All language subtitles for 002 Drawing in 3D_en[UdemyIran.Com]

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Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:02,570 --> 00:00:09,530 In this lesson we're going to look at drawing in 3D and drawing through forms. We are realist artists. 2 00:00:09,540 --> 00:00:16,850 So we are drawing things in such a way that they can be believed to exist in a 3D world. 3 00:00:17,010 --> 00:00:24,780 And as such we need to move our minds away from drawing simple shapes, and instead toward drawing 4 00:00:24,870 --> 00:00:32,150 forms, where the viewer can perceive multiple sides of an object. 5 00:00:32,200 --> 00:00:39,030 Right, so in this example here, we've taken this square shape, square shape and added some sides to it. 6 00:00:39,030 --> 00:00:46,770 So now we have a front, a side and a bottom view of the object and it is much more believable looking 7 00:00:46,800 --> 00:00:51,290 3 dimensional in a sense, right, even if it's very simplistic 3D. 8 00:00:51,450 --> 00:00:58,080 So, drawing in 3D helps us convince the viewer and persuade the viewer, of the believability of what we're 9 00:00:58,080 --> 00:00:59,160 drawing. 10 00:00:59,160 --> 00:01:04,950 Now this method I've kind of done here, is kind of a shorthand for getting something to look 3D very 11 00:01:04,950 --> 00:01:05,570 quickly. 12 00:01:05,720 --> 00:01:12,600 You can take any simple shape and add an additional line to it and it gives the perception that it has 13 00:01:12,600 --> 00:01:15,490 multiple planes, right, multiple sides. 14 00:01:15,510 --> 00:01:21,000 So, on the circle this might be a button, we've turned the circle into a button by giving it a front view and 15 00:01:21,030 --> 00:01:22,200 a side view. 16 00:01:22,400 --> 00:01:27,420 You can also use this method for other objects, multiple objects really, such as a rock. 17 00:01:27,420 --> 00:01:31,460 No one would viably believe that this is a rock. 18 00:01:31,470 --> 00:01:40,890 However, if we take this particular shape and we simply give a another line to it, for example through 19 00:01:40,890 --> 00:01:47,490 here, now we're kind of indicating additional planes, right, that the viewer can see more sides of the 20 00:01:47,490 --> 00:01:51,020 object. Let's for argument say that say that's the front and the side. 21 00:01:51,290 --> 00:02:00,360 And when you then detail these types of shapes a little bit more, they become quite convincing in their 22 00:02:00,360 --> 00:02:02,680 portrayal of what they're supposed to be. 23 00:02:02,880 --> 00:02:08,850 So, I erase the line little bit, put a little shape there and dots and dots and maybe give it another 24 00:02:08,850 --> 00:02:16,370 little plane, and it becomes, you know, a fairly convincing, if slightly cartoonish looking, rock. 25 00:02:16,440 --> 00:02:22,460 So this is a simplistic method, where you're simply saying to yourself, "I don't want shapes in my piece. 26 00:02:22,570 --> 00:02:23,820 I want forms." 27 00:02:23,880 --> 00:02:31,260 And so you're taking simple shapes that you may be drawing and just adding additional planes to them 28 00:02:31,420 --> 00:02:33,910 and bringing them into a 3-D world. 29 00:02:34,170 --> 00:02:34,750 OK. 30 00:02:34,950 --> 00:02:41,940 So that's kind of the first basic way that you can understand how to move from someone who perhaps sticks 31 00:02:41,940 --> 00:02:47,650 to very 2D flat looking work, to how you can kind of start bringing that work into the 3-D realm. 32 00:02:47,910 --> 00:02:53,340 But I wanted you guys to know this, but this is not the primary way I want us to think about drawing 33 00:02:53,340 --> 00:02:54,910 in 3D. 34 00:02:54,960 --> 00:03:01,070 The primary way I want us to think about drawing in 3D is what is called drawing through, or drawing through 35 00:03:01,080 --> 00:03:02,100 forms. 36 00:03:02,130 --> 00:03:02,790 Right. 