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Ok so this video I'm going to continue with Marley
We are going to pretty much finished up creating tomorrow at 4
In more than likely to start to UV or prepare for the high poly model so
What is the last time we left back at actual
On the wagon
The last thing you need to do is add a few more details to like this
So we have to ates geometry because
Actually change the actual geometry here that we wouldn't be able to just paint that in
Or even just use a normal map because if we used a normal map from this we will still be able to see the
Coming out
When in Disguise did should be an indent that goes in here to the geometry which is why we have
Actually at this as geometry
So let's go ahead and do that so going to use the multi cut tool for this
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What I'm going to do is go to Aaron at 3 p.m.
H&M going to scare this I'm going to make it straight
I'm actually going to go all the way down
Bloody Lance I could this point
So now the other extras that I asked him I'm going to be straight
From the get go
Caleb seizure
Add another
Ok so now that we want to do some one actually draw does geometry
So let's do that so
I missed you it I'm going to keep the streets in this case
Mainly because I want to stew
No stay
The low poly and then not go to Overboard
Not here it is the geometry to actually do that
Then this one that's come out a little bit so I may have to add another extra pair
And then possibly want here as well
And then we can just continue to draw the go
What is a bit more
Ok so the presenter that's pretty much it for that one thing I could have
When is to enable symmetry while I was driving that I did not do that I'm going to have to do
Good face mode and just delete half of this
Make sure we get this
Ok so I'm going to do that
And then I go to mirror this is the mirror to
Is a positive number 2 or 1
This should be good someone asks you to accept it so now where I can do is face mode
To hold down the tab key to enable track selection
Just drag across these it's not what I can do is actually x
This in my head and you and extrusion
And I'm going to just press the w to move this manually
And the one thing I want to do with the flat in this strq
And then just completely flatness
They moved in here
This is so now this actually goes in work
Instead of arm
Having the geometry not change for that
Details like the diamond SIA
Please can actually be added as normal map information we don't need to add that as an actual
Because it doesn't affect the actual silver up too much
We can get away with that
Not one thing I want to do is I want to make sure that this little bit round there this ring
To have a little bit of round to it so that I'm going to do this
In between
And I'm going to skip this in
Actors
Just to give this a little bit more roundness
What's a push this out slightly
Ok then we go down a bit more
Nicer looking
Ok so I think that looks good
Drive to Southern this Aviemore and the way we can do that
Just move into a little bit translation
Is Harry comes into the geometry
Something like this alright and now we have died
Geometry in them
Obviously we did end up creating more
Apologies by adding the Rings we could just get rid of some of them
We could do this
Immersion dose and then control backspace to delete
Actually do that to start to reduce the count of tomorrow
So that's something that you could potentially to you for
Reducing the Vertex account ok so we have that one and I like I said
The actual Diamonds we can add those as actual geometry
Actual normal map information so that's one more
This one looks a little bit less looks like it comes
He does injustice match but it doesn't look like it's too much so good
Cancel you get away with using
Having that detail as normal map
And sitting also a smaller
Ditto
Which we wouldn't see up close to match
Think we'll be able to actually get away with
Using a normal map and the reason for that is because this one I'm like
This one
It doesn't really cross the Rings
So it doesn't create any extra
Silhouette change that will happen if that was going to the ring
Which one's more between the actual handle the smooth handle that doesn't have the ringer
Small piece
Which we could potentially just had a separate piece of geometry just add extra
Extra detail so it's actually do that
This town
F2 friend a selection and then we repeat it
How to screen rotate on
And if you remember I can do a little bit of perspective on this so what we have to do is actually movies
Axel
Ok then we go
Probably needs to be a little flat as well
We could also try to welded in writing this is such a small piece that doesn't necessarily
Need that
No one last thing I want to do that
Tell me she doesn't line up with Tara
The concert artists have a little bit of perspective to it
So we will have to I bought this on a little bit
Perhaps it has a little bit of
Rotations
Ok something like this I think I should be fine
Let me set my scale to
Our world
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Ok say something like this where is actually intercepts the rainbows too
Ok so there we go I just noticed that this looks like it's wrong should not be
Next train going to
From
Ok so that's more properly so like I mentioned that detail would be added as
I think information and I think I'm going to actually
Focused and slightly
So there's more space in for that
I can just on do that I think there is already enough space in there but I do
Ok so that's pretty good
We have pretty much everything as far as the geometry of the model
That's look a little bit
Sunspots
Moretti with the normal map information that will be
Could just move some of these are just a little bit
Just transition between these two
Ok so that we could also just reduce some of the
Britax counterside merging some
Emoji on PC
Is rugby a game model so triangles are perfectly fine for tomorrow
