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These are the user uploaded subtitles that are being translated: 1 00:00:00,256 --> 00:00:03,328 Ok so this video I'm going to continue with Marley 2 00:00:03,584 --> 00:00:07,168 We are going to pretty much finished up creating tomorrow at 4 3 00:00:08,192 --> 00:00:13,824 In more than likely to start to UV or prepare for the high poly model so 4 00:00:15,104 --> 00:00:18,944 What is the last time we left back at actual 5 00:00:19,456 --> 00:00:21,504 On the wagon 6 00:00:21,760 --> 00:00:27,904 The last thing you need to do is add a few more details to like this 7 00:00:28,160 --> 00:00:32,768 So we have to ates geometry because 8 00:00:33,536 --> 00:00:38,400 Actually change the actual geometry here that we wouldn't be able to just paint that in 9 00:00:38,656 --> 00:00:44,800 Or even just use a normal map because if we used a normal map from this we will still be able to see the 10 00:00:45,056 --> 00:00:45,824 Coming out 11 00:00:46,080 --> 00:00:52,224 When in Disguise did should be an indent that goes in here to the geometry which is why we have 12 00:00:52,480 --> 00:00:54,528 Actually at this as geometry 13 00:00:55,808 --> 00:01:01,037 So let's go ahead and do that so going to use the multi cut tool for this 14 00:01:01,039 --> 00:01:03,387 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 15 00:01:03,388 --> 00:01:05,536 What I'm going to do is go to Aaron at 3 p.m. 16 00:01:06,048 --> 00:01:12,192 H&M going to scare this I'm going to make it straight 17 00:01:12,448 --> 00:01:15,776 I'm actually going to go all the way down 18 00:01:16,032 --> 00:01:18,336 Bloody Lance I could this point 19 00:01:18,592 --> 00:01:22,944 So now the other extras that I asked him I'm going to be straight 20 00:01:23,456 --> 00:01:25,504 From the get go 21 00:01:27,808 --> 00:01:30,624 Caleb seizure 22 00:01:30,880 --> 00:01:33,440 Add another 23 00:01:33,952 --> 00:01:37,536 Ok so now that we want to do some one actually draw does geometry 24 00:01:40,096 --> 00:01:46,240 So let's do that so 25 00:01:46,496 --> 00:01:51,616 I missed you it I'm going to keep the streets in this case 26 00:01:51,872 --> 00:01:54,432 Mainly because I want to stew 27 00:01:54,944 --> 00:01:56,736 No stay 28 00:01:56,992 --> 00:02:00,320 The low poly and then not go to Overboard 29 00:02:02,112 --> 00:02:05,184 Not here it is the geometry to actually do that 30 00:02:19,264 --> 00:02:23,616 Then this one that's come out a little bit so I may have to add another extra pair 31 00:02:24,896 --> 00:02:26,944 And then possibly want here as well 32 00:02:35,136 --> 00:02:38,720 And then we can just continue to draw the go 33 00:02:38,976 --> 00:02:41,280 What is a bit more 34 00:02:51,776 --> 00:02:57,920 Ok so the presenter that's pretty much it for that one thing I could have 35 00:02:58,176 --> 00:03:04,320 When is to enable symmetry while I was driving that I did not do that I'm going to have to do 36 00:03:04,576 --> 00:03:08,416 Good face mode and just delete half of this 37 00:03:16,096 --> 00:03:19,424 Make sure we get this 38 00:03:19,936 --> 00:03:26,080 Ok so I'm going to do that 39 00:03:27,616 --> 00:03:30,432 And then I go to mirror this is the mirror to 40 00:03:32,224 --> 00:03:38,368 Is a positive number 2 or 1 41 00:03:38,880 --> 00:03:45,024 This should be good someone asks you to accept it so now where I can do is face mode 42 00:03:45,280 --> 00:03:48,096 To hold down the tab key to enable track selection 43 00:03:48,608 --> 00:03:54,752 Just drag across these it's not what I can do is actually x 44 00:03:55,008 --> 00:03:59,616 This in my head and you and extrusion 45 00:04:04,224 --> 00:04:06,784 And I'm going to just press the w to move this manually 46 00:04:07,040 --> 00:04:11,392 And the one thing I want to do with the flat in this strq 47 00:04:12,160 --> 00:04:14,720 And then just completely flatness 48 00:04:15,488 --> 00:04:17,024 They moved in here 49 00:04:18,559 --> 00:04:22,143 This is so now this actually goes in work 50 00:04:22,399 --> 00:04:24,703 Instead of arm 51 00:04:24,959 --> 00:04:31,103 Having the geometry not change for that 52 00:04:31,359 --> 00:04:32,895 Details like the diamond SIA 53 00:04:33,151 --> 00:04:39,295 Please can actually be added as normal map information we don't need to add that as an actual 54 00:04:39,551 --> 00:04:45,183 Because it doesn't affect the actual silver up too much 55 00:04:45,439 --> 00:04:47,487 We can get away with that 56 00:04:47,743 --> 00:04:53,887 Not one thing I want to do is I want to make sure that this little bit round there this ring 57 00:04:54,143 --> 00:05:00,287 To have a little bit of round to it so that I'm going to do this 58 00:05:00,543 --> 00:05:02,079 In between 59 00:05:02,335 --> 00:05:06,943 And I'm going to skip this in 60 00:05:08,991 --> 00:05:09,503 Actors 61 00:05:12,831 --> 00:05:18,719 Just to give this a little bit more roundness 62 00:05:28,447 --> 00:05:30,751 What's a push this out slightly 63 00:05:34,335 --> 00:05:40,223 Ok then we go down a bit more 64 00:05:46,879 --> 00:05:48,671 Nicer looking 65 00:05:50,719 --> 00:05:56,607 Ok so I think that looks good 66 00:05:56,863 --> 00:06:03,007 Drive to Southern this Aviemore and the way we can do that 67 00:06:03,263 --> 00:06:09,407 Just move into a little bit translation 68 00:06:09,663 --> 00:06:13,759 Is Harry comes into