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The opportunity and and and
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these devices exist to go and try and do
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truly wacky things
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and truly wacky things.
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And I think that's actually unfair.
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But it's it's a tool. It's a tool.
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Just like a violin is a tool or, you know,
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if you want to get more basic.
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I think the thing
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that most kids at one point
or the other get to play
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with a sick offender Strat,
Fender Stratocaster, everybody's got one.
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Everybody knows somebody who's got one.
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And here's
the amazing thing about the Fender Strat
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it's just a plank of wood
with some strings attached to it.
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It's.
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But it's such a great design that
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Stevie Ray Vaughan will sound
completely different from Jeff Beck
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will sound completely different from Eric
Clapton guitar, and it amplifies.
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The you know, it somehow
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amplifies the DNA of the human being,
the musicality of the human being.
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And that's that's what you want
the stuff to do.
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You don't want it to be in the way
you want it to.
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Become expressive
and you just need to break through the
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myth, the myth of the elite system,
that unless it's the side
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where you can't play music on it,
you know, I'm saying
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if it's a laptop,
you can make music on that.
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And for instance, I use
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I'm surrounded by synthesizers,
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but if it really comes down to it,
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I use very few
and I just try to get really,
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really, really good at them.
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because
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the wealth of possibilities is there
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if you learn how to use it.
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And it's not like, you know,
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if you approach it as a musician,
then learning is a very
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the word
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learning isn't so difficult
because musicians play.
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So if you're playful about the thing
and actually becomes fun to experiment
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and it takes you on journeys
and it takes you places
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you never thought you would get to,
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and once you know it pretty well.
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You can direct where the journey goes.
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And I think that's important, you know?
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Don't let the machine control you.
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You have to be able
to control the machine.
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So all these computer programs,
it doesn't matter if it's Cubase
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on logical ProTools that Ableton Live,
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you know.
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The best one is the one, you know,
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and it's, you know, there's no favoritism.
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You know, I work on Cubase
because I've always worked on Cubase.
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And the other advantage
I have that everybody has this
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talk to the guys who built this thing,
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talk to them, you know, and tell them,
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you know, how your workflow is sound and,
and and
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sometimes I'll very often
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you, you get them to change it
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or you get to get them to improve it.
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I remember sitting
there was the, Cubase guys years ago
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and coming up with this very elitist
statement, which was something like,
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but you should talk to me.
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I'm a professional composer.
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And they just went, bullshit.
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You professional composers, you just have
this paradigm of how you work.
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You always think the same way.
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You know
that the interesting ideas come from
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some kid in a garage in the Bronx
who doesn't
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play keyboards, and he's going to come up
with, you know, he doesn't think.
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And and the fixed metaphor of, you know,
the keyboard and the classical way,
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he's going to come up with a tool
and an invention that is,
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revolutionary.
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And, you
know, I have to sort of agree with that,
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because
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most of most of the advances
that I've seen happen in musical
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technology is from people who love music
but aren't musicians themselves,
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and they think just slightly differently.
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And they they make
you think in a slightly different way.
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I never use presets on synth.
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I always start off.
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I have a
I have an idea for sound in my head,
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and I start with a
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like a clean blank patch, because if
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as soon as I hear a preset, as soon as
I hear a different sound from a preset,
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it sort of blunts the memory of the sound
I'm trying to have in my head.
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You know? It's a distraction.
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It's like when you're trying to write
a tune that somebody walks by whistling.
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yeah, yeah.
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Tune's gone.
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and so for me,
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it becomes, it just becomes second nature.
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I hear something in my head
and I sort of know how to build it,
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you know, might be a bit of a struggle.
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And but part of it is it's just to to
remember what that thing is in your head.
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And you can just train yourself to,
to memorize the thing and, and,
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and figure out how to get there.
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let me see if I can.
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There's a thing
I've been playing around with.
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I have to just find these guys.
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I love the idea of that.
