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These are the user uploaded subtitles that are being translated: 1 00:00:00,256 --> 00:00:06,400 So what we're going to do now we are actually going to start to scopes tomorrow 2 00:00:06,656 --> 00:00:09,984 Do pretty much clean up some of the battery on a tree 3 00:00:10,240 --> 00:00:11,776 I came out of 4 00:00:12,288 --> 00:00:14,592 Dividing tomorrow so 5 00:00:14,848 --> 00:00:20,992 Nothing I do want to do something I add more resolution to this so pretty hit this is it 6 00:00:21,248 --> 00:00:22,016 But it's not 7 00:00:23,296 --> 00:00:29,440 Evenly distributed across internal so for example if I start to try to add details 8 00:00:29,696 --> 00:00:32,000 This is what we get which is not very good 9 00:00:32,256 --> 00:00:38,400 So I'm going to do something to delete my lower resolution and I'm going to use 10 00:00:39,424 --> 00:00:45,568 Obviously different ways that you can add more drama to tomorrow 11 00:00:45,824 --> 00:00:50,432 Testing with bad processes 12 00:00:53,504 --> 00:00:58,368 So this is another one 28 resolutions of the really bad I'm going to haunt you 13 00:00:58,624 --> 00:01:00,525 Try the 1000 14 00:01:00,527 --> 00:01:03,387 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 15 00:01:03,388 --> 00:01:05,536 I'm going to be better if we can use more 16 00:01:09,120 --> 00:01:15,264 Ok I think this is pretty good what to do around 17 or so and it gives us about 17 00:01:15,520 --> 00:01:21,664 Polly Pocket Polly 18 00:01:21,920 --> 00:01:28,064 Symmetry on the x-axis as well 19 00:01:28,320 --> 00:01:34,208 Can you remember some chips at the end here about mostly 20 00:01:34,464 --> 00:01:40,608 What we think some of the geometry of pasta 21 00:01:40,864 --> 00:01:47,008 So what to use the BT to use the drone dynamics 22 00:01:47,264 --> 00:01:53,408 Christine one thing I will do 23 00:01:53,664 --> 00:01:59,808 Enable bag face mask so that limit show you tell that when I started to 24 00:02:00,064 --> 00:02:06,208 Add more on ditto to this it doesn't like bleed through to the other side 25 00:02:06,464 --> 00:02:08,000 Whatever you're doing 26 00:02:08,512 --> 00:02:11,328 You're better examples of the standard 2 27 00:02:11,840 --> 00:02:14,144 If I started 2 days 28 00:02:14,656 --> 00:02:20,800 What are using symmetries actually fine and sometimes if you working in release on really thin geometry 29 00:02:21,056 --> 00:02:23,104 You don't have back lights on 30 00:02:23,360 --> 00:02:29,504 Just come out of the other side as well which is not what we want 31 00:02:29,760 --> 00:02:33,856 If you want to press the alt key 32 00:02:34,112 --> 00:02:38,464 The alt key is essentially of pulling in 33 00:02:39,488 --> 00:02:45,632 Actually pull in some of the yeah she's a little bit into dynamic sensory just thought 34 00:02:45,888 --> 00:02:52,032 Go here to soften this app 35 00:02:52,288 --> 00:02:54,336 Don't have that porridge 36 00:02:54,592 --> 00:03:00,736 And it is what happens if you don't have back face on I'm going to do that 37 00:03:02,272 --> 00:03:04,320 Cleaner 38 00:03:09,440 --> 00:03:15,584 That's essentially what we're going to start to do with a clean up at geometry a little bit 39 00:03:21,472 --> 00:03:27,616 Activate this side 40 00:03:41,184 --> 00:03:44,768 The blade goes to here as in a concept 41 00:03:45,024 --> 00:03:51,168 We did the crazy we didn't get the correct at 42 00:03:51,424 --> 00:03:57,568 No we can come in and fix a little bit more 43 00:03:57,824 --> 00:04:03,968 Probably makes more sense 44 00:04:10,880 --> 00:04:14,208 Thank you as well and make sure that age 45 00:04:14,464 --> 00:04:16,768 Comparatively better 46 00:04:17,024 --> 00:04:21,375 That's a bit more than horrible I should say 47 00:04:40,063 --> 00:04:46,207 Double checking the other 48 00:04:46,463 --> 00:04:52,607 Just to make sure that nothing else is getting messed up there 49 00:05:08,735 --> 00:05:14,879 I'm going