the geometry 69 00:06:17,087 --> 00:06:23,231 Something like this alright and now we have died 70 00:06:23,487 --> 00:06:24,255 Geometry in them 71 00:06:24,767 --> 00:06:27,583 Obviously we did end up creating more 72 00:06:27,839 --> 00:06:33,983 Apologies by adding the Rings we could just get rid of some of them 73 00:06:35,007 --> 00:06:39,359 We could do this 74 00:06:41,919 --> 00:06:48,063 Immersion dose and then control backspace to delete 75 00:06:48,319 --> 00:06:54,463 Actually do that to start to reduce the count of tomorrow 76 00:06:57,791 --> 00:07:01,631 So that's something that you could potentially to you for 77 00:07:01,887 --> 00:07:07,263 Reducing the Vertex account ok so we have that one and I like I said 78 00:07:07,519 --> 00:07:12,639 The actual Diamonds we can add those as actual geometry 79 00:07:12,895 --> 00:07:19,039 Actual normal map information so that's one more 80 00:07:19,295 --> 00:07:25,183 This one looks a little bit less looks like it comes 81 00:07:25,439 --> 00:07:31,583 He does injustice match but it doesn't look like it's too much so good 82 00:07:31,839 --> 00:07:33,119 Cancel you get away with using 83 00:07:33,375 --> 00:07:35,423 Having that detail as normal map 84 00:07:35,679 --> 00:07:38,495 And sitting also a smaller 85 00:07:38,751 --> 00:07:41,311 Ditto 86 00:07:42,079 --> 00:07:45,407 Which we wouldn't see up close to match 87 00:07:46,175 --> 00:07:49,503 Think we'll be able to actually get away with 88 00:07:50,271 --> 00:07:54,111 Using a normal map and the reason for that is because this one I'm like 89 00:07:54,367 --> 00:07:55,135 This one 90 00:07:55,647 --> 00:07:57,439 It doesn't really cross the Rings 91 00:07:57,695 --> 00:07:59,743 So it doesn't create any extra 92 00:08:01,023 --> 00:08:04,351 Silhouette change that will happen if that was going to the ring 93 00:08:04,863 --> 00:08:11,007 Which one's more between the actual handle the smooth handle that doesn't have the ringer 94 00:08:11,263 --> 00:08:11,775 Small piece 95 00:08:12,031 --> 00:08:17,663 Which we could potentially just had a separate piece of geometry just add extra 96 00:08:17,919 --> 00:08:23,807 Extra detail so it's actually do that 97 00:08:24,319 --> 00:08:27,647 This town 98 00:08:27,903 --> 00:08:34,047 F2 friend a selection and then we repeat it 99 00:08:34,303 --> 00:08:37,119 How to screen rotate on 100 00:08:47,615 --> 00:08:53,759 And if you remember I can do a little bit of perspective on this so what we have to do is actually movies 101 00:08:54,015 --> 00:08:55,551 Axel 102 00:09:02,463 --> 00:09:03,743 Ok then we go 103 00:09:03,999 --> 00:09:07,583 Probably needs to be a little flat as well 104 00:09:09,631 --> 00:09:15,519 We could also try to welded in writing this is such a small piece that doesn't necessarily 105 00:09:15,775 --> 00:09:16,543 Need that 106 00:09:16,799 --> 00:09:19,615 No one last thing I want to do that 107 00:09:19,871 --> 00:09:26,015 Tell me she doesn't line up with Tara 108 00:09:26,271 --> 00:09:30,111 The concert artists have a little bit of perspective to it 109 00:09:32,671 --> 00:09:35,231 So we will have to I bought this on a little bit 110 00:09:40,095 --> 00:09:42,655 Perhaps it has a little bit of 111 00:09:43,167 --> 00:09:44,191 Rotations 112 00:09:45,727 --> 00:09:48,799 Ok something like this I think I should be fine 113 00:09:50,847 --> 00:09:54,431 Let me set my scale to 114 00:09:54,687 --> 00:09:55,455 Our world 115 00:10:00,345 --> 00:10:04,434 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 116 00:10:05,183 --> 00:10:09,791 Ok say something like this where is actually intercepts the rainbows too 117 00:10:17,727 --> 00:10:23,871 Ok so there we go I just noticed that this looks like it's wrong should not be 118 00:10:24,895 --> 00:10:27,711 Next train going to 119 00:10:28,991 --> 00:10:33,087 From 120 00:10:45,631 --> 00:10:51,775 Ok so that's more properly so like I mentioned that detail would be added as 121 00:10:53,055 --> 00:10:59,199 I think information and I think I'm going to actually 122 00:10:59,455 --> 00:11:01,503 Focused and slightly 123 00:11:02,783 --> 00:11:06,367 So there's more space in for that 124 00:11:06,623 --> 00:11:12,255 I can just on do that I think there is already enough space in there but I do 125 00:11:12,767 --> 00:11:15,583 Ok so that's pretty good 126 00:11:16,351 --> 00:11:21,727 We have pretty much everything as far as the geometry of the model 127 00:11:30,943 --> 00:11:33,247 That's look a little bit 128 00:11:33,503 --> 00:11:34,783 Sunspots 129 00:11:40,415 --> 00:11:46,559 Moretti with the normal map information that will be 130 00:11:46,815 --> 00:11:50,399 Could just move some of these are just a little bit 131 00:11:50,655 --> 00:11:53,727 Just transition between these two 132 00:12:11,647 --> 00:12:15,743 Ok so that we could also just reduce some of the 133 00:12:16,255 --> 00:12:20,095 Britax counterside merging some 134 00:12:20,351 --> 00:12:22,911 Emoji on PC 135 00:12:23,679 --> 00:12:28,287 Is rugby a game model so triangles are perfectly fine for tomorrow 136 00:12:29,311 --> 00:12:34,943 All right so that we are missing this small 137 00:12:35,199 --> 00:12:41,343 Connection between the top piece and this so to get that one I take I will have two mirrors 138 00:12:41,599 --> 00:12:44,671 Working at happy to geometry this 139 00:12:44,927 --> 00:12:47,999 So the