All right so that we are missing this small
Connection between the top piece and this so to get that one I take I will have two mirrors
Working at happy to geometry this
So the planet point when it had to be
Cure for sentence I'm going to
Click The Entity
Mobile three
What you mean enable the Snapchat points and snap this by dragon
Then I'm going to mirror
Tomorrow
The party boxes for the x
I do want the
PowerPoint to be
Syrupy origin some of the snapper snap it to the grape
Mirror
The actors the stand
Rescue and so now what I want to do is I want to get that extra please from
So I'm going to Stuart a football of this
Use the pork face
Then extrude
So to get that please I'm just going to text you this out
But I mention the concept that have a little bit of
Perspective to it
This needs to be a lot smarter
Is the transformer company
Disco descent
This will probably have to go up slightly
Which is coldest
On this axis just a little bit
Actually come back with this piece of the better
Ok so there we go that's
That's pretty much complete the modelling process
I think 40 counts we are we having the whole thing
To get the actual Final Countdown going to be around 3000
What is the most you export a model to a game engine
The real Vertex can will be displayed
I better not in Maya and that's because
Changing also takes into account the courts normal changes or tomorrow and all that
Read text
Dennis is going to be around 3000 or close to 2036
5000 triangles which is not too bad for a game model that you would see
Someone up close
This was like a bubble game that you would absolutely have to be a little bit more of the key on the train
Get some more details to normal maps
Or just don't text you
Ok so I'm just looking at those making sure that looks right for the most part
This little heart out of it
So what I do recommend once you do the mirror
Are you double check that the geometry looks pretty good for the most part and
It's not that looks off
I just not just in terms of geometry but also did an actual Pole
That's what I'm doing right now just double checking that this looks right for the most part
How much do you like the
Time in Utah
Seems to be an important feature
Ok so before we do any us or
Butter for the heart failure doing the double check and don't have any candles
Cleaner options box
Do you want to go to do Sunday reset my settings
I want to do that to select matching polygons I don't want Maya to fix them for me
Just have to tell me where they are
And I'm going to enable Faces with more than 4 sites so that's pretty much and gone
Black
There are a few things
So there is one come here so this one with fixed by
Look here
And then connect me to this
And I'm going to have to marry this again just have to do this on average
But one thing I do want to do here since I am fixing this if I do not collapse somebody's head
Are we doing anything you have geometry that's not really padding
Do the actual silhouette of the model upset or producer
Ways to do that
Let's go out and fix the handle
So just want to delete half again
Anybody delete that other half as well
Navigate to double check the Anglesey
This one has so we want to make sure we fix it
Money go to fix them on one side
Ok so there we go I think that's good
So now we can do is actually for actually half of this again
Just a lot of we don't have to 6 angles on each side
OK Google what does double check I don't have any angles for this
How is going to double check all right now we are clear from angles
So now all we can do is actually do the mirror this will be our final
For the low poly model
Ok so here we have to decide if we want this to be a perfectly symmetrical model
Now for the other side of the back that absolutely can be symmetrical
What are you never going to see both eyes
I'm at the same time
The most you can see it from the front from that you want to be able to me
Noticed that they are exactly symmetrical
So what we care about is the front so he will have to decide if I wanted to be symmetrical
On the x-axis so go
Or if we acted it 1 days to have little bit of variation
Looking at the concept looks fairly similar size of course
The differences are that we offer chips here
In different spots for the other side and also we have different
Haggis cracks or Justice Lines
And go through the road someone different tugboat size
So depending on how much space do you want to use for your visa in a picture size
Bookmakers magically or you could just have it asymmetrically
Are you texting this case I think we are going to keep it
Google when did because I think we do have
We will have enough space in the UV
CBeebies you can actually go ahead and do that
Before we do that though I do want you
Not had the extra
Asymmetrical details
Details
Just to add some asymmetry
For this site
It is symmetrical
A little bit of wear to it
I do want us to this end and kill this and also snap it to the x-axis
Emergency assist
Ok so that's promoted for that side that's the only difference
This one has
Cracked here
We just want to make sure we add that asymmetry to the morrow
Significant here
Michael Finnegan don't want to go to much I poorly with the internet
Call EastEnders
Ok so that's pretty much it just delete this one
The only difference of Forest DC let or tomorrow everything
Going to be
Exchange in the actual sculpting
Alright so we
Don't 40 handle itself we are also going to keep it a secret
I thought the front view
We just go through without having to worry about that being symmetrical so I'm going to mirror
I want to make sure that there's is perfectly straight in a centre skill this
Snap it to the grid
What's the weather freeze transforms on it and then we're going to go and a mirror this one
This
Ok so that's what it's looking like
This sides going to be completely mirror
Show me symmetrical for everything goes alright so at this point
Either side