to hold on the alt key just to get rid of Dad please 50 00:05:17,439 --> 00:05:23,583 So that's that for Google to be doing mostly for a first pass just mean 51 00:05:23,839 --> 00:05:24,351 Turn up 52 00:05:24,607 --> 00:05:26,399 Play geometry a little bit better 53 00:05:39,967 --> 00:05:46,111 Put up we don't have any unnecessary processes in sports where they shouldn't they should 54 00:05:59,423 --> 00:06:05,567 Renault on this wonderful I can start to get the blade 55 00:06:18,623 --> 00:06:24,767 I just can't clean this up 56 00:07:11,615 --> 00:07:17,759 I'm like I mentioned earlier if you don't want to do go to this process 57 00:07:18,015 --> 00:07:24,159 Tomorrow obviously you could have model dead 58 00:07:24,415 --> 00:07:30,559 Quartz vs in that way just a lot easier to scan 59 00:07:30,815 --> 00:07:36,959 Exporting geometry without messing up that go too much 60 00:07:37,215 --> 00:07:43,359 I'm going to be doing some anyway 61 00:07:43,615 --> 00:07:49,759 Big deal if you have to do that extra password 62 00:07:50,015 --> 00:07:52,319 Turn the radio on 63 00:07:52,575 --> 00:07:56,927 Can you do this case the 64 00:07:57,183 --> 00:08:03,327 Concept itself it's relatively clean so we don't have to worry about I have to worry too much about 65 00:08:03,583 --> 00:08:07,679 Changes in the geometry 66 00:08:21,503 --> 00:08:27,647 I'm getting a little bit of a strange go here please 67 00:08:27,903 --> 00:08:34,047 Call Dan control in his Drive outside the 68 00:08:34,303 --> 00:08:40,447 I can just a little bit more 69 00:08:41,727 --> 00:08:47,871 Sorry I'm using the alt key 70 00:08:48,127 --> 00:08:53,759 Just add more volume and smooth out in the shapes 71 00:09:07,071 --> 00:09:13,215 This should be change that would do on this 72 00:09:13,471 --> 00:09:19,615 It should also be happening on the other side 73 00:09:19,871 --> 00:09:25,503 Well that the model also might dates met somebody celebrity series 1 74 00:09:40,863 --> 00:09:46,239 I just want to smooth out a little bit more 75 00:09:57,759 --> 00:10:00,716 Play something like that 76 00:10:00,717 --> 00:10:04,434 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 77 00:10:13,887 --> 00:10:19,775 I just want to run that this slightly better 78 00:10:30,783 --> 00:10:36,927 Play something like that and here I'm going to hold on the alt key 79 00:10:37,183 --> 00:10:43,327 And obviously goes without saying that I'm using a pen and tablet please 80 00:10:45,119 --> 00:10:51,263 Don't recommend using a female something like this 81 00:10:51,519 --> 00:10:57,663 It's more complicated and tablet you get more pain 82 00:10:59,711 --> 00:11:05,855 It's just a natural feel all around this 83 00:11:09,183 --> 00:11:14,559 What is more details as well as weekly not via geometry 84 00:12:01,919 --> 00:12:05,759 About this one as well and little bit 85 00:12:10,111 --> 00:12:15,999 Mibc and trying to get rid of some of the edges that should not be in a shape 86 00:12:19,071 --> 00:12:22,655 Tricky and I cleaned it up 87 00:12:27,519 --> 00:12:31,615 Please stop talking 88 00:12:41,087 --> 00:12:47,231 What is keep going like I said I'm using a combo of 89 00:12:47,487 --> 00:12:50,815 And then some spots and his gun 90 00:12:51,071 --> 00:12:57,215 Is Colonel flattening out painting on it 91 00:12:57,471 --> 00:12:59,775 What's opening on the other side 92 00:13:41,759 --> 00:13:47,903 I think the blade is looking pretty 93 00:13:48,159 --> 00:13:54,303 Was John hill Winchester cleaner 94 00:13:54,559 --> 00:14:00,703 Baby shark 95 00:14:00,959 --> 00:14:07,103 Postmortal indigo 96 00:14:41,407 --> 00:14:44,991 Play click on isolates like button 97 00:14:45,247 --> 00:14:48,575 We can see there's a lot better 98 00:14:49,855 --> 00:14:54,463 Ok that's pretty much this one for the clean up 99 00:14:54,719 --> 00:14:59,071 Obviously we can start to you 100 00:14:59,327 --> 00:15:05,471 Not a more details 101 00:15:05,727 --> 00:15:11,871 4 point