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These are the user uploaded subtitles that are being translated: 1 00:00:00,256 --> 00:00:03,328 Ok so it's now time to start to text you tomorrow 2 00:00:03,584 --> 00:00:06,144 So I have substance painter open up here 3 00:00:06,400 --> 00:00:08,448 Are you still going to pick a fight with you 4 00:00:09,216 --> 00:00:12,032 I'm here I'm going to select profile 5 00:00:14,336 --> 00:00:15,872 Is my low poly model 6 00:00:16,128 --> 00:00:22,272 Not for the resolution to set this 22048 obviously that might be a little too high for some 7 00:00:22,528 --> 00:00:23,040 Like this 8 00:00:23,296 --> 00:00:26,880 And the resolution of the texture always to pants on 9 00:00:27,136 --> 00:00:28,928 The purpose of the model 10 00:00:29,184 --> 00:00:34,304 So keep that in mind so sorry for the late text year 11 00:00:34,560 --> 00:00:40,704 Expert on the nice thing is that you can always produced Spice in substance or in a game engine if you 12 00:00:44,544 --> 00:00:46,336 I think everything else 13 00:00:46,848 --> 00:00:50,688 ASUS in the music 14 00:00:52,736 --> 00:00:57,088 Alright so we have the low poly model here 15 00:00:57,600 --> 00:01:01,421 So the first thing I want to do as I want to bake my maps and 16 00:01:01,423 --> 00:01:03,899 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 17 00:01:03,900 --> 00:01:08,608 So it's up to the general properties I'm going to go to maps 18 00:01:09,632 --> 00:01:15,776 And then here I'm just going to disable all of these reason for that is because I won't make sure that 19 00:01:16,032 --> 00:01:20,384 Normal map looks good before we spend any time waiting for these maps to be 20 00:01:20,896 --> 00:01:21,664 So 21 00:01:21,920 --> 00:01:28,064 You always want to double check that there are no artefacts are living strange going out with you tomorrow 22 00:01:28,320 --> 00:01:34,464 Are you going to spend time waiting for all the other man speak 23 00:01:36,000 --> 00:01:38,816 Loading my high poly model 24 00:01:41,632 --> 00:01:47,264 For the settings I just want to increase the anti-aliasing 4 x 4 25 00:01:47,776 --> 00:01:50,848 From March I'm going to send this to 26 00:01:51,104 --> 00:01:53,408 By mentioning because we need her morals 27 00:01:53,664 --> 00:01:56,480 How big is the world 28 00:01:56,736 --> 00:02:02,880 If you don't mind because the pieces are well 29 00:02:05,696 --> 00:02:08,768 This way up 30 00:02:12,096 --> 00:02:17,984 Ok so how do you make it I'm just double check the 31 00:02:19,008 --> 00:02:22,080 I'm going to present to cycle to those maps 32 00:02:22,336 --> 00:02:23,616 What to do that to you 33 00:02:23,872 --> 00:02:27,456 Let's get to the assistant 34 00:02:27,712 --> 00:02:30,528 I want to go to the wall space just to get 35 00:02:30,784 --> 00:02:36,928 Better view what is looks like something 36 00:02:37,184 --> 00:02:37,952 Are going on here 37 00:02:43,328 --> 00:02:49,472 Looks like there might be a little bit of an artefact going on for you as well 38 00:02:55,360 --> 00:03:00,480 Everything everything is ok for the most part 39 00:03:00,736 --> 00:03:06,112 We are something going on with this at Frazier 40 00:03:07,136 --> 00:03:08,672 Take me to click on 41 00:03:09,952 --> 00:03:14,816 The polygon talk to just so I can see the polygon this and see where this is happening 42 00:03:16,864 --> 00:03:23,008 Ok so now I'm going to do something to go back to mine and double check at polygon see if there's anything wrong 43 00:03:26,848 --> 00:03:32,992 This polygon has given us is used in the render or in a bit 44 00:03:33,248 --> 00:03:36,320 Open du Beata as well 45 00:03:39,392 --> 00:03:44,768 That's good what I'm going to do in this case I think it might be a 46 00:03:46,816 --> 00:03:51,168 Strange situation where we may have to close this 47 00:03:51,424 --> 00:03:57,568 Apex tracker 48 00:03:57,824 --> 00:04:00,896 Edges 49 00:04:01,152 --> 00:04:07,296 Double check 50 00:04:07,552 --> 00:04:13,696 The other spot bars 51 00:04:20,351 --> 00:04:26,495 Tissue with that one might be either that you'll be so maybe the high poly just changes too much 52 00:04:26,751 --> 00:04:32,895 I mean the high poly 53 00:04:33,151 --> 00:04:39,295 360 Facebook site 54 00:04:39,551 --> 00:04:45,695 It might be a case for the high poly just change it a little bit too much 55 00:04:45,951 --> 00:04:52,095 On the young this morning 56 00:04:52,351 --> 00:04:58,495 Especially that wrong this right here 57 00:05:05,151 --> 00:05:11,295 So what we can do in this case 58 00:05:11,551 --> 00:05:17,183 You may be able to 59 00:05:17,439 --> 00:05:23,583 This is just a little bit 60 00:05:24,863 --> 00:05:28,447 Double check that your visa 61 00:05:48,927 --> 00:05:55,071 Alright so let's try that need to soften the edges 62 00:05:55,327 --> 00:06:01,471 T 63 00:06:12,991 --> 00:06:17,599 Let me delete history 64 00:06:17,855 --> 00:06:23,999 One thing I want to do on this one is 65 00:06:24,255 --> 00:06:28,607 The other side and do the mirror again 66 00:06:42,943 --> 00:06:44,991 Money on for bitumen 67 00:06:45,759 --> 00:06:47,039 We added that 68 00:06:47,551 --> 00:06:48,831 Devil 69 00:06:49,855 --> 00:06:51,647 I have changed a little bit 70 00:06:52,159 --> 00:06:56,255 No I'm just going to feel this again 71 00:07:03,935 --> 00:07:05,983 Ok 72 00:07:09,311 --> 00:07:14,943 And then finally another thing I'm going to do is to select the other side here 73 00:07:17,247 --> 00:07:23,391 Call Dan control groovy shop 74 00:07:24,671 --> 00:07:30,815 Move this by 1 75 00:07:31,071 --> 00:07:37,215 Go back in substance painter it doesn't be correctly unless you are set any overlap 76 00:07:37,471 --> 00:07:43,615 That might be something is Happening I'll probably do the same with this one 77 00:07:55,903 --> 00:08:01,791 You can always move this back once you are done texturing in substance 78 00:08:13,055 --> 00:08:19,199 Ok so now we can just 3 export on low poly model going to delete history 79 00:08:25,599 --> 00:08:31,743 And then in substance painter what we have to do here it is we don't have to create a new project but we have to do it 80 00:08:31,999 --> 00:08:32,511 Edit 81 00:08:32,767 --> 00:08:38,655 Project configuration and then here we can reflect on low poly model with the updated one 82 00:08:40,191 --> 00:08:41,983 All the settings leave as they are 83 00:08:42,495 --> 00:08:48,639 Ok it's Reloaded tomorrow I'll probably now we have to repeat that 84 00:08:52,735 --> 00:08:58,111 Ok so as we can see now is a lot better 85 00:09:00,159 --> 00:09:04,255 Dust collectors 86 00:09:05,279 --> 00:09:07,071 Artefact 87 00:09:07,327 --> 00:09:09,119 Magic touch 88 00:09:09,375 --> 00:09:12,703 I will have to double check this