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These are the user uploaded subtitles that are being translated: 1 00:00:00,256 --> 00:00:02,816 Eat 2 00:00:03,072 --> 00:00:07,680 The high poly model to do that are multiple ways into this 3 00:00:08,192 --> 00:00:08,960 Weekend 4 00:00:09,472 --> 00:00:15,616 Bevel edges or at that reported geometry before exploring we can also use 5 00:00:15,872 --> 00:00:19,712 Zbrush automatically at cruises to the geometry 6 00:00:20,224 --> 00:00:26,368 Stop divided that way 7 00:00:28,416 --> 00:00:34,560 You can see by the different ways that you can export I have poly sofa 8 00:00:34,816 --> 00:00:40,960 Duplicate this control d and Heidi locally from our control page 9 00:00:41,216 --> 00:00:47,360 And I want to replace the name please use that name into again so I want to 10 00:00:47,616 --> 00:00:49,920 Replace the logo with hi 11 00:00:54,272 --> 00:01:00,269 And for the higher was on the remove the one tomorrow 12 00:01:00,271 --> 00:01:03,131 Subtitled by -โ™ช online-courses.club โ™ช- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 13 00:01:03,132 --> 00:01:03,232 I want to make sure Dad 14 00:01:03,488 --> 00:01:05,280 We are working title 15 00:01:05,536 --> 00:01:08,864 Hindi local email 16 00:01:09,376 --> 00:01:15,264 So stop with the handle here so for this one I'm going to use 17 00:01:16,032 --> 00:01:22,176 We used to have regular bevel just to add support in geometry 18 00:01:37,536 --> 00:01:43,680 Free printable this three so I can start to preview in somebody mode as well 19 00:01:48,032 --> 00:01:51,872 I'm going to undo this 20 00:01:52,128 --> 00:01:54,176 Mainly because that's C 21 00:01:56,224 --> 00:02:01,600 DS sharp with the original 22 00:02:21,824 --> 00:02:24,128 So we are essentially adding 23 00:02:25,664 --> 00:02:31,808 Importing geometry to this so that the edges are shouting once we go to 24 00:02:32,064 --> 00:02:34,368 Zbrush and then we 25 00:02:35,904 --> 00:02:38,464 Subdivide there 26 00:02:38,976 --> 00:02:45,120 Sonar show you how to get that done 27 00:02:45,376 --> 00:02:49,728 The first by subdividing song please 28 00:03:30,944 --> 00:03:33,248 This one 29 00:04:58,495 --> 00:05:04,639 Not keeping mine bad or model have triangles so 30 00:05:04,895 --> 00:05:11,039 If you do right for geometry there will be sunspots like here for example 31 00:05:11,295 --> 00:05:17,439 The janitor just gets really bad and not needed anymore now this is something that I 32 00:05:17,695 --> 00:05:23,839 We can always fix in zbrush was hoping we can always move it out there and brush 33 00:05:24,095 --> 00:05:30,239 So I wouldn't worry too much if you have some spots that look like this obviously 34 00:05:30,495 --> 00:05:34,335 Do you want to keep this super clean before even export zbrush 35 00:05:34,591 --> 00:05:37,407 What you can do is just of the granules 36 00:05:37,919 --> 00:05:39,199 And are 37 00:05:39,711 --> 00:05:45,855 Quads instead of ending in trying 38 00:05:46,111 --> 00:05:51,999 Like I said this is something that we can also fix with in zbrush sculpting 39 00:05:53,023 --> 00:05:59,167 I would not worry too much about you 40 00:06:24,255 --> 00:06:30,399 You were going to get some milk tomorrow 41 00:06:30,655 --> 00:06:36,799 I like I meant I think this can be text zbrush 42 00:06:45,759 --> 00:06:51,903 Nothing I want to do it I'm going to enable symmetry so that my selection from this side 43 00:06:52,159 --> 00:06:55,743 Also have to be on the other side and I don't have to work on both 44 00:06:55,999 --> 00:06:59,071 So score Helen control chef symmetry 45 00:06:59,327 --> 00:07:03,679 The option is also on the move tool 46 00:07:04,447 --> 00:07:05,471 Symmetry 47 00:07:05,727 --> 00:07:06,239 So here 48 00:07:07,007 --> 00:07:10,591 Manchester by the sea actors 49 00:07:15,967 --> 00:07:22,111 Ok so now we can stop to select 50 00:08:07,935 --> 00:08:14,079 Like I said it's not going to look pretty 51 00:08:16,383 --> 00:08:22,527 I did say something that work with zbrush 52 00:08:22,783 --> 00:08:28,927 DVD beveling for this part 53 00:08:29,183 --> 00:08:35,327 Then the rest will just going to use to see brush christou 54 00:08:35,583 --> 00:08:38,399 Is pretty similar to what we're doing here 55 00:08:38,655 --> 00:08:41,727 It's up to