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These are the user uploaded subtitles that are being translated: 1 00:00:00,210 --> 00:00:02,380 Hello everyone and welcome to another video. 2 00:00:02,430 --> 00:00:06,960 In this one we are going to learn about blender two point eight and I'll be going through the basics 3 00:00:06,960 --> 00:00:10,320 of how blender works if you are completely new to blender. 4 00:00:10,320 --> 00:00:11,760 This is the video for you. 5 00:00:12,810 --> 00:00:16,650 Let's first start out by going over to the right side under the render panel. 6 00:00:16,710 --> 00:00:21,480 We'll look at the different render engines right now my render engine is in cycles. 7 00:00:21,480 --> 00:00:30,040 If we click on this we can switch over to eevee or workbench workbench is just for sculpting or modeling. 8 00:00:30,090 --> 00:00:36,050 Usually this one is not for rendering cycles right here which everyone should be already used to. 9 00:00:36,060 --> 00:00:41,000 This one is for rendering realistic materials render lighting and all that stuff. 10 00:00:41,010 --> 00:00:42,290 It calculates that very well. 11 00:00:42,810 --> 00:00:49,350 And then of course eevee is the new real time render engine in Blender two point eight in this course 12 00:00:49,350 --> 00:00:55,230 though we'll be focusing on cycles we'll be learning how that works and rendering our final bench using 13 00:00:55,230 --> 00:00:58,080 cycles and in the next section. 14 00:00:58,080 --> 00:01:03,260 After that we will render our scene using eevee in Blender 2.8. 15 00:01:03,360 --> 00:01:06,940 But for the main course we're gonna be using cycles. 16 00:01:07,020 --> 00:01:12,120 So the first thing that we'll do when getting started with 2.8 is we need to open up our preferences 17 00:01:12,270 --> 00:01:18,720 so go over to edit and then click on preferences and then open up the key map underneath came out. 18 00:01:18,750 --> 00:01:21,890 We can see that the select width is currently set to right. 19 00:01:21,900 --> 00:01:24,150 I think the default is actually left. 20 00:01:24,150 --> 00:01:29,310 But since I am used to right click I'm going to be staying with right click if you want to change it 21 00:01:29,310 --> 00:01:29,730 to left. 22 00:01:29,730 --> 00:01:35,960 You can go ahead and do that but I'm gonna be sticking with right over here on the spacebar actions. 23 00:01:35,970 --> 00:01:42,510 I have this on play so if I was to hit spacebar the timeline will play down here. 24 00:01:42,510 --> 00:01:48,120 I think it used to be on search if you want to go back to that you can the new default for search is 25 00:01:48,180 --> 00:01:56,310 EF 3 and then over here we want to make sure extra shading pie menu is turned on and I'll show you exactly 26 00:01:56,310 --> 00:01:57,880 how this works. 27 00:01:57,900 --> 00:02:02,610 So once you have all of your settings the way that you want them you can go ahead and exit out and then 28 00:02:02,610 --> 00:02:04,800 we can start working in blender. 29 00:02:04,800 --> 00:02:10,560 So to select an object you can go ahead and right click or left click depending on which one you have 30 00:02:10,560 --> 00:02:11,520 selected. 31 00:02:11,610 --> 00:02:16,770 I have right click selected so whenever I right click on an object it will highlight it in the orange 32 00:02:16,830 --> 00:02:17,370 outline. 33 00:02:17,730 --> 00:02:23,050 So for right click on the camera you can see it selected right click on my lamp and you have it select 34 00:02:23,050 --> 00:02:23,930 it. 35 00:02:24,060 --> 00:02:29,370 So to move around the 3D space in Blender you're going to hit the middle mouse button and then click 36 00:02:29,400 --> 00:02:32,880 and drag and this will rotate your view all the way around. 