site 89 00:09:13,471 --> 00:09:19,615 I think this one seems to be good now he used to be that strange 90 00:09:19,871 --> 00:09:26,015 Artefact on this site so this looks fine 91 00:09:26,271 --> 00:09:32,415 Acceptors in stimulator seen going on here 92 00:09:32,671 --> 00:09:37,023 What's double check in Maya 93 00:09:37,279 --> 00:09:43,423 OK Sarah I looks like normal and not correct 94 00:09:43,679 --> 00:09:49,823 Auto normal to soften stools 95 00:09:55,199 --> 00:10:00,844 From now we can go out and edit project configuration reload 96 00:10:00,845 --> 00:10:03,016 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 97 00:10:03,018 --> 00:10:02,111 Ballymore 98 00:10:03,647 --> 00:10:06,975 And now we just have to re big 99 00:10:09,535 --> 00:10:15,679 Price of a lot better 100 00:10:15,935 --> 00:10:22,079 What time in Italian 101 00:10:22,335 --> 00:10:26,943 I mentioned that changed a little bit too much in this case 102 00:10:27,967 --> 00:10:31,807 I think we're going to leave it as this 103 00:10:32,831 --> 00:10:35,391 Obviously what the panel have closed you get to the small 104 00:10:37,183 --> 00:10:41,535 I think realistically speak and you probably wouldn't wouldn't get this model 105 00:10:41,791 --> 00:10:47,935 Is closed so I think that should be kind but if you do want to make sure that 106 00:10:48,191 --> 00:10:54,335 Screen always will probably either bevelled Edge 107 00:10:54,591 --> 00:11:00,735 Or you could also maybe copper iubita NASDAQ stock photo by the source 108 00:11:00,991 --> 00:11:02,527 That issue 109 00:11:05,343 --> 00:11:11,487 Now you are pretty much ready to break the other apps 110 00:11:14,303 --> 00:11:15,839 Google Maps 111 00:11:16,351 --> 00:11:19,935 I'm going to disable this was already Tapped Out 112 00:11:23,007 --> 00:11:25,311 This also has the option to make my name 113 00:11:28,895 --> 00:11:31,199 And also the ambient occlusion 114 00:11:31,455 --> 00:11:37,599 I'm just going to leave the ambient occlusion as I don't want to have some having a question 115 00:11:37,855 --> 00:11:41,695 I don't think it's going to be a huge problem 116 00:11:42,207 --> 00:11:46,303 Come back here and change this two-dimensional 117 00:11:46,559 --> 00:11:47,839 Maps 118 00:11:48,095 --> 00:11:49,631 Play sonata system 119 00:11:49,887 --> 00:11:56,031 Be with an obviously cycle to the different maps 120 00:11:56,287 --> 00:11:58,079 Tennyson present 121 00:11:58,335 --> 00:12:03,967 So I'm going for save my model going to change the name of the material 122 00:12:08,319 --> 00:12:11,647 Being saved Darcy 123 00:12:11,903 --> 00:12:18,047 So now we are ready to start to text you tomorrow so typically I use 124 00:12:18,303 --> 00:12:20,351 Which I have no idea 125 00:12:20,863 --> 00:12:21,631 4 126 00:12:21,887 --> 00:12:28,031 Not every time I text you to a stylist stylist tomorrow 127 00:12:28,287 --> 00:12:32,895 Create a new one if you're interested in that specific material I'm going to leave a link 128 00:12:33,151 --> 00:12:34,175 Indirectness 129 00:12:35,199 --> 00:12:35,967 Notepad 130 00:12:36,479 --> 00:12:40,063 But what's one actually make a new one for this morning 131 00:12:40,575 --> 00:12:42,367 For this 132 00:12:42,623 --> 00:12:45,951 Material to go for a more PBR stylised 133 00:12:47,231 --> 00:12:53,119 Lecture material obviously can't really nicely like hand-painted 