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You hear that?
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You know, just before you get slapped.
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That way, you hear the wind.
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So just adding a little bit of that stuff.
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Intent of something
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scary could be, you know, something.
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Something not quite healthy
could be happening to you.
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let me see if I can.
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I mean,
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that's the opening to interstellar,
which is.
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I just wanted to play,
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You know, it's very descriptive.
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I. Let me see what this is.
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I want to
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I want to big waves, you know?
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So I made them, you know.
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But then, of course, you can do things.
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Hang on.
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Oh, yeah.
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That was the.
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Because I was using so many organs
in the score.
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And there's certain things real organs
can't do.
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I just had to, you know,
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see this one?
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They can't really come from nothing
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because it's either on or off,
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you know? So.
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this one.
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Here.
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The problem is,
because I don't use presets,
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they're just used for that one project,
and then I forget what they're
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named, and I forget, you know,
I never use them again.
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The great thing about synthesizers is
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you can have a completely fresh palette
for every project you work on.
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And for me, in a funny way,
you know, sometimes
136
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I just sit there making sounds
and it's it's it's a sort of,
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sideways way of thinking about what
the tunes are going to be,
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as opposed to sitting there
and confronting the beast head on.
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You know, it's it's quite,
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you know,
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it's sort of weirdly
little meditation going on.
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Oh, I'm just going to go and make
a little wind, you know, out of that wind,
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a tune is going to come.
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Okay.
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So I start where?
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You know, it's
this is where I usually start.
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It's like my
my stupid hands to start a patch
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which has nothing in it other than.
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You know,
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the sound of a weaselly,
horrible oscillator,
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you know, and I don't know,
let's let's go and make a bass sound. So,
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Well, what do I need?
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I need to get rid of the weaselly,
horrible quality of the chop.
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Right?
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So you shove a filter onto it, you know,
stop this from sounding so boring.
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Let's put a bit of life into it.
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it needs to have a bit of a shape.
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you know,
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things need to move in in time, right?
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So you can go and say,
this is a plucking sound or it's,
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and a lot of plucky songs, you know?
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So Haggard was sort of already
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getting somewhere that's.
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I wanted to last a bit longer at the end.
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I think it'd be nice
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if it could do a bit more than that.
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let's say we want to go.
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And do this sort of thing
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just because it's easy.
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So now.
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It's playing by itself.
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Of course, it'd be much more fun
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if that's something.
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I'm not saying
that was particularly good, but,
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you know, it's like, instant
something, you know?
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I mean, it's just, like,
two seconds or whatever.
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How long did it take?
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you know, it's not supposed to be anything
great, you know?
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But it's just.
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It's just a
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one, two, three, four modules,
and and you've got something
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you've got you've got
at least something to start with.
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I usually play with one hand because,
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I just find a long sound.
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Because
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part of what real instruments do
187
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you know?
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They have a lot of expression.
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I mean,
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you know, the whole point of,
191
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you know,
that's all you get in Pac-Man, right?
192
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So it's it's all about two notes,
but the amount of expressiveness
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you could potentially.
194
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so there's a lot that can happen
within a note
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just from them playing very, very quietly.
196
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To say,
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you know, something fairly.
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Opinionated. You.
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Know. You.
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It it's figuring out how much expression
you can get with within the note
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where things start to become
interesting and musical.
202
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So just a single note, right?
203
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And what can happen with that?
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The note starts
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getting more and more unstable.
206
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Yes. I wanted to blow up.
207
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One of the things
which is confusing right now,
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I'm so used to working at,
like, a set volume in this room.
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I never change the volume.
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Which is?
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You know, the cinema 85 DB.
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So you know that when you're writing
or when you're making sounds, it's
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the the appropriate volume
for the picture.
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You know, it's it's it's like
if you give yourself those restrictions
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and you're not going to move the volume
and that you're just going to
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write at the volume of the movie,
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it's one
less thing that can go wrong later on.
