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1
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So what we're going to do now we are actually going to start to scopes tomorrow
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Do pretty much clean up some of the battery on a tree
3
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I came out of
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Dividing tomorrow so
5
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Nothing I do want to do something I add more resolution to this so pretty hit this is it
6
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But it's not
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Evenly distributed across internal so for example if I start to try to add details
8
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This is what we get which is not very good
9
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So I'm going to do something to delete my lower resolution and I'm going to use
10
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Obviously different ways that you can add more drama to tomorrow
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Testing with bad processes
12
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So this is another one 28 resolutions of the really bad I'm going to haunt you
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Try the 1000
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15
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I'm going to be better if we can use more
16
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Ok I think this is pretty good what to do around 17 or so and it gives us about
17
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Polly Pocket Polly
18
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Symmetry on the x-axis as well
19
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Can you remember some chips at the end here about mostly
20
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What we think some of the geometry of pasta
21
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So what to use the BT to use the drone dynamics
22
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Christine one thing I will do
23
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Enable bag face mask so that limit show you tell that when I started to
24
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Add more on ditto to this it doesn't like bleed through to the other side
25
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Whatever you're doing
26
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You're better examples of the standard 2
27
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If I started 2 days
28
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What are using symmetries actually fine and sometimes if you working in release on really thin geometry
29
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You don't have back lights on
30
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Just come out of the other side as well which is not what we want
31
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If you want to press the alt key
32
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The alt key is essentially of pulling in
33
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Actually pull in some of the yeah she's a little bit into dynamic sensory just thought
34
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Go here to soften this app
35
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Don't have that porridge
36
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And it is what happens if you don't have back face on I'm going to do that
37
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Cleaner
38
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That's essentially what we're going to start to do with a clean up at geometry a little bit
39
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Activate this side
40
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The blade goes to here as in a concept
41
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We did the crazy we didn't get the correct at
42
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No we can come in and fix a little bit more
43
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Probably makes more sense
44
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Thank you as well and make sure that age
45
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Comparatively better
46
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That's a bit more than horrible I should say
47
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Double checking the other
48
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Just to make sure that nothing else is getting messed up there
49
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I'm going to hold on the alt key just to get rid of Dad please
50
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So that's that for Google to be doing mostly for a first pass just mean
51
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Turn up
52
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Play geometry a little bit better
53
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Put up we don't have any unnecessary processes in sports where they shouldn't they should
54
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Renault on this wonderful I can start to get the blade
55
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I just can't clean this up
56
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I'm like I mentioned earlier if you don't want to do go to this process
57
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Tomorrow obviously you could have model dead
58
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Quartz vs in that way just a lot easier to scan
59
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Exporting geometry without messing up that go too much
60
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I'm going to be doing some anyway
61
