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Let's now take a look at the basic forms of the arms and legs.
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The great thing about drawing the arms and the legs is that, really the simple cylinder is the basis for
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those forms.
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However, we really want to use the dynamic form version of a cylinder, because a cylinder on its
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own without any directionality,
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it's kind of dull, it's kind of boring.
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It doesn't seem to show off the movement or the life that is happening in those limbs.
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And so what we do is we create this type of shape where we curve the cylinder, and have one end being
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larger and another and being smaller of that particular form.
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And that gives us that directional flow.
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Now the great thing is that, arms and legs, both the upper arm lower arm of leg and lower leg are made
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from really this shape.
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Just in terms of the basic form. No anatomy just their basic form. And you'd be shocked at the poses
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you can achieve just using these basic forms and all the basic forms we've learned so far.
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So for example, if I did a quick chest here, center line down the middle, and I wanted to add two arms
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to the form, I would add one cylinder that we were bending, and then I'd add another. And on this side
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let's change the initial curve.
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So instead of this curvature angle, we will go to that curvature angle.
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It can then add a different direction to the arm.
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So you might imagine that this hand might be facing upwards based on the arm position, and this hand we
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may be seeing the palm, the top the top of the palm,
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based on the direction happening here. And this leads into something called apposing curves, or opposing
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curves theory, which I talk about primarily in module 4, but it's applicable here because both the legs
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and arms work in this particular way.
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So before when we want to be looking at the legs and the arms in a little bit more detail, let's just remember
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that really, we're drawing a cylinder, and the cylinder has an ellipse at the top, a drawn through ellipse
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at the bottom, and we just connect the edges and we have a cylinder, we can rotate the cylinder in our
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minds.
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We have a more of a circle here, slight ellipse and we're just connecting the big one in the foreground
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to a slightly smaller one in the background.
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As things get smaller as the recede and we have an ellipse at a different angle.
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And what we're doing is we're taking this elliptical shape, and making it dynamic by bending the walls,
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and changing the size of the initial ellipses that we use to define the outer planes or the top and
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bottom planes from the side planes.
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All right.
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Let's look at arms and legs
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once again. We've studied the proportions.
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So, hopefully you're you're you've been getting your work done on learning them off by heart, because they help
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you measure out how long the arm should be.
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And you may have noticed already that, when in particular, when I'm drawing out the forms, I don't tend
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to add little joint balls to things, you know, apart from obviously the pelvis and maybe a knee, but generally
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speaking I don't add these drawing balls, because really, they're kind of strange to draw on top of when you
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have this weird ball in the middle of an arm or a leg.
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So what I will do instead, is really just, have the forms be relatively where they should be.
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You don't really need those joint balls there, and then proceed to draw in the bent cylinders.
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And I can then just really measure the length relative to the ribcage where the ribcage supposedly is,
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and then it's just measurement lines, and then draw in the fore arm, which is once again, just another bent
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cylinder.
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And when you start trying this ,you'll see how relatively easy it is to get fairly convincing looking
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arm forms.
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With just these very basic shapes. Basic, very basic dynamic 3D shapes. When it comes to the legs, using
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that same pelvic or pelvis shape that we used, before kind of like a cup
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Similarly, again I don't really use these balls to connect things.
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Although, of course if you feel comfortable doing that, by all means go for it.
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But, I tend to just draw the ellipse nearby, and bend the form out. Bending those cylinder shapes and (let's just make
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this just a little bit smaller) to add
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the lower legs. And really
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just make it a pose.
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So if that's curving that way, the next part will curve that way.
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Similarly here, if that's curving that way,
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the next part will curve that way.
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So this is opposing curves theory. And again I just drawi in that ellipse.
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And I have some fairly 3 dimensional and lifelike looking limbs.
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Once again, if we don't apply the principle of dynamism to these forms, we get very static, blocky, unrealistic,
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non living looking drawings.
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So, here's me using the pyramid.
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And if you could imagine me trying to figure out how I'm going to attach the leg forms to it, it's no
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wonder that a lot of beginners don't end up drawing the anatomy in any kind of particularly realistic
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way, because they're trying to conform these bulky forms into anatomy, and the forms don't really have
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the dynamism that real anatomy has.
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Whereas dynamic forms do.
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So I know I'm reiterating this and I know I've said it before.
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But I really want you guys to understand how bad this is for drawing, that we really want to stick with
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the dynamic forms, particularly, especially in character design. Industrial design-
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It's a different story. But for character design for human beings we want to stick with dynamic forms.
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So let's draw an arm and a leg.
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Just the basic forms once again.
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I'm going to bend that cylinder that way.
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And bend this cylinder this way, and you can notice that I always have the biggest cylinder at the top,
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the bigger Ellipse at the top, and it bends down into a smaller ellipse, and then we will do a leg shape.
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This could viably also be a leg shape, but nevertheless, let's do a leg over here.
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Same basic form.
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And what we want to do is, just imagine it's the skin wrapping around these forms.
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So I know that there's a knee cap and so forth.
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So what I can do is just add a line, indicate a knee, just use a very simple shape for that.
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It's kind of like a very broad "V" in a way, sideways "V".
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We follow the form, follow the form down, and I have perhaps not a well-proportioned, but certainly convincing
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enough leg. Lacking in of course minute and anatomical details, and certain, kind of, anatomical lines and
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bumps and things.
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But nevertheless, for our purposes,
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Totally fine.
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Same thing with the arm.
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We know there's an elbow around here somewhere, it's just, you know, it's not the same as the knee cap but
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it does protrude from the skin in a similar way to the knee.
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You put the knee, the elbow there, follow the lines of our form,
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implying some overlap here, because of the way the joints work, and there we have an arm.
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And of course our hand would then go here.
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So essentially it's the same as the previous two modules that we've done, the previous two lessons that
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we've done, where we're doing the head.
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Where we're doing the chest, and the pelvis, and the abdomen. We're building basic forms, very basic forms and
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then were allowing the forms to determine what our skin layer,
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If you wish,
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looks like.
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And when we start learning anatomy, your mind will be expanded to how easily you can actually drawn anatomy,
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because of this basic dynamic form structure.
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And also particularly, following the rule of opposing curves
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that happens in the forms, in all of the forms.
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The head, the chest, the abdomen, the pelvis, and of course the arms and legs; and even the hands, and even
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the fingers.
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Everything opposes.
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All right.
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That's it for arms and legs.
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Let's move on.
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