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These are the user uploaded subtitles that are being translated: 1 00:00:05,120 --> 00:00:11,264 This tutorial I'm going to show you how to clean 8 a star 2 00:00:11,520 --> 00:00:17,664 Weapon using Maya zbrush in finally substance painter so 3 00:00:17,920 --> 00:00:24,064 I want to show us the modelling process as well as the sculpting uvs and the 4 00:00:25,856 --> 00:00:32,000 And this tutorial is pretty much for any level so this is a pretty good tutorial for 5 00:00:32,256 --> 00:00:35,072 Beginners and intermediate learners 6 00:00:35,328 --> 00:00:41,472 Let's go ahead and get started to go and download the image that come through the door and it is 7 00:00:41,728 --> 00:00:47,872 Be the weapon that we're going to be making noticed that it's a most symmetrical weapon 8 00:00:48,128 --> 00:00:54,272 And we're going to the site and what they were created to somatically our later on 9 00:00:54,528 --> 00:01:00,397 So let's Get Started I like to do with my life to enable the poly count 10 00:01:00,399 --> 00:01:02,747 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 11 00:01:02,748 --> 00:01:04,512 That's information is being shown here at the 12 00:01:04,768 --> 00:01:05,536 The corner 13 00:01:05,792 --> 00:01:08,864 To enable that you can go to this play 14 00:01:09,120 --> 00:01:12,704 It's up display and you can enable polycount you 15 00:01:13,472 --> 00:01:19,616 Is essential if you want to show you the pollen count of tomorrow are the vertices of 16 00:01:19,872 --> 00:01:21,920 Price etc 17 00:01:22,688 --> 00:01:28,832 This is really good information for creating props for games specifically usually want to know how 18 00:01:29,088 --> 00:01:35,232 Dance tomorrow is so let's go and get started to do it to Em 19 00:01:35,488 --> 00:01:41,632 Image of a hero as a reference image in Maya going to do that in my front view window here 20 00:01:41,888 --> 00:01:48,032 So let's go ahead and view image plane in the airport so once that has been poured 21 00:01:48,288 --> 00:01:52,384 Art discount it up a little bit 22 00:01:53,664 --> 00:01:59,808 We could also decide if we want to make this in a way 23 00:02:00,064 --> 00:02:06,208 It's actually correct as far as the site could decide that to grid space is here because to me 24 00:02:06,464 --> 00:02:09,024 Sorry to my human 25 00:02:09,280 --> 00:02:13,376 Since we could model this in the way DAB the works with that 26 00:02:13,632 --> 00:02:15,936 So I think this is a 2 m human 27 00:02:16,192 --> 00:02:20,032 Weapons for the most part 28 00:02:20,544 --> 00:02:22,592 Perhaps it's like this 29 00:02:26,688 --> 00:02:32,832 It's always good to have an actual 3D model with human so that it's a lot easier to 30 00:02:33,088 --> 00:02:37,952 Scalp according to the size of a turtle 31 00:02:38,208 --> 00:02:44,352 I'm going to keep it this size for that I'm only two eyeballing it 32 00:02:44,608 --> 00:02:47,168 1 m tall how tall 33 00:02:47,424 --> 00:02:53,568 So the nice thing about this concept is that he has 34 00:02:53,824 --> 00:02:59,968 Saved in a way that is exactly in the middle so we don't have to adjust the image 35 00:03:00,224 --> 00:03:06,368 So it's already in the middle so that we can work with symmetrically some spots 36 00:03:06,624 --> 00:03:12,768 Stop example what does a little bit like somebody says don't completely line-up 37 00:03:13,024 --> 00:03:18,400 Because I can't say it's not 100% symmetrical it does look like it but it's not 38 00:03:18,656 --> 00:03:20,192 Completely symmetrical 39 00:03:21,984 --> 00:03:28,128 And where we're going tomorrow it is we're going tomorrow at in a symmetrical way because 40 00:03:28,384 --> 00:03:34,528 Silhouette is for the most part symmetrical or what is not symmetrical is some of the details 41 00:03:34,784 --> 00:03:40,928 Tomorrow one thing I do want to do as I want to reduce the 42 00:03:41,184 --> 00:03:47,328 So that when I start to draw My polygons but they don't get lost because the image is 43 00:03:47,584 --> 00:03:53,728 So we want to reduce the opacity so they do that 44 00:03:53,984 --> 00:04:00,128 Channel box if you don't have the channel box