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Ok so it's now time to start to text you tomorrow
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So I have substance painter open up here
3
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Are you still going to pick a fight with you
4
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I'm here I'm going to select profile
5
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Is my low poly model
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Not for the resolution to set this 22048 obviously that might be a little too high for some
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Like this
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And the resolution of the texture always to pants on
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The purpose of the model
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So keep that in mind so sorry for the late text year
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Expert on the nice thing is that you can always produced Spice in substance or in a game engine if you
12
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I think everything else
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ASUS in the music
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Alright so we have the low poly model here
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So the first thing I want to do as I want to bake my maps and
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Subtitled by
-♪ online-courses.club ♪-
We compress knowledge for you!
https://t.me/joinchat/ailxpXoW3JVjYzQ1
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So it's up to the general properties I'm going to go to maps
18
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And then here I'm just going to disable all of these reason for that is because I won't make sure that
19
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Normal map looks good before we spend any time waiting for these maps to be
20
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So
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You always want to double check that there are no artefacts are living strange going out with you tomorrow
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Are you going to spend time waiting for all the other man speak
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Loading my high poly model
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For the settings I just want to increase the anti-aliasing 4 x 4
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From March I'm going to send this to
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By mentioning because we need her morals
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How big is the world
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If you don't mind because the pieces are well
29
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This way up
30
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Ok so how do you make it I'm just double check the
31
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I'm going to present to cycle to those maps
32
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What to do that to you
33
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Let's get to the assistant
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I want to go to the wall space just to get
35
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Better view what is looks like something
36
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Are going on here
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Looks like there might be a little bit of an artefact going on for you as well
38
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Everything everything is ok for the most part
39
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We are something going on with this at Frazier
40
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Take me to click on
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The polygon talk to just so I can see the polygon this and see where this is happening
42
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Ok so now I'm going to do something to go back to mine and double check at polygon see if there's anything wrong
43
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This polygon has given us is used in the render or in a bit
44
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Open du Beata as well
45
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That's good what I'm going to do in this case I think it might be a
46
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Strange situation where we may have to close this
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Apex tracker
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Edges
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Double check
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The other spot bars
51
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Tissue with that one might be either that you'll be so maybe the high poly just changes too much
52
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I mean the high poly
53
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360 Facebook site
54
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It might be a case for the high poly just change it a little bit too much
55
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On the young this morning
56
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Especially that wrong this right here
57
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So what we can do in this case
58
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You may be able to
59
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This is just a little bit
60
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Double check that your visa
61
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Alright so let's try that need to soften the edges
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T
63
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Let me delete history
64
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One thing I want to do on this one is
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The other side and do the mirror again
66
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Money on for bitumen
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We added that
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Devil
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I have changed a little bit
70
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No I'm just going to feel this again
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Ok
72
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And then finally another thing I'm going to do is to select the other side here
73
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Call Dan control groovy shop
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Move this by 1
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Go back in substance painter it doesn't be correctly unless you are set any overlap
76
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That might be something is Happening I'll probably do the same with this one
77
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You can always move this back once you are done texturing in substance
78
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Ok so now we can just 3 export on low poly model going to delete history
79
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And then in substance painter what we have to do here it is we don't have to create a new project but we have to do it
80
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Edit
81
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Project configuration and then here we can reflect on low poly model with the updated one
82
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All the settings leave as they are
83
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Ok it's Reloaded tomorrow I'll probably now we have to repeat that
84
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Ok so as we can see now is a lot better
85
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Dust collectors
86
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Artefact
87
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Magic touch
88
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I will have to double check this site
89
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I think this one seems to be good now he used to be that strange
90
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Artefact on this site so this looks fine
91
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Acceptors in stimulator seen going on here
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What's double check in Maya
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OK Sarah I looks like normal and not correct
94
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Auto normal to soften stools
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From now we can go out and edit project configuration reload
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Subtitled by
-♪ online-courses.club ♪-
We compress knowledge for you!
