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What would it take for a machine to jam?
This question was first posed in Computer Music Journal
in 1988 as a form of musical
turing test, a way of identifying human-like
intelligence in machines. And this test is
very simple. Blues and E flat,
one two, a 1234.
What would it take in this case for a
machine to convince me and you that it was
human? Well, very quickly, a number of
things need to happen in real time. First,
the machine would need to identify where one
was and entrain to my pulse using
not only auditory but visual cues. We're very
good at figuring out if other people are
locked in with our pulse. And so I would
need to sense that the machine was feeling
the groove. Two, the machine would
need to identify what it was that I was
doing on my bass guitar, and then fit that
within the paradigm of a twelve bar blues.
Am I doing the quick IV, for example,
or am I playing a II-V on the turnaround
instead of a V VI? So am I playing a
jazz blues versus a delta blues versus a
Chicago style blues? It would then need to
take that information and respond in kind in
an improvised solo, using meaningful blues
vocabulary. Now, music is not really a
language, but it certainly feels like a
language to those who play music. And so if
I ask a musical question, does it feel
like I'm getting a meaningful answer in
response? Does it feel like I'm
connecting with somebody, that there is a
real ghost in the machine on the other side
of the algorithm?
I'm fairly convinced that this will never
happen. No AI will be able to pass a true
musical Turing test. Call Ray Kurzweil.
Tell him hes a hack. Singularity, my ass.
Now, I'm not going to bullBASS you in this video.
I'm not going to appeal to some vague sense
of the uniqueness of human musical
creativity - "AI has no soul" - because it's
gonna get there, right? I mean, Red Lobster
is already using AI generated music in its
ad campaigns. And who are we to question the
aesthetic sensibilities of Red Lobster? Red
Lobster, you got the magic touch. "Cheddar Bay Biscuits
I love you so much" There have been some incredible advances in generative
AI from companies like Udio and Suno AI.
They let you generate full pieces of music
from text prompts. Just type in what you
want and it will do a pretty good job of
giving it to you.
"In Tommy's Shack Grill late at night.
Big Joe Flippin those paddies, fine. American Cheddar melting just right."
That's horrifying. It's like spitting
on Muddy Waters' grave. Upon hearing these
kinds of results, many techno-optimists have
breathlessly extolled that the musical
Turing Test has been passed.
Machine musical intelligence is upon us.
Daddy Elon is so excited.
So why am I so doubtful here, right?
Why am I saying that music AI will never pass the Turing Test?
Well, I think there's a pretty profound category error
that's going on here that we need to always
be aware of going forward.
What generative AI does is not music.
Let me explain.
This video was brought to you by Nebula.
Hope of an extraordinary
aesthetic success based on extraordinary
technology is a cruel deceit.
Iannis Xennakis, 1985.
In 1950, Alan Turing first wrote about what
he called the Imitation Game, what we now
call the Turing Test. In this test, an
interlocutor asked questions of two
entities, one machine and one human. And if
at the end of a conversation - traditionally
done through a text prompt - the interlocutor
is unable to tell which one is the machine
and which one is the human, then we say that
the machine passed the Turing Test. It
displays human level intelligence. Now,
how might we take that idea and expand it
out into the world of music? Well, one
scenario that we showed at the beginning of
this video involves a "Turing Jam Session".
During the improvisation among an
interlocutor and two musicians, the
interlocutors task would be to identify who
is the machine and who is the human. I'm
really drawn to this test because jam
sessions are a great way to get to know
people, know what they're about, know their
musical taste. They're a lot of fun. They're a
social activity. But there are other
possible musical Turing tests. Christopher
Ariza loosely categorizes them as either
musical directive tests, which involve
ongoing musical interaction between the
interlocutor and two agents, and musical
output tests, which involve no interaction.
The listener simply judges the human-like
quality of a given musical output.
I have no doubt that generative AI will be
able to pass musical output tests. Red
Lobster's marketing team apparently thinks
so, too. But musical directive tests, where
there's a continuous interaction between
agents, put the emphasis on process, not
product. Alan Turing's original imitation
game envisioned a conversation between
agents, not just somebody passively looking
at text and determining whether or not it
was computer generated, whether chatGPT
did your homework, in other words. And so to
pass a musical Turing test, a machine has to
do what musicians do when they make music.
The process has to feel human. One way that
visual artists have already started to push
back at the flood of generative AI images is
to document their process and tell the story
of making the art. This approach will become
more and more common with musicians over the
next couple of years as a means of pushing
back against the inevitable tide of
generative AI slop. So back in 2008,
Jack Conte, current CEO of Patreon, was
releasing music with Nataly Dawn under the
name Pomplamoose. They were releasing these
YouTube videos in a format that they called
video song. Video songs had two one,
what you see is what you hear, and two, if
you hear it, at some point, you saw it.