planet point when it had to be 140 00:12:48,255 --> 00:12:50,303 Cure for sentence I'm going to 141 00:12:50,559 --> 00:12:52,095 Click The Entity 142 00:12:52,351 --> 00:12:53,375 Mobile three 143 00:12:53,887 --> 00:12:59,007 What you mean enable the Snapchat points and snap this by dragon 144 00:12:59,519 --> 00:13:02,847 Then I'm going to mirror 145 00:13:03,103 --> 00:13:04,639 Tomorrow 146 00:13:04,895 --> 00:13:07,199 The party boxes for the x 147 00:13:13,855 --> 00:13:16,927 I do want the 148 00:13:17,439 --> 00:13:19,231 PowerPoint to be 149 00:13:20,511 --> 00:13:26,655 Syrupy origin some of the snapper snap it to the grape 150 00:13:26,911 --> 00:13:27,679 Mirror 151 00:13:28,191 --> 00:13:30,751 The actors the stand 152 00:13:33,311 --> 00:13:39,455 Rescue and so now what I want to do is I want to get that extra please from 153 00:13:39,711 --> 00:13:44,063 So I'm going to Stuart a football of this 154 00:13:44,319 --> 00:13:47,903 Use the pork face 155 00:13:48,159 --> 00:13:53,535 Then extrude 156 00:13:58,399 --> 00:14:03,007 So to get that please I'm just going to text you this out 157 00:14:04,287 --> 00:14:10,431 But I mention the concept that have a little bit of 158 00:14:11,967 --> 00:14:13,247 Perspective to it 159 00:14:13,503 --> 00:14:15,551 This needs to be a lot smarter 160 00:14:15,807 --> 00:14:18,111 Is the transformer company 161 00:14:18,623 --> 00:14:20,927 Disco descent 162 00:14:23,743 --> 00:14:28,863 This will probably have to go up slightly 163 00:14:33,471 --> 00:14:35,263 Which is coldest 164 00:14:36,799 --> 00:14:39,871 On this axis just a little bit 165 00:14:40,127 --> 00:14:43,967 Actually come back with this piece of the better 166 00:14:44,479 --> 00:14:47,551 Ok so there we go that's 167 00:14:48,063 --> 00:14:51,647 That's pretty much complete the modelling process 168 00:14:51,903 --> 00:14:58,047 I think 40 counts we are we having the whole thing 169 00:14:58,303 --> 00:15:04,447 To get the actual Final Countdown going to be around 3000 170 00:15:04,703 --> 00:15:08,287 What is the most you export a model to a game engine 171 00:15:08,543 --> 00:15:11,359 The real Vertex can will be displayed 172 00:15:11,615 --> 00:15:17,759 I better not in Maya and that's because 173 00:15:18,015 --> 00:15:24,159 Changing also takes into account the courts normal changes or tomorrow and all that 174 00:15:24,415 --> 00:15:29,279 Read text 175 00:15:29,535 --> 00:15:33,887 Dennis is going to be around 3000 or close to 2036 176 00:15:34,143 --> 00:15:40,287 5000 triangles which is not too bad for a game model that you would see 177 00:15:40,543 --> 00:15:42,079 Someone up close 178 00:15:43,359 --> 00:15:48,991 This was like a bubble game that you would absolutely have to be a little bit more of the key on the train 179 00:15:51,295 --> 00:15:53,343 Get some more details to normal maps 180 00:15:53,599 --> 00:15:55,135 Or just don't text you 181 00:15:55,647 --> 00:16:01,791 Ok so I'm just looking at those making sure that looks right for the most part 182 00:16:02,047 --> 00:16:06,911 This little heart out of it 183 00:16:08,959 --> 00:16:12,799 So what I do recommend once you do the mirror 184 00:16:13,311 --> 00:16:19,455 Are you double check that the geometry looks pretty good for the most part and 185 00:16:19,711 --> 00:16:22,015 It's not that looks off 186 00:16:23,039 --> 00:16:27,903 I just not just in terms of geometry but also did an actual Pole 187 00:16:31,231 --> 00:16:36,351 That's what I'm doing right now just double checking that this looks right for the most part 188 00:16:36,863 --> 00:16:39,679 How much do you like the 189 00:16:39,935 --> 00:16:44,031 Time in Utah 190 00:16:48,639 --> 00:16:50,687 Seems to be an important feature 191 00:16:51,199 --> 00:16:57,087 Ok so before we do any us or 192 00:16:57,599 --> 00:17:02,719 Butter for the heart failure doing the double check and don't have any candles 193 00:17:02,975 --> 00:17:06,303 Cleaner options box 194 00:17:06,815 --> 00:17:10,143 Do you want to go to do Sunday reset my settings 195 00:17:11,167 --> 00:17:15,519 I want to do that to select matching polygons I don't want Maya to fix them for me 196 00:17:16,287 --> 00:17:18,335 Just have to tell me where they are 197 00:17:19,615 --> 00:17:24,223 And I'm going to enable Faces with more than 4 sites so that's pretty much and gone 198 00:17:25,247 --> 00:17:26,527 Black 199 00:17:27,039 --> 00:17:31,135 There are a few things 200 00:17:31,391 --> 00:17:37,535 So there is one come here so this one with fixed by 201 00:17:38,047 --> 00:17:39,583 Look here 202 00:17:41,631 --> 00:17:44,191 And then connect me to this 203 00:17:47,775 --> 00:17:53,919 And I'm going to have to marry this again just have to do this on average 204 00:17:54,175 --> 00:18:00,319 But one thing I do want to do here since I am fixing this if I do not collapse somebody's head 205 00:18:01,599 --> 00:18:07,743 Are we doing anything you have geometry that's not really padding 206 00:18:07,999 --> 00:18:14,143 Do the actual silhouette of the model upset or producer 207 00:18:14,399 --> 00:18:15,167 Ways to do that 208 00:18:19,519 --> 00:18:22,847 Let's go out and fix the handle 209 00:18:23,103 --> 00:18:27,711 So just want to delete half again 210 00:18:48,447 --> 00:18:50,751 Anybody delete that other half as well 211 00:18:52,543 --> 00:18:56,639 Navigate to double check the Anglesey 