open to control a 45 00:04:00,384 --> 00:04:06,528 This opens up shin he of the image plane shape 46 00:04:06,784 --> 00:04:09,088 Alphabet game to a load number 47 00:04:09,344 --> 00:04:10,624 About .5 48 00:04:11,648 --> 00:04:17,791 So there we go and now we can start to actually create the more 49 00:04:18,303 --> 00:04:22,399 So the multiple ways to create a model like this one 50 00:04:22,655 --> 00:04:28,031 We could use a box modelling a cube in start to shapes 51 00:04:28,287 --> 00:04:34,431 We can also use the Witcher last wish I could just draw 52 00:04:34,687 --> 00:04:40,831 Done to do in a 2D view and then transform drive to 15 53 00:04:41,087 --> 00:04:47,231 Primitive this case I think we'll be really easy to just use the quad 54 00:04:47,487 --> 00:04:53,631 To create deep actual shape now one thing and I'm noticing is that 55 00:04:53,887 --> 00:05:00,031 Which I'm not perfect we could create a cylinder to create 56 00:05:00,287 --> 00:05:06,431 So is there something like a cylinder and then use the quadra tooth 57 00:05:06,687 --> 00:05:12,831 Dinner to make the pieces and the first thing we're going to do the one that creates the blade because it's 58 00:05:13,087 --> 00:05:19,231 The easiest thing to create a year in the image I highly recommend starting with the easiest in going from 59 00:05:19,487 --> 00:05:24,351 2 hardest pieces first and then proceed from there 60 00:05:24,863 --> 00:05:27,167 Score head in create a cylinder 61 00:05:27,423 --> 00:05:32,031 Noticed that tutorial going to be using the marquee selection tools 62 00:05:32,287 --> 00:05:32,799 So 63 00:05:33,055 --> 00:05:35,615 To access those I hold down the shift key 64 00:05:35,871 --> 00:05:37,151 The right Mouse click 65 00:05:37,407 --> 00:05:41,503 And when you show some known as selection 2 66 00:05:41,759 --> 00:05:47,903 And it is context-sensitive so if you are hovering over and edge of face or a bird text 67 00:05:48,159 --> 00:05:51,231 Going to be different is going to activate 68 00:05:51,487 --> 00:05:57,631 The tools that you can use with those depending on what you have selected so here I'm going to use the market 69 00:05:57,887 --> 00:06:02,495 Polygon 70 00:06:02,751 --> 00:06:08,895 Obviously you can do the same if you go to R create polygon 71 00:06:09,151 --> 00:06:15,295 Beginner you can get up that way and I'm going to rotate 72 00:06:15,551 --> 00:06:21,695 2 rotated 15 degrees angle 73 00:06:21,951 --> 00:06:24,255 Activate but it's called discrete rotate 74 00:06:24,511 --> 00:06:30,655 So these days I'm going to hold on ctrl shift right click and you can see here I already have 75 00:06:30,911 --> 00:06:37,055 It is in April so control share price 76 00:06:37,311 --> 00:06:40,383 Is option is also if you click on the rotate tool 77 00:06:40,639 --> 00:06:42,687 Are the options should be as well 78 00:06:42,943 --> 00:06:49,087 So that's under step Snaps for somebody who has a different time here right now 79 00:06:49,343 --> 00:06:52,671 Do absolute Snaps every 15 degrees right now 80 00:06:54,975 --> 00:07:01,119 Ghost that you can see now that I wrote it is it snaps pretty much everything in degrees 81 00:07:01,375 --> 00:07:07,519 Enniscorthy here I will get it might be alright let's go back to our front view 82 00:07:07,775 --> 00:07:13,919 We have to move this 83 00:07:14,175 --> 00:07:17,759 Why is this this location this or not 84 00:07:18,015 --> 00:07:22,367 Perfect circles so we don't need to worry too much about that 85 00:07:29,279 --> 00:07:35,423 Ok so what did I do want is a 86 00:07:35,679 --> 00:07:41,823 Faces in the front so want to delete the rest 87 00:07:42,079 --> 00:07:48,223 Play Spotify 88 00:07:48,479 --> 00:07:54,623 I'm going to start to use the kwadratu but first and go to duplicate 89 00:07:54,879 --> 00:07:55,647 Pretty much 90 00:07:56,671 --> 00:08:02,815 Do you want to do is it might be too late now to do which is to 91 00:08:03,071 --> 00:08:09,215 The actors amount so let me do all the way back until completed 92 00:08:13,055 --> 00:08:15,871 Here are the interest we can reduce 93 00:08:16,639 --> 00:08:17,663 The amounts 94 00:08:18,943 --> 00:08:22,783 We don't want to be too