134 00:12:53,375 --> 00:12:56,959 But we're not going to go for hand painted look wouldn't go for it more ppr 135 00:12:57,471 --> 00:12:58,495 Stylised 136 00:12:58,751 --> 00:13:04,895 Turn the smart materials 137 00:13:05,151 --> 00:13:11,295 Writing about substance painter is that you don't have to store out with the layers and always you 138 00:13:12,319 --> 00:13:17,183 Jewellers that come with substance painter and then just used those in Layer those to create 139 00:13:19,231 --> 00:13:20,255 What you looking for 140 00:13:24,351 --> 00:13:30,495 Describing use the steel scratched just dragon India 141 00:13:34,079 --> 00:13:40,223 This is what it looks like so we can't open this folder 142 00:13:40,479 --> 00:13:46,623 Obviously a mix of different layers having added hair to substance painter 143 00:13:46,879 --> 00:13:53,023 And this one looks like it has been made in substance designer 144 00:13:53,279 --> 00:13:59,423 I'm going to use this layer as the 145 00:13:59,679 --> 00:14:05,823 Change the name so I can see that colour 146 00:14:06,079 --> 00:14:12,223 You can choose to base colour here right now so obviously a really bad but not bad but it 147 00:14:14,015 --> 00:14:20,159 The grayscale 148 00:14:20,415 --> 00:14:26,047 But we are going to give it a bit more colour technically that could be that could come from lighting 149 00:14:27,071 --> 00:14:31,167 I still want to add some colour to it 150 00:14:33,727 --> 00:14:38,847 Duplicate birth control for this one is me later 151 00:14:40,383 --> 00:14:44,735 Disabled be on normal height 152 00:14:45,247 --> 00:14:46,527 Metallic 153 00:14:50,367 --> 00:14:54,975 The colour to change the colours on this to increase saturation 154 00:14:55,487 --> 00:14:59,071 You can see with 37 colour coming out 155 00:14:59,327 --> 00:15:00,863 Increase the light 156 00:15:01,119 --> 00:15:07,263 When does it start to see doctor summer colour in here 157 00:15:07,519 --> 00:15:13,663 What can I do one of these I want to add a layer in between here so 158 00:15:13,919 --> 00:15:20,063 I want to be able to control the map metallic and values of this and not seen 159 00:15:20,319 --> 00:15:26,463 And options used to the main colour material is not option to change summit 160 00:15:26,719 --> 00:15:30,303 Values add one myself 161 00:15:30,815 --> 00:15:33,119 I'm going to click here to add a new layer 162 00:15:33,375 --> 00:15:36,703 Aldi's 163 00:15:36,959 --> 00:15:42,591 Thank you for the metallic in first models 164 00:15:42,847 --> 00:15:43,615 I think 165 00:15:43,871 --> 00:15:50,015 Usually looks better if you don't have the metallic all the way up obviously for PDR it is realistic 166 00:15:50,271 --> 00:15:51,039 Based on real life 167 00:15:51,295 --> 00:15:54,367 Loading concentration light 168 00:15:55,391 --> 00:16:01,535 To have it all the way to 1 for a metal surface to be over in Italian 169 00:16:01,791 --> 00:16:05,375 I think it looks better if you just 170 00:16:05,631 --> 00:16:07,935 How is your winner been called 171 00:16:08,191 --> 00:16:13,311 Ok so now this one 172 00:16:13,567 --> 00:16:16,895 Add up a black Astra 173 00:16:17,151 --> 00:16:21,759 Systematic completely on the polyfilla 174 00:16:22,015 --> 00:16:26,623 Option and what I'm going to do this 175 00:16:26,879 --> 00:16:31,999 I'm going to go back to 176 00:16:34,047 --> 00:16:40,191 Google colour