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Big deal if you have to do that extra password
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Turn the radio on
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Can you do this case the
64
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Concept itself it's relatively clean so we don't have to worry about I have to worry too much about
65
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Changes in the geometry
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I'm getting a little bit of a strange go here please
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Call Dan control in his Drive outside the
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I can just a little bit more
69
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Sorry I'm using the alt key
70
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Just add more volume and smooth out in the shapes
71
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This should be change that would do on this
72
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It should also be happening on the other side
73
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Well that the model also might dates met somebody celebrity series 1
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I just want to smooth out a little bit more
75
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Play something like that
76
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77
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I just want to run that this slightly better
78
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Play something like that and here I'm going to hold on the alt key
79
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And obviously goes without saying that I'm using a pen and tablet please
80
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Don't recommend using a female something like this
81
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It's more complicated and tablet you get more pain
82
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It's just a natural feel all around this
83
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What is more details as well as weekly not via geometry
84
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About this one as well and little bit
85
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Mibc and trying to get rid of some of the edges that should not be in a shape
86
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Tricky and I cleaned it up
87
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Please stop talking
88
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What is keep going like I said I'm using a combo of
89
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And then some spots and his gun
90
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Is Colonel flattening out painting on it
91
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What's opening on the other side
92
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I think the blade is looking pretty
93
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Was John hill Winchester cleaner
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Baby shark
95
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Postmortal indigo
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Play click on isolates like button
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We can see there's a lot better
98
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Ok that's pretty much this one for the clean up
99
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Obviously we can start to you
100
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Not a more details
101
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4 point changes here
102
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Especially on the blade
103
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How to undo a bath and everything else before we start to add a few more details
104
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Chasing stuff and obviously I can't have pizza for this thing so it does not going to be a
105
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Sculpting really just having a few scratches and stuff
106
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Alright this one
107
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The same thing went to
108
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Activator timers and going to delete the lower levels
109
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Do I have miui here I have all the tools I need
110
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Again that's going to be a link
111
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Add document with the link to what you can get this year I don't have instructions
112
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Or you can access all the same menus TV brush
113
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Let me save this scene before I continue I highly recommend you save
114
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Very often
115
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Ok so this one I'm going to activate symmetry cos it's not active yet
116
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And I said to be x and y axis
117
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One more time in the lower number 23 Avenue
118
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What's 1800 + 5
119
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So the first thing I wanna do on this one is get rid of the painting that here
120
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Really bothering me I'm sure it's also bothering you as well
121
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Just seen this so that we can hold on shift and just going to sort them out
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To get rid of it
123
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That is pretty much gone
124
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And I was there because obviously we have some triangles