37 00:02:32,970 --> 00:02:40,110 And so you can look underneath over top and just rotate around the object that you're focused on to 38 00:02:40,110 --> 00:02:41,940 change the focus of an object. 39 00:02:41,940 --> 00:02:48,090 You can just right click on it and then hit the period key on your number pad and it will focus in on 40 00:02:48,090 --> 00:02:48,840 that object. 41 00:02:49,470 --> 00:02:55,710 So now you can see if I rotate the view it's focused on this object rather than the cube. 42 00:02:55,710 --> 00:03:02,970 I'm going to select the cube and then press period on my number pad to zoom back on on it if you don't 43 00:03:02,970 --> 00:03:08,850 have a middle mouse button you can go up to edit and go to preferences and underneath input you can 44 00:03:08,850 --> 00:03:14,490 turn on emulate a three button mouse if you click on that and hit exit. 45 00:03:14,490 --> 00:03:19,900 If you hold down the ult key and left click it'll act like a middle mouse button. 46 00:03:19,920 --> 00:03:24,840 Right now I'm holding alt and left click and moving around I'm not hitting the middle mouse button and 47 00:03:24,840 --> 00:03:31,110 it's rotating the view since I have a middle mouse one I'm gonna go ahead and disable this though. 48 00:03:31,290 --> 00:03:36,300 So I'm going to go over to input and then turn off and then emulate the three button mouse 49 00:03:39,170 --> 00:03:45,170 to scale an object in blender you can go ahead and hit the esky on your keyboard and it will scale it 50 00:03:45,230 --> 00:03:45,840 up. 51 00:03:45,920 --> 00:03:48,740 You can see if I bring my mouse in it'll scale it down. 52 00:03:48,770 --> 00:03:51,530 If I bring it up it'll scale it up. 53 00:03:51,560 --> 00:03:54,240 You can also put in different numbers for this. 54 00:03:54,350 --> 00:04:01,250 So let's say I wanted to scale this at exactly five times its current current size I can hit the five 55 00:04:01,310 --> 00:04:03,860 key and it will scale it up five times. 56 00:04:03,860 --> 00:04:09,830 Now if I move my mouse it's not going to do anything since I put in a manual number. 57 00:04:09,830 --> 00:04:13,520 You can also scale down objects by going scale. 58 00:04:13,550 --> 00:04:20,200 Then point five and it will scale down a half of what it currently is to rotate and objects. 59 00:04:20,210 --> 00:04:24,470 You can hit the Archy and it will rotate to wherever you are looking. 60 00:04:24,470 --> 00:04:30,030 So right now I'm looking at this angle and it's going to rotate at the angle which I'm looking at. 61 00:04:30,080 --> 00:04:36,530 If I was to go into front view by pressing one on the number pad and rotating it this way you can see 62 00:04:36,530 --> 00:04:39,740 it's rotating straight now rather than at an angle 63 00:04:44,170 --> 00:04:45,420 to move an object. 64 00:04:45,430 --> 00:04:50,680 You can hit the G key on your keyboard and you can move it to wherever you like. 65 00:04:50,680 --> 00:04:56,620 You can also hit the different axes so let's say I wanted to move it along the y axis which is the green 66 00:04:56,740 --> 00:04:57,910 line right here. 67 00:04:57,940 --> 00:05:03,220 If I hit G and then Y it'll lock it to that y axis. 68 00:05:03,220 --> 00:05:06,280 So now if I try to move it over Along the X. It's not working. 69 00:05:06,280 --> 00:05:09,340 It's stuck to that y since I put in the Y. 70 00:05:10,000 --> 00:05:16,030 If I change it to X I can move it along the x but that's the only way I can move it. 71 00:05:16,030 --> 00:05:25,510 The X is the red line and then of course the Z which is the blue line is up and down if you accidentally 72 00:05:25,510 --> 00:05:31,690 move something by accident and you didn't want to move it you can right click to cancel the movement 73 00:05:31,780 --> 00:05:36,730 and it will snap back to wherever you are wherever it originally was. 74 00:05:36,760 --> 00:05:41,210 So let's say I accidentally clicked R to rotate my object but I don't want to do that. 75 00:05:41,350 --> 00:05:47,200 I can go ahead and right click and it will snap it back towards the original position. 