high poly with a smile on the capability no Polly 95 00:08:23,295 --> 00:08:29,439 How to duplicate that's available control d 96 00:08:31,999 --> 00:08:35,583 And then this one I'm going to increase now 97 00:08:36,607 --> 00:08:42,751 When using the middle Mouse button to do that click on the name 98 00:08:43,007 --> 00:08:49,151 Or you can just type the number this one 99 00:08:51,711 --> 00:08:56,575 One of these want to be a little bit high poly for this site because it is a larger spot 100 00:08:59,903 --> 00:09:03,743 Ctrl-d to duplicate this 101 00:09:05,023 --> 00:09:07,839 The now I'm going to delete the other 102 00:09:23,199 --> 00:09:29,343 Duplicate Inverness Vue 103 00:09:29,599 --> 00:09:35,743 Application 104 00:09:35,999 --> 00:09:42,143 Combine this like them all so select multiple objects just pressed ctrl shift 105 00:09:43,679 --> 00:09:49,823 I'm going to used to combine two in the world 106 00:09:50,079 --> 00:09:53,407 Alright somebody's models1 model 107 00:09:53,663 --> 00:09:56,223 We can essentially start to 108 00:09:57,503 --> 00:10:01,484 Drop the rest of this do that use the quadratic 109 00:10:01,485 --> 00:10:03,784 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 110 00:10:03,785 --> 00:10:09,279 So for that we need to activate the morning took it just already active if you receive my item 111 00:10:09,535 --> 00:10:12,095 If it's not you can always go to mash tools 112 00:10:12,351 --> 00:10:15,167 And enable Ireland from here 113 00:10:15,423 --> 00:10:19,775 Activate the O2 114 00:10:20,031 --> 00:10:26,175 Activating and if you're interested in 115 00:10:26,431 --> 00:10:28,223 Details for like Mouse key 116 00:10:28,735 --> 00:10:34,879 They also show up here to Bar so it shows you everything that you can do with the quarter of 2 117 00:10:35,135 --> 00:10:41,279 Let's get started to you 118 00:10:41,535 --> 00:10:45,119 Polygon so we can start to 119 00:10:45,375 --> 00:10:51,519 Draw view polygon 120 00:10:51,775 --> 00:10:57,919 Then do the points then hold down the shift key and click to pack 121 00:10:58,175 --> 00:11:00,479 The actual body bag 122 00:11:00,735 --> 00:11:04,831 Good luck for a few days 123 00:11:05,343 --> 00:11:09,183 We may have to move some of the geometry Dash 124 00:11:09,439 --> 00:11:12,767 Recruit works better with this 125 00:11:13,023 --> 00:11:15,327 Joshua 126 00:11:17,375 --> 00:11:21,471 To add a match report on control over an action 127 00:11:21,727 --> 00:11:27,871 You can use this device 128 00:11:28,127 --> 00:11:32,991 Just why friend so that we don't see the actual due 129 00:11:35,807 --> 00:11:41,951 In an if you move a Vertex close to another one you can see that is Schnapps for this year 130 00:11:42,207 --> 00:11:44,255 That's how you can do it 131 00:11:45,535 --> 00:11:51,679 You don't have to worry about the breaking process because it's not perfect 132 00:11:51,935 --> 00:11:53,215 Do the concept anyway 133 00:12:25,215 --> 00:12:28,799 Go to start to just draw the geometry here 134 00:12:30,847 --> 00:12:36,735 Asking about the students move a go is in after you driving 135 00:13:06,175 --> 00:13:11,807 And this is going to be a game tomorrow I which means that it can be triangles perfectly fine 136 00:14:08,127 --> 00:14:13,759 Starting to come along 137 00:14:30,655 --> 00:14:32,191 Play Devil 138 00:15:22,623 --> 00:15:28,767 I'm going to 139 00:15:29,023 --> 00:15:35,167 Ignore this extra details for now we're going to create that separately 140 00:15:35,423 --> 00:15:41,567 On separate pieces for something like this you can create all the pieces separately 141 00:15:41,823 --> 00:15:47,967 And then later on we can always come back and well done together which is what we're going to do for this tutorial 142 00:15:52,319 --> 00:15:56,927 What's computer just draw some of these polygons 143 00:16:47,359 --> 00:16:53,503 I'm going to keep this site as the undamaged version for now 144 00:18:18,751 --> 00:18:22,847 So we are ready just trying the geometry 145 00:18:23,103 --> 00:18:28,991 This makes it a lot easier to just create the shape 146 00:18:31,551 --> 00:18:36,927 And because we this is a game or we don't have to worry about 