125
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Collapse collapse geometry
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40 poly model as we did not meet that
127
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Ok I think that's pretty much everything you need to bring this one maybe just finishing here
128
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Picture of the public and also start to run a little bit
129
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Go to far with that because
130
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Meghan rfx11 sweet big
131
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Normal map on to the low poly if we change this too much
132
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Don't want to go overboard with this
133
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Ok I think that looks good
134
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I think that would be honest parts that we need to clean on this one
135
00:18:31,551 --> 00:18:37,695
Ok that's good so funny describing do this one
136
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Divided one more time
137
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Lower activate
138
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Diamonds
139
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Ok I think this looks good this one is going to require more cleaning because somebody
140
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Yes a lot of the ages
141
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Symmetry on the Xbox One
142
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When I have to go to hear this can sort that out
143
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How do I transfer the address
144
00:19:22,239 --> 00:19:28,383
So like I said we need to do this every modelled
145
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Patrick Watson we were in
146
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That's obviously a good idea to just model in quiet and then get along
147
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Volume model after that
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This pieces in particular should be a lot softer
149
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Call Dan Dyer
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Stop in that are going to get some details back once we are
151
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What's meaning divided
152
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Define the play a little bit better
153
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How long is a piece by here comes a lot
154
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Accurate to the concert probably have fixed up
155
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I just before it in Poland
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Should I get that blade
157
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Play Changes
158
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Totally more quickly than the other pieces
159
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Absolutely benefited from
160
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Ok about the apology for doing this
161
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Alright that's good
162
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So now we have to do with starter just called this as we were
163
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As a final model sofas I want to do is talk to you damage
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Add somebody images
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Have something regular ready to give so they're not perfect
166
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You need to be completely straight
167
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Turn it possible and Windows details in areas where
168
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And would be used so that makes more sense
169
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Santa itself is going to be the relatively closed and a lot of damage
170
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This is not going to like battle you will be using the blades that's why
171
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That's what you would see most of the damage
172
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Ok I'm going to disable the x-axis and y-axis
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Put the symmetry
174
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Because I do want both sides a little bit different that's the only reason why
175
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Non-symmetrical to the x-axis
176
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Damaged play brush and got to be do this really know never back face
177
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I'm going to fall down the alt key
178
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This starts to add a little bit of
179
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Variation to the yeah the blades especially on the ends for you would you
180
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Is 4 barrel the helps to add
181
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And this is where I live
182
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Tube to get a little more
183
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Interesting lighting monster light hits the spot
184
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Brass simulators also like hammer metal
185
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That looks pretty good still the same on the other side
186
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Add more
187
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Surface variation to rent
188
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I'm using the material you can get this from the Orville
189