76 00:05:47,200 --> 00:05:53,950 Now I showed you how to go into front view which is number pad 1 on his front view right here to go 77 00:05:53,950 --> 00:05:56,900 and do side view which is on this side of the cube. 78 00:05:56,920 --> 00:06:04,420 I can hit three on my number pad and we are now viewing it from this side to go into top view. 79 00:06:04,420 --> 00:06:11,530 I can hit seven on my number pad and now I'm facing the top of our cube right here. 80 00:06:11,530 --> 00:06:18,820 You can also hit control 7 or command 7 and it will go to the bottom view the same thing works for a 81 00:06:18,820 --> 00:06:19,780 number pad 1. 82 00:06:19,780 --> 00:06:25,360 So if I go into front of you if I hit control 1 it will go into the back view. 83 00:06:25,360 --> 00:06:31,600 If you don't have a number pad you can go up to edit go down to preferences underneath input. 84 00:06:31,630 --> 00:06:34,460 You can turn on emulate num pad. 85 00:06:34,570 --> 00:06:41,080 What this will do is it will take the top row of your keyboard which has the numbers and use those for 86 00:06:41,080 --> 00:06:42,130 the views. 87 00:06:42,130 --> 00:06:46,300 So if I hit one you can see it goes into front view. 88 00:06:46,300 --> 00:06:52,320 If I hit 3 it'll go into a side view and then 7 will go into top view. 89 00:06:52,630 --> 00:06:57,390 Since I have a number pad though I'm gonna turn this off so go over to preferences and then I'm gonna 90 00:06:57,400 --> 00:07:00,070 turn off emulate num pad. 91 00:07:00,100 --> 00:07:06,460 Now let's talk about mode edit mode is the mode that we use to model objects to change the shape of 92 00:07:06,490 --> 00:07:10,920 time to add geometry and all that to get into edit mode. 93 00:07:10,930 --> 00:07:11,590 The shortcut. 94 00:07:11,590 --> 00:07:18,220 You can do is tab and that will bring whatever you have selected into edit mode or you can come up to 95 00:07:18,460 --> 00:07:23,830 this menu here click on object mode and then there's an edit mode option here. 96 00:07:23,830 --> 00:07:27,220 The only modes that we'll be going through in this course is object mode. 97 00:07:27,310 --> 00:07:32,230 Edit Mode and wait paint all the other ones such as vertex sculpt mode. 98 00:07:32,230 --> 00:07:38,350 Those are a little bit different sculpt mode is for creating characters and molding the mesh. 99 00:07:38,350 --> 00:07:42,760 We're not going to be using that one the only ones we're gonna be using is edit mode object mode and 100 00:07:42,760 --> 00:07:44,380 weight paint. 101 00:07:44,380 --> 00:07:51,230 Select edit mode and we can see that this is what it looks like on our cube on every corner of our cube. 102 00:07:51,230 --> 00:07:58,060 There's going to be a vertices or a vertex a vertex is just a point in 3D space and we can see it right 103 00:07:58,060 --> 00:07:59,680 there. 104 00:07:59,680 --> 00:08:06,760 I can press a G and move the vertex around and it will go with me and I can also right click to snap 105 00:08:06,760 --> 00:08:08,520 it back. 106 00:08:08,590 --> 00:08:14,320 There are three different modes to selecting things in edit mode vertices or vertex select mode which 107 00:08:14,320 --> 00:08:15,760 is the one that we are on. 108 00:08:15,760 --> 00:08:17,010 We can see it up top here. 109 00:08:17,010 --> 00:08:21,670 This is vertex mode and I can select different vertical vertices right here. 110 00:08:21,730 --> 00:08:25,960 Just like that Ed slides mode will select only the edges. 