https://t.me/joinchat/ailxpXoW3JVjYzQ1
97
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Ballymore
98
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And now we just have to re big
99
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Price of a lot better
100
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What time in Italian
101
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I mentioned that changed a little bit too much in this case
102
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I think we're going to leave it as this
103
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Obviously what the panel have closed you get to the small
104
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I think realistically speak and you probably wouldn't wouldn't get this model
105
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Is closed so I think that should be kind but if you do want to make sure that
106
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Screen always will probably either bevelled Edge
107
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Or you could also maybe copper iubita NASDAQ stock photo by the source
108
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That issue
109
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Now you are pretty much ready to break the other apps
110
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Google Maps
111
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I'm going to disable this was already Tapped Out
112
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This also has the option to make my name
113
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And also the ambient occlusion
114
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I'm just going to leave the ambient occlusion as I don't want to have some having a question
115
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I don't think it's going to be a huge problem
116
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Come back here and change this two-dimensional
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Maps
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Play sonata system
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Be with an obviously cycle to the different maps
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Tennyson present
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So I'm going for save my model going to change the name of the material
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Being saved Darcy
123
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So now we are ready to start to text you tomorrow so typically I use
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Which I have no idea
125
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4
126
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Not every time I text you to a stylist stylist tomorrow
127
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Create a new one if you're interested in that specific material I'm going to leave a link
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Indirectness
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Notepad
130
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But what's one actually make a new one for this morning
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For this
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Material to go for a more PBR stylised
133
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Lecture material obviously can't really nicely like hand-painted
134
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But we're not going to go for hand painted look wouldn't go for it more ppr
135
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Stylised
136
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Turn the smart materials
137
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Writing about substance painter is that you don't have to store out with the layers and always you
138
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Jewellers that come with substance painter and then just used those in Layer those to create
139
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What you looking for
140
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Describing use the steel scratched just dragon India
141
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This is what it looks like so we can't open this folder
142
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Obviously a mix of different layers having added hair to substance painter
143
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And this one looks like it has been made in substance designer
144
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I'm going to use this layer as the
145
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Change the name so I can see that colour
146
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You can choose to base colour here right now so obviously a really bad but not bad but it
147
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The grayscale
148
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But we are going to give it a bit more colour technically that could be that could come from lighting
149
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I still want to add some colour to it
150
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Duplicate birth control for this one is me later
151
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Disabled be on normal height
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Metallic
153
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The colour to change the colours on this to increase saturation
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You can see with 37 colour coming out
155
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Increase the light
156
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When does it start to see doctor summer colour in here
157
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What can I do one of these I want to add a layer in between here so
158
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I want to be able to control the map metallic and values of this and not seen
159
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And options used to the main colour material is not option to change summit
160
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Values add one myself
161
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I'm going to click here to add a new layer
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Aldi's
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Thank you for the metallic in first models
164
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I think
165
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Usually looks better if you don't have the metallic all the way up obviously for PDR it is realistic
166
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Based on real life
167
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Loading concentration light
168
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To have it all the way to 1 for a metal surface to be over in Italian
169
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I think it looks better if you just
170
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How is your winner been called
171
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Ok so now this one
172
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Add up a black Astra
173
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Systematic completely on the polyfilla
174
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Option and what I'm going to do this
175
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I'm going to go back to
176
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Google colour mode mask
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Had this to say
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Affected areas
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Lighter in colour
180
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And obviously this is because this is stylised
181
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Basically not realistic as far as
182
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You're not having types of the blade
183
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Not be the same colour as everything else
184
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When your meeting start tomorrow I think
185
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Making these choices is a right way to go
186
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What you looking for
187
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Turn on the 1st
188
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This is looking like a bit more colour and for this one I'm
189