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What's the brush rendering tutorial link to do that as well if you're interested in that again
190
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Particular material yes you will be using something like this material
191
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Previewing information on the blade highlights
192
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The edges really well
193
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Like I said to the edge
194
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Which could be is like metal or just like
195
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Damage from usage
196
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It is also great for adding more
197
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Go to the surface that can that we can see on the line
198
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Will be able to see some of these details
199
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Then I just want to switch back to the Dreamliner
200
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In flat now some of these extra details I will just add it
201
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Unilever bid more change
202
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Will the lightning be able to see some of this
203
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We're going for stylised here so we don't have to worry too much about
204
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Realism that obviously it is good
205
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Naked in a way that does make sense
206
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Ok it's pretty good
207
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Obviously you can also exaggerated even more just to make it even more obvious
208
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I think it's pretty good for the most part
209
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Cancel now we can start it do we can start to add some of the
210
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What scratches to the surface
211
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Soon a little bit more and let's look up word the scratches come from
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News
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Brush that will be used for that
214
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And this also comes from the Orb brushes
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So this is the link to this is going to be there as well and there are
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Scratches scratch brushes that we could use
217
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So there's this one for example
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Can you read that please
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Enable back please
220
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Turn for 1-hour to start to
221
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Not follow back on separate with better start to add
222
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Extra details we could
223
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There's also the other
224
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Flights depart and alpha that you can use to just drank in here
225
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How's the weather in evolved this end this is a willy
226
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Palm brush that you can use for
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Scratches
228
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Instead of driving.in it could just be
229
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Now using this for that
230
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Let's look at the other side this is what we add someone that is symmetry information
231
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You don't need to
232
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Not be completely symmetrical
233
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Blinds just for in better effect
234
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Ok so that's pretty much what the asymmetry comes from
235
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We could also add I guess
236
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Scratches in some of the other areas like you
237
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Strawberry a little bit more let me go back to the M1
238
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Now what I want to do is I want some really small details and holding on
239
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That extra damage inside of the
240
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But there's something there don't have to sell him either to be
241
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You know 100-percent flat Windows extra details
242
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A little bit of damage to some of the edges on here
243
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Disney purses
244
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Also to using a symmetry might as well
245
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Just make sure that it doesn't look asymmetrical
246
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Alright then so I think that's pretty much for the surface of this one
247
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So what I'd like to do with a usual
248
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Polish this little bit before doing that I won't add the somebody extra
249
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Small details that are powerless so this has a g
250
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There or something like that
251
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As well
252