212 00:18:57,151 --> 00:19:02,015 This one has so we want to make sure we fix it 213 00:19:07,903 --> 00:19:10,207 Money go to fix them on one side 214 00:19:31,455 --> 00:19:33,759 Ok so there we go I think that's good 215 00:19:38,111 --> 00:19:42,463 So now we can do is actually for actually half of this again 216 00:19:42,719 --> 00:19:46,047 Just a lot of we don't have to 6 angles on each side 217 00:19:53,471 --> 00:19:58,079 OK Google what does double check I don't have any angles for this 218 00:19:59,103 --> 00:20:04,223 How is going to double check all right now we are clear from angles 219 00:20:11,903 --> 00:20:18,047 So now all we can do is actually do the mirror this will be our final 220 00:20:18,303 --> 00:20:20,351 For the low poly model 221 00:20:25,727 --> 00:20:31,871 Ok so here we have to decide if we want this to be a perfectly symmetrical model 222 00:20:32,127 --> 00:20:38,271 Now for the other side of the back that absolutely can be symmetrical 223 00:20:38,527 --> 00:20:40,063 What are you never going to see both eyes 224 00:20:40,575 --> 00:20:41,855 I'm at the same time 225 00:20:42,367 --> 00:20:46,463 The most you can see it from the front from that you want to be able to me 226 00:20:46,719 --> 00:20:48,767 Noticed that they are exactly symmetrical 227 00:20:49,791 --> 00:20:55,935 So what we care about is the front so he will have to decide if I wanted to be symmetrical 228 00:20:57,471 --> 00:21:00,543 On the x-axis so go 229 00:21:00,799 --> 00:21:06,687 Or if we acted it 1 days to have little bit of variation 230 00:21:06,943 --> 00:21:13,087 Looking at the concept looks fairly similar size of course 231 00:21:13,343 --> 00:21:15,903 The differences are that we offer chips here 232 00:21:17,440 --> 00:21:21,280 In different spots for the other side and also we have different 233 00:21:22,560 --> 00:21:25,632 Haggis cracks or Justice Lines 234 00:21:25,888 --> 00:21:29,472 And go through the road someone different tugboat size 235 00:21:29,728 --> 00:21:35,872 So depending on how much space do you want to use for your visa in a picture size 236 00:21:36,384 --> 00:21:39,968 Bookmakers magically or you could just have it asymmetrically 237 00:21:40,224 --> 00:21:46,368 Are you texting this case I think we are going to keep it 238 00:21:46,624 --> 00:21:49,952 Google when did because I think we do have 239 00:21:50,208 --> 00:21:52,768 We will have enough space in the UV 240 00:21:53,024 --> 00:21:57,632 CBeebies you can actually go ahead and do that 241 00:22:00,192 --> 00:22:02,752 Before we do that though I do want you 242 00:22:03,008 --> 00:22:04,288 Not had the extra 243 00:22:06,336 --> 00:22:09,152 Asymmetrical details 244 00:22:19,136 --> 00:22:21,696 Details 245 00:22:31,168 --> 00:22:33,984 Just to add some asymmetry 246 00:22:34,496 --> 00:22:40,640 For this site 247 00:22:40,896 --> 00:22:47,040 It is symmetrical 248 00:22:47,296 --> 00:22:50,368 A little bit of wear to it 249 00:23:15,712 --> 00:23:21,856 I do want us to this end and kill this and also snap it to the x-axis 250 00:23:22,112 --> 00:23:24,416 Emergency assist 251 00:23:35,168 --> 00:23:39,008 Ok so that's promoted for that side that's the only difference 252 00:23:40,288 --> 00:23:43,104 This one has 253 00:23:43,616 --> 00:23:45,152 Cracked here 254 00:24:12,800 --> 00:24:17,920 We just want to make sure we add that asymmetry to the morrow 255 00:24:19,456 --> 00:24:24,832 Significant here 256 00:24:27,904 --> 00:24:34,048 Michael Finnegan don't want to go to much I poorly with the internet 257 00:24:34,304 --> 00:24:36,096 Call EastEnders 258 00:25:17,312 --> 00:25:23,456 Ok so that's pretty much it just delete this one 259 00:25:25,504 --> 00:25:31,648 The only difference of Forest DC let or tomorrow everything 260 00:25:31,904 --> 00:25:33,184 Going to be 261 00:25:34,720 --> 00:25:38,304 Exchange in the actual sculpting 262 00:25:49,312 --> 00:25:50,848 Alright so we 263 00:25:51,104 --> 00:25:57,248 Don't 40 handle itself we are also going to keep it a secret 264 00:25:57,504 --> 00:26:03,648 I thought the front view 265 00:26:04,160 --> 00:26:10,304 We just go through without having to worry about that being symmetrical so I'm going to mirror 266 00:26:23,872 --> 00:26:30,016 I want to make sure that there's is perfectly straight in a centre skill this 267 00:26:30,272 --> 00:26:34,624 Snap it to the grid 268 00:26:35,136 --> 00:26:40,768 What's the weather freeze transforms on it and then we're going to go and a mirror this one 269 00:26:51,264 --> 00:26:54,080 This 270 00:27:12,256 --> 00:27:14,560 Ok so that's what it's looking like 271 00:27:15,072 --> 00:27:18,144 This sides going to be completely mirror 272 00:27:18,400 --> 00:27:24,544 Show me symmetrical for everything goes alright so at this point 273 00:27:24,800 --> 00:27:26,336 Either side 274 00:27:26,848 --> 00:27:32,992 Send this to our high quality program like the brush into the sculpting or 275 00:27:33,248 --> 00:27:38,368 Probably put a little bit before doing that or if you want to do uvs 276 00:27:38,624 --> 00:27:39,904 Now 277 00:27:40,416 --> 00:27:42,720 The sequence there is 278 00:27:43,232 --> 00:27:48,352 It's not important as you might think so we could absolutely do you this now 279 00:27:48,608 --> 00:27:50,656 Is this going to be a low poly model 280 00:27:51,168 --> 00:27:56,032 And I don't really see her ass