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To reduce the corner sofa that listens used
190
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Luminosity
191
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What's a good to reduce the volume
192
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Play something like that
193
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Like I said it
194
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A stylised texture so
195
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Summer highlight the edges of Solomon more and also shinier than the other
196
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Primer area as well
197
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I'm going to duplicator please again and have a black mask
198
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I'm just going to ask
199
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Enable symmetry here in substance I don't have to go
200
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Hatchable toys
201
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So that is right here
202
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The social settings where you can change the
203
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The access when I simply will be working for
204
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I want to hear
205
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The nice thing is that we have the geometry that we can use you could also just paint it
206
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Press the X key
207
00:21:13,599 --> 00:21:16,928
So here we are going to have to just paint this in
208
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What do you use the brush
209
00:21:27,168 --> 00:21:29,984
I'm using a mouse difficult
210
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Call down the shift key when I paint I can draw Straight Lines
211
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Surface I think we do need to increase the brightness just a little bit
212
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Starting to look a little bit to plastic
213
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Metallic 2.9
214
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And then I got to use this same 140 handle itself
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Past which Michael multumesc film
216
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Ok thanks a lot better
217
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I also want to continue to keep this in here
218
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Ok let's go back to
219
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To disturb Claire which came with dias
220
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Scratch Nottingham essentially adding song like dirt
221
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Some areas with my mum would be
222
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The level for this just that
223
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Too much
224
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OK Google go to duplicate
225
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This layer is going to be the x
226
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So want to change that colour for that
227
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Increasing the saturation on this
228
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And maybe the future for swap
229
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Black mass
230
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Feel this
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Also here but this one forgot to paint
232
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This one player
233
00:26:38,208 --> 00:26:44,352
Ok so we're getting the base colours in here
234
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What is keep doing that's not right and get some of the golden colours
235
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Duplicate SB later as well
236
00:26:58,944 --> 00:27:00,736
It was a good idea to do that
237
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Keanu black mask to mask the
238
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That should be called him
239
00:28:22,144 --> 00:28:28,288
We could save some time by adding what you call ID maps
240
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WhatsApp connecting
241
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I think that using the masking by geometries have
242
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Duncan stick and back much longer honestly
243
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This one
244
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Ok let me disable symmetry so we don't see that line at the mill
245
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You can enable it and I can't make it to the line does not show up
246
00:30:35,008 --> 00:30:41,152
Disable show interception and while still active
247
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Ok so we have the base
248
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Colours red
249
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See
250
00:31:13,664 --> 00:31:17,248
Shorten mask on this month
251
00:31:17,504 --> 00:31:23,648
Finalists Avenue neighbour that sharpened to see this line in the middle
252
00:31:23,904 --> 00:31:30,048
So we may not want to use that or you can enable it and some of the details on the
253
00:31:30,304 --> 00:31:36,448
You can mask this off
254
00:31:36,704 --> 00:31:42,848
Tell us something you can do this
255
00:31:43,104 --> 00:31:49,248
I think we have all the colours ready ok so
256
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Closest one to level two stuff to work on top
257
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That highlights on the edges just a little bit more
258
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How to disable let's see
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Black mask masks that come with substance
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4
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00:32:24,320 --> 00:32:30,464
Unless use this one the just dragon
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Tesco colour colours
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00:32:38,912 --> 00:32:41,728
So here we can do is
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Start to add some H where to it
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Samsung repair
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00:32:56,320 --> 00:32:58,368
Go to increase the contrast
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00:33:06,048 --> 00:33:09,376
Inditex who controls have march of this we can see
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00:33:38,816 --> 00:33:41,888
We can change the colour of this as well
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Ok we are going to add a new player
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Disabled oldies project and then drachmai and dinner
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Mature scholarship 21 x
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00:34:07,744 --> 00:34:13,888
The address has been added to
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00:34:14,144 --> 00:34:15,936
What base colour would shot
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00:34:16,192 --> 00:34:22,336
Not keep in mind that if this is ppr we may not want to have that mate into the actual colour
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00:34:22,592 --> 00:34:26,944
I think that having just tiny bit sometimes loose
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00:34:28,224 --> 00:34:34,368
Ok let's see what colour that I made when the moon is like a black in here
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00:34:34,624 --> 00:34:38,720
Go back to this
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00:34:45,120 --> 00:34:46,912
Duplicate this one
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00:34:51,008 --> 00:34:54,592
Decreased colour and then add a black mask
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00:34:58,176 --> 00:35:00,736
I just have this in here
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00:35:00,992 --> 00:35:05,600
Cancel all the timers top
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00:35:05,856 --> 00:35:08,160
How to paint this in
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00:35:36,832 --> 00:35:41,952
Ok
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00:35:45,536 --> 00:35:50,144
What can I do when I disable the roughness 40s
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00:35:50,400 --> 00:35:53,728
