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These are the user uploaded subtitles that are being translated: 1 00:00:00,020 --> 00:00:02,429 all right ladies and gentlemen today we 2 00:00:02,429 --> 00:00:03,540 will take a look at the portents of 3 00:00:03,540 --> 00:00:06,420 sound design in our filmmaking now I've 4 00:00:06,420 --> 00:00:08,130 got an example montage here I've quickly 5 00:00:08,130 --> 00:00:08,639 done up 6 00:00:08,639 --> 00:00:11,070 there's no music it is purely driven by 7 00:00:11,070 --> 00:00:13,440 sound design elements to help the flow 8 00:00:13,440 --> 00:00:19,130 and pacing of the video and take a look 9 00:00:21,590 --> 00:00:29,829 [Music] 10 00:00:30,570 --> 00:00:33,719 [Applause] 11 00:00:58,790 --> 00:01:04,620 [Music] 12 00:01:30,670 --> 00:01:33,050 [Music] 13 00:01:33,050 --> 00:01:34,270 [Applause] 14 00:01:34,270 --> 00:01:37,580 [Music] 15 00:01:44,750 --> 00:01:48,570 so I only end up using 71 sounds they're 16 00:01:48,570 --> 00:01:50,250 doing that 80 second or so long clip 17 00:01:50,250 --> 00:01:52,229 made entirely from stock footage by the 18 00:01:52,229 --> 00:01:54,299 way from art grid which was kind of 19 00:01:54,299 --> 00:01:57,539 weird searching you know for shot by 20 00:01:57,539 --> 00:02:00,360 keyword but I gave a shot it was new I 21 00:02:00,360 --> 00:02:02,549 enjoyed the process sounds are all from 22 00:02:02,549 --> 00:02:04,350 my personal essential flow sound effect 23 00:02:04,350 --> 00:02:06,630 pack which we developed purely on the 24 00:02:06,630 --> 00:02:08,880 basis of wanting to add more depth 25 00:02:08,880 --> 00:02:10,769 emotion and just movement to your 26 00:02:10,769 --> 00:02:13,560 cinematic edits now some of these sound 27 00:02:13,560 --> 00:02:16,200 design elements that are included within 28 00:02:16,200 --> 00:02:19,860 this edit are Rises these build over 29 00:02:19,860 --> 00:02:22,319 time creating suspense and anticipation 30 00:02:22,319 --> 00:02:24,569 up to a particular point and often have 31 00:02:24,569 --> 00:02:27,330 a steep drop and can be used to 32 00:02:27,330 --> 00:02:29,340 introduce a new section or sequence of 33 00:02:29,340 --> 00:02:31,500 your phone drones and atmospheres these 34 00:02:31,500 --> 00:02:33,269 add a little bit of extra depth to your 35 00:02:33,269 --> 00:02:35,370 edit at the same time give you audience 36 00:02:35,370 --> 00:02:37,170 some extra information with regards to 37 00:02:37,170 --> 00:02:39,420 the sentiment to a motion they should be 38 00:02:39,420 --> 00:02:40,980 feeling towards this particular scene 39 00:02:40,980 --> 00:02:42,450 whether you're trying to convey 40 00:02:42,450 --> 00:02:45,030 something that's uplifting or maybe 41 00:02:45,030 --> 00:02:47,790 something that's rather intense it all 42 00:02:47,790 --> 00:02:50,010 depends on the atmosphere you're trying 43 00:02:50,010 --> 00:02:53,190 to portray slow motion pretty easy to 44 00:02:53,190 --> 00:02:55,530 understand this is just accentuate the 45 00:02:55,530 --> 00:02:59,280 slowing down of time and then the 46 00:02:59,280 --> 00:03:00,060 speeding up again 47 00:03:00,060 --> 00:03:02,100 time lapse now this is the opposite 48 00:03:02,100 --> 00:03:03,209 where we actually want to convey the 49 00:03:03,209 --> 00:03:07,260 rush and speeding up of time and now 50 00:03:07,260 --> 00:03:08,910 your next category is probably the most 51 00:03:08,910 --> 00:03:11,100 common and that's your transitional type 52 00:03:11,100 --> 00:03:12,510 elements so this could be your classic 53 00:03:12,510 --> 00:03:20,010 Basie whooshes your setbacks hits and I 54 00:03:20,010 --> 00:03:21,150 mean these are there just to help 55 00:03:21,150 --> 00:03:24,269 accentuate your movement help your cut 56 