mode mask 177 00:16:40,447 --> 00:16:41,727 Had this to say 178 00:16:41,983 --> 00:16:48,127 Affected areas 179 00:16:48,383 --> 00:16:50,431 Lighter in colour 180 00:16:55,039 --> 00:16:58,879 And obviously this is because this is stylised 181 00:16:59,391 --> 00:17:03,743 Basically not realistic as far as 182 00:17:03,999 --> 00:17:07,071 You're not having types of the blade 183 00:17:07,327 --> 00:17:10,911 Not be the same colour as everything else 184 00:17:15,775 --> 00:17:18,591 When your meeting start tomorrow I think 185 00:17:21,151 --> 00:17:26,271 Making these choices is a right way to go 186 00:17:26,527 --> 00:17:28,575 What you looking for 187 00:18:15,679 --> 00:18:17,983 Turn on the 1st 188 00:18:18,239 --> 00:18:24,383 This is looking like a bit more colour and for this one I'm 189 00:18:24,639 --> 00:18:26,943 To reduce the corner sofa that listens used 190 00:18:27,455 --> 00:18:28,479 Luminosity 191 00:18:29,247 --> 00:18:33,855 What's a good to reduce the volume 192 00:18:47,679 --> 00:18:51,007 Play something like that 193 00:18:52,799 --> 00:18:53,567 Like I said it 194 00:18:53,823 --> 00:18:57,919 A stylised texture so 195 00:19:00,735 --> 00:19:06,879 Summer highlight the edges of Solomon more and also shinier than the other 196 00:19:07,135 --> 00:19:08,927 Primer area as well 197 00:19:14,047 --> 00:19:19,167 I'm going to duplicator please again and have a black mask 198 00:19:19,423 --> 00:19:23,263 I'm just going to ask 199 00:19:23,519 --> 00:19:26,591 Enable symmetry here in substance I don't have to go 200 00:19:26,847 --> 00:19:27,871 Hatchable toys 201 00:19:29,407 --> 00:19:31,455 So that is right here 202 00:19:34,015 --> 00:19:36,831 The social settings where you can change the 203 00:19:39,391 --> 00:19:45,535 The access when I simply will be working for 204 00:19:45,791 --> 00:19:47,583 I want to hear 205 00:19:54,495 --> 00:20:00,639 The nice thing is that we have the geometry that we can use you could also just paint it 206 00:20:10,111 --> 00:20:16,255 Press the X key 207 00:21:13,599 --> 00:21:16,928 So here we are going to have to just paint this in 208 00:21:17,184 --> 00:21:18,208 What do you use the brush 209 00:21:27,168 --> 00:21:29,984 I'm using a mouse difficult 210 00:21:30,240 --> 00:21:35,872 Call down the shift key when I paint I can draw Straight Lines 211 00:21:41,504 --> 00:21:46,880 Surface I think we do need to increase the brightness just a little bit 212 00:21:48,160 --> 00:21:54,304 Starting to look a little bit to plastic 213 00:21:54,560 --> 00:21:56,352 Metallic 2.9 214 00:22:47,552 --> 00:22:52,160 And then I got to use this same 140 handle itself 215 00:22:52,416 --> 00:22:58,560 Past which Michael multumesc film 216 00:23:24,672 --> 00:23:30,816 Ok thanks a lot better 217 00:23:32,608 --> 00:23:38,752 I also want to continue to keep this in here 218 00:24:23,296 --> 00:24:29,440 Ok let's go back to 219 00:24:29,696 --> 00:24:35,840 To disturb Claire which came with dias 220 00:24:36,096 --> 00:24:42,240 Scratch Nottingham essentially adding song like dirt 221 00:24:42,496 --> 00:24:47,616 Some areas with my mum would be 222 00:24:47,872 --> 00:24:54,016 The level for this just that 223 00:24:54,272 --> 00:24:58,368 Too much 224 00:25:05,280 --> 00:25:09,632 OK Google go to duplicate 225 00:25:11,936 --> 00:25:18,080 This layer is going to be the x 226 00:25:18,336 --> 00:25:20,384 So want to change that colour for that 227 00:25:23,456 --> 00:25:25,760 Increasing the saturation on this 228 00:25:26,016 --> 00:25:28,064 And maybe the future for swap 229 00:25:31,904 --> 00:25:38,048 Black mass 230 00:25:38,304 --> 00:25:41,888 Feel this 231 00:25:47,776 --> 00:25:53,152 Also here but this one forgot to paint 232 00:25:58,528 --> 00:26:04,672 This one player 233 00:26:38,208 --> 00:26:44,352 Ok so we're getting the base colours in here 234 00:26:47,680 --> 00:26:53,824 What is keep doing that's not right and get some of the golden colours 235 00:26:54,080 --> 00:26:58,688 Duplicate SB later as well 236 00:26:58,944 --> 00:27:00,736 It was a good idea to do that 237 00:27:15,584 --> 00:27:21,728 Keanu black mask to mask the 238 00:27:21,984 --> 00:27:25,824 That should be called him 239 00:28:22,144 --> 00:28:28,288 We could save some time by adding what you call ID maps 240 00:28:28,544 --> 00:28:30,592 WhatsApp connecting 241 00:28:30,848 --> 00:28:35,200 I think that using the masking by geometries have 242 00:28:35,456 --> 00:28:41,600 Duncan stick and back much longer honestly 243 00:28:41,856 --> 00:28:43,648 This one 244 00:30:22,208 --> 00:30:28,352 Ok let me disable symmetry so we don't see that line at the mill 245 00:30:28,608 --> 00:30:34,752 You can enable it and I can't make it to the line does not show up 246 00:30:35,008 --> 00:30:41,152 Disable show interception and while still active 247 00:30:55,488 --> 00:31:01,632 Ok so we have the base 248 00:31:01,888 --> 00:31:08,032 Colours red 249 00:31:08,288 --> 00:31:12,896 See 250 00:31:13,664 --> 00:31:17,248 Shorten mask on this month 251 00:31:17,504 --> 00:31:23,648 Finalists Avenue neighbour that sharpened to see this line in the middle 252 00:31:23,904 --> 00:31:30,048 So we may not want to use that or you can enable it and some of the details on the 253 00:31:30,304 --> 00:31:36,448 You can mask this off 254 00:31:36,704 --> 00:31:42,848 Tell us something you can do this 255 00:31:43,104 --> 00:31:49,248 I think we have all the colours ready ok so 256 00:31:49,504 --> 00:31:55,648 Closest one to level two stuff to work on top 257 00:31:55,904 --> 00:32:02,048 That highlights on the edges just a little bit more 258 00:32:02,304 --> 00:32:08,448 How to disable let's see 259 00:32:08,704 --> 00:32:14,848 Black mask masks that come with substance 260 00:32:15,104 --> 00:32:20,224 4 261 00:32:24,320 --> 00:32:30,464 Unless use this one the just dragon 262 00:32:30,720 --> 00:32:36,864 Tesco colour colours 263 00:32:38,912 --> 00:32:41,728 So here we can do is 264 00:32:44,032 --> 00:32:47,360 Start to add some H where to it 265 00:32:48,128 --> 00:32:54,016 Samsung repair 266 00:32:56,320 --> 00:32:58,368 Go to increase the contrast 267 00:33:06,048 --> 00:33:09,376 Inditex who controls have march of this we can see 268 00:33:38,816 --> 00:33:41,888 We can change the colour of this as well 269 00:33:49,056 --> 00:33:52,640 Ok we are going to add a new player 270 00:33:52,896 --> 00:33:59,040 Disabled oldies project and then drachmai and dinner 271 00:34:01,344 --> 00:34:07,488 Mature scholarship 21 x 272 00:34:07,744 --> 00:34:13,888 The address has been added to 273 00:34:14,144 --> 00:34:15,936 What base colour would shot 274 00:34:16,192 --> 00:34:22,336 Not keep in mind that if this is ppr we may not want to have that mate into