37 00:03:02,790 --> 00:03:08,610 So in the real world there really aren't such things as 2D flat shapes, so to speak, everything is 3D to some 38 00:03:08,610 --> 00:03:09,330 extent. 39 00:03:09,390 --> 00:03:10,050 Right. 40 00:03:10,060 --> 00:03:12,780 You know even stickers, you know stickers are completely flat. 41 00:03:13,050 --> 00:03:17,700 But, you know, if you look at them with a microscope, you'll see that they do have width, height, length and 42 00:03:17,700 --> 00:03:19,720 so on, and they are 3 dimensional. 43 00:03:20,190 --> 00:03:28,520 Nevertheless, drawing through, drawing through or drawing through forms, is really imagining the other 44 00:03:28,520 --> 00:03:32,190 sides of the object as you attempt to draw it. 45 00:03:32,210 --> 00:03:42,050 So over here I'm imagining the other sides of this box, and drawing these elements in helps me feel out 46 00:03:42,350 --> 00:03:44,460 all the different sides of the box. 47 00:03:44,480 --> 00:03:48,590 Here we can see all six sides of the box. 48 00:03:48,590 --> 00:03:54,010 One, two, three, four, five, and the front ones; six, right, so we can imagine all six sides of the box. 49 00:03:54,110 --> 00:03:57,410 And similarly with spheres as well. 50 00:03:57,410 --> 00:03:58,870 You know this is just a circle. 51 00:03:58,880 --> 00:04:03,380 But by drawing a contour line, and this would be done in your construction phase, right. 52 00:04:03,380 --> 00:04:10,810 It helps us as the artist to feel out the 3 dimensionality of the object that we're drawing. 53 00:04:10,850 --> 00:04:16,430 So you can add contour lines on the surface of the objects, as well as drawing through the forms, to help 54 00:04:16,430 --> 00:04:23,810 you figure out the volumetric kind of mass of the object, or how the object feels in 3D. 55 00:04:23,810 --> 00:04:30,850 Right, not the exact mass obviously. And a very popular shape for drawing through and helping you, especially 56 00:04:30,850 --> 00:04:33,890 in character art,V is the simple cylinder. 57 00:04:34,120 --> 00:04:42,070 So, to draw a cylinder effectively, draw two ellipses, kind of connect them, and this would be the background 58 00:04:42,250 --> 00:04:43,900 drawn through line. 59 00:04:43,900 --> 00:04:48,670 And when I do the final clean drawing I'll only keep the sides that I want to see. 60 00:04:48,670 --> 00:04:49,390 Right. 61 00:04:49,480 --> 00:04:54,230 So it would be that bottom section and that top section. But, 62 00:04:54,340 --> 00:04:57,480 so let's just say this is the bottom and let's just say that this is the top. 63 00:04:57,760 --> 00:05:01,710 But drawing through has helped me establish a convincing outer edge here, 64 00:05:01,700 --> 00:05:04,080 because I've used an ellipse to guide me, 65 00:05:04,270 --> 00:05:09,470 And so I have a really appealing 3D cylinder shape. 66 00:05:09,520 --> 00:05:10,660 All right. 67 00:05:11,380 --> 00:05:15,700 And when we start adding dynamism to this, which we'll look at in the next lesson. 68 00:05:15,850 --> 00:05:19,480 So we take a cylinder and then we add some dynamism to it. 69 00:05:19,690 --> 00:05:22,780 We can start getting much more complex forms. 70 00:05:22,870 --> 00:05:25,260 So here are some contour lines help us understand, 71 00:05:25,450 --> 00:05:27,160 and I've drawn through the shape. 72 00:05:27,160 --> 00:05:33,360 So here we can basically see both entrances to the horn, and it looks like some kind of horn, right. 73 00:05:33,430 --> 00:05:35,440 And so that's possibly going down. 74 00:05:35,920 --> 00:05:40,590 But ultimately these contour lines help us imagine the form. 75 00:05:40,840 --> 00:05:45,540 So this is effectively what drawing through is, you're drawing through forms, 76 00:05:45,550 --> 00:05:48,820 you're imagining objects in 3 dimensions. 