00:03:24,269 --> 00:03:25,980 seem a bit more seamless and overall 57 00:03:25,980 --> 00:03:28,799 help that edit flow and lastly we've got 58 00:03:28,799 --> 00:03:31,859 some ambient textures like wind forests 59 00:03:31,859 --> 00:03:34,049 or coastal environments which are there 60 00:03:34,049 --> 00:03:36,450 just to make the world feel a little bit 61 00:03:36,450 --> 00:03:36,790 big 62 00:03:36,790 --> 00:03:38,680 now let's take a look at some of the 63 00:03:38,680 --> 00:03:40,540 sequences that are remember 64 00:03:40,540 --> 00:03:42,879 this is a bit exaggerated this example 65 00:03:42,879 --> 00:03:44,349 in the sense that these sound effects 66 00:03:44,349 --> 00:03:46,930 are here to play supporting role to your 67 00:03:46,930 --> 00:03:49,840 visuals to your soundtrack where this 68 00:03:49,840 --> 00:03:51,579 I've kind of just used them to create 69 00:03:51,579 --> 00:03:54,190 the track itself but I think it shows 70 00:03:54,190 --> 00:03:56,200 the power that sound can have within 71 00:03:56,200 --> 00:03:58,269 your film so as you can see here in 72 00:03:58,269 --> 00:04:00,370 Premiere Pro this is all the layers of 73 00:04:00,370 --> 00:04:01,480 sound that I've added throughout the 74 00:04:01,480 --> 00:04:04,000 Edit actually right down the bottom here 75 00:04:04,000 --> 00:04:06,159 is a metronome at 120 beats per minute 76 00:04:06,159 --> 00:04:11,530 which if we so know it one two three 77 00:04:11,530 --> 00:04:15,069 four one two three four which is kind 78 00:04:15,069 --> 00:04:16,779 when I use just to help the pacing of 79 00:04:16,779 --> 00:04:18,510 the video before I started actually 80 00:04:18,510 --> 00:04:20,889 adding in the sound effects just to make 81 00:04:20,889 --> 00:04:24,010 sure that the timing was good so yeah 82 00:04:24,010 --> 00:04:27,250 let's zoomin first layer I added was 83 00:04:27,250 --> 00:04:31,090 just a general drone called a new day 84 00:04:31,090 --> 00:04:34,840 just help the emotion I found a riser 85 00:04:34,840 --> 00:04:38,350 that had a similar vibe to it 86 00:04:38,350 --> 00:04:40,600 this built up all the way to the point 87 00:04:40,600 --> 00:04:45,040 of the reveal the ten stream within 88 00:04:45,040 --> 00:04:47,110 there we got some textural elements like 89 00:04:47,110 --> 00:04:52,540 some wind this man taking a breath of 90 00:04:52,540 --> 00:04:58,810 fresh air and yeah after that we kind of 91 00:04:58,810 --> 00:05:01,510 move into some time-lapse with the 92 00:05:01,510 --> 00:05:07,660 clouds let's mute that there's a 93 00:05:07,660 --> 00:05:10,000 time-lapse and whooshing as we pass 94 00:05:10,000 --> 00:05:12,930 through all these elements 95 00:05:13,440 --> 00:05:15,730 now we can skip through here but as you 96 00:05:15,730 --> 00:05:17,560 can see what I've done is many just 97 00:05:17,560 --> 00:05:19,530 start to layer things in because 98 00:05:19,530 --> 00:05:22,870 layering is definitely I'd say where the 99 00:05:22,870 --> 00:05:25,210 magic happens you know all the sounds by 100 00:05:25,210 --> 00:05:26,650 themselves are pretty simple and basic 101 00:05:26,650 --> 00:05:28,540 but once you start to add them on top of 102 00:05:28,540 --> 00:05:30,460 each other you really start to create 103 00:05:30,460 --> 00:05:32,970 this unique environment for your edits 104 00:05:32,970 --> 00:05:35,140 all right so we've got a whole bunch as 105 00:05:35,140 --> 00:05:37,690 we I got all those layers which ended a 106 00:05:37,690 --> 00:05:40,180 nice crack of thunder everything cuts 107 00:05:40,180 --> 00:05:43,740 off except for this riser over here 108 00:05:43,740 --> 00:05:45,850 which has been building up for a couple 109 00:05:45,850 --> 00:05:47,620 shots now slowly in the background 110 00:05:47,620 --> 