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In this lesson we're going to look at drawing in 3D and drawing through forms. We are realist artists.
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So we are drawing things in such a way that they can be believed to exist in a 3D world.
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And as such we need to move our minds away from drawing simple shapes, and instead toward drawing
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forms, where the viewer can perceive multiple sides of an object.
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Right, so in this example here, we've taken this square shape, square shape and added some sides to it.
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So now we have a front, a side and a bottom view of the object and it is much more believable looking
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3 dimensional in a sense, right, even if it's very simplistic 3D.
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So, drawing in 3D helps us convince the viewer and persuade the viewer, of the believability of what we're
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drawing.
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Now this method I've kind of done here, is kind of a shorthand for getting something to look 3D very
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quickly.
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You can take any simple shape and add an additional line to it and it gives the perception that it has
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multiple planes, right, multiple sides.
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So, on the circle this might be a button, we've turned the circle into a button by giving it a front view and
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a side view.
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You can also use this method for other objects, multiple objects really, such as a rock.
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No one would viably believe that this is a rock.
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However, if we take this particular shape and we simply give a another line to it, for example through
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here, now we're kind of indicating additional planes, right, that the viewer can see more sides of the
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object. Let's for argument say that say that's the front and the side.
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And when you then detail these types of shapes a little bit more, they become quite convincing in their
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portrayal of what they're supposed to be.
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So, I erase the line little bit, put a little shape there and dots and dots and maybe give it another
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little plane, and it becomes, you know, a fairly convincing, if slightly cartoonish looking, rock.
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So this is a simplistic method, where you're simply saying to yourself, "I don't want shapes in my piece.
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I want forms."
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And so you're taking simple shapes that you may be drawing and just adding additional planes to them
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and bringing them into a 3-D world.
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OK.
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So that's kind of the first basic way that you can understand how to move from someone who perhaps sticks
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to very 2D flat looking work, to how you can kind of start bringing that work into the 3-D realm.
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But I wanted you guys to know this, but this is not the primary way I want us to think about drawing
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in 3D.
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The primary way I want us to think about drawing in 3D is what is called drawing through, or drawing through
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forms.
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Right.
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So in the real world there really aren't such things as 2D flat shapes, so to speak, everything is 3D to some
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extent.
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Right.
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You know even stickers, you know stickers are completely flat.
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But, you know, if you look at them with a microscope, you'll see that they do have width, height, length and
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so on, and they are 3 dimensional.
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Nevertheless, drawing through, drawing through or drawing through forms, is really imagining the other
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sides of the object as you attempt to draw it.
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So over here I'm imagining the other sides of this box, and drawing these elements in helps me feel out
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all the different sides of the box.
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Here we can see all six sides of the box.
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One, two, three, four, five, and the front ones; six, right, so we can imagine all six sides of the box.
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And similarly with spheres as well.
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You know this is just a circle.
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But by drawing a contour line, and this would be done in your construction phase, right.
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It helps us as the artist to feel out the 3 dimensionality of the object that we're drawing.
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So you can add contour lines on the surface of the objects, as well as drawing through the forms, to help
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you figure out the volumetric kind of mass of the object, or how the object feels in 3D.
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Right, not the exact mass obviously. And a very popular shape for drawing through and helping you, especially
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in character art,V is the simple cylinder.
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So, to draw a cylinder effectively, draw two ellipses, kind of connect them, and this would be the background
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drawn through line.
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And when I do the final clean drawing I'll only keep the sides that I want to see.
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Right.
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So it would be that bottom section and that top section. But,
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so let's just say this is the bottom and let's just say that this is the top.
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But drawing through has helped me establish a convincing outer edge here,
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because I've used an ellipse to guide me,
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And so I have a really appealing 3D cylinder shape.
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All right.
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And when we start adding dynamism to this, which we'll look at in the next lesson.
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So we take a cylinder and then we add some dynamism to it.
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We can start getting much more complex forms.
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So here are some contour lines help us understand,
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and I've drawn through the shape.
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So here we can basically see both entrances to the horn, and it looks like some kind of horn, right.
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And so that's possibly going down.
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But ultimately these contour lines help us imagine the form.
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So this is effectively what drawing through is, you're drawing through forms,
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you're imagining objects in 3 dimensions.
