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These are the user uploaded subtitles that are being translated: 1 00:00:04,070 --> 00:00:09,530 In this video, we are going to see how to create an example file attached to this lecture. 2 00:00:10,680 --> 00:00:17,430 You can see here, this is the drawing that we are going to make, we will first make this entire boundry 3 00:00:17,730 --> 00:00:22,950 and then we are going to fill this inner objects that start. 4 00:00:24,260 --> 00:00:25,580 Let us create a circle. 5 00:00:26,920 --> 00:00:28,150 Click on the Central Command. 6 00:00:29,560 --> 00:00:34,570 And click on the origin, create a circle, give a dimension of. 7 00:00:35,790 --> 00:00:37,230 Radius 100. 8 00:00:40,180 --> 00:00:42,300 Now let's create another circle. 9 00:00:43,820 --> 00:00:44,600 Some here. 10 00:00:45,700 --> 00:00:49,600 And let us give it really a value of Compte. 11 00:00:52,250 --> 00:01:00,720 I'll take a line Drell vertical line here, let us take quick trim and remove this unnecessary portion. 12 00:01:01,760 --> 00:01:04,670 And give a dimension value to this line. 13 00:01:06,090 --> 00:01:07,830 This is a value 20. 14 00:01:09,390 --> 00:01:13,380 And at a distance of 80 from the. 15 00:01:14,650 --> 00:01:15,280 Vertical. 16 00:01:17,000 --> 00:01:18,140 Ejiro and. 17 00:01:19,940 --> 00:01:21,230 Now, take a line. 18 00:01:22,410 --> 00:01:23,670 From this point. 19 00:01:25,100 --> 00:01:33,590 I can drop a tangent, you can see directly a tangential constraint is getting created, you can use 20 00:01:33,590 --> 00:01:41,120 this clicker and the tendency displays and you will get a tendency constraint directly applied to this 21 00:01:41,120 --> 00:01:41,630 geometry. 22 00:01:42,590 --> 00:01:45,500 Now, I'll quickly bring this unnecessary portion. 23 00:01:46,970 --> 00:01:50,690 And I'll select this line and this line. 24 00:01:51,630 --> 00:01:59,790 And go to insert operation transformation mirror about this axis, you can see. 25 00:02:01,300 --> 00:02:03,880 The same geometry has been created on the other side. 26 00:02:04,300 --> 00:02:05,830 I'll double click on Quick Trim. 27 00:02:07,260 --> 00:02:11,890 This circle and the circle to clear the boundary. 28 00:02:12,630 --> 00:02:18,310 Now we just have to create that inside stuff, listen very carefully to exit from the quick trim. 29 00:02:18,330 --> 00:02:20,760 Come on, I'll take a circle. 30 00:02:23,750 --> 00:02:25,080 And create a circle here. 31 00:02:25,850 --> 00:02:29,760 We are going to create this big circle of 80 radius. 32 00:02:30,530 --> 00:02:31,340 Let us do it. 33 00:02:34,630 --> 00:02:35,680 I'll take dimensioning. 34 00:02:38,780 --> 00:02:47,780 Petrzilka circle of it really is now, as this is solid, we can convert this to reference by using 35 00:02:48,110 --> 00:02:56,480 this tool, which is construction standard element, to select the object and select on this tool, 36 00:02:57,200 --> 00:03:00,620 which is another sketch tools toolbar click. 37 00:03:01,130 --> 00:03:07,460 And you can see it has been converted into a construction element now Altig, an axis. 38 00:03:09,300 --> 00:03:13,800 Connect from here to this construction at Circle. 39 00:03:14,940 --> 00:03:25,800 Nihilistic dimension between this axis and the vertical axis, this has a value of 45 degrees Arctic 40 00:03:25,800 --> 00:03:33,570 Circle and directly make a circle at the intersection point of the axis and the big circle. 41 00:03:34,520 --> 00:03:42,170 Click and make the circle, you can see the circle is also in total form, that is reference because 42 00:03:42,320 --> 00:03:43,220 this is on. 43 00:03:43,850 --> 00:03:48,170 So until this is on, whatever you make, it will be converted into reference. 44 00:03:49,010 --> 00:03:51,560 I'll click this and deselect. 45 00:03:52,780 --> 00:03:54,140 Now you can see this solid. 46 00:03:54,340 --> 00:03:56,320 So this is our active geometry. 47 00:03:57,660 --> 00:04:00,990 I'll take dimension of this circle. 48 00:04:01,380 --> 00:04:08,250 This is a diameter 20 diameter to zero and to select the circle. 49 00:04:09,980 --> 00:04:11,150 I'll take Mira. 50 00:04:12,260 --> 00:04:19,640 About this vertical, not let us make the other three circles, let us make the center circle first. 51 00:04:21,020 --> 00:04:22,660 I'll make a circle somewhere here. 52 00:04:25,330 --> 00:04:35,940 This point and this vertical coincidence now, this point and this big circle, coincidence. 