Send this to our high quality program like the brush into the sculpting or
Probably put a little bit before doing that or if you want to do uvs
Now
The sequence there is
It's not important as you might think so we could absolutely do you this now
Is this going to be a low poly model
And I don't really see her ass changing anything as far as people College
That is not
Gary wood effect the low poly model so that we can actually do you this now
And don't worry about
Escorting you later so do you busy now and it's coming later
Cystoscope tomorrow's going to be used as the high poly model you don't have to worry about
Are the fact that we are doing your business
ABBA obviously the sequence can also go the other way you can go out we can go and do it hi Paula
Is later
This is going to be tomorrow
Oli Marlow
Going to be obviously different as well apology then the high Palomar
So the first thing on the A12 freeze transform today
I'm going to delete all the history
On the scene
Me up at this app
Make sure that there isn't anything here that
Everything you do freeze transformations
Ok
Then we can actually dude are you please
So because we're going to be using substance painter for you please
We don't have to worry too much about
Having really flat uvs that we had to you
Use something like Photoshop or something like that
Notice
Next year that's not really needed
So obviously I do recommend you double-checked double check that you don't have
Unnecessary
Geometry get rid of it I'm just going to go ahead into the us now
Who's going out in the UK head office
I'm going to spend my windows
Don't need to see that concert right now
First thing's is I like to apply a primer maths just that we are resetting
I think I have some special settings on that so then we got to do UV window
Menu
Go to training app options box
If you are have my said to be best plane
So just let my other side which is the best player
Is usually whatever the normals are facing
I also keep the image with the ratio
I think everything else
Should be good to all it suppliers
Lots of wire does a printer map
This is looking pretty good already
Check for any distortion
There is a little bit off here
I like to do as I like to use the on fold 2
Let me double check that I'm not using special settings
Tools on fault options box
I think I'm not using any special settings by the looks of this
That's not the actual correct one
Ice-T of the modifier on fault
Ok so I am using your full 3D which is not the Legacy option
So when you hit that
Unfolds for premature relaxis the movies
Sorry I can't do that to this
Just relax if somebody go so it's less so that somebody
You be point on earth close to each other that helps with that
This case I don't think it's really adding a lot to this
Enable the grid here we can see that it looks pretty good for the most part but we want to see
Dad's
The Square from the Chequered pattern
Are not that close to Square Saturday should be
Going to rugby this
So when you
Playing out your PC to make sure that
You are going pretty streets
Places to avoid in Halifax so if you have
Going this way for example
Are your pixels when they go across
When you go really low when it comes to attack your size pixel start to look more pixelated
You have
The great going across practise
I supposed to run the lights are completely Street for the pixel Gun completely Street you not going to see many
Make sure that you are you
Pretty Street what's close to Spain
Ok so we're going to live data
For that
I don't really need to separate anything here because
Looking pretty good
Another do we don't have that many
Changes as far as the
Degree of change between a geometry
This one could be a little bit but it's not too extreme
To the point where we will need to separate that to you
So that's going to do this one
Play map
Just to get a reset of the universe
Go to transform and just rotated by 90 degrees
Is the weekend
Updated this and we can double check that the EU
That's not like we can see you there are so little bit of overlapping
When you press on the distortion saying
Someone else parts that are not
Great
So we can run the
Unforced to
Henry V
Better UV
Distortion but in this case I don't think this is going to be a big deal
Especially not for this purchase
This section I might actually want to separate just because the degree change here
Stop my degree change battery so when I recommend
A geometry to cut uvs there
It's not quite there but I think that actually
Separate uvs
So here just prestia shift in the right Mouse
Same absent my phone Kieran god this
Turn on follow up
Somatic just gives better uvs
One of the sections we met on a look into this part right here
I corner got you these
Perhaps
Stop thinking you're happy
Do that one
Yeah
I think this is a lot better looking
Starts to look a little bit too distorted at that point you'll probably get a lot of stretching
Alright so I think we are going to leave it here obviously we are aware that there are some distortion spots
Aprilia most part
Strictly finalist with big maps
And FC
So for this one I'm going to separate the top
Scott this
For this we will have to also separate the interior and because it is such a dick
Dad the playroom and will not be able to just handle that spin the way it is right now
This year
We might have to do something with it as well but we've gone to
Bake me unfolded first just to see what we get
This is more of a cylinder called
Alright what is looks like
This is not too bad
One thing I will do as I want to separate it from here as well just like I said
Change
What's happening there
You want me to do 72
Expand the Range in Leigh
How to hit the Orient shelf tries to make them relatively straight
They wouldn't hit the layout button
That I do think I'm using special settings
Modify my options box
So what I am using the Legacy options for this I just found out the latest
A little bit better
So
Sending this to world for the prescale
Let's see
Flip reverse
