All language subtitles for 02. Liquid Particles

af Afrikaans
ak Akan
sq Albanian
am Amharic
ar Arabic
hy Armenian
az Azerbaijani
eu Basque
be Belarusian
bem Bemba
bn Bengali
bh Bihari
bs Bosnian
br Breton
bg Bulgarian
km Cambodian
ca Catalan
ceb Cebuano
chr Cherokee
ny Chichewa
zh-CN Chinese (Simplified)
zh-TW Chinese (Traditional)
co Corsican
hr Croatian
cs Czech
da Danish
nl Dutch
en English
eo Esperanto
et Estonian
ee Ewe
fo Faroese
tl Filipino
fi Finnish
fy Frisian
gaa Ga
gl Galician
ka Georgian
de German
el Greek
gn Guarani
gu Gujarati
ht Haitian Creole
ha Hausa
haw Hawaiian
iw Hebrew
hi Hindi
hmn Hmong
hu Hungarian
is Icelandic
ig Igbo
id Indonesian
ia Interlingua
ga Irish
it Italian
ja Japanese
jw Javanese
kn Kannada
kk Kazakh
rw Kinyarwanda
rn Kirundi
kg Kongo
ko Korean
kri Krio (Sierra Leone)
ku Kurdish
ckb Kurdish (Soranรฎ)
ky Kyrgyz
lo Laothian
la Latin
lv Latvian
ln Lingala
lt Lithuanian
loz Lozi
lg Luganda
ach Luo
lb Luxembourgish
mk Macedonian
mg Malagasy
ms Malay
ml Malayalam
mt Maltese
mi Maori
mr Marathi
mfe Mauritian Creole
mo Moldavian
mn Mongolian
my Myanmar (Burmese)
sr-ME Montenegrin
ne Nepali
pcm Nigerian Pidgin
nso Northern Sotho
no Norwegian
nn Norwegian (Nynorsk)
oc Occitan
or Oriya
om Oromo
ps Pashto
fa Persian
pl Polish
pt-BR Portuguese (Brazil)
pt Portuguese (Portugal)
pa Punjabi
qu Quechua
ro Romanian
rm Romansh
nyn Runyakitara
ru Russian
sm Samoan
gd Scots Gaelic
sr Serbian
sh Serbo-Croatian
st Sesotho
tn Setswana
crs Seychellois Creole
sn Shona
sd Sindhi
si Sinhalese
sk Slovak
sl Slovenian
so Somali
es Spanish
es-419 Spanish (Latin American)
su Sundanese
sw Swahili
sv Swedish
tg Tajik
ta Tamil
tt Tatar
te Telugu
th Thai
ti Tigrinya
to Tonga
lua Tshiluba
tum Tumbuka
tr Turkish
tk Turkmen
tw Twi
uk Ukrainian
ur Urdu
uz Uzbek
vi Vietnamese
cy Welsh
wo Wolof
xh Xhosa
yi Yiddish
yo Yoruba
zu Zulu
Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:00,480 --> 00:00:04,820 In this video we're going to look at the liquid particles in the domain settings. 2 00:00:04,830 --> 00:00:09,360 We have a lot of different values and settings that we can tweak here that will change how the simulation 3 00:00:09,360 --> 00:00:10,340 looks. 4 00:00:10,350 --> 00:00:13,830 Let's go through them one by one and you will learn exactly what they do. 5 00:00:13,830 --> 00:00:15,720 First off we have the simulation method. 6 00:00:15,720 --> 00:00:21,000 Currently there is only one and that is the flip method for the fluid simulation in future builds a 7 00:00:21,000 --> 00:00:23,300 blender they are going to implement more methods. 8 00:00:23,310 --> 00:00:25,710 But for now it's just on flip. 9 00:00:25,710 --> 00:00:30,680 Now let's get into the settings the first setting that we have here is the flip ratio this controls 10 00:00:30,690 --> 00:00:34,250 how big the splashes are and basically how this works. 11 00:00:34,260 --> 00:00:37,940 If you set it to a higher value and the highest you can go is a value of one. 12 00:00:37,950 --> 00:00:39,670 You can't go any higher than one. 13 00:00:39,780 --> 00:00:42,170 This will make the splashes look really large. 14 00:00:42,180 --> 00:00:46,170 This makes your simulation look like a very large simulation. 15 00:00:46,350 --> 00:00:51,630 Lower values will result in less splashes which will make it look like a smaller simulation. 16 00:00:51,630 --> 00:00:55,030 The particle radius controls the amount of space between each particle. 17 00:00:55,050 --> 00:00:59,370 The higher you said this to the more the particles will be spread out and the lower you said this to 18 00:00:59,370 --> 00:01:05,370 the more bunched up they will be together the maximum and minimum values controls how many particles 19 00:01:05,400 --> 00:01:10,260 are going to be in a grid cell Manzullo is split up into cells and bacon assimilation. 20 00:01:10,260 --> 00:01:14,100 And this also correlates with the resolution that you set up here. 21 00:01:14,100 --> 00:01:18,870 Normally the default values work perfectly fine but you can add more particles or less particles if 22 00:01:18,870 --> 00:01:20,150 you want to do that. 23 00:01:20,250 --> 00:01:25,560 The particle sampling this controls how many samples of particles there will be in a simulation. 24 00:01:25,560 --> 00:01:30,590 The higher you set this to the more particles will be in your bake the lower you set this to of course 25 00:01:30,600 --> 00:01:35,630 there will be less particles the narrow bandwidth is a cool value that you can play around with. 26 00:01:35,790 --> 00:01:39,560 This allows you to add more particles into your whole simulation. 27 00:01:39,600 --> 00:01:43,940 Normally when you just bake in the simulation it will have a thin line of particles at the top. 28 00:01:44,040 --> 00:01:49,530 But if you were to bring this up to a value of about 10 or so it will fill up the entire domain and 29 00:01:49,530 --> 00:01:53,860 you can get some really cool animations doing this. 30 00:01:53,930 --> 00:01:58,000 You can see the screenshots that we have here with different values for the narrow bandwidth. 31 00:01:58,010 --> 00:02:04,370 It basically takes the edges of the entire flow object and enables particles to fill up the inside. 32 00:02:04,370 --> 00:02:07,050 The higher you set this to the more it will be filled up. 33 00:02:07,220 --> 00:02:12,950 The particle randomness does exactly what you would expect it randomize is how the particles are placed 34 00:02:12,980 --> 00:02:15,050 in the simulation at the start. 35 00:02:15,050 --> 00:02:17,880 And it will also give the location a little bit of randomness. 36 00:02:17,960 --> 00:02:24,350 So it doesn't look so uniform fractional obstacles basically controls how the simulation acts with collisions 37 00:02:24,470 --> 00:02:26,820 and how the particles will interact with them. 38 00:02:26,930 --> 00:02:30,570 It will help smooth out the transition when it moves. 39 00:02:30,600 --> 00:02:36,420 For example if a particle is sliding down an incline of a obstacle you can see on screen that there 40 00:02:36,420 --> 00:02:38,320 is two different simulations. 41 00:02:38,520 --> 00:02:44,010 One has a fractional obstacle turned on with a little bit of threshold and one has it turned off. 42 00:02:44,010 --> 00:02:50,130 You can see the one that has it turned on is a lot more smooth so this basically smooths out the movement 43 00:02:50,130 --> 00:02:55,860 of the particles when it's colliding with an obstacle and you can play with the amount of smoothing 44 00:02:55,870 --> 00:02:56,920 using the threshold. 4898

Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.