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Now let me say this, there are very few things that are really going to push your brain as much as trying
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hard to kind of, especially if you're a beginner, to move away from this 2 dimensional idea of drawing, and forcing
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yourself to think sculpturally, in a sense, and to think about forms of objects or basic shapes that
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you want to draw, basic 3-D shapes. Aand you really have to get your mind around this.
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And it does take some practice.
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Although it doesn't take too much time if you're doing the practice exercises,
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you start getting used to it. And the great thing is, when you can imagine multiple sides of an object.
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Right.
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When you start thinking in 3-D, and also looking at the world around you, and imagining all the planes
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and all the different sides of objects,
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Right.
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Getting a deeper view of observing the world, you're then able to easily rotate objects around in the
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virtual space of the page.
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So take a cylinder for example, let's just assume this is us directly looking at the sun, at it from the
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bottom, front on view. And on that note, front views and direct front views and direct side views
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are things we do not want in art.
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Let me reiterate that we do not want direct front on views.
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We do not want direct side on views, unless they're specifically being designed for the purposes of
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blue printing, or you know, character spec sheets or something like that.
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But generally speaking, for an appealing piece of artwork, you don't want a direct front or side view,
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especially an illustrative work. But nevertheless, this is our cylinder. It doesn't look like much of a cylinder
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right now.
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Let's rotate the cylinder slightly to the right, just slightly.
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So I'm doing is I'm drawing through here, and this has become an ellipse, it can't be a circle anymore
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because it's rotating in perspective slightly, and through drawing through, I've rotated the cylinder slightly
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to the right, I mean slightly to the left.
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So it's rotated that way, we've moved it that way.
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Let's do more of an extreme rotation, and I'm going to draw through again.
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And here is me rotating the cylinder to even more of an extent left. Alright.
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And eventually we'll probably end up with a side view, that looks something like this, right.
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Like that would be a direct side view.
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And we've continuously rotated it and we can then take that further and basically do the opposite of
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number two here,
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and rotate it even more left.
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And that will have us have our cylinder kind of going backwards now
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Alright, and that's not quite as round as it should be, but nevertheless, it has rotated even more in
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that direction.
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And then we can kind of bring it back to a slightly, just a very slight rotation.
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It's a little bit strange, but nevertheless.
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And as we doing this, we're drawing through the forms, except for the side view, I mean, we don't really need to draw
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through that one.
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It's the direct side view, the same as the front view, and we are getting a sense of the dimensions of the object,
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right.
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Just putting this dot on the side.
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Help us kind of feel out that
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the planes, that we're seeing, as this cylinder rotates.
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Right.
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So effectively that's what's drawing through is. The concept is pretty straightforward.
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The concept is pretty straightforward, but to get it ingrained in your brain is going to take some practice,
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and especially if you've never done this before.
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Right, I am going to do a cube here one more time, or box let's just say it's a box.
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And basically I'm just drawing through, I'm imagining all the sides, and I'm just connecting them together.
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Another key thing before we end this list, and another key thing to realize, is that all of the complex
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forms, you know, you imagine arms, and you imagine legs and hands and feet and these things just seem immensely
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complex and there's anatomy and there's skin surface and muscles and skeletal systems to take into account
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and so on.
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But really, fundamentally, most of these things are really just made of boxes, they're made of cylinders,
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and various kind of triangular forms, but a very basic triangular forms, they're not made of anything super
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complex.
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And what we do as artists, as realist artists, is we have a workflow that we follow, a structural work flow that
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we follow to build things from shape, into form into details, and that is how we get our completed rough
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which we can then refine up to a completed piece of work.
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So we use these kind of basic types of shapes, whether it's any type of cuboid shape, any types of cylindrical
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shapes.
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For example, we may bend the cylinder as well to get certain limbs, right, but still drawing through
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to feel that form, putting contour lines on top of it to feel the forms out if we need to.
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If we're not perceiving it well enough right.
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Using spheres to connect joints and other things and to draw heads. For example my Droid cranium has a
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sphere then attach a cross-section to it.
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Right.
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So we're constantly thinking about forms and drawing through the forms and imagining the volume and
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the mass of the forms.
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Right, so that's drawing in 3D and drawing through forms.
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Please definitely engage hard core into these particular exercises because once you get this, the basic
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basic foundations of drawing in 3D will be instilled in you.
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That's the end of this lesson.
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