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00:16:08,747 --> 00:16:13,668
And now, because of our conversation,
I am down considerably in volume.
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That's
220
00:16:18,631 --> 00:16:21,259
so let's say on one note,
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I know that this guy makes things
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wobble up and down a bit.
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This guy's move up.
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This guy will introduce a.
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Bit of, instability to.
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So that this at all gets a bit.
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The sound is just about things
being unstable.
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And then this was just the idea
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of giving the the stuff up.
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I mean, they're just abstract sounds.
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So? So, I mean, you can specify
each, you know,
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which I sort of did in this case,
you specify each fader for what it can do.
233
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I mean, you build an instrument,
you build an abstract instrument.
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it's a bunch of all of us in here,
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being very,
236
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you know, with controlled randomness
and it's a bunch of if you,
237
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if you look in here,
238
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down there, there are all these little,
239
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you know, wobbly things that,
you know, just just randomness.
240
00:18:10,408 --> 00:18:13,745
But, you know, made randomness.
241
00:18:13,745 --> 00:18:16,748
I mean, like, this guy here,
242
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he's that
243
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that clock that does that makes sense.
244
00:18:25,715 --> 00:18:28,968
And then the big, Hang
on, what's the big swoop?
245
00:18:28,968 --> 00:18:32,263
Okay, so then you can see that if I.
246
00:18:37,143 --> 00:18:40,146
So this is the shape of the
247
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filter opening.
248
00:18:41,898 --> 00:18:44,901
And it's just just in a cycle, you know.
249
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While this guy,
250
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he's actually he's just a subtle,
251
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you know, it's just a subtle, very.
252
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The timbre going on.
253
00:19:40,038 --> 00:19:40,664
And this.
254
00:19:40,664 --> 00:19:43,667
This just speeds
the whole thing up or slows it down.
255
00:19:47,087 --> 00:19:49,589
I just want things to be unstable
256
00:19:49,589 --> 00:19:52,592
in time and and pitch as well.
257
00:19:54,553 --> 00:19:56,096
But the.
258
00:19:56,096 --> 00:19:59,099
But the idea
that you just have one simple sound
259
00:20:00,267 --> 00:20:03,270
and it
can become more unstable as it goes.
260
00:20:04,062 --> 00:20:06,106
And what is this other thing?
261
00:20:06,106 --> 00:20:06,856
First?
262
00:20:06,856 --> 00:20:08,233
Little things I am.
263
00:20:08,233 --> 00:20:10,360
Oh, the big time for like.
264
00:20:10,360 --> 00:20:12,237
Second, what?
265
00:20:12,237 --> 00:20:14,656
So these are all sort of of a family
266
00:20:14,656 --> 00:20:17,659
at the moment.
267
00:20:17,951 --> 00:20:20,954
So I can have more reverb or less reverb.
268
00:20:21,371 --> 00:20:24,374
I can make it more and more unstable. I.
269
00:20:27,460 --> 00:20:29,420
It doesn't help
that new people have stolen
270
00:20:29,420 --> 00:20:32,423
my sustain pedal.
271
00:20:43,643 --> 00:20:46,646
Now we're scaring the children.
272
00:20:55,279 --> 00:20:58,157
So you know, within one sound
273
00:20:58,157 --> 00:21:01,994
you can create all these different
textures and these different worlds.
274
00:21:01,994 --> 00:21:03,120
And you can, you know,
275
00:21:03,120 --> 00:21:07,374
rather than playing a keyboard, it's
fun to go and just wiggle faders around.
276
00:21:07,374 --> 00:21:11,212
It's just a different it's it's it's
more the way a string player
277
00:21:11,212 --> 00:21:13,589
would move the bow across the string.
278
00:21:13,589 --> 00:21:16,175
So you don't have to limit yourself
279
00:21:17,176 --> 00:21:20,679
to just being a rock and piano player.
21379
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