changes here 102 00:15:12,127 --> 00:15:18,271 Especially on the blade 103 00:15:18,527 --> 00:15:24,671 How to undo a bath and everything else before we start to add a few more details 104 00:15:24,927 --> 00:15:31,071 Chasing stuff and obviously I can't have pizza for this thing so it does not going to be a 105 00:15:31,327 --> 00:15:37,471 Sculpting really just having a few scratches and stuff 106 00:15:37,727 --> 00:15:43,871 Alright this one 107 00:15:44,127 --> 00:15:45,919 The same thing went to 108 00:15:46,431 --> 00:15:50,783 Activator timers and going to delete the lower levels 109 00:15:51,039 --> 00:15:54,111 Do I have miui here I have all the tools I need 110 00:15:54,367 --> 00:15:57,695 Again that's going to be a link 111 00:15:58,719 --> 00:16:04,863 Add document with the link to what you can get this year I don't have instructions 112 00:16:05,119 --> 00:16:11,263 Or you can access all the same menus TV brush 113 00:16:11,519 --> 00:16:17,663 Let me save this scene before I continue I highly recommend you save 114 00:16:17,919 --> 00:16:18,943 Very often 115 00:16:19,199 --> 00:16:23,807 Ok so this one I'm going to activate symmetry cos it's not active yet 116 00:16:24,063 --> 00:16:30,207 And I said to be x and y axis 117 00:16:30,463 --> 00:16:36,607 One more time in the lower number 23 Avenue 118 00:16:43,263 --> 00:16:49,407 What's 1800 + 5 119 00:16:49,663 --> 00:16:55,807 So the first thing I wanna do on this one is get rid of the painting that here 120 00:16:56,575 --> 00:17:00,159 Really bothering me I'm sure it's also bothering you as well 121 00:17:00,671 --> 00:17:06,815 Just seen this so that we can hold on shift and just going to sort them out 122 00:17:08,351 --> 00:17:09,887 To get rid of it 123 00:17:12,703 --> 00:17:16,031 That is pretty much gone 124 00:17:16,287 --> 00:17:22,431 And I was there because obviously we have some triangles 125 00:17:22,687 --> 00:17:25,247 Collapse collapse geometry 126 00:17:25,503 --> 00:17:31,647 40 poly model as we did not meet that 127 00:17:33,695 --> 00:17:39,839 Ok I think that's pretty much everything you need to bring this one maybe just finishing here 128 00:17:52,127 --> 00:17:57,247 Picture of the public and also start to run a little bit 129 00:17:57,759 --> 00:18:00,319 Go to far with that because 130 00:18:00,575 --> 00:18:04,159 Meghan rfx11 sweet big 131 00:18:04,415 --> 00:18:09,535 Normal map on to the low poly if we change this too much 132 00:18:10,047 --> 00:18:11,839 Don't want to go overboard with this 133 00:18:22,335 --> 00:18:24,127 Ok I think that looks good 134 00:18:25,663 --> 00:18:29,503 I think that would be honest parts that we need to clean on this one 135 00:18:31,551 --> 00:18:37,695 Ok that's good so funny describing do this one 136 00:18:37,951 --> 00:18:39,999 Divided one more time 137 00:18:41,279 --> 00:18:44,863 Lower activate 138 00:18:45,119 --> 00:18:46,399 Diamonds 139 00:18:54,079 --> 00:19:00,223 Ok I think this looks good this one is going to require more cleaning because somebody 140 00:19:00,479 --> 00:19:03,551 Yes a lot of the ages 141 00:19:03,807 --> 00:19:08,415 Symmetry on the Xbox One 142 00:19:08,671 --> 00:19:13,023 When I have to go to hear this can sort that out 143 00:19:13,791 --> 00:19:18,143 How do I transfer the address 144 00:19:22,239 --> 00:19:28,383 So like I said we need to do this every modelled 145 00:19:28,639 --> 00:19:32,991 Patrick Watson we were in 146 00:19:34,015 --> 00:19:40,159 That's obviously a good idea to just model in quiet and then get along 147 00:19:40,415 --> 00:19:42,719 Volume model after that 148 00:19:47,839 --> 00:19:52,959 This pieces in particular should be a lot softer 149 00:19:54,495 --> 00:20:00,639 Call Dan Dyer 150 00:20:00,895 --> 00:20:07,039 Stop in that are going to get some details back once we are 151 00:20:07,295 --> 00:20:12,159 What's meaning divided 152 00:20:24,447 --> 00:20:27,775 Define the play a little bit better 153 00:20:31,871 --> 00:20:36,991 How long is a piece by here comes a lot 154 00:20:39,295 --> 00:20:43,647 Accurate to the concert probably have fixed up 155 00:20:44,927 --> 00:20:46,719 I just before it in Poland 156 00:20:59,263 --> 00:21:04,127 Should I get that blade 157 00:21:04,639 --> 00:21:10,015 Play Changes 158 00:22:11,968 --> 00:22:16,320 Totally more quickly than the other pieces 159 00:22:16,576 --> 00:22:20,416 Absolutely benefited from 160 00:22:20,928 --> 00:22:25,280 Ok about the apology for doing this 161 00:22:27,328 --> 00:22:31,936 Alright that's good 162 00:22:32,192 --> 00:22:38,336 So now we have to do with starter just called this as we were 163 00:22:38,592 --> 00:22:44,736 As a final model sofas I want to do is talk to you damage 164 00:22:44,992 --> 00:22:46,272 Add somebody images 165 00:22:47,040 --> 00:22:51,904 Have something regular ready to give so they're not perfect 166 00:22:57,280 --> 00:23:03,424 You need to be completely straight 167 00:23:03,680 --> 00:23:09,824 Turn it possible and Windows details in areas where 168 00:23:10,080 --> 00:23:16,224 And would be used so that makes more sense 169 00:23:16,480 --> 00:23:22,624 Santa itself is going to be the relatively closed and a lot of damage 170 00:23:22,880 --> 00:23:29,024 This is not going to like battle you will be using the blades that's why 171 00:23:29,280 --> 00:23:32,096 That's what you would see most of the damage 172 00:23:32,352 --> 00:23:38,496 Ok I'm going to disable the x-axis and y-axis 173 00:23:38,752 --> 00:23:40,288 Put the symmetry 174 00:23:41,056 --> 00:23:47,200 Because I do want both sides a little bit different that's the only reason why 175 00:23:47,456 --> 00:23:53,600 Non-symmetrical to the x-axis 176 00:23:53,856 --> 00:24:00,000 Damaged play brush and got to be do this really know never back face 177 00:24:00,256 --> 00:24:06,400 I'm going to fall down the alt key 178 00:24:06,656 --> 00:24:12,800 This starts to add a little bit of 179 00:24:13,056 --> 00:24:19,200 Variation to the yeah the blades especially on the ends for you would you 180 00:24:19,456 --> 00:24:25,600 Is 4 barrel the helps to add 181 00:24:25,856 --> 00:24:32,000 And this is where I live 182 00:24:32,256 --> 00:24:33,536 Tube to get a little more 183 00:24:33,792 --> 00:24:39,936 Interesting lighting monster light hits the spot 184 00:24:40,192 --> 00:24:46,336 Brass simulators also like hammer metal 185 00:25:01,184 --> 00:25:07,328 That looks pretty good still the same on the other side 186 00:25:11,424 --> 00:25:14,240 Add more 187 00:25:14,496 --> 00:25:20,640 Surface variation to rent 188 00:25:20,896 --> 00:25:27,040 I'm using the material you can get this from the Orville 189 00:25:27,296 --> 00:25:33,440 What's the brush rendering tutorial link to do that as well if you're interested in that again 190 00:25:33,696 --> 00:25:39,840 Particular material yes you will be using something like this material 191 00:25:40,096 --> 00:25:46,240 Previewing information on the blade highlights 192 00:25:46,496 --> 00:25:50,080 The edges really well 193 00:25:54,432 --> 00:26:00,576 Like I said to the edge 194 00:26:11,072 --> 00:26:15,680 Which could be is like metal or just like 195 00:26:15,936 --> 00:26:18,496 Damage from usage 196 00:26:22,848 --> 00:26:28,992 It is also great for adding more 197 00:26:29,248 --> 00:26:35,392 Go to the surface that can that we can see on the line 198 00:26:36,416 --> 00:26:39,232 Will be able to see some of these details 199 00:26:50,240 --> 00:26:56,384 Then I just want to switch back to the Dreamliner 200 00:26:56,640 --> 00:27:02,784 In flat now some of these extra details I will just add it 201 00:27:03,040 --> 00:27:06,112 Unilever bid more change 202 00:27:06,368 --> 00:27:12,512 Will the lightning be able to see some of this 203 00:27:14,560 --> 00:27:20,704 We're going for stylised here so we don't have to worry too much about 204 00:27:20,960 --> 00:27:27,104 Realism that obviously it is good 205 