All language subtitles for 009 Drawing the Arms and Legs Forms_en[UdemyIran.Com]

af Afrikaans
ak Akan
sq Albanian
am Amharic
ar Arabic
hy Armenian
az Azerbaijani
eu Basque
be Belarusian
bem Bemba
bn Bengali
bh Bihari
bs Bosnian
br Breton
bg Bulgarian
km Cambodian
ca Catalan
ceb Cebuano
chr Cherokee
ny Chichewa
zh-CN Chinese (Simplified)
zh-TW Chinese (Traditional)
co Corsican
hr Croatian
cs Czech
da Danish
nl Dutch
en English
eo Esperanto
et Estonian
ee Ewe
fo Faroese
tl Filipino
fi Finnish
fr French
fy Frisian
gaa Ga
gl Galician
ka Georgian
de German
el Greek
gn Guarani
gu Gujarati
ht Haitian Creole
ha Hausa
haw Hawaiian
iw Hebrew
hi Hindi
hmn Hmong
hu Hungarian
is Icelandic
ig Igbo
id Indonesian
ia Interlingua
ga Irish
it Italian
ja Japanese
jw Javanese
kn Kannada
kk Kazakh
rw Kinyarwanda
rn Kirundi
kg Kongo
ko Korean
kri Krio (Sierra Leone)
ku Kurdish
ckb Kurdish (Soranî)
ky Kyrgyz
lo Laothian
la Latin
lv Latvian
ln Lingala
lt Lithuanian
loz Lozi
lg Luganda
ach Luo
lb Luxembourgish
mk Macedonian
mg Malagasy
ms Malay
ml Malayalam
mt Maltese
mi Maori
mr Marathi
mfe Mauritian Creole
mo Moldavian
mn Mongolian
my Myanmar (Burmese)
sr-ME Montenegrin
ne Nepali
pcm Nigerian Pidgin
nso Northern Sotho
no Norwegian
nn Norwegian (Nynorsk)
oc Occitan
or Oriya
om Oromo
ps Pashto
fa Persian Download
pl Polish
pt-BR Portuguese (Brazil)
pt Portuguese (Portugal)
pa Punjabi
qu Quechua
ro Romanian
rm Romansh
nyn Runyakitara
ru Russian
sm Samoan
gd Scots Gaelic
sr Serbian
sh Serbo-Croatian
st Sesotho
tn Setswana
crs Seychellois Creole
sn Shona
sd Sindhi
si Sinhalese
sk Slovak
sl Slovenian
so Somali
es Spanish
es-419 Spanish (Latin American)
su Sundanese
sw Swahili
sv Swedish
tg Tajik
ta Tamil
tt Tatar
te Telugu
th Thai
ti Tigrinya
to Tonga
lua Tshiluba
tum Tumbuka
tr Turkish
tk Turkmen
tw Twi
ug Uighur
uk Ukrainian
ur Urdu
uz Uzbek
vi Vietnamese
cy Welsh
wo Wolof
xh Xhosa
yi Yiddish
yo Yoruba
zu Zulu
Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:02,320 --> 00:00:07,480 Let's now take a look at the basic forms of the arms and legs. 2 00:00:07,600 --> 00:00:13,780 The great thing about drawing the arms and the legs is that, really the simple cylinder is the basis for 3 00:00:13,780 --> 00:00:15,540 those forms. 4 00:00:15,570 --> 00:00:21,880 However, we really want to use the dynamic form version of a cylinder, because a cylinder on its 5 00:00:21,880 --> 00:00:24,000 own without any directionality, 6 00:00:24,010 --> 00:00:25,620 it's kind of dull, it's kind of boring. 7 00:00:25,810 --> 00:00:30,820 It doesn't seem to show off the movement or the life that is happening in those limbs. 8 00:00:31,210 --> 00:00:39,100 And so what we do is we create this type of shape where we curve the cylinder, and have one end being 9 00:00:39,520 --> 00:00:45,460 larger and another and being smaller of that particular form. 10 00:00:46,660 --> 00:00:49,170 And that gives us that directional flow. 11 00:00:49,840 --> 00:00:55,660 Now the great thing is that, arms and legs, both the upper arm lower arm of leg and lower leg are made 12 00:00:55,660 --> 00:00:57,010 from really this shape. 13 00:00:57,010 --> 00:01:02,830 Just in terms of the basic form. No anatomy just their basic form. And you'd be shocked at the poses 14 00:01:02,830 --> 00:01:08,490 you can achieve just using these basic forms and all the basic forms we've learned so far. 15 00:01:09,220 --> 00:01:22,390 So for example, if I did a quick chest here, center line down the middle, and I wanted to add two arms 16 00:01:22,390 --> 00:01:36,900 to the form, I would add one cylinder that we were bending, and then I'd add another. And on this side 17 00:01:37,440 --> 00:01:42,780 let's change the initial curve. 18 00:01:43,710 --> 00:01:49,380 So instead of this curvature angle, we will go to that curvature angle. 19 00:01:52,330 --> 00:01:57,160 It can then add a different direction to the arm. 20 00:01:57,470 --> 00:02:04,820 So you might imagine that this hand might be facing upwards based on the arm position, and this hand we 21 00:02:04,820 --> 00:02:09,259 may be seeing the palm, the top the top of the palm, 22 00:02:09,530 --> 00:02:15,650 based on the direction happening here. And this leads into something called apposing curves, or opposing 23 00:02:15,650 --> 00:02:23,510 curves theory, which I talk about primarily in module 4, but it's applicable here because both the legs 24 00:02:23,540 --> 00:02:27,370 and arms work in this particular way. 25 00:02:27,380 --> 00:02:32,270 So before when we want to be looking at the legs and the arms in a little bit more detail, let's just remember 26 00:02:32,270 --> 00:02:38,180 that really, we're drawing a cylinder, and the cylinder has an ellipse at the top, a drawn through ellipse 27 00:02:38,180 --> 00:02:44,540 at the bottom, and we just connect the edges and we have a cylinder, we can rotate the cylinder in our 28 00:02:44,590 --> 00:02:46,360 minds. 