changing anything as far as people College 281 00:27:56,544 --> 00:27:59,360 That is not 282 00:27:59,616 --> 00:28:04,224 Gary wood effect the low poly model so that we can actually do you this now 283 00:28:05,248 --> 00:28:07,808 And don't worry about 284 00:28:08,576 --> 00:28:12,672 Escorting you later so do you busy now and it's coming later 285 00:28:13,184 --> 00:28:18,560 Cystoscope tomorrow's going to be used as the high poly model you don't have to worry about 286 00:28:19,072 --> 00:28:20,864 Are the fact that we are doing your business 287 00:28:22,400 --> 00:28:28,544 ABBA obviously the sequence can also go the other way you can go out we can go and do it hi Paula 288 00:28:29,568 --> 00:28:31,104 Is later 289 00:28:31,360 --> 00:28:35,200 This is going to be tomorrow 290 00:28:35,456 --> 00:28:36,992 Oli Marlow 291 00:28:37,504 --> 00:28:41,856 Going to be obviously different as well apology then the high Palomar 292 00:28:42,624 --> 00:28:45,696 So the first thing on the A12 freeze transform today 293 00:28:46,720 --> 00:28:49,280 I'm going to delete all the history 294 00:28:49,536 --> 00:28:51,584 On the scene 295 00:28:51,840 --> 00:28:52,864 Me up at this app 296 00:28:53,888 --> 00:28:57,984 Make sure that there isn't anything here that 297 00:28:59,008 --> 00:29:02,336 Everything you do freeze transformations 298 00:29:08,736 --> 00:29:12,832 Ok 299 00:29:13,088 --> 00:29:15,904 Then we can actually dude are you please 300 00:29:16,160 --> 00:29:19,232 So because we're going to be using substance painter for you please 301 00:29:19,488 --> 00:29:21,792 We don't have to worry too much about 302 00:29:24,352 --> 00:29:27,424 Having really flat uvs that we had to you 303 00:29:27,680 --> 00:29:30,240 Use something like Photoshop or something like that 304 00:29:32,032 --> 00:29:36,128 Notice 305 00:29:38,432 --> 00:29:43,808 Next year that's not really needed 306 00:29:46,112 --> 00:29:52,256 So obviously I do recommend you double-checked double check that you don't have 307 00:29:52,512 --> 00:29:53,536 Unnecessary 308 00:29:53,792 --> 00:29:58,656 Geometry get rid of it I'm just going to go ahead into the us now 309 00:29:59,936 --> 00:30:03,008 Who's going out in the UK head office 310 00:30:07,872 --> 00:30:10,176 I'm going to spend my windows 311 00:30:11,200 --> 00:30:14,272 Don't need to see that concert right now 312 00:30:14,784 --> 00:30:20,928 First thing's is I like to apply a primer maths just that we are resetting 313 00:30:22,976 --> 00:30:27,840 I think I have some special settings on that so then we got to do UV window 314 00:30:28,096 --> 00:30:29,376 Menu 315 00:30:29,888 --> 00:30:32,960 Go to training app options box 316 00:30:33,984 --> 00:30:36,800 If you are have my said to be best plane 317 00:30:37,312 --> 00:30:39,616 So just let my other side which is the best player 318 00:30:39,872 --> 00:30:42,176 Is usually whatever the normals are facing 319 00:30:43,712 --> 00:30:45,760 I also keep the image with the ratio 320 00:30:47,040 --> 00:30:50,112 I think everything else 321 00:30:50,624 --> 00:30:53,184 Should be good to all it suppliers 322 00:30:53,952 --> 00:31:00,096 Lots of wire does a printer map 323 00:31:01,376 --> 00:31:05,728 This is looking pretty good already 324 00:31:07,264 --> 00:31:09,824 Check for any distortion 325 00:31:10,080 --> 00:31:12,128 There is a little bit off here 326 00:31:14,176 --> 00:31:20,064 I like to do as I like to use the on fold 2 327 00:31:20,576 --> 00:31:24,160 Let me double check that I'm not using special settings 328 00:31:24,672 --> 00:31:27,232 Tools on fault options box 329 00:31:28,768 --> 00:31:33,632 I think I'm not using any special settings by the looks of this 330 00:31:40,544 --> 00:31:44,640 That's not the actual correct one 331 00:31:47,968 --> 00:31:51,040 Ice-T of the modifier on fault 332 00:31:51,296 --> 00:31:57,440 Ok so I am using your full 3D which is not the Legacy option 333 00:31:58,464 --> 00:32:01,280 So when you hit that 334 00:32:01,536 --> 00:32:07,168 Unfolds for premature relaxis the movies 335 00:32:07,424 --> 00:32:13,568 Sorry I can't do that to this 336 00:32:13,824 --> 00:32:19,712 Just relax if somebody go so it's less so that somebody 337 00:32:19,968 --> 00:32:26,112 You be point on earth close to each other that helps with that 338 00:32:27,648 --> 00:32:33,792 This case I don't think it's really adding a lot to this 339 00:32:34,304 --> 00:32:40,448 Enable the grid here we can see that it looks pretty good for the most part but we want to see 340 00:32:40,704 --> 00:32:41,984 Dad's 341 00:32:42,240 --> 00:32:46,592 The Square from the Chequered pattern 342 00:32:46,848 --> 00:32:51,200 Are not that close to Square Saturday should be 343 00:32:51,712 --> 00:32:54,528 Going to rugby this 344 00:32:55,552 --> 00:32:56,320 So when you 345 00:32:56,576 --> 00:32:58,880 Playing out your PC to make sure that 346 00:32:59,648 --> 00:33:02,720 You are going pretty streets 347 00:33:02,976 --> 00:33:09,120 Places to avoid in Halifax so if you have 348 00:33:09,376 --> 00:33:10,912 Going this way for example 349 00:33:11,168 --> 00:33:17,312 Are your pixels when they go across 350 00:33:17,568 --> 00:33:23,712 When you go really low when it comes to attack your size pixel start to look more pixelated 351 00:33:23,968 --> 00:33:26,016 You have 352 00:33:26,272 --> 00:33:28,320 The great going