00:05:50,260 rising rising building up again to a 111 00:05:50,260 --> 00:05:54,360 particular moment and that moment being 112 00:05:55,260 --> 00:05:58,270 the explosion so everything cuts off 113 00:05:58,270 --> 00:06:01,480 there including this drone atmosphere 114 00:06:01,480 --> 00:06:05,830 which I've kept pretty low but it builds 115 00:06:05,830 --> 00:06:08,920 up as he plays on the sound board and 116 00:06:08,920 --> 00:06:12,550 goes up with him again cuts off with the 117 00:06:12,550 --> 00:06:14,650 explosion and there's a whole bunch of 118 00:06:14,650 --> 00:06:17,430 clicks I've used for instance when he's 119 00:06:17,430 --> 00:06:20,140 putting in the cassette there's this 120 00:06:20,140 --> 00:06:23,350 click coupled with a few other clicks 121 00:06:23,350 --> 00:06:26,350 just to add again a bit more depth we're 122 00:06:26,350 --> 00:06:30,670 a bit more over here and when the 123 00:06:30,670 --> 00:06:35,830 needles are going here I've added in 124 00:06:35,830 --> 00:06:39,220 just a subtle little zip whoosh so you 125 00:06:39,220 --> 00:06:41,890 can hear it which I think translates 126 00:06:41,890 --> 00:06:43,480 quite nicely to it you know that higher 127 00:06:43,480 --> 00:06:45,610 pitch to being in the red being on the 128 00:06:45,610 --> 00:06:49,350 edge that Rev sort of sound 129 00:06:54,459 --> 00:06:57,289 so the explosion and the flame are all 130 00:06:57,289 --> 00:06:58,849 just a bunch of different transitional 131 00:06:58,849 --> 00:07:01,729 elements used together and I've used 132 00:07:01,729 --> 00:07:06,049 this quick exhale there to us you know 133 00:07:06,049 --> 00:07:08,329 that feeling of a new beginning or just 134 00:07:08,329 --> 00:07:10,249 freshness and then we cut to this 135 00:07:10,249 --> 00:07:14,869 outdoor section which builds with this 136 00:07:14,869 --> 00:07:16,909 riser again up to a particular moment 137 00:07:16,909 --> 00:07:20,989 being as this lady puts her hands in the 138 00:07:20,989 --> 00:07:23,659 air into slow motion and she puts her 139 00:07:23,659 --> 00:07:26,179 hands into the air kind of you know made 140 00:07:26,179 --> 00:07:30,439 me think about it's like a bird so I 141 00:07:30,439 --> 00:07:35,929 used this element just thought of work 142 00:07:35,929 --> 00:07:38,539 pretty well I don't know and paired with 143 00:07:38,539 --> 00:07:41,299 some slow motion this base crawl slow 144 00:07:41,299 --> 00:07:47,389 motion over here so just before a hand 145 00:07:47,389 --> 00:07:50,149 speed ramp down and touch the water we 146 00:07:50,149 --> 00:07:54,369 start to include another element here 147 00:07:55,420 --> 00:07:57,410 again just to highlight the fact that 148 00:07:57,410 --> 00:07:59,060 we're going into the sort of this water 149 00:07:59,060 --> 00:08:01,070 sort of underworld and that plays in the 150 00:08:01,070 --> 00:08:04,510 background throughout this water scene 151 00:08:04,510 --> 00:08:08,330 and pulls out of it once again now I 152 00:08:08,330 --> 00:08:09,830 want you to move away from the water 153 00:08:09,830 --> 00:08:11,630 scene back towards more of a city scene 154 00:08:11,630 --> 00:08:14,660 so I found this shot here of the man 155 00:08:14,660 --> 00:08:16,130 standing looking up the window and 156 00:08:16,130 --> 00:08:18,260 because it came after this shot of the 157 00:08:18,260 --> 00:08:20,390 water the hues of the same we've put 158 00:08:20,390 --> 00:08:22,580 some blue within there it almost looks 159 00:08:22,580 --> 00:08:24,230 like he's maybe looking out towards the 160 00:08:24,230 --> 00:08:25,910 ocean and because he's wearing an orange 161 00:08:25,910 --> 00:08:28,370 jacket it also relates to the upcoming 162 00:08:28,370 --> 00:08:29,570 shot that happened to have a