29 00:02:46,400 --> 00:02:54,110 We have a more of a circle here, slight ellipse and we're just connecting the big one in the foreground 30 00:02:54,110 --> 00:02:56,080 to a slightly smaller one in the background. 31 00:02:56,160 --> 00:03:00,720 As things get smaller as the recede and we have an ellipse at a different angle. 32 00:03:00,860 --> 00:03:07,490 And what we're doing is we're taking this elliptical shape, and making it dynamic by bending the walls, 33 00:03:08,210 --> 00:03:14,450 and changing the size of the initial ellipses that we use to define the outer planes or the top and 34 00:03:14,450 --> 00:03:16,920 bottom planes from the side planes. 35 00:03:16,920 --> 00:03:17,870 All right. 36 00:03:18,380 --> 00:03:19,580 Let's look at arms and legs 37 00:03:19,610 --> 00:03:23,400 once again. We've studied the proportions. 38 00:03:23,430 --> 00:03:30,530 So, hopefully you're you're you've been getting your work done on learning them off by heart, because they help 39 00:03:30,530 --> 00:03:34,280 you measure out how long the arm should be. 40 00:03:34,880 --> 00:03:41,510 And you may have noticed already that, when in particular, when I'm drawing out the forms, I don't tend 41 00:03:41,510 --> 00:03:52,040 to add little joint balls to things, you know, apart from obviously the pelvis and maybe a knee, but generally 42 00:03:52,040 --> 00:03:58,820 speaking I don't add these drawing balls, because really, they're kind of strange to draw on top of when you 43 00:03:58,820 --> 00:04:03,510 have this weird ball in the middle of an arm or a leg. 44 00:04:04,490 --> 00:04:12,260 So what I will do instead, is really just, have the forms be relatively where they should be. 45 00:04:12,530 --> 00:04:22,460 You don't really need those joint balls there, and then proceed to draw in the bent cylinders. 46 00:04:25,250 --> 00:04:34,140 And I can then just really measure the length relative to the ribcage where the ribcage supposedly is, 47 00:04:36,560 --> 00:04:44,650 and then it's just measurement lines, and then draw in the fore arm, which is once again, just another bent 48 00:04:44,650 --> 00:04:46,180 cylinder. 49 00:04:47,150 --> 00:04:54,320 And when you start trying this ,you'll see how relatively easy it is to get fairly convincing looking 50 00:04:54,430 --> 00:04:55,470 arm forms. 51 00:04:56,480 --> 00:05:06,010 With just these very basic shapes. Basic, very basic dynamic 3D shapes. When it comes to the legs, using 52 00:05:06,010 --> 00:05:10,670 that same pelvic or pelvis shape that we used, before kind of like a cup 53 00:05:13,750 --> 00:05:18,850 Similarly, again I don't really use these balls to connect things. 54 00:05:18,850 --> 00:05:22,560 Although, of course if you feel comfortable doing that, by all means go for it. 55 00:05:23,500 --> 00:05:39,840 But, I tend to just draw the ellipse nearby, and bend the form out. Bending those cylinder shapes and (let's just make 56 00:05:39,840 --> 00:05:42,450 this just a little bit smaller) to add 57 00:05:47,960 --> 00:05:50,540 the lower legs. And really 58 00:05:53,960 --> 00:05:55,370 just make it a pose. 59 00:05:55,550 --> 00:05:59,330 So if that's curving that way, the next part will curve that way. 60 00:05:59,360 --> 00:06:01,960 Similarly here, if that's curving that way, 61 00:06:02,090 --> 00:06:04,040 the next part will curve that way. 62 00:06:04,190 --> 00:06:08,470 So this is opposing curves theory. And again I just drawi in that ellipse. 63 00:06:08,810 --> 00:06:15,210 And I have some fairly 3 dimensional and lifelike looking limbs. 64 00:06:15,350 --> 00:06:24,320 Once again, if we don't apply the principle of dynamism to these forms, we get very static, blocky, unrealistic, 65 00:06:24,410 --> 00:06:28,370 non living looking drawings. 66 00:06:28,430 --> 00:06:30,680 So, here's me using the pyramid. 