All language subtitles for 78. Adding a Health Regeneration Meta Upgrade

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Original subtitles

Let's Create another metre upgrade and what I want to do for this one is I want to make the play

Recover one health every

30 seconds

First thing we need to do is

Set up a minute upgrade your I'm going to duplicate the experience game here

I'm going to call this

Health region Surrey name health regeneration I do like to spell things out

Regent Health regeneration and I'll call the ID health regeneration by the way

This is some advanced and I didn't want to do this is part of course but if I was doing this as part of my full game

I would simply use the filename as the ID because then I don't have to duplicate a piece of data

Also the benefit of doing Dad is that since the IDS and the file names of the same you can

Load the file based on the ID only which is very useful so

Again I didn't do that in his course but

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That's just a hint for you in case you want to

You want to give it a try

Sorry because I'm going to make this more expensive put up to 200

Actually maybe maybe they should actually be turned down so that they can actually be attainable would you 54

Experience game cost and 100 for the health region

It shouldn't be that hard to get on 100

And I'm going to call this tidal health I'll call the title health regenerate because that's

Only displayed in a game is not really code

Regenerates one

Health every 30 seconds

Perfect

Alright so that's

We can actually make this multilevel

So let's make it a Max quantity of 3

Yeah so we can regenerate 3 Health every 30 seconds

Can I get a Max quantity of three again this game is not going to be very balance but I'm just building content

You can see how it works

Alright so we got to experience again let's go to our Meadow

Progression autoload here

Open up that script

Actually we don't need to be here we need to be in Meadow menu

Yes right ok here we go

So yeah in Armada menu I need to add another item to this array which is the

Health regeneration like so and I should be all that we need to do to get that

In place

Now I need to actually listen for

The timer in order to add health of the place I'm going to go to the play script

And in here

We need to we need to listen to the arena time manager difficulty

Increased

And actually I might create a different signal for this so I'm going to say

Now I'll just keep it Arena difficulty increase will listen for that because that is

Ticking every 5 seconds

So I go in my player

It might be wise to create a different signal that represents a time instead of a difficulty increase because if I

Change the difficulty interval from 5 and 4 ml of a sudden my mouth everywhere is wrong so that is a

When I can exchange

And

So we need a reference to the arena time manager

In the player script

So I'm going to create an export variable

Add export via

Arena time manager

And atom typing mode

And then on ready I'm going to say Irina time manager dot

Arena difficulty increase

Dartconnect

On Arena

On Arena difficulty increased and then I'll create that function

And then we're

Getting the difficulty in here as an Int

Ok

And then what we're going to do in here is going to say if

Are we going to save our is 30

Well it's a is 30 seconds

Interval is equal to

And then in parentheses difficulty

The useless percent which is mad

6

= 0 what does the saying is that

This difficulty is evenly divisible by 6

Then

We are

That is a 30-second interval it makes sense because the difficulty increases every 5 seconds so

When it gets to 6 That's 30 seconds when it gets to 12 that's a minute but what the model does

Return the remainder in South the remainder is 0 and that means it's a whole

It's it's fully divisible and therefore it is a 30-second chunk

So that we can say if is 30

Second interval we can take our health component

And I'm going to do something a little bit happy here

UNIS a health component damage and -1

Now I am going to change that someone to go my

Health component

Here

And

I'm going to call

A function heal and I will do heal amount

And I'm basically I am going to call damage

With -1

And then what I'm going to do is this health changed this is unfortunately not named properly

Didn't really

Armed designers with the idea that the player could heal

What I'm going to do is I'm going to change this signal I'm going to find it everywhere that is used

And then I'm going to change it to health

I'm making a new signal

Health increased

Or rather help decrease

And then I'll admit that in here so say if

Damage amount

Is

Greater than zero

Then we're going to say health decreased

So health change for fire everytime the health changes where is health decreased will only

Emit when the damage amount is greater than 0 and then in my hip flash component

This can change to health

Decreased

And this can be renamed to on

Health

Decreased

Like cell

And then or player

We can change this to help decrease as well so health

On health decreased

And then we do need to create one for health changed

And the reason we need to separate them as because we only want to play the hit

Effect when the player

Takes damage so we're nearly all those to health decreased and then I do need to take this update

How to spray out and put it into

Bank on health changed because whether the player is healing or

Being damaged

We do need to update their health display

Ok so now if I search for health changed in a whole project with ctrl shift f

So always have been health changed again when it's damaged but only mental health decreased

When

When it's when the thing is taking damage

Parents are back in our player

So in this Arena difficulty increased within a call health component damage one but now

We need a check if

We're to get the amount of healing that should happen so

Yes

Well that's not far

Seal

Upgrade

Quantity

Actually was called health Regent quantity health regeneration quantity

Is equal to

Meta progression

Get

Upgrade count

And this is health regeneration

Ok so we're getting the number of health regeneration they were going to say if health regeneration quantity

Is greater than 0 then in here

A heal by health regeneration quantity

I'm going to change the description of this whole region to regenerate one health per level

So that way it's it's indicating that if you have three of them at all recover three hell

Ok now I'm actually going to change the experience cost to zero

Well let's keep it 100

And what am I doing my medication as I'm actually going to

A Miracle on experience collected in a ready method

With an absurd number so that I have a bunch and I'm going to play the game

Play lips

I forgot to connect to the arena time manager so go to my main go to player

I'm going to pass the arena time manager into that export

Export variable

It's so now and I'm going to my upgrade I should see that I have an absurd amount of experience to use and when I

What is I can purchase the health region

Up to three times and it goes to Max just like so and now I'm going to go in test and see if

If this actually works someone intentionally take damage and then as soon as I hit the 30-second Mark I should be back up to

Call health

Actually damaged me and that's probably because I am calling

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The wrong method so I probably didn't replace my damage here

Right this is supposed to be here now alright I'm just going to change this to 1

Just for testing purposes

And so now every 5 seconds I should be healing

Ok and then I have a bug right here where I'm not passing in the correct heel amount so as to heal amount

Type it isn't

And then the final thing we need to do is we actually need cab the current health so we want to do

Handheld is equal to clamp so it's to a class A

Current house is equal to clamp

And then we're going to take the current health miles to damage amount

Greenock Lambert between 0 and we're going to Claire between

Max health

Ok so now everything should be in working order if I go to my upgrades I've got the hell II

And so now

I should be healing the proper amount

Yep ok so everything is working now so I'm going to put everything back in place

Go back to my player change this back to mod 6 and then in my medic progression

To remove this on experienced collected in for good measure I'm going to go to my user data folder delete that

Save running again and make sure everything is back in order

Alright so everything looks good and that is the health region m up

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