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Hello everybody.
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And in this video I'm going to show you a very quick way to add in a fluid simulation and to your scene
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and blunder what you're going to want to do is select the object that you want to be the inflow object
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or the fluid object and then what you need to do is go over to object.
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This menu here go down two quick effects and then quick liquid right here.
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What this will do is it will automatically add a domain around the object that you have selected.
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And now if we select the objects we can go over to the physics tab and we can see this automatically
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added a liquid flow type the flow behavior is currently on geometry.
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And then if I select the domain we can see all the settings are right here.
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It's a the liquid type it has the resolution and then we can tweak this how we want.
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So this is a very quick and easy way to start a basic scene and then you can go ahead and mess around
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with the settings bake it and create something that you like.
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This saves a lot of time because if you were to do this manually let's go ahead and delete everything.
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I'm going to press shift a and add in a cube.
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This is going to be our flow object.
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I would have to select fluid set the type to flow and then we can see it's on smoke so I'll have to
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go over to liquid and then I'll have to press shift a add in a queue for the domain scale it up and
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do all this other stuff.
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Fluid said the type to domain and then switch it over to liquid doing it the other way it will save
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you like 30 seconds.
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It's just a very quick and easy way to create a fluid simulation.
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