53 00:04:38,070 --> 00:04:41,820 And I mention this Demitrius 12. 54 00:04:43,180 --> 00:04:48,130 Now, let's make the other two circles first Alroy axis. 55 00:04:49,760 --> 00:04:50,960 From this orison. 56 00:04:52,470 --> 00:04:55,320 To the circle and giving angle value. 57 00:04:56,560 --> 00:05:03,820 From this access to this vertical double click, this has a value of 15 degrees. 58 00:05:05,740 --> 00:05:07,240 Now, I'll take Serkan. 59 00:05:08,320 --> 00:05:16,000 At this intersection point, I'll draw a circle, you have to prevent the automatic constraints, so 60 00:05:16,000 --> 00:05:19,210 you have to click when the other constraints are not developing. 61 00:05:21,640 --> 00:05:25,560 Well, it is good that I mention this is of Damietta 16. 62 00:05:27,080 --> 00:05:35,510 Now, select the Circle Mirror about this vertical line and you can see all the circles has been created. 63 00:05:36,140 --> 00:05:38,150 Now, let us make these circles. 64 00:05:41,790 --> 00:05:42,770 A big circle. 65 00:05:44,500 --> 00:05:46,720 Origin is the center and. 66 00:05:49,250 --> 00:05:53,320 Make a circle immediately and convert this to a construction element. 67 00:05:56,410 --> 00:06:01,480 I'll give a radius of value 55. 68 00:06:02,780 --> 00:06:06,050 To constrain the circle Niantic Circle. 69 00:06:08,140 --> 00:06:12,340 Make a circle here, you can see the same problem, and I just. 70 00:06:13,440 --> 00:06:17,040 You have to select this and see which of these construction elements. 71 00:06:19,630 --> 00:06:25,360 And do I take this point and point out on this line? 72 00:06:27,550 --> 00:06:31,390 Now, again, I'll take the center point and go inside on this circle. 73 00:06:34,290 --> 00:06:36,150 And I'll take a dimension. 74 00:06:40,610 --> 00:06:42,870 The diameter is eight. 75 00:06:44,630 --> 00:06:48,380 Now we'll take this circle and rotate. 76 00:06:49,520 --> 00:06:52,520 Picking that origin as the rotation point. 77 00:06:53,570 --> 00:07:00,270 And the reference point is this circle center, you can see the circles are getting formed. 78 00:07:00,980 --> 00:07:08,230 Now we want six objects, so instances are five and one is the source objects. 79 00:07:08,240 --> 00:07:09,320 So total six. 80 00:07:10,420 --> 00:07:13,960 We can give angle value here directly, we'll give. 81 00:07:15,180 --> 00:07:18,720 Minus 90, divided by five. 82 00:07:19,290 --> 00:07:24,280 We are giving a negative value to the angle because we are moving in the clockwise direction. 83 00:07:24,930 --> 00:07:29,100 If you move in the anticlockwise direction, you will give it positive value. 84 00:07:29,700 --> 00:07:32,340 Britain and Turkey to confirm. 85 00:07:33,640 --> 00:07:40,930 And you can see we have formed a circle, but of course, they are not constrained in Korea after you 86 00:07:40,930 --> 00:07:43,590 transforming object, it will not be constrained. 87 00:07:43,600 --> 00:07:44,850 You have to constrain it. 88 00:07:45,640 --> 00:07:51,650 And the best method is select the object and convert it into fixed constraint. 89 00:07:52,690 --> 00:07:54,700 You can see it is getting fixed and. 90 00:07:56,640 --> 00:07:57,330 Constrained. 91 00:08:10,450 --> 00:08:18,730 Now we are left out only with the elongated hole that we can directly do by going to profile predefine 92 00:08:18,730 --> 00:08:20,290 profile along with our own. 93 00:08:21,870 --> 00:08:25,310 First, let us make the spine click here. 94 00:08:26,720 --> 00:08:30,710 It will make a horizontal line prevent these dotted lines. 95 00:08:36,120 --> 00:08:40,860 And you can see we have found their long little hole, let us contribute. 96 00:08:42,480 --> 00:08:44,190 Double click on this dimension. 97 00:08:44,440 --> 00:08:48,010 This is a value, then we'll take dimensioning. 98 00:08:49,700 --> 00:08:55,490 From this line to this horizontal, this value is 20. 99 00:08:59,610 --> 00:09:00,150 Now. 100 00:09:01,670 --> 00:09:02,870 We'll take this point. 101 00:09:04,650 --> 00:09:06,900 This point about this vertical. 102 00:09:09,320 --> 00:09:10,250 Symmetry. 103 00:09:12,030 --> 00:09:14,130 And we'll give a length to this spine. 104 00:09:15,620 --> 00:09:17,120 Of Value 20. 105 00:09:21,060 --> 00:09:26,280 And hence, we have developed a fully consistent geometry of, for example, 16 file. 8825

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