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Welcome to the introduction to module three. "Character forms and proportions." Before we get into the meat
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of this module, there are just a few points I'd like to talk about just to kind of prepare you for the
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content that is ahead.
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The first point, is that you'll be learning shorthand forms in this section, and we'll cover all the major
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anatomical forms of characters in a very specific way, a very dynamic way, to give you a strong foundation
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of building blocks that you can use to build your own character forms.
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So we're going to be doing shorthand forms in this section and it'll get you up to speed fairly quickly
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in order to draw character forms.
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The next point that I want to talk about is, you may be wondering why based on our theoretical model why
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forms are coming in module 3 instead of module 4. Why did the forms come before
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what is obviously shape, when we're talking about gesture, because module 4 is about gesture. But in our
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implementation model on the right here.
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We know that when we're implementing, we want to implement forms first and shapes at the same time. Forms
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and shapes at the same time, but starting with forms. And very much like a sculptor,
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we need something in front of us first to infuse all of that shape theory and our compositional theory
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into.
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And so this is why we start with forms first because we are realists.
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We're realist artists and we want to have objects and masses that exist in a place where there is time and
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space and that they are sort of implied to have a sort of a mass and volume to them.
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And so we need to start with forms and then use those shape theories to mold the forms, which we want
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to try and do at the same time.
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Third point is that this is a section especially if you are still very early in your art journey, that
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you would want to revisit quite often. Just basically strive to really get the idea of drawing through,
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drawing these forms, and then applying the dynamism to the forms so that you can get those dynamic forms
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done. And you'll see as we move through this module these concepts of dynamic forms will make more sense.
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And the last point, a pretty important point, I really don't want you in your mind to equate Anatomy with
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character design or character drawing.
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That's not to say that character design and drawing have anatomy in them that's obvious they do, but anatomy
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studies really fall into the detail section, especially when we're talking about detailed anatomy, detailed
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musculature, skeletal structure, and skin surface structures.
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That's really something we want to only apply when we are doing the details of the refined drawing. When
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we've got our forms that are implied by the shapes down.
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Right.
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So don't get
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Don't get caught up on anatomy and terrified of Anatomy you know because it is very complex and there
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are very many components to it.
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But at the end of the course I do go through a really useful resource for you to help you and guide
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you on learning all the complex anatomy ,which to be honest, can be learned very much in a rote fashion
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or parrot fashion.
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You really just do a lot of observational studies, just to get those details into your system.
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All right that's the end of this introduction.
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Let's get into the meat of it.
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