Now, this seems kind of like obvious now
because this format is so ubiquitous. But
back then, back in 2008, it was a
revolutionary approach to releasing art.
You were seeing the music as it was actually
made - an appeal that I imagine will carry
some resonance in the future in the face of
generative AI. The music theorist William
O'Hara expands on this idea of showing your
work for musicians. Borrowing a term for the
ancient greek word for craft, he calls it
the techne of YouTube. A techne of YouTube
performance, then, is a form of music
theoretical knowledge that exists at the
intersection of analytical detail,
virtuosic performance ability, practical
instrumental considerations, and an
awareness of one's audience and the
communicative tendencies of social media.
Pomplamoose has since expanded on this idea
of techne in social media musical
performance by releasing these short form
video things where you see the musicians
actually working out the music in the studio
and joking around, you get to see how the
sausage is made, so to speak. Can we try
snapping a tight one? Let's try a tight one.
Sorry, you want to snap a tight one?
You also get to see what
exactly would be necessary for a machine
intelligence to do if it was to pass
the musical directive test.
It would need to understand and respond to musical jokes.
It was just like, we're feeling this in two.
I just think about everything in one. One.
One is a 400 bar form.
It would need to understand and take musical direction.
It would need to vibe with Jack Conte,
so to speak.
I talk about him all the time on this channel,
but the musicologist Christophe Small
talks about how music is not really a noun,
but in fact a verb. In his book Musicking,
he writes that music is not a thing at all,
but an activity, something that people do.
The apparent thing "Music" is
a figment, an abstraction of the action,
whose reality vanishes as soon as we examine
it at all, closely.
Singing protestant hymns in a church,
dialing in sick lead tones on a quad cortex
freestyling live on the radio,
facing the wall of death at a metal festival,
watching singers perform o sole mio in a concert hall,
sitting in at a jazz jam session,
streaming yourself on Twitch producing music in FL Studio,
its very to difficult to see what these
things have in common
besides somehow reacting to organized sound.
And any one of these activities might be a good
candidate for a musical directive test.
They are all different examples of ongoing
musical interactions.
Generative AI, on the other hand,
is very good at creating products,
musical recordings.
But that product is only ever useful for
passing the output test.
Passing the directive test, though, would
require AI researchers to treat music as a
verb, like Christopher Small suggests a
process, a thing that two or more people do
together, like in Alan Turing's original
imitation game. And when you do that, you
have to take a look at the dynamic
relationships between audiences and
performers and the technology they use and
the spaces that they make music in. And by
the way, all of this is just for western
music so far.
The whole thing is a lot.
I am not gonna pretend like I know
how AI works. I am but a simple bass player.
I have tried to read those papers and I am
just not smart enough. I do recommend
Valerio Velardo's videos on AI music if you
want to get into some of the technical weeds
about these things. But basically, the way I
understand it is that a large language model
will train on a bunch of data and then use
that data to try and accurately predict what
the next thing will be in a sequence. This
is basically what the computational
cognition model is for humans, which says
that we take information, information in
from the world through our senses as input,
and then we process it in our brain, and
then our brain outputs behavior. This is a
fairly outdated model, and one that I don't
feel like applies to how we think about
music. And if the point is to pass the
Turing test, the machine has to think like a
human.
Anybody who has ever performed knows that
getting stuck inside your head
is the worst possible thing.
Thinking too much means you
cannot react with meaningful musical ideas.
But your mind isn't blank, you're still
thinking about things.
Its just very fragmented.
One hip new theory in philosophy
of the mind that accounts for this is called
4E cognition, after the four E's
Embodied, Extended, Embedded, and Enacted
cognition. They represent a dynamic
relationship between the brain, the body,
and your environment.
The first of these is Embodied cognition.
Your body shapes how you think.
When it comes to music, this means
that if it sounds good, it's because it
feels good.
And this is backed by two decades of
music neuroscience research,
especially when it comes to auditory motor
coupling. The areas of your brain which
process movement through space are the same
areas of your brain that process rhythm and
music in general. The vestibular system that
governs balance influences your sense of
downbeat, where one is. If you're not
physically balancing your body, you might
lose the downbeat. A very common occurrence,
like what I just did here in this jam with
Rotem Sivan and James Muschler. You see me
swaying maybe a little bit too much there in
the background, and then the rhythm gets all
...floaty.
Cool, but maybe not intentional.
Failure is actually something that Alan Turing
identified as a means of getting a machine
to fool people into thinking that it was
human. If a machine is too good at answering
questions, it wont seem human.