across practise 353 00:33:28,576 --> 00:33:34,720 I supposed to run the lights are completely Street for the pixel Gun completely Street you not going to see many 354 00:33:34,976 --> 00:33:41,120 Make sure that you are you 355 00:33:41,376 --> 00:33:45,472 Pretty Street what's close to Spain 356 00:33:45,728 --> 00:33:51,872 Ok so we're going to live data 357 00:33:52,128 --> 00:33:52,896 For that 358 00:33:53,152 --> 00:33:56,224 I don't really need to separate anything here because 359 00:33:56,992 --> 00:33:59,040 Looking pretty good 360 00:33:59,296 --> 00:34:01,856 Another do we don't have that many 361 00:34:02,112 --> 00:34:04,416 Changes as far as the 362 00:34:05,440 --> 00:34:07,488 Degree of change between a geometry 363 00:34:07,744 --> 00:34:11,584 This one could be a little bit but it's not too extreme 364 00:34:12,096 --> 00:34:15,936 To the point where we will need to separate that to you 365 00:34:18,240 --> 00:34:21,312 So that's going to do this one 366 00:34:21,568 --> 00:34:23,360 Play map 367 00:34:23,616 --> 00:34:27,456 Just to get a reset of the universe 368 00:34:27,712 --> 00:34:32,320 Go to transform and just rotated by 90 degrees 369 00:34:33,344 --> 00:34:34,112 Is the weekend 370 00:34:34,368 --> 00:34:40,512 Updated this and we can double check that the EU 371 00:34:40,768 --> 00:34:46,912 That's not like we can see you there are so little bit of overlapping 372 00:34:47,168 --> 00:34:49,984 When you press on the distortion saying 373 00:34:50,496 --> 00:34:54,080 Someone else parts that are not 374 00:34:54,592 --> 00:34:56,384 Great 375 00:34:57,408 --> 00:35:00,736 So we can run the 376 00:35:01,248 --> 00:35:02,272 Unforced to 377 00:35:02,528 --> 00:35:08,672 Henry V 378 00:35:08,928 --> 00:35:09,952 Better UV 379 00:35:15,328 --> 00:35:21,216 Distortion but in this case I don't think this is going to be a big deal 380 00:35:21,728 --> 00:35:25,312 Especially not for this purchase 381 00:35:26,080 --> 00:35:32,224 This section I might actually want to separate just because the degree change here 382 00:35:32,992 --> 00:35:39,136 Stop my degree change battery so when I recommend 383 00:35:39,392 --> 00:35:43,232 A geometry to cut uvs there 384 00:35:43,488 --> 00:35:49,632 It's not quite there but I think that actually 385 00:35:49,888 --> 00:35:52,448 Separate uvs 386 00:35:53,216 --> 00:35:59,104 So here just prestia shift in the right Mouse 387 00:35:59,360 --> 00:36:05,504 Same absent my phone Kieran god this 388 00:36:08,320 --> 00:36:10,368 Turn on follow up 389 00:36:11,648 --> 00:36:14,720 Somatic just gives better uvs 390 00:36:22,144 --> 00:36:27,776 One of the sections we met on a look into this part right here 391 00:36:32,384 --> 00:36:38,528 I corner got you these 392 00:36:38,784 --> 00:36:40,576 Perhaps 393 00:36:49,280 --> 00:36:53,376 Stop thinking you're happy 394 00:36:55,680 --> 00:36:58,240 Do that one 395 00:37:03,104 --> 00:37:04,384 Yeah 396 00:37:04,640 --> 00:37:10,784 I think this is a lot better looking 397 00:37:11,040 --> 00:37:17,184 Starts to look a little bit too distorted at that point you'll probably get a lot of stretching 398 00:37:17,440 --> 00:37:23,072 Alright so I think we are going to leave it here obviously we are aware that there are some distortion spots 399 00:37:23,584 --> 00:37:25,632 Aprilia most part 400 00:37:26,400 --> 00:37:31,520 Strictly finalist with big maps 401 00:37:34,080 --> 00:37:39,456 And FC 402 00:37:40,224 --> 00:37:43,552 So for this one I'm going to separate the top 403 00:37:43,808 --> 00:37:46,112 Scott this 404 00:37:48,928 --> 00:37:55,072 For this we will have to also separate the interior and because it is such a dick 405 00:37:55,328 --> 00:38:01,472 Dad the playroom and will not be able to just handle that spin the way it is right now 406 00:38:01,728 --> 00:38:03,008 This year 407 00:38:06,080 --> 00:38:09,408 We might have to do something with it as well but we've gone to 408 00:38:09,920 --> 00:38:16,064 Bake me unfolded first just to see what we get 409 00:38:16,320 --> 00:38:20,416 This is more of a cylinder called 410 00:38:25,024 --> 00:38:28,608 Alright what is looks like 411 00:38:29,120 --> 00:38:31,424 This is not too bad 412 00:38:31,680 --> 00:38:37,824 One thing I will do as I want to separate it from here as well just like I said 413 00:38:38,080 --> 00:38:40,896 Change 414 00:38:41,408 --> 00:38:45,504 What's happening there 415 00:38:46,272 --> 00:38:47,808 You want me to do 72 416 00:38:48,064 --> 00:38:52,672 Expand the Range in Leigh 417 00:38:53,952 --> 00:38:59,072 How to hit the Orient shelf tries to make them relatively straight 418 00:38:59,584 --> 00:39:01,376 They wouldn't hit the layout button 419 00:39:01,632 --> 00:39:04,960 That I do think I'm using special settings 420 00:39:05,216 --> 00:39:07,520 Modify my options box 421 00:39:07,776 --> 00:39:13,920 So what I am using the Legacy options for this I just found out the latest 422 00:39:14,176 --> 00:39:15,712 A little bit better 423 00:39:16,224 --> 00:39:16,736 So 424 00:39:17,504 --> 00:39:19,808 Sending this to world for the prescale 425 00:39:20,320 --> 00:39:21,344 Let's see 426 00:39:21,856 --> 00:39:22,880 Flip reverse 427 00:39:23,392 --> 00:39:24,416 Uniform 428 00:39:25,440 --> 00:39:31,584 My degree changes 429 00:39:31,840 --> 00:39:35,168 Play find a little bit of a better job 430 00:39:35,424 --> 00:39:36,960 