you to be more charismatic 56 00:08:42,495 --> 00:08:48,639 And they will also have a few issues as well so it won't be completely 57 00:09:10,655 --> 00:09:16,799 Alright today we got so we have to handle ready to be sculpted 58 00:09:17,055 --> 00:09:23,199 Like I mentioned because this is not a perfectly I model made perfectly adequate 59 00:09:23,455 --> 00:09:25,503 Somebody 60 00:09:27,039 --> 00:09:30,879 Does have some painting spots 61 00:09:53,151 --> 00:09:56,991 For the most part in absolutely useless in zbrush 62 00:10:00,345 --> 00:10:04,424 Subtitled by -โ™ช online-courses.club โ™ช- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 63 00:10:04,425 --> 00:10:10,559 Alright so I think that's pretty much for the high poly in Maya to demonstrate that you can add 64 00:10:10,815 --> 00:10:16,959 Geometry in Maya and exporting to brush divide into 65 00:10:17,215 --> 00:10:23,359 Smoothing groups keep some areas that are supposed to be smooth 66 00:10:27,711 --> 00:10:33,855 Alright and everything else would like to use an automatic method in zbrush 67 00:10:34,111 --> 00:10:38,207 Mad way to add to keep the harness of the geometry 68 00:10:38,719 --> 00:10:44,863 Sing with this one going to be perfect but I did for what we're working with 69 00:10:45,119 --> 00:10:51,263 Is the word fine 70 00:10:51,519 --> 00:10:53,567 Subdivided 71 00:10:53,823 --> 00:10:55,615 What is 34 x 40 72 00:10:56,639 --> 00:11:01,247 Go to file export selection 73 00:11:01,503 --> 00:11:04,063 Hi 74 00:11:04,319 --> 00:11:10,463 Where is sporting Arsenal vs Watford English so what we're going to do 75 00:11:11,231 --> 00:11:14,815 We're going to go to the Z plug-in 76 00:11:15,327 --> 00:11:17,119 When does the fbx import 77 00:11:17,375 --> 00:11:19,679 You got to explore it doesn't have the X from Maya 78 00:11:20,447 --> 00:11:24,799 This is good because you have chosen has been at PX file you can keep 79 00:11:25,055 --> 00:11:26,591 Are the separate groups 80 00:11:27,103 --> 00:11:32,479 Separate models with the correct names 81 00:11:32,735 --> 00:11:35,295 The lightbox enable perspective 82 00:11:35,551 --> 00:11:38,879 Get closer to this 83 00:11:39,135 --> 00:11:40,415 Clinic opening hours 84 00:11:40,671 --> 00:11:46,815 To menu here this one for example we can go to 85 00:11:47,071 --> 00:11:48,351 Geometry and divided 86 00:11:48,863 --> 00:11:55,007 Divided is pretty similar to what I look like in my house when we used the subdivision 87 00:11:55,263 --> 00:11:57,823 Something really bad happened to you 88 00:11:58,079 --> 00:12:04,223 Paris probably has the most likely engines 89 00:12:04,479 --> 00:12:06,783 Let's go back to my and see what's going on with this 90 00:12:16,255 --> 00:12:22,399 Looks like in my eyes feel like they are the wrong or something happened here 91 00:12:22,655 --> 00:12:27,775 I just want to fix that real quick so the easiest way to do that is to just delete that half 92 00:12:28,031 --> 00:12:30,847 Disable symmetry first 93 00:12:39,039 --> 00:12:42,367 Just delete the Heart has the bad geometry 94 00:12:42,879 --> 00:12:45,183 The other half 95 00:12:54,911 --> 00:13:01,055 OK Google delete that then I'm just going to mirror this again 96 00:13:09,503 --> 00:13:15,647 Please 3 shoot look good 97 00:13:15,903 --> 00:13:17,695 Re-export this 98 00:13:24,095 --> 00:13:29,983 And then we can go and plugin menu and import again 99 00:13:30,495 --> 00:13:36,639 Should ideally fix this one 100 00:13:36,895 --> 00:13:41,503 What is the time now 101 00:13:45,599 --> 00:13:51,743 I looked like a date and my Apple should have discrete problem here 102 00:13:51,999 --> 00:13:58,143 Google to fix status code in this moving around here in the brush 103 00:13:58,399 --> 00:14:04,543 Ok so that's not so I want to do the same thing with this please and pretty much all the other pieces 104 00:14:04,799 --> 00:14:10,943 There is a way to add creases 105 00:14:11,199 --> 00:14:17,343 What's the weather in a bowl from here 106 00:14:17,599 --> 00:14:23,743 Is Dad this one talking really happened because the toilet and she said really 107 00:14:23,999 --> 00:14:30,143 The weather decreases so if we go back down to 61 108 00:14:30,399 --> 00:14:36,543 You can see that actually I like to do some hedges 109 00:14:36,799 --> 00:14:42,943 