Uniform
My degree changes
Play find a little bit of a better job
Giving us
Nisa parking we
Looks like I will have to cut this one
Because it's starting to
TouchPad change in a sleep
Possibly also recorded here
Do that
You can see now we get nicer
Our streets
Are you busy
Do the same with this one but this one I think has enough brown and stabbed should be fine
And also the details that's Park significant that even if there was a slight
Distortion there would be that noticeable
Creating everything else I'm going to make sure that we
Having the overlapping uvs
My overlapping my like this was like this
No we wouldn't be able to tell that there's overlapping uvs
About usually that's not your fault who was forced to help with that
I woke up this here just because it's going to get a little bit distorted
So that we can get nice Australia more straight movies down here
I think that's pretty good for the most part
To separate
Ok so that's good for you go back
Alright so now we can have this one
Press here
And then this one I think is going to be mainly
Moulding
Straight
Ok so that's good for that the queue
A map
I want to do a pineapple face of the back in the unfolding
Ok so that's fine
Do you want to make a straight
UV solar panel what we want to do is we want to just lay out everything
Who's going to do the job at
Resolution is good across the entire thing all the pieces
I think this is pretty good
Men on the move this one
Sense
Days to transform by nandi
See what this one
Just a lovely face the direction that the actual geometry station
Usually better to have him like that
How to make a bit closer but not too much because if you have TVs that are 2
Spacing in the pencils as well you may see some artefacts or bleeding between them
Summer geometry I should say
So we do want to have some spaces between the
Turn the shelf
Ok so that looks pretty good for the uvs so
When it comes to you because you make what am I truly don't have too many shells minimum possible
So that's ok for a roly poly model
Michelle has TVs so the last thing we want to do is listen to the other side
Delete history first
And Alice Gardner
This used to be
This one
And then need to move the
Pivot point list please
See I think this is
Also needs to be mirror to the other side
Alright today we go
Nothing I do want to do it double check for handguns sometimes I have found that when using a mirror
Sometimes penguins can show up
Let's see looks like this
4
I'm not seeing until Derry office and this was probably add it but I did diya
The mirror
What is the difference of overlapping vertices somewhere here
Just like everything just made to this with a small pressure to make you darker
Vertices
All right so that looks like it's it for the angles so it's always going to double check
There are no angles so protect
That was out in the Mirror by the Miracles doing that
Ok so now the low poly model is pretty much done
Stop this up so
I'm thinking to do something to press ctrl g just a group this
Is the other nicer
Grouping here
I do want to do as I want to set my smoothing groups on the low poly model
What I like to do as I like to stop the
Any Edge has been cut in the UV so I like to set up to a heart and
Everything else is smooth Edge you can if you go to mash display
Red seas under soften hardened edges
Mercure you can set it instead of angle you can send it to attach to border
You can apply this
It's only going to harden wherever uvs
Separate
So you do have to use this with each model
There is also a tool that can do this are medically
How do you start
Adults moving group link somewhere you can get
You can do is click on it it's going to automatically set the smoothing groups for everything
We don't have to do it manually for each please
That's going to be fixed once we do
Dry calamari
Just a little bit the way discussed out
Probably got a little bit played together
This is such a small detail Dad
Rohan are you being already like that
Do Mabel slot elections to go across the whole thing
Charlotte Bronte pub
Alright I think I'm a lot better
So this is going to be a low poly model so we will match you with the Indies
Good names obviously I like to use a arrow name in Two
So I guess I'm going to
Add this to the yard
Do a lynx attack a notepad file that has the links to these
Even obviously name this manually as well
Set the name
And then I was going to add a suffix to this is going to be a low poly model
Ok so now we have a look
We can pretty much export this this is what we're going to use in
Substance painter
What's you can see now
Our model
Match match in the image
I still don't think that I am
But we're going to leave it here as it is
So now I want to do to export a low poly model file export selection
Well you have the folder selector
I like to just create a folder so I can make changes Bates
Copy to mean copy paste
Alright it is going to be my weapon or one love
When you're exploring locally if you're using Maya you want to make sure on the geometry that you said you
Running groups is on
Tangents and normals to off
Have you got one of those on when you're exporting a low poly model for baking
Everything else you can just leave it as the default
I haven't actually really important because you want to keep us
Are you study groups which is your normal
And keep if you don't do that you're going to see real really are
Go back to maps
Rifle export app
One more thing
What you're exporting
How to export an fbx file
That's what I'm doing to you on exporting as an fbx file
If you don't have the option what you can do is go too far for serious play
Window Aesthetics preferences blog manager
And then you can search for ABS and make sure that is actually
Enabled
Should be somewhere here at the bottom
Fbx loader data load
Go start a ninja sex party model
Section of the door so next we go to prepare the model for high poly model and
And sculpting
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