77 00:05:48,820 --> 00:05:56,590 Now let me say this, there are very few things that are really going to push your brain as much as trying 78 00:05:56,590 --> 00:06:03,940 hard to kind of, especially if you're a beginner, to move away from this 2 dimensional idea of drawing, and forcing 79 00:06:03,940 --> 00:06:11,050 yourself to think sculpturally, in a sense, and to think about forms of objects or basic shapes that 80 00:06:11,050 --> 00:06:16,070 you want to draw, basic 3-D shapes. Aand you really have to get your mind around this. 81 00:06:16,480 --> 00:06:18,650 And it does take some practice. 82 00:06:18,850 --> 00:06:22,220 Although it doesn't take too much time if you're doing the practice exercises, 83 00:06:22,250 --> 00:06:27,910 you start getting used to it. And the great thing is, when you can imagine multiple sides of an object. 84 00:06:27,970 --> 00:06:28,230 Right. 85 00:06:28,240 --> 00:06:33,280 When you start thinking in 3-D, and also looking at the world around you, and imagining all the planes 86 00:06:33,280 --> 00:06:35,250 and all the different sides of objects, 87 00:06:35,290 --> 00:06:35,560 Right. 88 00:06:35,560 --> 00:06:42,640 Getting a deeper view of observing the world, you're then able to easily rotate objects around in the 89 00:06:42,640 --> 00:06:44,480 virtual space of the page. 90 00:06:44,680 --> 00:06:49,240 So take a cylinder for example, let's just assume this is us directly looking at the sun, at it from the 91 00:06:49,240 --> 00:06:55,930 bottom, front on view. And on that note, front views and direct front views and direct side views 92 00:06:55,930 --> 00:06:57,600 are things we do not want in art. 93 00:06:57,640 --> 00:07:00,540 Let me reiterate that we do not want direct front on views. 94 00:07:00,640 --> 00:07:06,040 We do not want direct side on views, unless they're specifically being designed for the purposes of 95 00:07:06,070 --> 00:07:09,850 blue printing, or you know, character spec sheets or something like that. 96 00:07:09,850 --> 00:07:14,230 But generally speaking, for an appealing piece of artwork, you don't want a direct front or side view, 97 00:07:14,560 --> 00:07:18,790 especially an illustrative work. But nevertheless, this is our cylinder. It doesn't look like much of a cylinder 98 00:07:18,790 --> 00:07:19,440 right now. 99 00:07:19,600 --> 00:07:24,830 Let's rotate the cylinder slightly to the right, just slightly. 100 00:07:25,030 --> 00:07:29,800 So I'm doing is I'm drawing through here, and this has become an ellipse, it can't be a circle anymore 101 00:07:29,800 --> 00:07:37,240 because it's rotating in perspective slightly, and through drawing through, I've rotated the cylinder slightly 102 00:07:37,240 --> 00:07:39,850 to the right, I mean slightly to the left. 103 00:07:39,910 --> 00:07:42,830 So it's rotated that way, we've moved it that way. 104 00:07:43,060 --> 00:07:47,390 Let's do more of an extreme rotation, and I'm going to draw through again. 105 00:07:48,530 --> 00:07:57,350 And here is me rotating the cylinder to even more of an extent left. Alright. 106 00:07:57,490 --> 00:08:03,140 And eventually we'll probably end up with a side view, that looks something like this, right. 107 00:08:03,150 --> 00:08:05,590 Like that would be a direct side view. 108 00:08:06,130 --> 00:08:12,960 And we've continuously rotated it and we can then take that further and basically do the opposite of 109 00:08:13,050 --> 00:08:14,010 number two here, 110 00:08:19,980 --> 00:08:22,760 and rotate it even more left. 111 00:08:23,190 --> 00:08:28,260 And that will have us have our cylinder kind of going backwards now 112 00:08:33,799 --> 00:08:41,590 Alright, and that's not quite as round as it should be, but nevertheless, it has rotated even more in 113 00:08:41,590 --> 00:08:42,590 that direction. 114 00:08:42,640 --> 00:08:53,440 And then we can kind of bring it back to a slightly, just a very slight rotation. 