67 00:06:30,860 --> 00:06:37,130 And if you could imagine me trying to figure out how I'm going to attach the leg forms to it, it's no 68 00:06:37,130 --> 00:06:44,960 wonder that a lot of beginners don't end up drawing the anatomy in any kind of particularly realistic 69 00:06:44,960 --> 00:06:54,110 way, because they're trying to conform these bulky forms into anatomy, and the forms don't really have 70 00:06:54,410 --> 00:06:56,590 the dynamism that real anatomy has. 71 00:06:56,840 --> 00:07:02,850 Whereas dynamic forms do. 72 00:07:06,800 --> 00:07:09,560 So I know I'm reiterating this and I know I've said it before. 73 00:07:09,980 --> 00:07:16,190 But I really want you guys to understand how bad this is for drawing, that we really want to stick with 74 00:07:16,190 --> 00:07:21,230 the dynamic forms, particularly, especially in character design. Industrial design- 75 00:07:21,230 --> 00:07:29,940 It's a different story. But for character design for human beings we want to stick with dynamic forms. 76 00:07:31,010 --> 00:07:33,640 So let's draw an arm and a leg. 77 00:07:34,080 --> 00:07:35,600 Just the basic forms once again. 78 00:07:38,470 --> 00:07:41,510 I'm going to bend that cylinder that way. 79 00:07:41,570 --> 00:07:47,870 And bend this cylinder this way, and you can notice that I always have the biggest cylinder at the top, 80 00:07:48,080 --> 00:07:56,270 the bigger Ellipse at the top, and it bends down into a smaller ellipse, and then we will do a leg shape. 81 00:07:56,270 --> 00:08:01,920 This could viably also be a leg shape, but nevertheless, let's do a leg over here. 82 00:08:02,600 --> 00:08:07,040 Same basic form. 83 00:08:07,040 --> 00:08:12,810 And what we want to do is, just imagine it's the skin wrapping around these forms. 84 00:08:12,920 --> 00:08:15,340 So I know that there's a knee cap and so forth. 85 00:08:15,470 --> 00:08:22,790 So what I can do is just add a line, indicate a knee, just use a very simple shape for that. 86 00:08:22,810 --> 00:08:25,790 It's kind of like a very broad "V" in a way, sideways "V". 87 00:08:25,790 --> 00:08:37,760 We follow the form, follow the form down, and I have perhaps not a well-proportioned, but certainly convincing 88 00:08:37,760 --> 00:08:48,200 enough leg. Lacking in of course minute and anatomical details, and certain, kind of, anatomical lines and 89 00:08:48,200 --> 00:08:49,060 bumps and things. 90 00:08:49,060 --> 00:08:51,680 But nevertheless, for our purposes, 91 00:08:51,830 --> 00:08:53,210 Totally fine. 92 00:08:53,210 --> 00:08:54,210 Same thing with the arm. 93 00:08:54,230 --> 00:08:58,520 We know there's an elbow around here somewhere, it's just, you know, it's not the same as the knee cap but 94 00:08:58,880 --> 00:09:01,610 it does protrude from the skin in a similar way to the knee. 95 00:09:02,150 --> 00:09:07,340 You put the knee, the elbow there, follow the lines of our form, 96 00:09:13,870 --> 00:09:22,860 implying some overlap here, because of the way the joints work, and there we have an arm. 97 00:09:23,400 --> 00:09:29,110 And of course our hand would then go here. 98 00:09:29,130 --> 00:09:36,220 So essentially it's the same as the previous two modules that we've done, the previous two lessons that 99 00:09:36,220 --> 00:09:38,130 we've done, where we're doing the head. 100 00:09:38,170 --> 00:09:45,640 Where we're doing the chest, and the pelvis, and the abdomen. We're building basic forms, very basic forms and 101 00:09:45,640 --> 00:09:49,770 then were allowing the forms to determine what our skin layer, 102 00:09:49,780 --> 00:09:50,290 If you wish, 103 00:09:50,290 --> 00:09:52,050 looks like. 104 00:09:52,290 --> 00:10:00,140 And when we start learning anatomy, your mind will be expanded to how easily you can actually drawn anatomy, 105 00:10:00,150 --> 00:10:04,330 because of this basic dynamic form structure. 106 00:10:04,620 --> 00:10:09,150 And also particularly, following the rule of opposing curves 107 00:10:09,300 --> 00:10:11,860 that happens in the forms, in all of the forms. 108 00:10:12,090 --> 00:10:18,690 The head, the chest, the abdomen, the pelvis, and of course the arms and legs; and even the hands, and even 109 00:10:18,690 --> 00:10:20,220 the fingers. 110 00:10:20,220 --> 00:10:22,130 Everything opposes. 111 00:10:22,960 --> 00:10:23,740 All right. 112 00:10:23,880 --> 00:10:25,080 That's it for arms and legs. 113 00:10:25,080 --> 00:10:25,860 Let's move on. 11862

Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.