All language subtitles for 33. Scale & Offset-en_US

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Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:04,020 --> 00:00:10,680 In this video, we are going to see how to scale the object and use the offset to. 2 00:00:11,940 --> 00:00:15,930 You can see here we have an object here, we want to scale it. 3 00:00:17,310 --> 00:00:22,350 I'll go to insert Operation Transformation Scaling. 4 00:00:23,630 --> 00:00:26,630 Scaling and larger so reduces the object. 5 00:00:28,040 --> 00:00:29,360 Let us select the object. 6 00:00:31,750 --> 00:00:38,030 Click on the Skilling reference point, I suppose I'll take this center is the Skilling reference point. 7 00:00:38,830 --> 00:00:43,300 You can see the object is enlarging or reducing. 8 00:00:44,990 --> 00:00:51,920 So depending upon your requirement, you can give a value here, a scaling value, if I give to, then 9 00:00:51,920 --> 00:00:55,850 the object is going to be twice the size of the existing object. 10 00:00:56,780 --> 00:01:01,070 Let us give to and let this duplicate Maubee on. 11 00:01:02,530 --> 00:01:03,880 When I click on OK. 12 00:01:04,840 --> 00:01:05,650 You can see here. 13 00:01:07,070 --> 00:01:11,960 The bigger object that has been formed is twice the size of this smaller object. 14 00:01:12,800 --> 00:01:18,890 So this is how you can use scaling to reduce or a large object. 15 00:01:20,110 --> 00:01:24,670 Now, let us see how to create an offset from the existing. 16 00:01:26,060 --> 00:01:30,890 We'll go to insert Operation Transformation Offset. 17 00:01:32,730 --> 00:01:38,560 Select any good and you can see the obstacle has been created. 18 00:01:39,390 --> 00:01:41,070 Let us undo the last command. 19 00:01:42,910 --> 00:01:46,510 And let us take this single object. 20 00:01:47,520 --> 00:01:51,610 I'll take insert operation transformation officer. 21 00:01:52,500 --> 00:01:53,670 Let us take this line. 22 00:01:55,290 --> 00:01:56,040 You can see. 23 00:01:57,020 --> 00:02:02,470 At a distance, another line is getting created by taking this line is dereference. 24 00:02:02,990 --> 00:02:04,210 So this is offset. 25 00:02:04,760 --> 00:02:07,990 You can take offset and use it on any nickel. 26 00:02:09,070 --> 00:02:10,330 If I take this circle. 27 00:02:11,640 --> 00:02:19,080 You can see here the circle is offsetting at some distance, you can give this distance, will you let 28 00:02:19,080 --> 00:02:19,920 us give some 10? 29 00:02:21,000 --> 00:02:21,600 You can see. 30 00:02:23,900 --> 00:02:32,780 The circle is off, sitting at a distance of 10 from the source object, so this is how we can use scale 31 00:02:32,990 --> 00:02:33,860 and offset. 2602

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