00:27:27,360 --> 00:27:33,504 Naked in a way that does make sense 206 00:28:00,384 --> 00:28:06,528 Ok it's pretty good 207 00:28:06,784 --> 00:28:12,928 Obviously you can also exaggerated even more just to make it even more obvious 208 00:28:13,184 --> 00:28:17,536 I think it's pretty good for the most part 209 00:28:27,776 --> 00:28:33,920 Cancel now we can start it do we can start to add some of the 210 00:28:34,176 --> 00:28:40,320 What scratches to the surface 211 00:28:40,576 --> 00:28:46,720 Soon a little bit more and let's look up word the scratches come from 212 00:28:46,976 --> 00:28:51,328 News 213 00:28:51,584 --> 00:28:53,632 Brush that will be used for that 214 00:28:53,888 --> 00:28:56,960 And this also comes from the Orb brushes 215 00:28:57,216 --> 00:29:03,360 So this is the link to this is going to be there as well and there are 216 00:29:03,616 --> 00:29:09,760 Scratches scratch brushes that we could use 217 00:29:10,016 --> 00:29:13,088 So there's this one for example 218 00:29:19,488 --> 00:29:25,632 Can you read that please 219 00:29:25,888 --> 00:29:29,216 Enable back please 220 00:29:29,984 --> 00:29:34,848 Turn for 1-hour to start to 221 00:29:35,104 --> 00:29:41,248 Not follow back on separate with better start to add 222 00:29:41,504 --> 00:29:47,648 Extra details we could 223 00:30:16,064 --> 00:30:22,208 There's also the other 224 00:30:22,464 --> 00:30:28,608 Flights depart and alpha that you can use to just drank in here 225 00:30:28,864 --> 00:30:35,008 How's the weather in evolved this end this is a willy 226 00:30:35,264 --> 00:30:41,408 Palm brush that you can use for 227 00:30:41,664 --> 00:30:44,736 Scratches 228 00:30:52,160 --> 00:30:58,304 Instead of driving.in it could just be 229 00:30:58,560 --> 00:31:04,704 Now using this for that 230 00:31:28,768 --> 00:31:34,912 Let's look at the other side this is what we add someone that is symmetry information 231 00:31:35,168 --> 00:31:38,752 You don't need to 232 00:31:39,008 --> 00:31:45,152 Not be completely symmetrical 233 00:32:19,456 --> 00:32:25,600 Blinds just for in better effect 234 00:32:54,528 --> 00:32:57,088 Ok so that's pretty much what the asymmetry comes from 235 00:32:57,344 --> 00:33:00,672 We could also add I guess 236 00:33:00,928 --> 00:33:04,768 Scratches in some of the other areas like you 237 00:33:07,840 --> 00:33:13,984 Strawberry a little bit more let me go back to the M1 238 00:33:14,240 --> 00:33:20,384 Now what I want to do is I want some really small details and holding on 239 00:33:20,640 --> 00:33:26,784 That extra damage inside of the 240 00:33:27,040 --> 00:33:33,184 But there's something there don't have to sell him either to be 241 00:33:33,440 --> 00:33:39,584 You know 100-percent flat Windows extra details 242 00:33:55,968 --> 00:34:00,320 A little bit of damage to some of the edges on here 243 00:34:00,832 --> 00:34:02,112 Disney purses 244 00:34:04,672 --> 00:34:10,816 Also to using a symmetry might as well 245 00:34:11,072 --> 00:34:15,936 Just make sure that it doesn't look asymmetrical 246 00:34:26,432 --> 00:34:32,576 Alright then so I think that's pretty much for the surface of this one 247 00:34:32,832 --> 00:34:38,976 So what I'd like to do with a usual 248 00:34:39,232 --> 00:34:45,376 Polish this little bit before doing that I won't add the somebody extra 249 00:34:45,632 --> 00:34:51,776 Small details that are powerless so this has a g 250 00:34:52,032 --> 00:34:58,176 There or something like that 251 00:34:58,432 --> 00:35:04,576 As well 252 00:35:04,832 --> 00:35:08,672 Making a little bit larger than it is in the concept of this morning audible 253 00:35:12,256 --> 00:35:16,096 Ok so I think it's pretty good 254 00:35:16,608 --> 00:35:22,752 So I think that's it for that blade itself after the sculpting 255 00:35:23,008 --> 00:35:28,640 Rasharkin somebody is just a little bit personally I like to use the Polish so 256 00:35:29,920 --> 00:35:34,272 Default settings so if I click on