Giving us 431 00:39:37,984 --> 00:39:40,288 Nisa parking we 432 00:39:43,872 --> 00:39:47,456 Looks like I will have to cut this one 433 00:39:47,712 --> 00:39:51,040 Because it's starting to 434 00:39:53,600 --> 00:39:56,928 TouchPad change in a sleep 435 00:39:57,184 --> 00:40:00,768 Possibly also recorded here 436 00:40:01,280 --> 00:40:02,048 Do that 437 00:40:02,304 --> 00:40:08,448 You can see now we get nicer 438 00:40:08,704 --> 00:40:09,984 Our streets 439 00:40:11,264 --> 00:40:12,288 Are you busy 440 00:40:17,152 --> 00:40:23,296 Do the same with this one but this one I think has enough brown and stabbed should be fine 441 00:40:23,552 --> 00:40:29,696 And also the details that's Park significant that even if there was a slight 442 00:40:29,952 --> 00:40:32,768 Distortion there would be that noticeable 443 00:40:35,840 --> 00:40:41,984 Creating everything else I'm going to make sure that we 444 00:40:42,240 --> 00:40:43,520 Having the overlapping uvs 445 00:40:44,288 --> 00:40:48,640 My overlapping my like this was like this 446 00:40:48,896 --> 00:40:52,992 No we wouldn't be able to tell that there's overlapping uvs 447 00:40:53,504 --> 00:40:56,576 About usually that's not your fault who was forced to help with that 448 00:40:56,832 --> 00:41:02,976 I woke up this here just because it's going to get a little bit distorted 449 00:41:06,048 --> 00:41:11,936 So that we can get nice Australia more straight movies down here 450 00:41:15,520 --> 00:41:21,664 I think that's pretty good for the most part 451 00:41:21,920 --> 00:41:22,944 To separate 452 00:41:30,624 --> 00:41:35,232 Ok so that's good for you go back 453 00:41:35,744 --> 00:41:41,888 Alright so now we can have this one 454 00:41:42,144 --> 00:41:43,424 Press here 455 00:41:43,680 --> 00:41:47,008 And then this one I think is going to be mainly 456 00:41:47,264 --> 00:41:48,544 Moulding 457 00:41:53,151 --> 00:41:56,479 Straight 458 00:41:59,295 --> 00:42:04,159 Ok so that's good for that the queue 459 00:42:04,671 --> 00:42:09,023 A map 460 00:42:11,071 --> 00:42:17,215 I want to do a pineapple face of the back in the unfolding 461 00:42:19,519 --> 00:42:22,335 Ok so that's fine 462 00:42:22,847 --> 00:42:28,991 Do you want to make a straight 463 00:42:29,247 --> 00:42:35,391 UV solar panel what we want to do is we want to just lay out everything 464 00:42:35,647 --> 00:42:41,791 Who's going to do the job at 465 00:42:42,047 --> 00:42:47,679 Resolution is good across the entire thing all the pieces 466 00:42:52,543 --> 00:42:56,639 I think this is pretty good 467 00:42:59,711 --> 00:43:05,855 Men on the move this one 468 00:43:06,111 --> 00:43:06,623 Sense 469 00:43:08,415 --> 00:43:14,559 Days to transform by nandi 470 00:43:15,071 --> 00:43:15,839 See what this one 471 00:43:17,375 --> 00:43:21,983 Just a lovely face the direction that the actual geometry station 472 00:43:25,567 --> 00:43:29,407 Usually better to have him like that 473 00:43:29,919 --> 00:43:36,063 How to make a bit closer but not too much because if you have TVs that are 2 474 00:43:37,855 --> 00:43:43,999 Spacing in the pencils as well you may see some artefacts or bleeding between them 475 00:43:44,255 --> 00:43:50,399 Summer geometry I should say 476 00:43:51,679 --> 00:43:56,287 So we do want to have some spaces between the 477 00:43:59,615 --> 00:44:01,663 Turn the shelf 478 00:44:01,919 --> 00:44:08,063 Ok so that looks pretty good for the uvs so 479 00:44:08,319 --> 00:44:14,463 When it comes to you because you make what am I truly don't have too many shells minimum possible 480 00:44:21,887 --> 00:44:24,959 So that's ok for a roly poly model 481 00:44:25,215 --> 00:44:31,359 Michelle has TVs so the last thing we want to do is listen to the other side 482 00:44:31,615 --> 00:44:33,663 Delete history first 483 00:44:36,991 --> 00:44:39,039 And Alice Gardner 484 00:44:39,295 --> 00:44:40,831 This used to be 485 00:44:58,495 --> 00:45:00,031 This one 486 00:45:07,967 --> 00:45:10,527 And then need to move the 487 00:45:10,783 --> 00:45:12,831 Pivot point list please 488 00:45:25,887 --> 00:45:32,031 See I think this is 489 00:45:32,287 --> 00:45:35,615 Also needs to be mirror to the other side 490 00:45:43,807 --> 00:45:46,111 Alright today we go 491 00:45:46,367 --> 00:45:52,511 Nothing I do want to do it double check for handguns sometimes I have found that when using a mirror 492 00:45:52,767 --> 00:45:57,887 Sometimes penguins can show up 493 00:45:59,167 --> 00:46:05,311 Let's see looks like this 494 00:46:05,567 --> 00:46:08,895 4 495 00:46:20,927 --> 00:46:26,559 I'm not seeing until Derry office and this was probably add it but I did diya 496 00:46:27,071 --> 00:46:28,863 The mirror 497 00:46:41,407 --> 00:46:47,551 What is the difference of overlapping vertices somewhere here 498 00:46:47,807 --> 00:46:53,951 Just like everything just made to this with a small pressure to make you darker 499 00:46:54,207 --> 00:46:55,487 Vertices 500 00:47:12,639 --> 00:47:18,783 All right so that looks like it's it for the angles so it's always going to double check 501 00:47:19,039 --> 00:47:24,927 There are no angles so protect 502 00:47:25,183 --> 00:47:30,047 That was out in the Mirror by the Miracles doing that 503 00:47:30,559 --> 00:47:36,703 Ok so now the low poly model is pretty much done 504 00:47:37,983 --> 00:47:40,799 Stop this up so 505 00:47:41,311 --> 