lot of 163 00:08:29,570 --> 00:08:31,760 orange in it so I think it works quite 164 00:08:31,760 --> 00:08:34,280 well as a transitional shot there but to 165 00:08:34,280 --> 00:08:38,659 add to this we've now included a subtle 166 00:08:38,659 --> 00:08:40,880 coastal sort of texture in the 167 00:08:40,880 --> 00:08:45,860 background so we can hear it come in now 168 00:08:45,860 --> 00:08:47,690 it's very subtle but it plays over those 169 00:08:47,690 --> 00:08:49,220 three shots and kind of groups them 170 00:08:49,220 --> 00:08:50,870 together and makes them feel like they 171 00:08:50,870 --> 00:08:52,880 belong remember sound design doesn't 172 00:08:52,880 --> 00:08:53,900 have to be exact 173 00:08:53,900 --> 00:08:55,700 it should never be distracting but 174 00:08:55,700 --> 00:08:57,980 rather play subconscious role and 175 00:08:57,980 --> 00:09:00,980 helping give more information and 176 00:09:00,980 --> 00:09:02,510 details towards the scene because 177 00:09:02,510 --> 00:09:04,850 remember we only use two senses when we 178 00:09:04,850 --> 00:09:07,310 watch your form we use sight so 179 00:09:07,310 --> 00:09:08,990 everything within this frame we're being 180 00:09:08,990 --> 00:09:10,580 told what to look at but then we have 181 00:09:10,580 --> 00:09:12,860 sound which is playing that supportive 182 00:09:12,860 --> 00:09:15,589 role and helping our imagination fill in 183 00:09:15,589 --> 00:09:18,320 the rest of the details of that scene so 184 00:09:18,320 --> 00:09:20,060 we move away from this coastal sort of 185 00:09:20,060 --> 00:09:22,850 scene towards this fast mechanical 186 00:09:22,850 --> 00:09:25,160 element lots of clicks I actually want 187 00:09:25,160 --> 00:09:26,540 to point out the one this one here I 188 00:09:26,540 --> 00:09:29,630 don't know let's solo it if you're 189 00:09:29,630 --> 00:09:30,920 wearing headphones right now can you 190 00:09:30,920 --> 00:09:34,760 hear how the sound follows the direction 191 00:09:34,760 --> 00:09:36,710 of this machine as it moves from right 192 00:09:36,710 --> 00:09:39,950 to left back to right so if we look at 193 00:09:39,950 --> 00:09:42,080 the panning properties we can actually 194 00:09:42,080 --> 00:09:44,480 see I've done that here now this can 195 00:09:44,480 --> 00:09:46,070 help sometimes just to add a bit of 196 00:09:46,070 --> 00:09:48,650 dynamic sort of movement to your sounds 197 00:09:48,650 --> 00:09:51,120 right so we move away into this 198 00:09:51,120 --> 00:09:55,890 the time-lapse traffic type noises we 199 00:09:55,890 --> 00:09:59,130 completely cut off they're too quiet you 200 00:09:59,130 --> 00:10:00,690 know we've used that riser for 201 00:10:00,690 --> 00:10:02,910 anticipation now we're waiting for that 202 00:10:02,910 --> 00:10:06,540 green light I've used a ping as the 203 00:10:06,540 --> 00:10:10,140 light comes in which is obviously not 204 00:10:10,140 --> 00:10:11,730 the sound that a traffic light normally 205 00:10:11,730 --> 00:10:13,260 makes when the light changes so we're 206 00:10:13,260 --> 00:10:14,790 playing with various sounds from all 207 00:10:14,790 --> 00:10:16,860 these different libraries remember we 208 00:10:16,860 --> 00:10:18,960 can still tink and manipulate these 209 00:10:18,960 --> 00:10:21,060 slightly to fit our edits and our needs 210 00:10:21,060 --> 00:10:25,730 some of the tools we could use are speed 211 00:10:28,160 --> 00:10:33,960 pitch we could use some reverb or even 212 00:10:33,960 --> 00:10:37,050 throw on a low or high pass filter these 213 00:10:37,050 --> 00:10:39,150 simple quick and easy tools can be used 214 00:10:39,150 --> 00:10:41,520 just to help just that sound effect to 215 00:10:41,520 --> 00:10:46,230 fit the environment for your innards so 216 00:10:46,230 --> 00:10:47,760 as the light turns green we almost got 217 00:10:47,760 --> 00:10:49,910 like gosh everything starts running a 218 00:10:49,910 --> 00:10:52,620 great excuse to use another slow motion 219 00:10:52,620 --> 00:10:54,930 type element so we've used 2 different 220 00:10:54,930 --> 00:10:58,880 slow motion but see a 1 being this one 221 00:10:58,880 --> 00:11:01,410 which has got a nice heartbeat sort of 222 00:11:01,410 --> 00:11:05,300 element to it and we've used this other 223 00:11:05,300 --> 00:11:09,330 this one over here which is almost like 224 00:11:09,330 --> 00:11:11,600 the sounds like of a clock slowing down 225 00:11:11,600 --> 00:11:16,250 and I think when they paired together 226 00:11:17,450 --> 00:11:22,200 some quite nice right in the last few 227 00:11:22,200 --> 00:11:23,970 bits and pieces have just got a whole 228 00:11:23,970 --> 00:11:25,500 bunch of different sort of wishes some 229 00:11:25,500 --> 00:11:27,900 fiery wishes we pull up to this world 230 00:11:27,900 --> 00:11:31,980 last time absolutely where we cut 231 00:11:31,980 --> 00:11:36,630 everything off when we work done here is 232 00:11:36,630 --> 00:11:40,440 I've added a little ping which comes in 233 00:11:40,440 --> 00:11:41,610 with this flicker of light you see in 234 00:11:41,610 --> 00:11:45,780 the top right corner and so I think that 235 00:11:45,780 --> 00:11:47,370 works pretty well with a bit of a flare 236 00:11:47,370 --> 00:11:49,740 we've added in the heartbeat of the 237 00:11:49,740 --> 00:11:54,870 astronaut as he hangs hard in space and 238 00:11:54,870 --> 00:11:56,940 the last element we've used which is 239 00:11:56,940 --> 00:12:00,270 obviously very unreal but just to win 240 00:12:00,270 --> 00:12:01,680 the sort of vibe I remember obviously 241 00:12:01,680 --> 00:12:03,300 there's typically no wind in space 242 00:12:03,300 --> 00:12:05,220 but just having that slight bit of 243 00:12:05,220 --> 00:12:07,050 texture there gives a sensation of 244 00:12:07,050 --> 00:12:12,240 emptiness and then it just builds up 245 00:12:12,240 --> 00:12:16,470 builds up until that's the end of the 246 00:12:16,470 --> 00:12:18,600 video so I think I've touched on just 247 00:12:18,600 --> 00:12:20,280 the basics of sound design here today 248 00:12:20,280 --> 00:12:22,350 and I just want to drive home the 249 00:12:22,350 --> 00:12:25,500 importance of it like I think it's such 250 00:12:25,500 --> 00:12:27,330 another dimension to your visuals and 251 00:12:27,330 --> 00:12:29,600 it's well worth putting in the effort so 252 00:12:29,600 --> 00:12:32,280 start to learn these skills harness the 253 00:12:32,280 --> 00:12:34,890 power of sound and I promise you it'll 254 00:12:34,890 --> 00:12:37,440 be well well worth it now if you've got 255 00:12:37,440 --> 00:12:39,300 this far into the video congratulations 256 00:12:39,300 --> 00:12:41,850 and I'm very impressed how many people 257 00:12:41,850 --> 00:12:43,200 make it to the end but here's a little 258 00:12:43,200 --> 00:12:45,300 discount or coupon code for you 259 00:12:45,300 --> 00:12:50,520 how about bring 20 B ry n to zero add 260 00:12:50,520 --> 00:12:53,180 that in in the link in the description 261 00:12:53,180 --> 00:12:56,130 get yourself 20% off on my personal 262 00:12:56,130 --> 00:12:58,260 essential flow sound effects pack if you 263 00:12:58,260 --> 00:13:01,560 want to support me and anyway guys yeah 264 00:13:01,560 --> 00:13:03,240 I've really enjoyed this and if you 265 00:13:03,240 --> 00:13:04,830 wanted to see any more tutorials let me 266 00:13:04,830 --> 00:13:07,620 know because I'd love to give back and 267 00:13:07,620 --> 00:13:11,840 some other way all right take care guys 19137

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