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Making a little bit larger than it is in the concept of this morning audible
253
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Ok so I think it's pretty good
254
00:35:16,608 --> 00:35:22,752
So I think that's it for that blade itself after the sculpting
255
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Rasharkin somebody is just a little bit personally I like to use the Polish so
256
00:35:29,920 --> 00:35:34,272
Default settings so if I click on that can see that
257
00:35:34,528 --> 00:35:40,672
Dr the adjust now a lot shorter than before
258
00:35:40,928 --> 00:35:46,304
We could live on you maybe if you divide a 1 then
259
00:35:46,560 --> 00:35:51,936
Call topless
260
00:35:52,192 --> 00:35:58,336
Article is pretty good for
261
00:35:58,592 --> 00:36:04,736
I'm up seeing anything strange for now please night while looking at it the way it is now
262
00:36:05,760 --> 00:36:11,904
I want think I'm going to do something to use the
263
00:36:12,160 --> 00:36:16,000
Tuesday or curved brush or you can often use the term standard
264
00:36:16,512 --> 00:36:20,352
Little to make this a little bit more obvious
265
00:36:27,264 --> 00:36:31,872
Play me actually on do before I did the clay Polish
266
00:36:32,128 --> 00:36:35,712
Divide then
267
00:36:36,224 --> 00:36:42,368
Going to add details now before that played Polish so that when I applied a typology discount
268
00:36:42,624 --> 00:36:47,232
New South details on Harry Redknapp
269
00:36:53,632 --> 00:36:59,776
Ok I just wanted to read a little bit better and we might want to do the same with this one
270
00:37:11,552 --> 00:37:15,136
TSR
271
00:37:22,048 --> 00:37:25,632
Navigate to Clay Polish
272
00:37:25,888 --> 00:37:32,032
Harry Potter
273
00:37:32,288 --> 00:37:38,432
Alright so well done with the blade itself to this one but to say my
274
00:37:48,416 --> 00:37:54,560
One thing I do recommend many making somebody's cracks a little bit more noticeable I know it's not mine
275
00:37:54,816 --> 00:38:00,960
Or maybe just a little bit good thing so you want to make them obvious so that when you are
276
00:38:07,104 --> 00:38:13,248
When you bait the information a bit more noticeable
277
00:38:13,504 --> 00:38:19,648
Normal map
278
00:38:19,904 --> 00:38:22,976
A bit more clean up
279
00:38:23,488 --> 00:38:27,840
Where is it going to switch to the old brush
280
00:38:28,096 --> 00:38:34,240
Closer here and I want to get these
281
00:38:34,496 --> 00:38:36,544
Goes back into the Morris Instagram
282
00:38:36,800 --> 00:38:41,408
Cleaning it up dancing with those out
283
00:38:43,456 --> 00:38:45,248
It is back
284
00:39:21,088 --> 00:39:22,112
Something like this
285
00:39:59,488 --> 00:40:01,536
Alright looks a lot better
286
00:40:11,776 --> 00:40:17,152
I don't use that same brush just to get this extra detail him
287
00:40:24,576 --> 00:40:30,720
Let me switch back to trim dynamic
288
00:41:09,376 --> 00:41:15,520
Changes colour Builder
289
00:41:15,776 --> 00:41:19,616
Manchester concept store
290
00:41:19,872 --> 00:41:26,016
I think that problem there was at the gym
291
00:41:26,272 --> 00:41:31,648
I completely imagine that case
292
00:42:01,343 --> 00:42:05,183
Ok let me know
293
00:42:19,007 --> 00:42:21,567
Turn around a little bit more
294
00:43:09,183 --> 00:43:15,327
A little bit more clean up
295
00:43:15,583 --> 00:43:21,727
Going through this trying to get it too
296
00:43:21,983 --> 00:43:28,127
How to get to match that concert just a little bit better
297
00:43:28,383 --> 00:43:34,527
Keiller Museum
298
00:43:51,935 --> 00:43:58,079
Just make this detail on bit more obvious
299
00:44:24,703 --> 00:44:28,031
Ok I think that's a lot better
300
00:44:37,247 --> 00:44:43,391
Go back to the train dynamics
301
00:44:43,647 --> 00:44:45,951
Do a little bit more to this
302
00:45:28,703 --> 00:45:34,847
Ok so that we can sort out the details such as the
303
00:45:35,103 --> 00:45:41,247
Disabled e signature
304
00:45:41,503 --> 00:45:44,575
Switch off this
305
00:45:44,831 --> 00:45:50,975
This 102 overboard with it
306
00:46:11,199 --> 00:46:16,575
I'm going to switch back to trim dynamic
307
00:46:23,231 --> 00:46:26,047
A little bit more obvious
308
00:46:39,359 --> 00:46:43,711
I must go in to add some Gear
309
00:46:43,967 --> 00:46:46,783
Asymmetrical pet wear
310
00:47:05,215 --> 00:47:11,359
Ok then now I'm going to just use
311
00:47:11,615 --> 00:47:17,247
Play Polish
312
00:47:20,831 --> 00:47:26,975
I'm doing a division on it Polish
313
00:47:27,231 --> 00:47:29,023
I think that is a lot better
314
00:47:31,839 --> 00:47:37,471
Ok I will probably spend just a little bit more time on and also think that
315
00:47:37,727 --> 00:47:40,287
The blade if you want to talk getting lost a little bit
316
00:47:40,543 --> 00:47:46,687
This really nice and sharp Edge so how
317
00:47:46,943 --> 00:47:53,087
Making sure that
318
00:47:53,343 --> 00:47:59,487
What's there in the legs more obvious is not getting lost too much
319
00:48:02,559 --> 00:48:08,703
Alright son let's get to the handle pretty much be the last part
320
00:48:08,959 --> 00:48:15,103
Pause a sculpting face on it
321
00:48:15,359 --> 00:48:21,503
Go to delete lower and Dennis used with I think we all
322
00:48:21,759 --> 00:48:24,319
Enabled on this one
323
00:48:28,927 --> 00:48:35,071
So let me use Steve trim dynamic
324
00:49:02,719 --> 00:49:08,863
Right now just some obvious changes here
325
00:49:09,119 --> 00:49:15,263
Sorry a little nicer on this interact with lighting
326
00:49:26,783 --> 00:49:32,927
Samsung Edge where would not turn
327
00:49:33,183 --> 00:49:39,327
Swallow some surface detail
328
00:49:55,199 --> 00:50:01,343
I'm going to hold on control start to mask the section here
329
00:50:01,599 --> 00:50:07,743
Because I want to get this as back here which we did not too we did not have to rejoin
330
00:50:07,999 --> 00:50:14,143
How do you say we're going to just added here in zbrush
331
00:50:40,511 --> 00:50:46,655
Ok I'm going to put
332
00:50:46,911 --> 00:50:49,215
Controller click on the canvas
333
00:50:49,471 --> 00:50:51,263
Then I'm going to go to
334
00:50:51,519 --> 00:50:53,311
Inflate images