00:47:44,639 I'm thinking to do something to press ctrl g just a group this 506 00:47:44,895 --> 00:47:46,943 Is the other nicer 507 00:47:48,479 --> 00:47:50,527 Grouping here 508 00:47:50,783 --> 00:47:56,927 I do want to do as I want to set my smoothing groups on the low poly model 509 00:47:57,183 --> 00:47:59,487 What I like to do as I like to stop the 510 00:47:59,999 --> 00:48:06,143 Any Edge has been cut in the UV so I like to set up to a heart and 511 00:48:06,399 --> 00:48:12,543 Everything else is smooth Edge you can if you go to mash display 512 00:48:14,079 --> 00:48:16,895 Red seas under soften hardened edges 513 00:48:17,407 --> 00:48:22,527 Mercure you can set it instead of angle you can send it to attach to border 514 00:48:22,783 --> 00:48:24,575 You can apply this 515 00:48:24,831 --> 00:48:30,975 It's only going to harden wherever uvs 516 00:48:31,231 --> 00:48:31,999 Separate 517 00:48:32,255 --> 00:48:37,887 So you do have to use this with each model 518 00:48:39,679 --> 00:48:45,823 There is also a tool that can do this are medically 519 00:48:46,079 --> 00:48:47,871 How do you start 520 00:48:48,127 --> 00:48:54,271 Adults moving group link somewhere you can get 521 00:48:54,527 --> 00:49:00,671 You can do is click on it it's going to automatically set the smoothing groups for everything 522 00:49:00,927 --> 00:49:07,071 We don't have to do it manually for each please 523 00:49:07,327 --> 00:49:09,631 That's going to be fixed once we do 524 00:49:10,143 --> 00:49:16,287 Dry calamari 525 00:49:17,567 --> 00:49:23,711 Just a little bit the way discussed out 526 00:49:23,967 --> 00:49:30,111 Probably got a little bit played together 527 00:49:30,367 --> 00:49:36,511 This is such a small detail Dad 528 00:49:36,767 --> 00:49:38,815 Rohan are you being already like that 529 00:49:40,351 --> 00:49:46,495 Do Mabel slot elections to go across the whole thing 530 00:49:46,751 --> 00:49:48,287 Charlotte Bronte pub 531 00:49:56,735 --> 00:50:00,319 Alright I think I'm a lot better 532 00:50:00,575 --> 00:50:06,719 So this is going to be a low poly model so we will match you with the Indies 533 00:50:06,975 --> 00:50:12,095 Good names obviously I like to use a arrow name in Two 534 00:50:12,351 --> 00:50:14,399 So I guess I'm going to 535 00:50:14,655 --> 00:50:16,447 Add this to the yard 536 00:50:16,703 --> 00:50:22,847 Do a lynx attack a notepad file that has the links to these 537 00:50:23,359 --> 00:50:29,503 Even obviously name this manually as well 538 00:50:29,759 --> 00:50:31,551 Set the name 539 00:50:32,063 --> 00:50:38,207 And then I was going to add a suffix to this is going to be a low poly model 540 00:50:38,463 --> 00:50:44,607 Ok so now we have a look 541 00:50:44,863 --> 00:50:51,007 We can pretty much export this this is what we're going to use in 542 00:50:51,263 --> 00:50:55,359 Substance painter 543 00:50:55,615 --> 00:50:57,919 What's you can see now 544 00:50:58,687 --> 00:50:59,455 Our model 545 00:50:59,711 --> 00:51:02,527 Match match in the image 546 00:51:02,783 --> 00:51:08,927 I still don't think that I am 547 00:51:10,975 --> 00:51:12,511 But we're going to leave it here as it is 548 00:51:12,767 --> 00:51:18,399 So now I want to do to export a low poly model file export selection 549 00:51:18,655 --> 00:51:20,191 Well you have the folder selector 550 00:51:22,495 --> 00:51:26,079 I like to just create a folder so I can make changes Bates 551 00:51:27,871 --> 00:51:34,015 Copy to mean copy paste 552 00:51:34,271 --> 00:51:36,831 Alright it is going to be my weapon or one love 553 00:51:37,087 --> 00:51:43,231 When you're exploring locally if you're using Maya you want to make sure on the geometry that you said you 554 00:51:43,487 --> 00:51:44,511 Running groups is on 555 00:51:44,767 --> 00:51:49,375 Tangents and normals to off 556 00:51:49,631 --> 00:51:55,775 Have you got one of those on when you're exporting a low poly model for baking 557 00:51:56,031 --> 00:51:58,591 Everything else you can just leave it as the default 558 00:51:59,103 --> 00:52:01,919 I haven't actually really important because you want to keep us 559 00:52:02,431 --> 00:52:04,479 Are you study groups which is your normal 560 00:52:04,991 --> 00:52:11,135 And keep if you don't do that you're going to see real really are 561 00:52:11,391 --> 00:52:13,183 Go back to maps 562 00:52:13,695 --> 00:52:15,231 Rifle export app 563 00:52:16,511 --> 00:52:17,791 One more thing 564 00:52:18,559 --> 00:52:19,839 What you're exporting 565 00:52:20,095 --> 00:52:22,143 How to export an fbx file 566 00:52:22,911 --> 00:52:25,983 That's what I'm doing to you on exporting as an fbx file 567 00:52:26,239 --> 00:52:31,359 If you don't have the option what you can do is go too far for serious play 568 00:52:31,615 --> 00:52:35,455 Window Aesthetics preferences blog manager 569 00:52:36,223 --> 00:52:40,575 And then you can search for ABS and make sure that is actually 570 00:52:41,343 --> 00:52:42,367 Enabled 571 00:52:42,879 --> 00:52:45,183 Should be somewhere here at the bottom 572 00:52:47,743 --> 00:52:51,071 Fbx loader data load 573 00:52:51,327 --> 00:52:57,471 Go start a ninja sex party model 574 00:52:57,727 --> 00:53:03,871 Section of the door so next we go to prepare the model for high poly model and 575 00:53:04,127 --> 00:53:05,919 And sculpting 43983

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