that can see that 257 00:35:34,528 --> 00:35:40,672 Dr the adjust now a lot shorter than before 258 00:35:40,928 --> 00:35:46,304 We could live on you maybe if you divide a 1 then 259 00:35:46,560 --> 00:35:51,936 Call topless 260 00:35:52,192 --> 00:35:58,336 Article is pretty good for 261 00:35:58,592 --> 00:36:04,736 I'm up seeing anything strange for now please night while looking at it the way it is now 262 00:36:05,760 --> 00:36:11,904 I want think I'm going to do something to use the 263 00:36:12,160 --> 00:36:16,000 Tuesday or curved brush or you can often use the term standard 264 00:36:16,512 --> 00:36:20,352 Little to make this a little bit more obvious 265 00:36:27,264 --> 00:36:31,872 Play me actually on do before I did the clay Polish 266 00:36:32,128 --> 00:36:35,712 Divide then 267 00:36:36,224 --> 00:36:42,368 Going to add details now before that played Polish so that when I applied a typology discount 268 00:36:42,624 --> 00:36:47,232 New South details on Harry Redknapp 269 00:36:53,632 --> 00:36:59,776 Ok I just wanted to read a little bit better and we might want to do the same with this one 270 00:37:11,552 --> 00:37:15,136 TSR 271 00:37:22,048 --> 00:37:25,632 Navigate to Clay Polish 272 00:37:25,888 --> 00:37:32,032 Harry Potter 273 00:37:32,288 --> 00:37:38,432 Alright so well done with the blade itself to this one but to say my 274 00:37:48,416 --> 00:37:54,560 One thing I do recommend many making somebody's cracks a little bit more noticeable I know it's not mine 275 00:37:54,816 --> 00:38:00,960 Or maybe just a little bit good thing so you want to make them obvious so that when you are 276 00:38:07,104 --> 00:38:13,248 When you bait the information a bit more noticeable 277 00:38:13,504 --> 00:38:19,648 Normal map 278 00:38:19,904 --> 00:38:22,976 A bit more clean up 279 00:38:23,488 --> 00:38:27,840 Where is it going to switch to the old brush 280 00:38:28,096 --> 00:38:34,240 Closer here and I want to get these 281 00:38:34,496 --> 00:38:36,544 Goes back into the Morris Instagram 282 00:38:36,800 --> 00:38:41,408 Cleaning it up dancing with those out 283 00:38:43,456 --> 00:38:45,248 It is back 284 00:39:21,088 --> 00:39:22,112 Something like this 285 00:39:59,488 --> 00:40:01,536 Alright looks a lot better 286 00:40:11,776 --> 00:40:17,152 I don't use that same brush just to get this extra detail him 287 00:40:24,576 --> 00:40:30,720 Let me switch back to trim dynamic 288 00:41:09,376 --> 00:41:15,520 Changes colour Builder 289 00:41:15,776 --> 00:41:19,616 Manchester concept store 290 00:41:19,872 --> 00:41:26,016 I think that problem there was at the gym 291 00:41:26,272 --> 00:41:31,648 I completely imagine that case 292 00:42:01,343 --> 00:42:05,183 Ok let me know 293 00:42:19,007 --> 00:42:21,567 Turn around a little bit more 294 00:43:09,183 --> 00:43:15,327 A little bit more clean up 295 00:43:15,583 --> 00:43:21,727 Going through this trying to get it too 296 00:43:21,983 --> 00:43:28,127 How to get to match that concert just a little bit better 297 00:43:28,383 --> 00:43:34,527 Keiller Museum 298 00:43:51,935 --> 00:43:58,079 Just make this detail on bit more obvious 299 00:44:24,703 --> 00:44:28,031 Ok I think that's a lot better 300 00:44:37,247 --> 00:44:43,391 Go back to the train dynamics 301 00:44:43,647 --> 00:44:45,951 Do a little bit more to this 302 00:45:28,703 --> 00:45:34,847 Ok so that we can sort out the details such as the 303 00:45:35,103 --> 00:45:41,247 Disabled e signature 304 00:45:41,503 --> 00:45:44,575 Switch off this 305 00:45:44,831 --> 00:45:50,975 This 102 overboard with it 306 00:46:11,199 --> 00:46:16,575 I'm going to switch back to trim dynamic 307 00:46:23,231 --> 00:46:26,047 A little bit more obvious 308 00:46:39,359 --> 00:46:43,711 I must go in to add some Gear 309 00:46:43,967 --> 00:46:46,783 Asymmetrical pet wear 310 00:47:05,215 --> 00:47:11,359 Ok then now I'm going to just use 311 00:47:11,615 --> 00:47:17,247 Play Polish 312 00:47:20,831 --> 00:47:26,975 I'm doing a division on it Polish 313 00:47:27,231 --> 00:47:29,023 I think that is a lot better 314 00:47:31,839 --> 00:47:37,471 Ok I will probably spend just a little bit more time on and also think that 315 00:47:37,727 --> 00:47:40,287 The blade if you want to talk getting lost a little bit 316 00:47:40,543 --> 00:47:46,687 This really nice and sharp Edge so how 317 00:47:46,943 --> 00:47:53,087 Making sure that 318 00:47:53,343 --> 00:47:59,487 What's there in the legs more obvious is not getting lost too much 319 00:48:02,559 --> 00:48:08,703 Alright son let's get to the handle pretty much be the last part 320 00:48:08,959 --> 00:48:15,103 Pause a sculpting face on it 321 00:48:15,359 --> 00:48:21,503 Go to delete lower and Dennis used with I think we all 322 00:48:21,759 --> 00:48:24,319 Enabled on this one 323 00:48:28,927 --> 00:48:35,071 So let me use Steve trim dynamic 324 00:49:02,719 --> 00:49:08,863 Right now just some obvious changes here 325 00:49:09,119 --> 00:49:15,263 Sorry a little nicer on this interact with lighting 326 00:49:26,783 --> 00:49:32,927 Samsung Edge where would not turn 327 00:49:33,183 --> 00:49:39,327 Swallow some surface detail 328 00:49:55,199 --> 00:50:01,343 I'm going to hold on control start to mask the section here 329 00:50:01,599 --> 00:50:07,743 Because I want to get this as back here which we did not too we did not have to rejoin 330 00:50:07,999 --> 00:50:14,143 How do you say we're going to just added here in zbrush 331 00:50:40,511 --> 00:50:46,655 Ok I'm going to put 332 00:50:46,911 --> 00:50:49,215 Controller click on the canvas 333 00:50:49,471 --> 00:50:51,263 Then I'm going to go to 334 00:50:51,519 --> 00:50:53,311 Inflate images 335 00:50:53,567 --> 00:50:56,383 Click on this type of number 336 00:51:05,599 --> 00:51:11,743 So negative to Addenbrooke's good Polish this as well little bit 337 00:51:12,511 --> 00:51:18,655 Some of them 338 00:51:25,311 --> 00:51:31,455 Hit play a Polish 339 00:51:31,711 --> 00:51:37,855 Set up so quickly 340 00:51:38,111 --> 00:51:44,255 This part 341 00:51:44,511 --> 00:51:47,071 Just going to come out 342 00:51:47,583 --> 00:51:48,351 I'm here 343 00:51:54,239 --> 00:51:59,615 Make sure this is really cleaned or screen as we can get it 344 00:52:59,263 --> 00:53:05,407 Ok so that's good 345 00:53:05,663 --> 00:53:07,711 Inflate 346 00:53:12,831 --> 00:53:15,903 Add -2 works 347 00:53:30,495 --> 00:53:32,287 I'm going to play some Polish to 348 00:53:43,295 --> 00:53:49,439 The teacher 349 00:53:49,695 --> 00:53:51,999 To be honest like a strap or something like that 350 00:53:58,399 --> 00:54:04,543 Story probably to do something like this or will use the mask 351 00:54:04,799 --> 00:54:10,943 Michael Dean and control now we're going out to disable the x axis 352 00:54:11,199 --> 00:54:15,807 Symmetry in this otherwise it's not going to work too well 353 00:54:43,711 --> 00:54:46,015 Start 354 00:55:18,783 --> 00:55:21,855 What I wanted to say both prospective on this 355 00:55:46,431 --> 00:55:48,479 Ok this looks 356 00:55:48,735 --> 00:55:54,879 Of 357 00:55:55,135 --> 00:55:56,927 The Vue 358 00:56:02,559 --> 00:56:08,703 So let's see if we can't drive you doing this with the lasso tool and see what that looks like 359 00:56:15,615 --> 00:56:21,759 Yeah I know it's not going to work 360 00:57:13,471 --> 00:57:19,615 So what I'm going to do it and just going to hit here on the z-axis till I can't 361 00:57:29,599 --> 00:57:31,135 I can just get a rotator 362 00:57:31,391 --> 00:57:32,927 Site like this 363 00:57:59,295 --> 00:58:05,439 I think this works will just have to clean it up 364 00:58:06,463 --> 00:58:09,279 Working with Dr spectre 365 00:58:14,399 --> 00:58:17,471 What are the reasons snobs 366 00:59:17,887 --> 00:59:23,007 Give this allows more uniform 367 00:59:39,647 --> 00:59:45,791 Alright so what I'm going to the shop and the mask 368 00:59:52,447 --> 00:59:58,591 What to use to save 