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Let's take a look at the basic building blocks of drawing the head and the neck.
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So typically speaking, the head is really made of kind of two shapes, where you could definitely certainly
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draw it with these two shapes.
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You have a sphere, and you have a sort of triangular
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form.
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Imagine this drawn through a little bit.
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And you also have a cylinder for the neck.
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And these really our very basic form building blocks.
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That's not to say that you would draw these exact forms, but these are the forms, the basic form that
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we want to understand to make up the components we need in order to draw the head.
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But using our knowledge of dynamic forms, we want to draw the the sphere, which is the cranium of the
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head.
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Draw that in, and instead of bending the sphere, what we can do is attach the triangular form over here
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to that sphere,
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and have them become one.
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And it makes a very directional type of shape.
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And when we add the neck to the base of that sphere, we want that to be directional too, smaller at the
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top, slightly bigger at the bottom.
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And we then have a good form based foundation of how to draw the head.
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We we're implying planes, the front plane and the side plane, and we' also have the planes of the neck, the
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front, and the side as it rotates around.
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And additionally, that we're drawing at a rotation, so this head is facing slightly left and it's not
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front on or side on.
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So when we draw front on things appear to be very flat.
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We can't see multiple sides.
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And similarly, when we draw things directly from the side, they also appear to be very flat and we can't
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see multiple sides.
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You just see the side, or we just see the front. And for the time being as we're doing these form drawings
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and learning to draw these forms.
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We want to avoid front and side views for the time being, and focus on rotations and
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more specifically, what we can call three quarter rotations, where we're rotating the form three quarters
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left or right.
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That's not to say that you can't do additional rotations.
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But while we're learning, let's focus on drawing slight rotations to our forms so that they don't appear
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to be flat that they appear to be 3D and dynamic.
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So let's look at a few more drawings like this,
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where we're thinking about the forms, and we're imagining the different sides of the sphere, attaching
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that triangle shape to it.
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The triangle form, imagining the neck cylinder starting small, getting big as it comes in, it's going
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to eventually attach to the torso.
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And just getting a handle of these forms, feeling out these forms, imagining these forms. And particularly
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that they are dynamic forms
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Let's do a different rotation.
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So what I'm doing now is, I'm already imagining that this circle is a sphere.
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I'm drawing the contour line over it to imagine where I might
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place that triangle, that kind of molds and becomes a part of that sphere.
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And imagining that form on that neck coming out,
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just as a basis, just as a basis for the face
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We can play with the size of elements as well, to get different looks, particularly different jaw
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shapes.
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So perhaps I'll really bend that triangle now, make sure I know the front and the side of this head
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shape and of the sphere.
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Imagine the neck sphere behind these forms the neck cylinder mind you.
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And really just continuously stacking these forms together, these dynamic forms, and building head shapes.
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And really these three components are the main components of, the main form components of drawing heads
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Here is a top view.
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So basically I'm just imagining attaching this triangle shape to the front of the face, but imagining
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that the eye line for example, center line is running here, and the eye line is looking that way and I attach
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that triangle to it, and it tapers off as it recedes into the distance.
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And obviously we can't see the neck from a top view. And what might a bottom view look like?
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So again we can start with the sphere and draw through so let's say that this head is facing that way the
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eye line is maybe there. There are some other lines to help us grasp the form, and the small elipse for the neck is
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there and the big one is here.
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It's kind of bending up and we want to attach that triangle piece to the front.
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Let's say that the base of the triangle really ends, you know, the chin shape here.
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If you wish, kind of ends in that kind of shape as it moves up to the face. And then our sphere just continues
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around and we have the base looking a bottom view from the neck imagining these different planes.
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The bottom of the sphere, the front of the face, the side of the face, the bottom of the chin etc..
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And so what you want to do with all of the forms that we will be drawing, is grasp
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these basic forms. The sphere
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cylinder for the neck, draw out these just very basic forms.
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This triangular block component, longer or shorter, doesn't really make a difference as long as the proportions
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make sense and then add in those dynamic forms.
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So add in the idea that you don't want the form to be non-directional and static.
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So this form, certainly from the side, is directional here. It is directional from the side.
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Although it's front plane is really a square.
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So it's not really directional.
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This is not directional and that is not directional.