Automatically in based on the degree change of the geometry 110 00:14:43,455 --> 00:14:45,503 Will it snow this 111 00:14:45,759 --> 00:14:51,903 And the more we lower the more geometry select list 112 00:14:53,183 --> 00:14:58,047 In degrees based on the geometry 113 00:14:59,327 --> 00:15:04,703 Let me send this to lower that's what you like 15 114 00:15:08,543 --> 00:15:14,687 So this is essentially aromatic Lee adding the supporting head 115 00:15:14,943 --> 00:15:21,087 Obviously snap perfect because it's just doing it American based on the degree chain 116 00:15:21,343 --> 00:15:27,487 The geometry in social spot will not be perfect 117 00:15:27,743 --> 00:15:31,839 ASCII to enable symmetry 118 00:15:32,607 --> 00:15:34,655 But we do want to work on the 119 00:15:34,911 --> 00:15:41,055 Z-axis 390x expand my window here 120 00:15:44,383 --> 00:15:50,527 You are if you want to send you either I'm using Google tools down here 121 00:15:51,039 --> 00:15:54,367 I'm using symmetry are you can find out of the transformer 122 00:15:54,623 --> 00:16:00,767 Activate symmetry and discuss which is on the axis 123 00:16:01,023 --> 00:16:03,583 You said this to local symmetry 124 00:16:04,351 --> 00:16:09,471 Object-based symmetry 125 00:16:09,983 --> 00:16:16,127 This case both should be fine 126 00:16:16,383 --> 00:16:22,527 Christmas again and then squeeze and so how long we have our creases what we can do 127 00:16:23,551 --> 00:16:29,695 Divide this or we can 128 00:16:29,951 --> 00:16:31,487 I will have been really 129 00:16:33,023 --> 00:16:34,559 A large scale 130 00:16:36,863 --> 00:16:40,191 Previous better if we 131 00:16:40,703 --> 00:16:43,263 Can you increase the size of the Crease essentially 132 00:16:43,775 --> 00:16:46,079 If you want to 133 00:16:47,359 --> 00:16:53,503 I think that looks fine and then if it's 30 134 00:16:53,759 --> 00:16:58,367 A little bit and not at the devil 135 00:17:00,415 --> 00:17:01,951 Increase 136 00:17:02,719 --> 00:17:05,023 Now if I do divide 137 00:17:05,279 --> 00:17:11,423 You can see Dad in preserves the heart registered in some spots at the flat 138 00:17:11,679 --> 00:17:13,215 More specifically stay 139 00:17:13,471 --> 00:17:19,615 Clean and smooth and added the quiz automatically 140 00:17:19,871 --> 00:17:26,015 Will not be perfect example you see her that shouldn't be there 141 00:17:26,271 --> 00:17:32,415 But here we have heart interested should not really be there as well 142 00:17:32,671 --> 00:17:38,815 We can try a few different settings for the priest and maybe we can go up to 143 00:17:53,407 --> 00:17:58,783 It's not too bad and then they're obviously some spot he be hard 144 00:17:59,039 --> 00:18:04,415 You have a heart attack here and here as well but they don't 145 00:18:05,439 --> 00:18:11,071 So those are things that we're going to have to face manually by sculpting tomorrow 146 00:18:11,327 --> 00:18:17,471 I'm making a local essentially so we have that and I can see some edges 147 00:18:17,727 --> 00:18:23,871 Perfect divide it and some of that face manually 148 00:18:25,407 --> 00:18:28,479 This one again 149 00:18:29,503 --> 00:18:34,623 Preview what it looks like where is an industrious 150 00:18:47,167 --> 00:18:53,311 Something better obviously like I mentioned this is most 151 00:18:53,567 --> 00:18:59,711 Isn't quad geometry if you did have cleaned 152 00:18:59,967 --> 00:19:04,575 This will do a way better job than what you're seeing here 153 00:19:10,463 --> 00:19:15,071 For the most part we have everything ready 154 00:19:16,607 --> 00:19:19,935 You also have symmetry on 155 00:19:20,191 --> 00:19:25,567 Satin double check this one looks the same on both sides 156 00:19:26,335 --> 00:19:29,919 Distrotv 157 00:19:34,015 --> 00:19:40,159 I just want to double check in my iWatch parts 158 00:19:40,415 --> 00:19:43,743 Symmetrical in which sports are not symmetrical 159 00:19:43,999 --> 00:19:50,143 I remember correctly everything in the c axis is good 160 00:19:51,167 --> 00:19:56,799 Skip this one 161 00:20:13,183 --> 00:20:19,327 OK Google how to smooth 162 00:20:19,583 --> 00:20:22,143 Then some work just fine 163 00:20:36,735 --> 00:20:42,879 Ok so now our model is pretty much ready to discover on the week 13162

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