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These are the user uploaded subtitles that are being translated: 1 00:00:00,360 --> 00:00:05,700 Hello everybody and welcome to a new section in this section we're going to take a look at flow objects 2 00:00:05,760 --> 00:00:08,130 outflows materials and more. 3 00:00:08,280 --> 00:00:12,990 In this video we will take a look at the flow object and learn exactly what these settings over on the 4 00:00:12,990 --> 00:00:16,620 right do and how they changed the simulation. 5 00:00:16,620 --> 00:00:18,390 So first off we have the flow type. 6 00:00:18,390 --> 00:00:20,370 This is currently set to liquid. 7 00:00:20,370 --> 00:00:24,420 We have fire smoke fire and then the liquid just like that. 8 00:00:24,540 --> 00:00:29,760 Since you are learning about the fluid simulation we are going to stick with liquid underneath that 9 00:00:29,760 --> 00:00:31,080 we have the flow behavior. 10 00:00:31,080 --> 00:00:36,770 There are three different types that we can choose from in flow will constantly add fluid to your scene. 11 00:00:36,930 --> 00:00:42,810 The outflow will take away fluid and geometry will just be the shape of the mesh that you have applied 12 00:00:42,870 --> 00:00:44,200 the flow object to. 13 00:00:44,250 --> 00:00:49,030 In this case it's just going to be a cube underneath that. 14 00:00:49,050 --> 00:00:51,230 We have sampling subsets. 15 00:00:51,240 --> 00:00:56,880 If your fluid is moving at very high speeds sometimes it can skip a location and there'll be a gap in 16 00:00:56,880 --> 00:00:58,240 between where the fluid is. 17 00:00:58,290 --> 00:01:01,600 In that case you're going to want to turn up the sample subsets. 18 00:01:01,620 --> 00:01:08,370 This will sample more steps every single frame and give you a more smooth fluid the flow source is currently 19 00:01:08,370 --> 00:01:12,720 set to mesh and that is the only option in the fire simulation. 20 00:01:12,720 --> 00:01:15,630 You can see underneath that there is a particle system tab. 21 00:01:15,780 --> 00:01:18,080 But in the fluid simulation there is only mass. 22 00:01:18,080 --> 00:01:20,160 So that is the only option that you have selected. 23 00:01:20,190 --> 00:01:23,680 So it's just going to emit from the mesh itself. 24 00:01:23,790 --> 00:01:29,610 The option here called is plainer this checkbox will tell blender that the object that you have applied 25 00:01:29,610 --> 00:01:36,990 to the flow to is a plane or something that's really thin with regular fluid simulations using a plane 26 00:01:36,990 --> 00:01:38,120 does not work very well. 27 00:01:38,120 --> 00:01:42,770 So you're going to want to turn up is plane are if you're using a plane for the flow object. 28 00:01:42,900 --> 00:01:48,630 These surface emission value controls how far away the fluid is going to be from the object that you've 29 00:01:48,630 --> 00:01:54,270 applied the flow to since it's at zero it's just going to be the exact size of this cube. 30 00:01:54,360 --> 00:01:58,930 But for this example let's go ahead and bring this up to a value of one. 31 00:01:59,010 --> 00:02:04,080 So when we bake in this simulation it's going to have a little bit of fluid along the outside edges 32 00:02:04,110 --> 00:02:09,170 of this cube and underneath that we have initial velocity. 33 00:02:09,170 --> 00:02:11,780 This is where we get into some interesting stuff. 34 00:02:11,900 --> 00:02:17,800 If we turn this on we can give the fluid some initial velocity right at the start of the simulation. 35 00:02:17,870 --> 00:02:22,700 We have the source right here and this deals with the movement of the flow object. 36 00:02:22,700 --> 00:02:28,840 For example if we were to animate this object here let's say it starts here at Frame 1 and moves across. 37 00:02:28,850 --> 00:02:32,360 What this will do is it will move the fluid with the flow object. 38 00:02:32,420 --> 00:02:36,970 If we turn up the source value underneath the source we have the normal value. 39 00:02:36,980 --> 00:02:40,790 And this will enable the fluid to emit along the normals. 40 00:02:40,790 --> 00:02:46,340 Now if you don't know what normals are they're basically the way the faces on your mesh are pointed 41 00:02:46,760 --> 00:02:52,580 and to actually see this we can turn these on in the 3D viewport if we go into edit mode and then go 42 00:02:52,580 --> 00:02:55,760 over to this menu here we can enable the normals down here. 43 00:02:55,760 --> 00:02:59,920 So if we turn on the faces and bring the size up these are what the normals look like. 44 00:02:59,930 --> 00:03:02,230 And you can see which way they're pointing. 45 00:03:02,240 --> 00:03:07,460 So if we were to turn up the normal value here it will met fluid in that direction. 46 00:03:07,460 --> 00:03:09,560 I'm just going to leave it at 0 for now. 47 00:03:09,650 --> 00:03:16,280 And finally underneath the normal we have the initial X and Y and Z location these values will enable 48 00:03:16,280 --> 00:03:21,020 us to give the fluid some initial velocity along the axis that we choose. 49 00:03:21,020 --> 00:03:26,330 So for example along the x axis what I want for this simulation is for the fluid to fly off in this 50 00:03:26,330 --> 00:03:28,100 direction and hit this wall. 51 00:03:28,490 --> 00:03:33,050 So I'm gonna set the initial velocity along the X to a value of 2. 52 00:03:33,050 --> 00:03:38,240 So when we bake in the simulation it will shoot the fluid out along this side. 53 00:03:38,240 --> 00:03:40,370 Now let's go ahead and bake in our simulation. 54 00:03:40,370 --> 00:03:45,980 So I'm going to select the domain and then just click on vague data down here we can see the progress 55 00:03:45,980 --> 00:03:50,270 bar and once it reaches 50 we can play our simulation. 56 00:03:50,270 --> 00:03:55,220 And now if we restart and hit the spacebar we can see the initial velocity is working. 57 00:03:55,220 --> 00:03:58,360 It shoots the fluid out and it hits the wall. 58 00:03:58,370 --> 00:04:02,750 Let's go ahead and restart and play it just like that. 59 00:04:02,750 --> 00:04:04,240 And that is pretty cool. 60 00:04:04,250 --> 00:04:11,480 And another thing to note is the fluid is along the outside edges of our cube since we set up the emission 61 00:04:11,480 --> 00:04:13,120 surface to a value of one. 62 00:04:13,130 --> 00:04:14,930 You can see it's along this edge. 63 00:04:14,930 --> 00:04:20,070 And then if we go to the side it's along this edge it's outside the borders because we set the surface 64 00:04:20,070 --> 00:04:21,010 emission up. 65 00:04:21,320 --> 00:04:22,060 So there we have it. 66 00:04:22,070 --> 00:04:27,620 That is the flow behavior geometry and in the next video we will take a look at inflows and outflows. 7009

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