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In this video, we are going to see how to rotate an object.
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As you can see here, this is the object we want to rotate.
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Will go to insert operation.
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Transformation rooted a select object.
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Select the rotation center point, maybe I'll select the origin as the rotation center point.
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Now I have to select a point on the curves where I want to take the reference.
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Maybe I'll take this center point.
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You can see.
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The entire object is rotating about a point about this origin point, if I increase the number of instances
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you can see.
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For instance, heads are getting created, including the original.
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When I click, you can see this object has been rotated about the origin, taking the reference of this
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central point of the curves.
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I'll use the control plus circuit Wando, and I'll take insert Operation Transformation Rotate.
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This object about this point taking the reference of.
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This point.
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You can see.
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Here, if you click on concerned contrition, then all the constraints will also get copied to the objects
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that are getting routed in.
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Of course, you can get the rotation angle and go to insert operation transformation, rotate this object.
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Taking this is the rotation point.
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And this is the reference point in the objects.
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You can take angle value, maybe 60 degrees.
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And you can see the object having rotated about this center point at 60 degrees from each other.
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So this is how we can use rooted.
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