To err is human,
and so to pass a Turing test,
an AI might need to lose where one is.
The second form of cognition is
Extended cognition,
where the world is your brain.
Thinking requires a lot of energy -
evolutionarily speaking - your brain gets
tired sometimes. And so humans have figured
out ways of extending our thought patterns
into the physical world as a means of
reducing cognitive load. The classic example
of this is writing. We write things down so
we dont have to remember them anymore,
freeing up cognitive capacity in our brain.
Plato famously complained about this, how
people were getting lazy because they relied
on writing too much. Smartphones are the
latest example of this, extending our brains
into the world with technology. We could say
that music notation is a form of extended
cognition, by letting us remember more
music than we would normally be able to with
our mere brains. Orchestral composers don't
have to remember every note for every
instrument that they have ever written, and
so they are freed from the constraints of
their own memory to imagine larger and
grander musical designs - music shaped by
extending our brains past their limitations.
An AI might need to show forgetfulness if
it's going to pass a musical Turing test.
The third form of cognition is
Embedded cognition.
Patterns of thought are embedded in external systems.
One way to think of this is how I have embedded my musical
vocabulary into a system of tuning for bass.
4th tuning. Like, I don't have to think
that much to be able to express myself with
my bass tuned like this.
The notes are just there where my fingers
expect them to be.
But if I was to detune my bass a little bit
to an unfamiliar tuning system,
I don't know where anything is anymore.
So my cognitive load has increased
as I hunt and peck for each individual note
on my instrument.
Anybody who's ever tried to type with a
Dvorak keyboard
knows what I'm talking about.
The patterns of thought embedded in
the technology that we use,
like the bass guitar,
guide our musical intuitions.
You can tell if somebody wrote a piece in a
digital audio workstation versus musescore,
for example, would an AI need to mimic this
pattern of embedded cognition to pass a
Turing test? I don't know, but this is how
we do it, you know?
The fourth form of cognition is
Enacted cognition.
Doing, is thinking.
You process the world through action.
It basically says that there are
certain activities which are meaningless
if you are passive,
like sports, for example.
We don't say that you're a good
soccer player if you spend a lot of time
thinking about soccer, because you have seen
a lot of other people do it, you know, you
kind of gotta get out there and actually run
and do the thing yourself.
The very first question from this video,
what would it take for a machine intelligence to jam?
Is like asking,
what would it take for a machine intelligence to play soccer?
And the answer is, a body.
We need replicants.
We need androids out there on the field.
Otherwise, it's just a supercomputer
thinking about soccer.
Without a body,
AI sports intelligence is meaningless.
You gotta have robots on the field,
processing in real time what's going on
with their robot bodies.
Without a body,
AI music intelligence is meaningless.
You gotta have robots on the bandstand,
processing in real time what's going on
with their robot bodies.
As the great jazz educator Hal Galper said,
we musicians are athletes of the fine muscles,
and like athletes of the larger muscles,
our meaning is created by our bodies doing things.
Like our siblings in sports,
we share in vivo, the struggle, the joy,
and the experience of our lived selves
moving through the world.
Embodied AI is a long way off, but I don't
see any technical reason why we can't have
musical terminators. Again, I'm not an AI
researcher, so I don't know any of the
actual nitty gritty with any of this stuff,
but, you know, it could happen. And I also
see how it would be possible to treat music
more as a conversation between human and
machine, passing a musical directive test by
valuing and creating meaning in the process
of musicking. So why am I so doubtful?
Why is the thesis of this video that
the musical Turing test will never be passed?
We will never have musical machine intelligence.
[CAPITALISM]
The presumed autonomous thingness of works
of music is, of course, only part of the
prevailing modern philosophy of art in
general. What is valued is not the action of
art, not the act of creating, and even less
that of perceiving and responding, but the
created art object itself.
You can sell a thing.
It's harder to sell the process.
If the process of making quality
recorded music can be made more efficient,
the market is incentivized to make the
process as efficient as possible.
Generative AI creates recorded music
extraordinarily cost effectively compared to
the other ways you might do it. It fully
automates a process that had previously
required human input, much the same way that
industrial capitalism automated making cars,
making food, and making things,
as long as those things are good enough. In
other words, as long as they pass the
musical output test, the processes are
relevant, only the product. There are
billions of dollars now being thrown at
developing generative models for language,
images, and now music. Because there are
potentially billions of dollars to be made
in the market. Spotify is now in on the
generative AI music trend. Theres just, you
know, no money to be made in passing a music
directive test. You're just making the
process to get to the product less
efficient. And I mean that very literally,
too. The current prize for passing an
improvisation based Turing test is only
$1,000. And with such weak market pressure
to do something like this - I mean, I guess
you could sell tickets to see this as part
of a live show - theres just no reason to
spend that kind of computational energy into
doing this. The cloud computing power
required to run large language models uses
absurd amounts of energy consumption is a
great bottleneck for AI. Based on the
extremely intensive computational demands of
training. The carbon cost of image
generation is staggeringly high, and raw
audio generation is slated to be much
higher. I mean, just to, I guess, put this
in perspective, I think a gigawatt, it's
like around the size of
a meaningful nuclear power plant,
only going towards training a model.