147 00:18:37,439 --> 00:18:41,535 Having triangles 148 00:18:43,071 --> 00:18:47,679 Is it one of those cases with that is perfectly fine 149 00:19:16,095 --> 00:19:20,447 Ok so we are almost done with the main shape here 150 00:19:46,047 --> 00:19:52,191 And then we're going to start just cleaning up a little bit more 151 00:21:03,871 --> 00:21:10,015 Ok so there we go we have them in s*** are we going to get rid of The Sims 152 00:21:16,672 --> 00:21:20,512 Good Bristol taki to enable drag selection 153 00:21:21,280 --> 00:21:23,072 What I want to do is I want 154 00:21:23,328 --> 00:21:27,680 Natural looking between here so what do you use the connect to 155 00:21:28,960 --> 00:21:31,776 Connect components 156 00:21:32,800 --> 00:21:36,896 It's going to delete this 157 00:21:37,152 --> 00:21:43,296 Swallow this one just a little bit 158 00:21:43,552 --> 00:21:45,344 Concept 159 00:21:53,024 --> 00:21:56,864 What's the name of a quadratic so we can also use the match here 160 00:22:19,648 --> 00:22:25,792 Actually go and do the same thing as well 161 00:22:27,072 --> 00:22:28,608 Do this 162 00:22:28,864 --> 00:22:35,008 I'm using the market selection with shift right click using the connector problem 163 00:22:35,264 --> 00:22:41,408 Aldi 164 00:22:51,392 --> 00:22:57,536 For some strange reason marquise and not 165 00:22:57,792 --> 00:23:03,936 Wasn't working for secondary natural wine 166 00:23:06,496 --> 00:23:12,640 Ok so now we can go ahead and continue to shape this 167 00:23:35,424 --> 00:23:41,568 Alright then now I'm going to activate the quadrilateral again 168 00:23:41,824 --> 00:23:44,896 But I can proceed and clean the song 169 00:24:20,992 --> 00:24:27,136 So we're pretty much going to be using the same technique for all the other 170 00:25:06,816 --> 00:25:09,888 So I would just have to move some of these 171 00:25:10,144 --> 00:25:11,168 This 172 00:25:13,728 --> 00:25:19,872 Number for collapsing somebody as well 173 00:25:20,128 --> 00:25:21,152 Take me to hi Carly 174 00:25:28,576 --> 00:25:34,720 Alright then we also we have the main tomorrow if you come to the perspective 175 00:25:34,976 --> 00:25:41,120 Snap streak 176 00:25:41,376 --> 00:25:47,520 Select all the faces are to make sure that this is 177 00:25:47,776 --> 00:25:53,920 Worrall Avenue 178 00:25:55,456 --> 00:26:01,088 Twerking fat 179 00:26:04,928 --> 00:26:08,256 And now what we want to do is we want to select 180 00:26:08,512 --> 00:26:11,072 These faces 181 00:26:19,520 --> 00:26:23,104 We had to pull this out a little bit 182 00:26:29,760 --> 00:26:35,648 Do that I need to include these 183 00:26:41,280 --> 00:26:44,352 Play something to pull this out 184 00:26:50,752 --> 00:26:56,896 Actually I think it works better if you select the hour at 185 00:26:57,152 --> 00:26:58,688 This is 186 00:26:58,944 --> 00:27:02,016 The other way around 187 00:27:03,040 --> 00:27:05,600 Restart the creates 188 00:27:06,112 --> 00:27:09,184 The sharpness of the blade 189 00:27:15,584 --> 00:27:20,448 How do you say we do need to fix some of these 190 00:27:20,704 --> 00:27:23,520 Connect this right here 191 00:27:27,616 --> 00:27:29,920 So that it makes more sense 192 00:28:07,296 --> 00:28:09,600 Ok 193 00:28:23,936 --> 00:28:27,008 I think that's pretty good 194 00:28:27,264 --> 00:28:33,152 If the previous is a lot better we can always soft and the edges 195 00:28:33,408 --> 00:28:39,552 Makita that again and going to soften Edge 196 00:28:39,808 --> 00:28:44,160 The ones that are supposed to be hard 197 00:28:56,960 --> 00:29:03,104 This is so that we can provide you this a lot better and also see if there are 198 00:29:03,360 --> 00:29:09,504 Are the facts that we need to fix 199 00:29:44,320 --> 00:29:49,952 I'm going to snap this I'm using these snapped to Vertex which is 200 00:29:50,720 --> 00:29:51,744 Under 201 00:29:52,512 --> 00:29:58,656 If you snap to point or I'm using the movie The Stand 202 00:29:58,912 --> 00:30:05,056 Walking down the v key 203 00:30:19,648 --> 00:30:21,696 Ok so there we go 204 00:30:22,208 --> 00:30:24,256 We have set our normal 205 00:30:25,536 --> 00:30:27,328 Start to produce is a lot better 206 00:30:27,584 --> 00:30:33,728 