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Hello everyone and welcome to another video.
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In this one we are going to learn about blender two point eight and I'll be going through the basics
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of how blender works if you are completely new to blender.
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This is the video for you.
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Let's first start out by going over to the right side under the render panel.
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We'll look at the different render engines right now my render engine is in cycles.
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If we click on this we can switch over to eevee or workbench workbench is just for sculpting or modeling.
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Usually this one is not for rendering cycles right here which everyone should be already used to.
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This one is for rendering realistic materials render lighting and all that stuff.
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It calculates that very well.
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And then of course eevee is the new real time render engine in Blender two point eight in this course
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though we'll be focusing on cycles we'll be learning how that works and rendering our final bench using
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cycles and in the next section.
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After that we will render our scene using eevee in Blender 2.8.
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But for the main course we're gonna be using cycles.
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So the first thing that we'll do when getting started with 2.8 is we need to open up our preferences
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so go over to edit and then click on preferences and then open up the key map underneath came out.
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We can see that the select width is currently set to right.
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I think the default is actually left.
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But since I am used to right click I'm going to be staying with right click if you want to change it
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to left.
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You can go ahead and do that but I'm gonna be sticking with right over here on the spacebar actions.
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I have this on play so if I was to hit spacebar the timeline will play down here.
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I think it used to be on search if you want to go back to that you can the new default for search is
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EF 3 and then over here we want to make sure extra shading pie menu is turned on and I'll show you exactly
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how this works.
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So once you have all of your settings the way that you want them you can go ahead and exit out and then
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we can start working in blender.
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So to select an object you can go ahead and right click or left click depending on which one you have
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selected.
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I have right click selected so whenever I right click on an object it will highlight it in the orange
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outline.
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So for right click on the camera you can see it selected right click on my lamp and you have it select
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it.
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So to move around the 3D space in Blender you're going to hit the middle mouse button and then click
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and drag and this will rotate your view all the way around.
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And so you can look underneath over top and just rotate around the object that you're focused on to
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change the focus of an object.
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You can just right click on it and then hit the period key on your number pad and it will focus in on
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that object.
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So now you can see if I rotate the view it's focused on this object rather than the cube.
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I'm going to select the cube and then press period on my number pad to zoom back on on it if you don't
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have a middle mouse button you can go up to edit and go to preferences and underneath input you can
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turn on emulate a three button mouse if you click on that and hit exit.
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If you hold down the ult key and left click it'll act like a middle mouse button.
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Right now I'm holding alt and left click and moving around I'm not hitting the middle mouse button and
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it's rotating the view since I have a middle mouse one I'm gonna go ahead and disable this though.
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So I'm going to go over to input and then turn off and then emulate the three button mouse
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to scale an object in blender you can go ahead and hit the esky on your keyboard and it will scale it
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up.
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You can see if I bring my mouse in it'll scale it down.
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If I bring it up it'll scale it up.
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You can also put in different numbers for this.
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So let's say I wanted to scale this at exactly five times its current current size I can hit the five
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key and it will scale it up five times.
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Now if I move my mouse it's not going to do anything since I put in a manual number.
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You can also scale down objects by going scale.
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Then point five and it will scale down a half of what it currently is to rotate and objects.
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You can hit the Archy and it will rotate to wherever you are looking.
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So right now I'm looking at this angle and it's going to rotate at the angle which I'm looking at.
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If I was to go into front view by pressing one on the number pad and rotating it this way you can see
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it's rotating straight now rather than at an angle
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to move an object.
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You can hit the G key on your keyboard and you can move it to wherever you like.
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You can also hit the different axes so let's say I wanted to move it along the y axis which is the green
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line right here.
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If I hit G and then Y it'll lock it to that y axis.
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So now if I try to move it over Along the X. It's not working.
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It's stuck to that y since I put in the Y.
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If I change it to X I can move it along the x but that's the only way I can move it.
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The X is the red line and then of course the Z which is the blue line is up and down if you accidentally
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move something by accident and you didn't want to move it you can right click to cancel the movement
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and it will snap back to wherever you are wherever it originally was.
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So let's say I accidentally clicked R to rotate my object but I don't want to do that.
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I can go ahead and right click and it will snap it back towards the original position.
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Now I showed you how to go into front view which is number pad 1 on his front view right here to go
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and do side view which is on this side of the cube.
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I can hit three on my number pad and we are now viewing it from this side to go into top view.
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I can hit seven on my number pad and now I'm facing the top of our cube right here.
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You can also hit control 7 or command 7 and it will go to the bottom view the same thing works for a
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number pad 1.
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So if I go into front of you if I hit control 1 it will go into the back view.
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If you don't have a number pad you can go up to edit go down to preferences underneath input.
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You can turn on emulate num pad.
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What this will do is it will take the top row of your keyboard which has the numbers and use those for
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the views.
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So if I hit one you can see it goes into front view.
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If I hit 3 it'll go into a side view and then 7 will go into top view.