Who is going to build the equivalent
of nuclear power plants so that robots can
jam with me? It's just so much more
efficient to have humans do the jamming.
I'm old fashioned and
very idealistic about that. My feeling is
I'll outplay anybody using the machine
or I'll die. I don't care. The day that
the machine outplays me, they can plant me
in the yard with the corn. And I
mean it. I'm very serious. I will not permit
myself to be outplayed by someone using the
machine. I'm just not going to permit that.
You know, there are people that I respect
that use this technology to make beautiful
music that somehow captures what it means to
be human in the year 2024. And I think
that's exciting. But then there are people
that I do not respect, like the people who
run companies like Suno, Udio, and other AI
companies, who have a very accelerationist
mindset when it comes to this, it feels like
music is just one more box to tick on
the way to the singularity. Music is a
problem that technology can solve. There
seems to be a profound disinterest in the
artistic process, why music sounds the way
that it does. And so you get things like the
beautiful, rich history of the blues, a
Black American tradition, reduced to typing
into a text prompt. Delta blues about
cheeseburgers. That's why I refuse to call
this stuff music, because the technology
behind it is so aggressively anti human,
anti history, anti music. And that's why I
also feel like the musical directive test
will never be passed because the people
running the show just don't care. You know,
one of the things that I've learned over the
years talking about musicking on this channel
is that you can change your relationship to
music that you hate by choosing to musick it
differently. And I kind of hate this Red
Lobster tune because it kinda slaps red
lobster. You got me up every
single time.
There's like a phrase extension too
disgusting.
Now, I owe a massive amount of context for
everything that we've talked about here
today to a video that I saw from the science
creator Tibees - Toby Hendy, where she goes
over Alan Turing's original 1950 paper,
where he first details his imitation game.
She highlights just how visionary Turing's
paper truly was, like how he predicted that
machines would need a degree of randomness
in them to evolve to have human like
intelligence. This has actually turned out
to be an essential part of modern machine
learning. She also covers how Turing thought
of potential objections to the idea that
machines could become intelligent,
including some weird ones like Turing felt
like he seriously needed to address the
prospect of extrasensory perception.
Anyway, this video was a great one, giving
me some extra context about the history of
machine learning. And you can find it and
many more like it over on my streaming
service, Nebula. Nebula is a creator-owned
streaming service that was originally
started as a means for creators to make
interesting videos and essays free of the
constraints of the recommendation algorithm.
But it's since organically grown into,
like, one of the genuinely best places on
the Internet for curious folks to find
exclusive, interesting, and enriching
content. Like for example, on there you'll
find science creators like Tibees and Jordan
Harrod, who does some fantastic stuff with
AI. You'll find amazing video essayists like
the OG video essayist herself, Lindsay Ellis
is on Nebula. And also Jacob Geller. If you
have never seen a Jacob Geller video essay,
I highly recommend you check out some Jacob
Geller. Like some of this stuff is so
beautiful. I think he's one of the the best
people in the game making video essays. Go
check out some Jacob Geller. You'll also
find some of my fellow music creators that I
deeply love and respect, like the queen of
jazz education herself, Aimee Nolte is
on Nebula. You also have the wonderful music
theorist 12Tone making videos over
there. I genuinely love the community of
creators over on Nebula. They are such a
wealth of inspiration for me, and I know
they will be a wealth of inspiration for you
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Each category is kind of like its own mini
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What's exciting, though, and genuinely
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Nebula is offering lifetime time
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the singularity, the end of time. Thank you,
Ray Kurzweil. You can be enjoying Nebula and
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Gender coming this June. And of course, Jet
Lag season ten is now in production. You
actually might remember Toby from season
five of Jet Lag The Game, but she'll also be
appearing in the latest season alongside
Ben, Adam, and Sam from Wendover. I'm a fan
of Jet lag the game, by the way. It's kind
of like reminds me of tour. It feels almost
weirdly comfy watching them run around
because it's like me running around Europe.
Anyway, $300 gets you lifetime access to all
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I love reading that, by the way.
Now until the end of time.
That's. That's fun.
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