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So what we want to do is, kind of, how can we make these forms directional.
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We have our sphere.
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It in itself is not directional but we mold this triangular block to it.
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We're giving this form a sense of directionality, right, it's kind of pointing downwards. It's overall
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2D shape.
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Something like that.
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And so there's a directionality in it.
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And then we want to also bend the cylinder for the neck in such a way, as it has directionality too- starting
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small at the top and bigger at the bottom, and then the neck's directionality is actually kind of pointing
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up, right.
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And we will get more into detail as to why we might want to have directionality in human forms. There
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are very specific reasons why living things should have a sense of directionality in them. And this is
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why we want to bend these basic forms and not just leave them static.
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Right.
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So hopefully this is a good overview for you of really the basic forms of drawing the head.
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Just do it once again here. I'm bending the forms, this time I'm drawing the sphere first adding the
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neck, and then molding on that triangular piece and having us kind of feel out these basic forms.
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Now, once we've got the basic form down, we can then take a basic, take the basic form, and add just
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a very standard, simple skin overlay onto it using what we know about overlaps.
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So I'm going to work in two layers here.
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You do the sphere, slight rotation to the left, mold that triangular shape onto it to, make it not that
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long.
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So make it a little bit shorter.
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So it ends there.
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Nice center line down there helps me to feel the form. Might as well drop in the eye line, a third down the sphere, and get
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that neck sphere going, neck cylinder going, drawing through to help me fee. The form is not quite centered on
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the neck.
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It's not the end of the world.
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And once we have this, using what we know of proportions, we can actually add in some features.
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So I'll just use some ellipses for the eyes, thinking about perspective, putting in the nose,
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dividing this into three, finding the mouth line and then kind of, pressing a little harder and getting
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these lines in. Imply the skin surface.
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And thinking about overlap her, line weight as well,
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and having the neck taper down, giving us a basic skin surface to the forms. And really, if you have
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strong forms, adding the details to the forms is relatively easy.
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When we think about the triangle, right, our theoretical triangle.
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Let's change the waiting here.
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You know, it's generally weighted so heavily for shape, and that really is the 2D iconographic shapes
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of what we're doing. And then forms, and, you know, even more so than that.
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I want to just change the shape a little bit more, just to kind of emphasize the point here.
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You know it should be something like, details occupy that much of the space, forms and shape. Because the
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details really are just the details.
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If the forms are there, people are already then geared to seeing the 3D in what you're drawing.
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Right, they're geared to seeing the 3D in what you're drawing, they already buy into the 3D nature of what you're
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drawing.
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And the fact that we are adding directionality to our forms, already means that we're showing some understanding
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of living objects.
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So when we do a form of a head in this particular way, there is an implied life in the way that we're
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thinking about the basic forms. And to the viewer it's something that they, just kind of, they understand,
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they'll get it, there's something about how we're creating these forms and bending them with that directionality
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that implies a sense of life in understanding. Versus a more amateurish understanding of form, where
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you know, things are very blocky and robotic and flat.
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And sure they may still be understandable,
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but there's just a lack of believability in the life likeness of the forms.
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So this is really just me not adding in the directionality of the forms and not really connecting
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anything, just keeping it very static.
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It looks very robotic and very dead.
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All right.
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And so what you can do really is, using those basic form knowledge for the head and the neck
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just really connect those parts,
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use your proportions knowledge when you want to add features, and keep things directional,
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and then add, even if it's just a very basic understanding of the skin surface level of the forms.
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It's OK.
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Here you can be a little creative.
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And you really can add just a very simple skin surface details. And have it, have something that looks
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relatively decent, without too much work, because the forms are so strong.
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Strong forms.
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That's what I want to emphasize to you with this.
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So hopefully in this video you've got a good overview of, really how it easy, just add those surface skin
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details onto the forms, as well as obviously how to construct the forms.
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And don't forget all the things you've learned in module 2, this especially important. Don't forget what
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you've learned in module 2.
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Regarding loose lines and overlapping lines to show overlaps and things that are in front and behind.
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And also, adding line weights to show that this jaw for example here is overlapping the neck. The very
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very basics, help you to just get that believability when you're adding the details onto the basic forms.
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All right let's move onto the next lesson.
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