111 00:08:25,960 --> 00:08:29,280 So if I right click on this edge we can see it selected this edge. 112 00:08:29,290 --> 00:08:32,260 I can select and just like that. 113 00:08:32,650 --> 00:08:34,520 The last one is face select mode. 114 00:08:34,540 --> 00:08:39,450 So if I click on the face select mode I can select the entire face of our cube. 115 00:08:39,610 --> 00:08:41,710 So I click on that I can select it. 116 00:08:41,740 --> 00:08:45,160 I can like this one all the way around. 117 00:08:45,820 --> 00:08:48,060 From here we can do a couple of things. 118 00:08:48,190 --> 00:08:53,320 If I extrude this by pressing E we can see and add some more geometry. 119 00:08:53,350 --> 00:08:56,960 Now there are two almost two cubes. 120 00:08:57,040 --> 00:09:02,590 We can see that there are faces up top here and there's also faces down here. 121 00:09:02,920 --> 00:09:08,950 If you look on the bottom right you can see how many vertices you have selected and also how many edges 122 00:09:08,950 --> 00:09:10,840 and faces are in the scene. 123 00:09:10,900 --> 00:09:14,840 We can see I have four vertices selected out of twelve. 124 00:09:14,980 --> 00:09:21,460 We can see here there is one Versace right there there and there we can see that there are 20 edges 125 00:09:21,460 --> 00:09:26,710 on this cube and then 10 faces and we only have one selected. 126 00:09:26,710 --> 00:09:32,110 If I press a once or twice we can see that now we have all of the vertices of the edges and all the 127 00:09:32,110 --> 00:09:33,590 faces selected. 128 00:09:37,200 --> 00:09:41,920 You can press tab to go back out of edit mode and now we are in object mode. 129 00:09:41,970 --> 00:09:44,750 Now let's talk about the different views. 130 00:09:45,030 --> 00:09:51,120 So to change the view to let's say wireframe or rendered view you can go over to the top right corner 131 00:09:51,300 --> 00:09:52,890 and click on which one you want. 132 00:09:52,890 --> 00:09:54,540 This one is wireframe. 133 00:09:54,630 --> 00:09:57,690 This one is solid view which is the one we have selected. 134 00:09:57,690 --> 00:10:04,080 This one is material view so let's say we added in a texture to this material you'll be able to see 135 00:10:04,080 --> 00:10:11,250 that in the material view and then we also have rendered view and this will display what will render 136 00:10:11,520 --> 00:10:14,130 once we actually produce an image. 137 00:10:14,160 --> 00:10:16,100 I'm gonna go back to solid view. 138 00:10:16,470 --> 00:10:20,430 Now the shortcut to change between these is set to Z. 139 00:10:20,790 --> 00:10:24,750 So if I press easy we can see a and you come up in our view. 140 00:10:24,810 --> 00:10:26,970 Now we have a couple of different options here. 141 00:10:26,970 --> 00:10:30,030 The top corner right is rendered view. 142 00:10:30,030 --> 00:10:33,600 So if I just move my mouse over there it'll change it to the rendered view. 143 00:10:33,600 --> 00:10:40,020 If I want to go back to solid I can go Z and then move my cursor over to the solid view it will change 144 00:10:40,020 --> 00:10:41,310 it Z. 145 00:10:41,310 --> 00:10:46,030 I can go over to the left which is wireframe Look Dev and all that. 146 00:10:46,320 --> 00:10:52,890 You might be wondering what toggle overlays does and toggle x ray toggle overlays will toggle the grid. 147 00:10:52,980 --> 00:10:57,720 So if I go Z tog overlays we can see that the grid disappears. 148 00:10:57,720 --> 00:11:00,960 If I do it again a Ables of the grid. 149 00:11:00,960 --> 00:11:03,060 This has changed in Blender 2.8. 