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Hello everybody and welcome to a new section in this section we're going to take a look at flow objects
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outflows materials and more.
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In this video we will take a look at the flow object and learn exactly what these settings over on the
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right do and how they changed the simulation.
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So first off we have the flow type.
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This is currently set to liquid.
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We have fire smoke fire and then the liquid just like that.
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Since you are learning about the fluid simulation we are going to stick with liquid underneath that
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we have the flow behavior.
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There are three different types that we can choose from in flow will constantly add fluid to your scene.
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The outflow will take away fluid and geometry will just be the shape of the mesh that you have applied
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the flow object to.
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In this case it's just going to be a cube underneath that.
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We have sampling subsets.
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If your fluid is moving at very high speeds sometimes it can skip a location and there'll be a gap in
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between where the fluid is.
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In that case you're going to want to turn up the sample subsets.
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This will sample more steps every single frame and give you a more smooth fluid the flow source is currently
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set to mesh and that is the only option in the fire simulation.
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You can see underneath that there is a particle system tab.
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But in the fluid simulation there is only mass.
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So that is the only option that you have selected.
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So it's just going to emit from the mesh itself.
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The option here called is plainer this checkbox will tell blender that the object that you have applied
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to the flow to is a plane or something that's really thin with regular fluid simulations using a plane
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does not work very well.
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So you're going to want to turn up is plane are if you're using a plane for the flow object.
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These surface emission value controls how far away the fluid is going to be from the object that you've
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applied the flow to since it's at zero it's just going to be the exact size of this cube.
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But for this example let's go ahead and bring this up to a value of one.
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So when we bake in this simulation it's going to have a little bit of fluid along the outside edges
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of this cube and underneath that we have initial velocity.
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This is where we get into some interesting stuff.
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If we turn this on we can give the fluid some initial velocity right at the start of the simulation.
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We have the source right here and this deals with the movement of the flow object.
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For example if we were to animate this object here let's say it starts here at Frame 1 and moves across.
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What this will do is it will move the fluid with the flow object.
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If we turn up the source value underneath the source we have the normal value.
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And this will enable the fluid to emit along the normals.
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Now if you don't know what normals are they're basically the way the faces on your mesh are pointed
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and to actually see this we can turn these on in the 3D viewport if we go into edit mode and then go
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over to this menu here we can enable the normals down here.
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So if we turn on the faces and bring the size up these are what the normals look like.
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And you can see which way they're pointing.
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So if we were to turn up the normal value here it will met fluid in that direction.
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I'm just going to leave it at 0 for now.
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And finally underneath the normal we have the initial X and Y and Z location these values will enable
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us to give the fluid some initial velocity along the axis that we choose.
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So for example along the x axis what I want for this simulation is for the fluid to fly off in this
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direction and hit this wall.
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So I'm gonna set the initial velocity along the X to a value of 2.
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So when we bake in the simulation it will shoot the fluid out along this side.
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Now let's go ahead and bake in our simulation.
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So I'm going to select the domain and then just click on vague data down here we can see the progress
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bar and once it reaches 50 we can play our simulation.
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And now if we restart and hit the spacebar we can see the initial velocity is working.
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It shoots the fluid out and it hits the wall.
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Let's go ahead and restart and play it just like that.
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And that is pretty cool.
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And another thing to note is the fluid is along the outside edges of our cube since we set up the emission
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surface to a value of one.
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You can see it's along this edge.
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And then if we go to the side it's along this edge it's outside the borders because we set the surface
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emission up.
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So there we have it.
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That is the flow behavior geometry and in the next video we will take a look at inflows and outflows.
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