335
00:50:53,567 --> 00:50:56,383
Click on this type of number
336
00:51:05,599 --> 00:51:11,743
So negative to Addenbrooke's good Polish this as well little bit
337
00:51:12,511 --> 00:51:18,655
Some of them
338
00:51:25,311 --> 00:51:31,455
Hit play a Polish
339
00:51:31,711 --> 00:51:37,855
Set up so quickly
340
00:51:38,111 --> 00:51:44,255
This part
341
00:51:44,511 --> 00:51:47,071
Just going to come out
342
00:51:47,583 --> 00:51:48,351
I'm here
343
00:51:54,239 --> 00:51:59,615
Make sure this is really cleaned or screen as we can get it
344
00:52:59,263 --> 00:53:05,407
Ok so that's good
345
00:53:05,663 --> 00:53:07,711
Inflate
346
00:53:12,831 --> 00:53:15,903
Add -2 works
347
00:53:30,495 --> 00:53:32,287
I'm going to play some Polish to
348
00:53:43,295 --> 00:53:49,439
The teacher
349
00:53:49,695 --> 00:53:51,999
To be honest like a strap or something like that
350
00:53:58,399 --> 00:54:04,543
Story probably to do something like this or will use the mask
351
00:54:04,799 --> 00:54:10,943
Michael Dean and control now we're going out to disable the x axis
352
00:54:11,199 --> 00:54:15,807
Symmetry in this otherwise it's not going to work too well
353
00:54:43,711 --> 00:54:46,015
Start
354
00:55:18,783 --> 00:55:21,855
What I wanted to say both prospective on this
355
00:55:46,431 --> 00:55:48,479
Ok this looks
356
00:55:48,735 --> 00:55:54,879
Of
357
00:55:55,135 --> 00:55:56,927
The Vue
358
00:56:02,559 --> 00:56:08,703
So let's see if we can't drive you doing this with the lasso tool and see what that looks like
359
00:56:15,615 --> 00:56:21,759
Yeah I know it's not going to work
360
00:57:13,471 --> 00:57:19,615
So what I'm going to do it and just going to hit here on the z-axis till I can't
361
00:57:29,599 --> 00:57:31,135
I can just get a rotator
362
00:57:31,391 --> 00:57:32,927
Site like this
363
00:57:59,295 --> 00:58:05,439
I think this works will just have to clean it up
364
00:58:06,463 --> 00:58:09,279
Working with Dr spectre
365
00:58:14,399 --> 00:58:17,471
What are the reasons snobs
366
00:59:17,887 --> 00:59:23,007
Give this allows more uniform
367
00:59:39,647 --> 00:59:45,791
Alright so what I'm going to the shop and the mask
368
00:59:52,447 --> 00:59:58,591
What to use to save
369
00:59:58,847 --> 01:00:04,991
Inflate in
370
01:00:05,247 --> 01:00:11,391
3
371
01:00:12,671 --> 01:00:16,255
Just a Polish on this
372
01:00:16,511 --> 01:00:22,655
I'm going to Polish ok then
373
01:00:22,911 --> 01:00:29,055
We may need to come here in the scanner
374
01:00:29,311 --> 01:00:35,455
A bit more obvious
375
01:00:35,711 --> 01:00:41,855
Remember when bacon is flat
376
01:00:48,511 --> 01:00:54,655
It will not be too well we bake
377
01:01:02,335 --> 01:01:08,479
You look good here in the front view
378
01:01:08,735 --> 01:01:14,879
Smoking on big 12
379
01:03:35,679 --> 01:03:41,823
Alright now we just had a few more details to the surface but this
380
01:03:42,079 --> 01:03:48,223
Dynamic colour
381
01:03:48,479 --> 01:03:54,623
Do Adam this one is the 122 of the timers in the middle of that
382
01:03:54,879 --> 01:03:56,671
Do that
383
01:03:56,927 --> 01:04:03,071
Good neighbour the x axis symmetry again
384
01:04:29,439 --> 01:04:32,767
And then I'm going to you
385
01:04:33,023 --> 01:04:35,839
Get the diamond throne
386
01:04:51,967 --> 01:04:58,111
Ok I'm going to use the same technique going to use the
387
01:04:58,367 --> 01:04:59,903
Use the inflate
388
01:05:03,231 --> 01:05:09,375
I think I might be too much too
389
01:05:24,479 --> 01:05:30,623
I will set it to 2 I think should be fine to have my turn dynamic
390
01:05:30,879 --> 01:05:36,511
Can start to scan and get the diamond in there
391
01:06:05,439 --> 01:06:11,583
We have those diamonds in there
392
01:06:21,055 --> 01:06:27,199
Hopefully they don't look too big ones we bake
393
01:06:27,455 --> 01:06:33,599
I think that's fine alright so let's move on to
394
01:06:33,855 --> 01:06:39,999
The ones who are the bottom
395
01:07:18,143 --> 01:07:24,287
What is something like that
396
01:07:40,415 --> 01:07:45,023
Ok and then we can get the small diamond in here
397
01:08:24,703 --> 01:08:30,847
Ok tell me the last thing we can probably
398
01:08:31,103 --> 01:08:37,247
Add is something like a scratch that
399
01:09:50,975 --> 01:09:57,119
There we have it you have handle now done
400
01:09:57,375 --> 01:10:02,239
Play Polish sharper
401
01:10:02,495 --> 01:10:08,639
That's pretty much daylight in this please
402
01:10:10,943 --> 01:10:14,527
Switch radio I think I'm just gonna keep it the way it is
403
01:10:14,783 --> 01:10:16,063
Sing a song
404
01:10:16,319 --> 01:10:22,463
Small detail that goes there this one
405
01:10:26,303 --> 01:10:29,119
Is it Noah and enabled
406
01:10:33,727 --> 01:10:37,823
I think this one when you're too little bit
407
01:11:08,031 --> 01:11:12,895
Ok Google
408
01:11:16,479 --> 01:11:22,623
Take That's
409
01:11:24,927 --> 01:11:31,071
Don't think I'm using anything but if I did I recommended you don't listen and then
410
01:11:31,327 --> 01:11:37,471
Actually
411
01:11:37,727 --> 01:11:39,263
How to export this
412
01:11:39,519 --> 01:11:45,663
Are Ford's a substance painter now x
413
01:11:45,919 --> 01:11:47,967
From my name's are ready correct
414
01:11:48,223 --> 01:11:51,551
If you didn't make sure that that the high poly names
415
01:11:51,807 --> 01:11:56,159
Dr No poly models from Maya
416
01:11:56,415 --> 01:12:02,559
Enquiring exporters plug-in export visible on
417
01:12:02,815 --> 01:12:07,935
Only the visible measures export
418
01:12:08,447 --> 01:12:14,591
I'm just going to replace the original high poly model di export from Maya and
419
01:12:14,847 --> 01:12:17,407
Is it going to be essential in my new Hyde Park tomorrow
420
01:12:17,663 --> 01:12:21,759
Which way round do you use in substance painter just to bake maps
421
01:12:23,295 --> 01:12:26,111
The next video on going to go ahead and
422
01:12:26,623 --> 01:12:29,695
Texture in substance painter and show you how to import
423
01:12:29,951 --> 01:12:30,719
Then
424
01:12:30,975 --> 01:12:34,559
Text you in an export out of there so that we can render as well
32425
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