the actual colour 275 00:34:22,592 --> 00:34:26,944 I think that having just tiny bit sometimes loose 276 00:34:28,224 --> 00:34:34,368 Ok let's see what colour that I made when the moon is like a black in here 277 00:34:34,624 --> 00:34:38,720 Go back to this 278 00:34:45,120 --> 00:34:46,912 Duplicate this one 279 00:34:51,008 --> 00:34:54,592 Decreased colour and then add a black mask 280 00:34:58,176 --> 00:35:00,736 I just have this in here 281 00:35:00,992 --> 00:35:05,600 Cancel all the timers top 282 00:35:05,856 --> 00:35:08,160 How to paint this in 283 00:35:36,832 --> 00:35:41,952 Ok 284 00:35:45,536 --> 00:35:50,144 What can I do when I disable the roughness 40s 285 00:35:50,400 --> 00:35:53,728 What temperature green I do with the rockers on that one 286 00:36:12,928 --> 00:36:18,304 Ok I can't Alex good so what I'm going to do also if I'm going to add a new 287 00:36:18,560 --> 00:36:19,072 See you later 288 00:36:19,840 --> 00:36:22,912 And I can understand you set this to colour on me 289 00:36:23,168 --> 00:36:26,240 Thank you for the project again this tournament Drive the curvature 290 00:36:27,776 --> 00:36:29,824 And add a levels to this 291 00:36:30,336 --> 00:36:31,616 So do I right click 292 00:36:33,664 --> 00:36:36,480 It's Not A Levels 293 00:36:41,856 --> 00:36:43,648 Change the 294 00:36:44,672 --> 00:36:46,208 The blending mode Chris 295 00:36:46,464 --> 00:36:48,512 I just like to 296 00:36:50,048 --> 00:36:56,192 I go down with the arrow keys on my keyboard to see what I get 297 00:36:56,704 --> 00:36:58,752 From each blending mode 298 00:37:05,408 --> 00:37:09,504 Over labels pretty good 299 00:37:09,760 --> 00:37:15,904 So you can see this just made everything a little bit more and you just little bit more cleaned 300 00:37:16,160 --> 00:37:22,304 Sharp colour now this is what it is adding essentially 301 00:37:28,192 --> 00:37:31,264 Women need to notice under the 302 00:37:32,288 --> 00:37:38,432 The Atwood that we added producing you can see just add 303 00:37:38,688 --> 00:37:42,272 It does add some 304 00:37:42,528 --> 00:37:46,368 Dark Lines the process art 305 00:37:46,624 --> 00:37:52,768 It's like I said we might want to be careful of that because obviously no one will have to match 306 00:37:53,024 --> 00:37:58,400 Date filing India 307 00:38:08,128 --> 00:38:14,272 Let me go back to this one this is the one 308 00:38:53,696 --> 00:38:59,840 Ok so this is starting to look pretty good already 309 00:39:00,096 --> 00:39:00,608 Model 310 00:39:00,864 --> 00:39:04,192 So I do want to add some 311 00:39:04,448 --> 00:39:08,800 Mrs diamonds 312 00:39:09,056 --> 00:39:12,384 That can be done to here to the channels and adding a message 313 00:39:13,920 --> 00:39:18,016 Nothing's going to happen except for now we have the option to enable them 314 00:39:18,272 --> 00:39:24,416 The time in Syria 315 00:39:26,976 --> 00:39:29,280 How to disable colour enable Ltd 316 00:39:32,864 --> 00:39:37,472 Actually I think we may have to just make a new one for you delete this 317 00:39:38,240 --> 00:39:43,360 Aaron you feel layer it's going to be my everything 318 00:39:44,384 --> 00:39:48,736 Click on the mask and then copy mask 319 00:39:49,504 --> 00:39:51,808 Black mask 320 00:39:52,064 --> 00:39:54,624 Turn on the black on the mask correctly 321 00:39:54,880 --> 00:39:56,160 Then paste into 322 00:39:58,464 --> 00:40:02,048 I'm going to disable die sets up for anything 323 00:40:16,128 --> 00:40:19,968 Duplicated 324 00:40:23,808 --> 00:40:28,928 Paint away some of that 325 00:40:31,488 --> 00:40:34,816 Just to make it a little bit more interesting 326 00:40:58,880 --> 00:41:03,744 Ok Google 327 00:41:04,256 --> 00:41:10,400 So we could also continue to just add more variation 328 00:41:17,056 --> 00:41:23,200 One last thing if you wanted to make this more and more bits lighting with 329 00:41:23,456 --> 00:41:25,760 More 330 00:41:26,016 --> 00:41:32,160 Does highlights and stuff like that what you could do with making you feel liar then 331 00:41:33,440 --> 00:41:39,584 At the wall space normal and hear what you want to do 332 00:41:39,840 --> 00:41:40,864 A Levels 333 00:41:41,376 --> 00:41:46,240 Switch to red and then just disable down and then to Blue 334 00:41:46,496 --> 00:41:48,800 Disable that as well 335 00:42:01,343 --> 00:42:07,487 Ok then then what you can do is add a filter and then he will go 336 00:42:07,743 --> 00:42:13,887 14 HSL so he was saturation and lightness 337 00:42:14,143 --> 00:42:19,263 Saturation all the way and then new levels 338 00:42:19,519 --> 00:42:21,567 Go to RGB 339 00:42:21,823 --> 00:42:27,967 Set this to play with the um 340 00:42:28,223 --> 00:42:34,367 Base colour 341 00:42:35,391 --> 00:42:40,767 Play the some of the blending more than this 342 00:43:00,223 --> 00:43:06,367 I think I messed up and make sure the our colours out as well and the blue 343 00:43:06,623 --> 00:43:08,415 Business case 344 00:43:13,791 --> 00:43:16,607 I'm just gonna play with the bending months 345 00:43:16,863 --> 00:43:19,935 I think I had an extra layer here 346 00:43:20,191 --> 00:43:21,471 Some reason 347 00:43:23,775 --> 00:43:29,151 Dad 348 00:43:48,863 --> 00:43:55,007 To see this is starting to make it look more like down 349 00:43:57,055 --> 00:44:03,199 IKEA Speight lighting monitor change somebody settings 350 00:44:11,647 --> 00:44:17,791 Actors visitors were just looking at the base colour here are some basic 351 00:44:18,047 --> 00:44:18,815 To start q 352 00:44:20,095 --> 00:44:26,239 What happened to Brooke face 353 00:44:26,495 --> 00:44:31,103 Because we don't really need big writing on it 354 00:44:32,639 --> 00:44:35,711 Twitter 355 00:44:35,967 --> 00:44:39,039 Ok so that's pretty much texture in 356 00:44:39,807 --> 00:44:45,951 What do you want to do a bit more saturation 357 00:44:46,207 --> 00:44:46,719 This one 358 00:44:47,743 --> 00:44:51,071 The edge of the blade colours here 359 00:44:52,095 --> 00:44:56,447 This could be coming from I like it not necessarily 360 00:44:57,983 --> 00:45:03,103 The actual colour of infection 361 00:45:03,359 --> 00:45:09,503 Look that's not too bad I'm going to do so 362 00:45:10,527 --> 00:45:12,319 Export taxes 363 00:45:13,343 --> 00:45:19,487 Going to be rendering in marmoset toolbag so I think that just using the default out 364 00:45:19,743 --> 00:45:22,303 Perfectly fine photos 365 00:45:22,559 --> 00:45:28,703 You can choose what size or type of text you think by default users 366 00:45:28,959 --> 00:45:35,103 I think this as a stand 367 00:45:35,359 --> 00:45:37,919 Export all the maps 368 00:45:38,175 --> 00:45:44,319 Ok so that's pretty much and then the next video was just going to 27644

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