What temperature green I do with the rockers on that one
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00:36:12,928 --> 00:36:18,304
Ok I can't Alex good so what I'm going to do also if I'm going to add a new
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See you later
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00:36:19,840 --> 00:36:22,912
And I can understand you set this to colour on me
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00:36:23,168 --> 00:36:26,240
Thank you for the project again this tournament Drive the curvature
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00:36:27,776 --> 00:36:29,824
And add a levels to this
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00:36:30,336 --> 00:36:31,616
So do I right click
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00:36:33,664 --> 00:36:36,480
It's Not A Levels
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00:36:41,856 --> 00:36:43,648
Change the
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00:36:44,672 --> 00:36:46,208
The blending mode Chris
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00:36:46,464 --> 00:36:48,512
I just like to
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00:36:50,048 --> 00:36:56,192
I go down with the arrow keys on my keyboard to see what I get
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00:36:56,704 --> 00:36:58,752
From each blending mode
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Over labels pretty good
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00:37:09,760 --> 00:37:15,904
So you can see this just made everything a little bit more and you just little bit more cleaned
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00:37:16,160 --> 00:37:22,304
Sharp colour now this is what it is adding essentially
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00:37:28,192 --> 00:37:31,264
Women need to notice under the
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00:37:32,288 --> 00:37:38,432
The Atwood that we added producing you can see just add
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00:37:38,688 --> 00:37:42,272
It does add some
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00:37:42,528 --> 00:37:46,368
Dark Lines the process art
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00:37:46,624 --> 00:37:52,768
It's like I said we might want to be careful of that because obviously no one will have to match
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00:37:53,024 --> 00:37:58,400
Date filing India
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00:38:08,128 --> 00:38:14,272
Let me go back to this one this is the one
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00:38:53,696 --> 00:38:59,840
Ok so this is starting to look pretty good already
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00:39:00,096 --> 00:39:00,608
Model
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00:39:00,864 --> 00:39:04,192
So I do want to add some
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00:39:04,448 --> 00:39:08,800
Mrs diamonds
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00:39:09,056 --> 00:39:12,384
That can be done to here to the channels and adding a message
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00:39:13,920 --> 00:39:18,016
Nothing's going to happen except for now we have the option to enable them
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00:39:18,272 --> 00:39:24,416
The time in Syria
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00:39:26,976 --> 00:39:29,280
How to disable colour enable Ltd
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00:39:32,864 --> 00:39:37,472
Actually I think we may have to just make a new one for you delete this
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00:39:38,240 --> 00:39:43,360
Aaron you feel layer it's going to be my everything
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00:39:44,384 --> 00:39:48,736
Click on the mask and then copy mask
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00:39:49,504 --> 00:39:51,808
Black mask
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00:39:52,064 --> 00:39:54,624
Turn on the black on the mask correctly
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00:39:54,880 --> 00:39:56,160
Then paste into
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00:39:58,464 --> 00:40:02,048
I'm going to disable die sets up for anything
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00:40:16,128 --> 00:40:19,968
Duplicated
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00:40:23,808 --> 00:40:28,928
Paint away some of that
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00:40:31,488 --> 00:40:34,816
Just to make it a little bit more interesting
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00:40:58,880 --> 00:41:03,744
Ok Google
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00:41:04,256 --> 00:41:10,400
So we could also continue to just add more variation
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00:41:17,056 --> 00:41:23,200
One last thing if you wanted to make this more and more bits lighting with
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00:41:23,456 --> 00:41:25,760
More
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00:41:26,016 --> 00:41:32,160
Does highlights and stuff like that what you could do with making you feel liar then
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00:41:33,440 --> 00:41:39,584
At the wall space normal and hear what you want to do
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00:41:39,840 --> 00:41:40,864
A Levels
333
00:41:41,376 --> 00:41:46,240
Switch to red and then just disable down and then to Blue
334
00:41:46,496 --> 00:41:48,800
Disable that as well
335
00:42:01,343 --> 00:42:07,487
Ok then then what you can do is add a filter and then he will go
336
00:42:07,743 --> 00:42:13,887
14 HSL so he was saturation and lightness
337
00:42:14,143 --> 00:42:19,263
Saturation all the way and then new levels
338
00:42:19,519 --> 00:42:21,567
Go to RGB
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00:42:21,823 --> 00:42:27,967
Set this to play with the um
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00:42:28,223 --> 00:42:34,367
Base colour
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00:42:35,391 --> 00:42:40,767
Play the some of the blending more than this
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00:43:00,223 --> 00:43:06,367
I think I messed up and make sure the our colours out as well and the blue
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00:43:06,623 --> 00:43:08,415
Business case
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00:43:13,791 --> 00:43:16,607
I'm just gonna play with the bending months
345
00:43:16,863 --> 00:43:19,935
I think I had an extra layer here
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00:43:20,191 --> 00:43:21,471
Some reason
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00:43:23,775 --> 00:43:29,151
Dad
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00:43:48,863 --> 00:43:55,007
To see this is starting to make it look more like down
349
00:43:57,055 --> 00:44:03,199
IKEA Speight lighting monitor change somebody settings
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00:44:11,647 --> 00:44:17,791
Actors visitors were just looking at the base colour here are some basic
351
00:44:18,047 --> 00:44:18,815
To start q
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00:44:20,095 --> 00:44:26,239
What happened to Brooke face
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00:44:26,495 --> 00:44:31,103
Because we don't really need big writing on it
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00:44:32,639 --> 00:44:35,711
Twitter
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00:44:35,967 --> 00:44:39,039
Ok so that's pretty much texture in
356
00:44:39,807 --> 00:44:45,951
What do you want to do a bit more saturation
357
00:44:46,207 --> 00:44:46,719
This one
358
00:44:47,743 --> 00:44:51,071
The edge of the blade colours here
359
00:44:52,095 --> 00:44:56,447
This could be coming from I like it not necessarily
360
00:44:57,983 --> 00:45:03,103
The actual colour of infection
361
00:45:03,359 --> 00:45:09,503
Look that's not too bad I'm going to do so
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00:45:10,527 --> 00:45:12,319
Export taxes
363
00:45:13,343 --> 00:45:19,487
Going to be rendering in marmoset toolbag so I think that just using the default out
364
00:45:19,743 --> 00:45:22,303
Perfectly fine photos
365
00:45:22,559 --> 00:45:28,703
You can choose what size or type of text you think by default users
366
00:45:28,959 --> 00:45:35,103
I think this as a stand
367
00:45:35,359 --> 00:45:37,919
Export all the maps
368
00:45:38,175 --> 00:45:44,319
Ok so that's pretty much and then the next video was just going to
27644
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