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Since I have a number pad though I'm gonna turn this off so go over to preferences and then I'm gonna
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turn off emulate num pad.
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Now let's talk about mode edit mode is the mode that we use to model objects to change the shape of
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time to add geometry and all that to get into edit mode.
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The shortcut.
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You can do is tab and that will bring whatever you have selected into edit mode or you can come up to
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this menu here click on object mode and then there's an edit mode option here.
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The only modes that we'll be going through in this course is object mode.
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Edit Mode and wait paint all the other ones such as vertex sculpt mode.
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Those are a little bit different sculpt mode is for creating characters and molding the mesh.
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We're not going to be using that one the only ones we're gonna be using is edit mode object mode and
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weight paint.
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Select edit mode and we can see that this is what it looks like on our cube on every corner of our cube.
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There's going to be a vertices or a vertex a vertex is just a point in 3D space and we can see it right
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there.
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I can press a G and move the vertex around and it will go with me and I can also right click to snap
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it back.
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There are three different modes to selecting things in edit mode vertices or vertex select mode which
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is the one that we are on.
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We can see it up top here.
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This is vertex mode and I can select different vertical vertices right here.
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Just like that Ed slides mode will select only the edges.
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So if I right click on this edge we can see it selected this edge.
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I can select and just like that.
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The last one is face select mode.
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So if I click on the face select mode I can select the entire face of our cube.
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So I click on that I can select it.
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I can like this one all the way around.
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From here we can do a couple of things.
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If I extrude this by pressing E we can see and add some more geometry.
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Now there are two almost two cubes.
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We can see that there are faces up top here and there's also faces down here.
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If you look on the bottom right you can see how many vertices you have selected and also how many edges
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and faces are in the scene.
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We can see I have four vertices selected out of twelve.
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We can see here there is one Versace right there there and there we can see that there are 20 edges
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on this cube and then 10 faces and we only have one selected.
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If I press a once or twice we can see that now we have all of the vertices of the edges and all the
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faces selected.
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You can press tab to go back out of edit mode and now we are in object mode.
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Now let's talk about the different views.
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So to change the view to let's say wireframe or rendered view you can go over to the top right corner
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and click on which one you want.
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This one is wireframe.
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This one is solid view which is the one we have selected.
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This one is material view so let's say we added in a texture to this material you'll be able to see
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that in the material view and then we also have rendered view and this will display what will render
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once we actually produce an image.
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I'm gonna go back to solid view.
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Now the shortcut to change between these is set to Z.
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So if I press easy we can see a and you come up in our view.
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Now we have a couple of different options here.
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The top corner right is rendered view.
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So if I just move my mouse over there it'll change it to the rendered view.
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If I want to go back to solid I can go Z and then move my cursor over to the solid view it will change
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it Z.
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I can go over to the left which is wireframe Look Dev and all that.
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You might be wondering what toggle overlays does and toggle x ray toggle overlays will toggle the grid.
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So if I go Z tog overlays we can see that the grid disappears.
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If I do it again a Ables of the grid.
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This has changed in Blender 2.8.
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If I go into rendered view we can still see the grid in our scene even though we are in rendered view.
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So if I want to just look at our model without the grid I can go see toggle overlays and it will change
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it.
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I'm going to go back into solid view and then I'm gonna go toggle overlays to bring the grid back toggle
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x ray will enable us to see through our model.
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So if I look on the corner it might be hard to see in the video but I can see that corner right there
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and I can see through our model and it's a little bit transparent.
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This can be useful if you have a lot of vertices and you're trying to select the ones in the back without
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selecting the ones in the front and you don't want to go into wireframe.
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This can be very useful.
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I'm gonna toggle overlays again and get rid of that to get into the properties panel.
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You can press the end key and you can see that there's a couple different tabs right here.
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The item tab shows the dimensions the location of your current selected object so we can see right here
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are dimensions of our cube are two meters by two by two.
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If I change this on long the X it'll scale it up just like that.
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Same thing here on the scale.
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If I want to scale it up on the X I can just scale it up just like that to add or delete objects.
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You can do that by hitting the X key to delete and you can see that an option comes up to delete our
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cube.
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So if I click that the cube will now be deleted to undo something.
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You can press control Z and it will bring back our cube.
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You can also press the duly key on your keyboard and that will get rid of it as well to add in an object
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you can press shift a and then we can see that there's a lot of different options here to add in a mesh
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object.
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We can go mesh and then add in let's say AUV sphere and we can see r u v sphere has now been added to
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our scene.
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I can press g x and move it along the x axis and then add in another object so I shift a maybe I want
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to add in some text we can see our text now appears in our scene.
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I'm gonna go ahead and delete it.
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Both of these objects.
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So I'm going to select them past the X key and delete them.
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You can also add different objects by going up to add and clicking on mesh and then adding them from
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here and you can also delete objects by going over to object and then going down here and clicking on
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delete.
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So there you go guys that was a basic overview of Blender two point eight.
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Thank you for watching.
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In the next video we will start creating our modern house scene.
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