Just to see if there are any spots that might need some work 207 00:30:33,984 --> 00:30:35,264 It goes 208 00:30:44,736 --> 00:30:47,808 And I know this if they are 209 00:30:48,064 --> 00:30:54,208 Some areas that don't look quite right as normal issues are fixed to the 210 00:31:34,400 --> 00:31:40,544 Somewhere to March this too 211 00:31:40,800 --> 00:31:46,944 No but I did I was I selected this to furnaces and I want to merge two Centre 212 00:31:47,200 --> 00:31:53,344 Going on there 213 00:31:53,600 --> 00:31:59,744 Reset a lot better 214 00:32:00,000 --> 00:32:06,144 Alright so that's 20 good for the blade I do want to 215 00:32:06,400 --> 00:32:12,544 Mirror to the other side so we can start to get an idea of how thick is going to be 216 00:32:12,800 --> 00:32:18,944 Don't want to press control 1 so I can only see tomorrow 217 00:32:19,200 --> 00:32:25,344 What to press the insert key to change the pivot point story lines up with the 218 00:32:25,600 --> 00:32:31,744 This took all down to Vicky now or you can snap 219 00:32:32,000 --> 00:32:38,144 2 points and then that's going to snap it to the edge 220 00:32:38,400 --> 00:32:43,008 Also let me go to the top due to see that edges are 221 00:32:43,264 --> 00:32:46,848 Perfectly straight it looks like they are 222 00:32:47,360 --> 00:32:49,920 No I'm just going to w 223 00:32:50,176 --> 00:32:54,528 And now instead of using the snap to point about to snap to grid 224 00:32:54,784 --> 00:32:59,648 Enable that or when I move it I can hold down the XX key 225 00:32:59,904 --> 00:33:03,488 So that's going to start to the great 226 00:33:03,744 --> 00:33:09,888 Ok so now I want to mirror this to the other side so I can get on my behalf 227 00:33:10,144 --> 00:33:10,656 Is it going to be 228 00:33:10,912 --> 00:33:17,056 So I'm going to use the mirror to go to disable this 229 00:33:17,312 --> 00:33:23,456 I don't need any more so I'm going to use the market selection again 230 00:33:23,712 --> 00:33:29,856 I'm going to go to mirror and I had mentioned earlier all these tools are available here to the man 231 00:33:30,112 --> 00:33:36,256 Don't worry if you don't want to use the marquee selection ok so we are mirror 232 00:33:36,512 --> 00:33:41,888 On the free access this 233 00:33:42,144 --> 00:33:44,448 Ok 234 00:33:44,704 --> 00:33:50,848 I want to change the March threshold 21 235 00:33:51,104 --> 00:33:57,248 Things to snap a little bit so if I had two three four scansnap together and 236 00:33:57,504 --> 00:34:00,576 Number 237 00:34:04,160 --> 00:34:08,768 This looks good 238 00:34:12,608 --> 00:34:17,984 So this gives us an idea what this is looking like 239 00:34:21,568 --> 00:34:26,688 I know this person but very see that don't look right 240 00:34:27,200 --> 00:34:33,344 Particularly this one moment 241 00:34:33,600 --> 00:34:36,416 Single-sided 242 00:34:36,672 --> 00:34:42,816 Are fine actually have thickness to it 243 00:34:43,584 --> 00:34:49,728 Ok so I think it's first thickness of the blade 244 00:34:49,984 --> 00:34:56,128 I think this will probably work you can always get this 245 00:34:56,384 --> 00:34:59,968 Take care if you want to 246 00:35:09,440 --> 00:35:15,584 Ok so I think that's looking pretty good for the bread itself so as you can see 247 00:35:15,840 --> 00:35:21,984 I was really easy to actually edit using the kwadratu because it's really important 248 00:35:22,240 --> 00:35:23,008 Polygon 249 00:35:25,056 --> 00:35:31,200 Using that was really really helpful specially if you have into the image of this one 250 00:35:31,456 --> 00:35:36,576 So what we could do next as we're going to make the remaining pieces 251 00:35:37,088 --> 00:35:41,696 Using pretty much the exact saying technique of the quadrilateral 252 00:35:41,952 --> 00:35:48,096 And our leader was with done within the pieces was going to just manage them 253 00:35:48,352 --> 00:35:54,496 Mirror to the other side as well because this is essentially a symmetrical model so ok so I'm going to leave 254 00:35:54,752 --> 00:36:00,896 Video here and then in the next part we're going to go ahead and continue to create the reminders 21417

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