115 00:08:53,670 --> 00:08:56,860 It's a little bit strange, but nevertheless. 116 00:08:56,970 --> 00:09:03,240 And as we doing this, we're drawing through the forms, except for the side view, I mean, we don't really need to draw 117 00:09:03,240 --> 00:09:03,900 through that one. 118 00:09:03,920 --> 00:09:11,940 It's the direct side view, the same as the front view, and we are getting a sense of the dimensions of the object, 119 00:09:12,300 --> 00:09:12,880 right. 120 00:09:17,290 --> 00:09:18,780 Just putting this dot on the side. 121 00:09:18,790 --> 00:09:20,560 Help us kind of feel out that 122 00:09:20,560 --> 00:09:25,450 the planes, that we're seeing, as this cylinder rotates. 123 00:09:25,450 --> 00:09:25,750 Right. 124 00:09:25,750 --> 00:09:30,630 So effectively that's what's drawing through is. The concept is pretty straightforward. 125 00:09:30,670 --> 00:09:36,310 The concept is pretty straightforward, but to get it ingrained in your brain is going to take some practice, 126 00:09:36,600 --> 00:09:39,370 and especially if you've never done this before. 127 00:09:39,490 --> 00:09:42,780 Right, I am going to do a cube here one more time, or box let's just say it's a box. 128 00:09:42,910 --> 00:09:49,650 And basically I'm just drawing through, I'm imagining all the sides, and I'm just connecting them together. 129 00:09:50,290 --> 00:09:55,840 Another key thing before we end this list, and another key thing to realize, is that all of the complex 130 00:09:55,840 --> 00:10:00,040 forms, you know, you imagine arms, and you imagine legs and hands and feet and these things just seem immensely 131 00:10:00,040 --> 00:10:05,170 complex and there's anatomy and there's skin surface and muscles and skeletal systems to take into account 132 00:10:05,170 --> 00:10:06,070 and so on. 133 00:10:06,520 --> 00:10:14,470 But really, fundamentally, most of these things are really just made of boxes, they're made of cylinders, 134 00:10:14,910 --> 00:10:22,330 and various kind of triangular forms, but a very basic triangular forms, they're not made of anything super 135 00:10:22,330 --> 00:10:23,300 complex. 136 00:10:23,350 --> 00:10:30,400 And what we do as artists, as realist artists, is we have a workflow that we follow, a structural work flow that 137 00:10:30,400 --> 00:10:37,570 we follow to build things from shape, into form into details, and that is how we get our completed rough 138 00:10:37,690 --> 00:10:40,560 which we can then refine up to a completed piece of work. 139 00:10:40,840 --> 00:10:47,980 So we use these kind of basic types of shapes, whether it's any type of cuboid shape, any types of cylindrical 140 00:10:47,980 --> 00:10:49,240 shapes. 141 00:10:49,480 --> 00:10:55,570 For example, we may bend the cylinder as well to get certain limbs, right, but still drawing through 142 00:10:55,570 --> 00:11:00,360 to feel that form, putting contour lines on top of it to feel the forms out if we need to. 143 00:11:00,430 --> 00:11:02,650 If we're not perceiving it well enough right. 144 00:11:02,950 --> 00:11:09,730 Using spheres to connect joints and other things and to draw heads. For example my Droid cranium has a 145 00:11:09,730 --> 00:11:13,140 sphere then attach a cross-section to it. 146 00:11:13,330 --> 00:11:14,260 Right. 147 00:11:14,290 --> 00:11:21,220 So we're constantly thinking about forms and drawing through the forms and imagining the volume and 148 00:11:21,220 --> 00:11:23,910 the mass of the forms. 149 00:11:23,930 --> 00:11:27,780 Right, so that's drawing in 3D and drawing through forms. 150 00:11:28,060 --> 00:11:34,630 Please definitely engage hard core into these particular exercises because once you get this, the basic 151 00:11:34,630 --> 00:11:39,160 basic foundations of drawing in 3D will be instilled in you. 152 00:11:39,370 --> 00:11:40,480 That's the end of this lesson. 16168

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