150 00:11:03,060 --> 00:11:09,480 If I go into rendered view we can still see the grid in our scene even though we are in rendered view. 151 00:11:09,480 --> 00:11:14,880 So if I want to just look at our model without the grid I can go see toggle overlays and it will change 152 00:11:14,880 --> 00:11:16,140 it. 153 00:11:16,200 --> 00:11:22,950 I'm going to go back into solid view and then I'm gonna go toggle overlays to bring the grid back toggle 154 00:11:22,980 --> 00:11:26,430 x ray will enable us to see through our model. 155 00:11:26,430 --> 00:11:31,500 So if I look on the corner it might be hard to see in the video but I can see that corner right there 156 00:11:31,500 --> 00:11:36,930 and I can see through our model and it's a little bit transparent. 157 00:11:36,930 --> 00:11:41,820 This can be useful if you have a lot of vertices and you're trying to select the ones in the back without 158 00:11:41,820 --> 00:11:45,770 selecting the ones in the front and you don't want to go into wireframe. 159 00:11:45,780 --> 00:11:47,630 This can be very useful. 160 00:11:47,700 --> 00:11:52,350 I'm gonna toggle overlays again and get rid of that to get into the properties panel. 161 00:11:52,350 --> 00:11:57,480 You can press the end key and you can see that there's a couple different tabs right here. 162 00:11:57,480 --> 00:12:04,200 The item tab shows the dimensions the location of your current selected object so we can see right here 163 00:12:04,200 --> 00:12:08,430 are dimensions of our cube are two meters by two by two. 164 00:12:08,490 --> 00:12:12,840 If I change this on long the X it'll scale it up just like that. 165 00:12:12,840 --> 00:12:14,210 Same thing here on the scale. 166 00:12:14,220 --> 00:12:20,090 If I want to scale it up on the X I can just scale it up just like that to add or delete objects. 167 00:12:20,100 --> 00:12:25,530 You can do that by hitting the X key to delete and you can see that an option comes up to delete our 168 00:12:25,530 --> 00:12:26,170 cube. 169 00:12:26,220 --> 00:12:31,280 So if I click that the cube will now be deleted to undo something. 170 00:12:31,280 --> 00:12:35,070 You can press control Z and it will bring back our cube. 171 00:12:35,070 --> 00:12:40,980 You can also press the duly key on your keyboard and that will get rid of it as well to add in an object 172 00:12:41,010 --> 00:12:46,350 you can press shift a and then we can see that there's a lot of different options here to add in a mesh 173 00:12:46,380 --> 00:12:46,920 object. 174 00:12:46,920 --> 00:12:53,130 We can go mesh and then add in let's say AUV sphere and we can see r u v sphere has now been added to 175 00:12:53,130 --> 00:12:54,380 our scene. 176 00:12:54,660 --> 00:13:02,010 I can press g x and move it along the x axis and then add in another object so I shift a maybe I want 177 00:13:02,010 --> 00:13:06,260 to add in some text we can see our text now appears in our scene. 178 00:13:07,920 --> 00:13:09,150 I'm gonna go ahead and delete it. 179 00:13:09,150 --> 00:13:10,190 Both of these objects. 180 00:13:10,200 --> 00:13:13,320 So I'm going to select them past the X key and delete them. 181 00:13:13,320 --> 00:13:18,150 You can also add different objects by going up to add and clicking on mesh and then adding them from 182 00:13:18,150 --> 00:13:24,090 here and you can also delete objects by going over to object and then going down here and clicking on 183 00:13:24,180 --> 00:13:24,860 delete. 184 00:13:25,260 --> 00:13:29,280 So there you go guys that was a basic overview of Blender two point eight. 185 00:13:29,280 --> 00:13:30,320 Thank you for watching. 186 00:13:30,330 --> 00:13:34,830 In the next video we will start creating our modern house scene. 19597

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