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These are the user uploaded subtitles that are being translated: 1 00:00:00,630 --> 00:00:04,610 Hello everybody and welcome to the first video on the fluid simulation. 2 00:00:04,770 --> 00:00:09,180 We're gonna be jumping into man's flow and learning the very basics of how the simulation works how 3 00:00:09,180 --> 00:00:13,080 to enable it and how to render out a animation using Manta flow. 4 00:00:13,890 --> 00:00:17,030 So to create a fluid simulation you need two different objects. 5 00:00:17,040 --> 00:00:21,100 You need a domain object which is the bounding box of the fluid simulation. 6 00:00:21,150 --> 00:00:27,570 The fluid will not be able to leave that bounding box and you also need a flow object which will bring 7 00:00:27,570 --> 00:00:34,980 fluid into your scene or it will be the object itself as the fluid let's get started by adding in those 8 00:00:34,980 --> 00:00:35,990 two objects. 9 00:00:36,090 --> 00:00:39,310 The first one is going to be the domain which is going to be this cube. 10 00:00:39,330 --> 00:00:44,820 So I'm going to scale up this cube pressing s and dragging it up so it's sitting on the great floor 11 00:00:45,090 --> 00:00:51,250 just like that and then I'll press us an X and scale at all in the X so we get sort of a rectangle. 12 00:00:51,270 --> 00:00:54,030 Now let's go ahead and add in our fluid object. 13 00:00:54,390 --> 00:00:59,710 In this case I'm gonna press shift day and go over to mesh and then add an AUV sphere. 14 00:00:59,970 --> 00:01:04,040 If we present and go into wireframe we will be able to see inside our cube. 15 00:01:04,410 --> 00:01:11,280 I'm going to scale up this GV sphere by pressing us and then I'll hit g z and drag it upwards. 16 00:01:11,280 --> 00:01:13,220 Now let's go over to the physics tab. 17 00:01:13,320 --> 00:01:18,360 That tab is located on the right side and it looks like a circle it's this one right here and you will 18 00:01:18,360 --> 00:01:20,050 see an option for fluid. 19 00:01:20,100 --> 00:01:24,600 Let's go ahead and turn that on since we have the flow objects selected. 20 00:01:24,600 --> 00:01:32,190 We need to set the type over to flow currently the flow type is set to smoke the smoke simulation and 21 00:01:32,190 --> 00:01:37,890 the fluid simulation are now combined into one simulation and we can switch between them by selecting 22 00:01:37,890 --> 00:01:43,800 this option here and changing it over to the liquid the flow behavior is currently set to geometry. 23 00:01:43,800 --> 00:01:49,560 What this means is that the movie sphere will just be a ball of fluid and it will fall and crash down. 24 00:01:49,650 --> 00:01:55,940 If this is set to inflow it will constantly add fluid in the shape of our U V sphere. 25 00:01:55,950 --> 00:02:01,910 We also have an option for outflow which we'll talk about in a later video but this will take away fluid. 26 00:02:02,070 --> 00:02:07,170 We're going to leave it on geometry because I just want the ruby sphere as the fluid. 27 00:02:07,170 --> 00:02:10,440 Now let's go ahead and select our domain which is this cube. 28 00:02:10,590 --> 00:02:18,220 We'll select fluid and set the type over to domain the domain type is currently set to gas. 29 00:02:18,220 --> 00:02:20,770 We need to set this over to liquid. 30 00:02:21,160 --> 00:02:24,020 And here we can see all of the different settings for manta flow. 31 00:02:25,150 --> 00:02:28,580 There are currently a lot of different values and settings that you can tweak. 32 00:02:28,630 --> 00:02:31,180 We'll be going through each one of these in a later video. 33 00:02:31,180 --> 00:02:33,760 For now we're just going to stick with the basics. 34 00:02:33,970 --> 00:02:37,000 How this works is you need to bake in two different things. 35 00:02:37,300 --> 00:02:42,760 You first need to bake in the data which is the liquid data and then you can bake in the mess down here. 36 00:02:42,790 --> 00:02:49,060 You can also baking particles but for this basic tutorial we're not going to touch those underneath 37 00:02:49,120 --> 00:02:49,690 the cash. 38 00:02:49,690 --> 00:02:53,670 We have an output folder of where the cache baking data will go to. 39 00:02:53,830 --> 00:02:58,630 If you were to bake in the data and close blender and reopen up the project later you won't see the 40 00:02:58,630 --> 00:03:04,090 bake because currently this folder right here is a temporary folder which means it will get deleted 41 00:03:04,090 --> 00:03:07,350 once you close blender to actually save the data. 42 00:03:07,360 --> 00:03:12,640 You need to set a custom folder so if I click on this button here I can navigate to a custom folder 43 00:03:12,640 --> 00:03:14,870 of where I want to save my cash. 44 00:03:15,340 --> 00:03:19,290 I'm just going to cancel that for now since I don't really want to do that. 45 00:03:19,330 --> 00:03:21,550 Now let's go ahead and bake in a simulation. 46 00:03:21,550 --> 00:03:26,230 The resolution division's controls how good the simulation will look and we'll just leave it at the 47 00:03:26,230 --> 00:03:29,150 default values and then click on bake data. 48 00:03:29,530 --> 00:03:33,460 You can see down here it's starting to bake with the introduction to Manzanillo below. 49 00:03:33,460 --> 00:03:39,190 If I cancel this bake we can see there's an option to resume the bake in previous versions of Blender 50 00:03:39,190 --> 00:03:45,340 this was not a thing and you had to restart the baking but now with mad to flow all I have to do is 51 00:03:45,340 --> 00:03:50,740 click resume and we can see here it's starting to bake all the way up to a value of 50. 52 00:03:50,800 --> 00:03:55,360 The reason it's at 50 is because the end frame in the cache settings is set to 50. 53 00:03:55,360 --> 00:04:00,890 I can set this to a higher number like 100 and you can see there is now a resume option. 54 00:04:01,030 --> 00:04:03,490 I'm just gonna leave it at 50 though. 55 00:04:03,490 --> 00:04:08,260 Now we have the particles for our fluid and this is looking pretty good but there's no mesh. 56 00:04:08,260 --> 00:04:13,740 The reason for that is because we need to enable the mesh down here and bake in the mesh down here. 57 00:04:13,810 --> 00:04:18,250 The upper US factor is determining how high rez the upper is will be. 58 00:04:18,250 --> 00:04:22,600 Basically it takes this value of the resolution and multiplies it. 59 00:04:22,600 --> 00:04:27,610 Currently it's set to 2 and I'm just gonna bring this down to 1 2 it makes a little bit faster then 60 00:04:27,610 --> 00:04:32,040 we can click on a bake mesh and we can see down here it's starting to bake. 61 00:04:32,170 --> 00:04:37,900 Once it reaches 50 we will be able to proceed go back into solid view and hit the spacebar to play our 62 00:04:37,900 --> 00:04:39,070 simulation. 63 00:04:39,070 --> 00:04:42,610 So there you go that is the very basics of how the fluid simulation works. 64 00:04:42,610 --> 00:04:47,080 In later videos we will jump into the settings and learn all of the different values and how they affect 65 00:04:47,080 --> 00:04:47,860 the simulation. 7397

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