369 00:59:58,847 --> 01:00:04,991 Inflate in 370 01:00:05,247 --> 01:00:11,391 3 371 01:00:12,671 --> 01:00:16,255 Just a Polish on this 372 01:00:16,511 --> 01:00:22,655 I'm going to Polish ok then 373 01:00:22,911 --> 01:00:29,055 We may need to come here in the scanner 374 01:00:29,311 --> 01:00:35,455 A bit more obvious 375 01:00:35,711 --> 01:00:41,855 Remember when bacon is flat 376 01:00:48,511 --> 01:00:54,655 It will not be too well we bake 377 01:01:02,335 --> 01:01:08,479 You look good here in the front view 378 01:01:08,735 --> 01:01:14,879 Smoking on big 12 379 01:03:35,679 --> 01:03:41,823 Alright now we just had a few more details to the surface but this 380 01:03:42,079 --> 01:03:48,223 Dynamic colour 381 01:03:48,479 --> 01:03:54,623 Do Adam this one is the 122 of the timers in the middle of that 382 01:03:54,879 --> 01:03:56,671 Do that 383 01:03:56,927 --> 01:04:03,071 Good neighbour the x axis symmetry again 384 01:04:29,439 --> 01:04:32,767 And then I'm going to you 385 01:04:33,023 --> 01:04:35,839 Get the diamond throne 386 01:04:51,967 --> 01:04:58,111 Ok I'm going to use the same technique going to use the 387 01:04:58,367 --> 01:04:59,903 Use the inflate 388 01:05:03,231 --> 01:05:09,375 I think I might be too much too 389 01:05:24,479 --> 01:05:30,623 I will set it to 2 I think should be fine to have my turn dynamic 390 01:05:30,879 --> 01:05:36,511 Can start to scan and get the diamond in there 391 01:06:05,439 --> 01:06:11,583 We have those diamonds in there 392 01:06:21,055 --> 01:06:27,199 Hopefully they don't look too big ones we bake 393 01:06:27,455 --> 01:06:33,599 I think that's fine alright so let's move on to 394 01:06:33,855 --> 01:06:39,999 The ones who are the bottom 395 01:07:18,143 --> 01:07:24,287 What is something like that 396 01:07:40,415 --> 01:07:45,023 Ok and then we can get the small diamond in here 397 01:08:24,703 --> 01:08:30,847 Ok tell me the last thing we can probably 398 01:08:31,103 --> 01:08:37,247 Add is something like a scratch that 399 01:09:50,975 --> 01:09:57,119 There we have it you have handle now done 400 01:09:57,375 --> 01:10:02,239 Play Polish sharper 401 01:10:02,495 --> 01:10:08,639 That's pretty much daylight in this please 402 01:10:10,943 --> 01:10:14,527 Switch radio I think I'm just gonna keep it the way it is 403 01:10:14,783 --> 01:10:16,063 Sing a song 404 01:10:16,319 --> 01:10:22,463 Small detail that goes there this one 405 01:10:26,303 --> 01:10:29,119 Is it Noah and enabled 406 01:10:33,727 --> 01:10:37,823 I think this one when you're too little bit 407 01:11:08,031 --> 01:11:12,895 Ok Google 408 01:11:16,479 --> 01:11:22,623 Take That's 409 01:11:24,927 --> 01:11:31,071 Don't think I'm using anything but if I did I recommended you don't listen and then 410 01:11:31,327 --> 01:11:37,471 Actually 411 01:11:37,727 --> 01:11:39,263 How to export this 412 01:11:39,519 --> 01:11:45,663 Are Ford's a substance painter now x 413 01:11:45,919 --> 01:11:47,967 From my name's are ready correct 414 01:11:48,223 --> 01:11:51,551 If you didn't make sure that that the high poly names 415 01:11:51,807 --> 01:11:56,159 Dr No poly models from Maya 416 01:11:56,415 --> 01:12:02,559 Enquiring exporters plug-in export visible on 417 01:12:02,815 --> 01:12:07,935 Only the visible measures export 418 01:12:08,447 --> 01:12:14,591 I'm just going to replace the original high poly model di export from Maya and 419 01:12:14,847 --> 01:12:17,407 Is it going to be essential in my new Hyde Park tomorrow 420 01:12:17,663 --> 01:12:21,759 Which way round do you use in substance painter just to bake maps 421 01:12:23,295 --> 01:12:26,111 The next video on going to go ahead and 422 01:12:26,623 --> 01:12:29,695 Texture in substance painter and show you how to import 423 01:12:29,951 --> 01:12:30,719 Then 424 01:12:30,975 --> 01:12:34,559 Text you in an export out of there so that we can render as well 32425

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