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Alright welcome to the Post course bonus contacts
You should do the rest of these lessons as
Bonus content the course is quarter officially over
But I wondered a few more lessons just showing the process of me
Creating even more content for the game
Since these are Bonus lessons I'm going to be going a little bit faster and perhaps not explaining
In as much detail as I was
During the duration of the normal course
But I'm hoping that
By talking through what I'm doing and show you my process I can give you some ideas or
Guidance on how to go about adding new content
Please feel free to either copy what I'm doing or
Just use this as inspiration to build your own features on the game
So with all of those disclaimers out of the way the first thing that I want to do is introduce a flying and
That flies really fast but has a really slow
Subtitled by online-courses.club We compress knowledge for you!
Turn acceleration so the idea is that it will fly at the player
Faster than the player can move but will not turn so quickly so the player
Will be able to easily move out the way
And not take damage
So I've dragged over this tiles zero one 20 which is a bat
From the
Kenny tiny Dungeon pack
And I'll just rename this too bad
And again I'm going to go a little bit faster this time
I'm going to create a new folder in game object
And I'm going to call it bad
Anime
I dragged that bad into the bat enemy
Directory
And I'm just going to go out and duplicating the wizard
So I'm going to duplicate the wizard call it bad anime and drag that seen up into bed anime
Directory open this app
And
We'll keep the animation player
I will keep the animation player my nan and all of these drop components are good as well or all these can
Morning are good
Drop percent is very high
For the bath
So I'm gonna turn this down to maybe point for that sounds good to me
And I'm going to rename the root note
Health return on the health system like 20 actually I'm thinking about this I think maybe the bad
Should have a health of 30 so it's like a tank eBay
That is going to be annoying to kill
And I'm actually gonna turn down the
Health of my wizard
220
Ok
So back to the bet enemy let's go ahead and write off the right off the bat
What change the
The spray here
And we've got a heart box component what does it look like
That's actually good now it's since I've duplicated this I believe this is using the same resource under the hood I could be wrong but I
That collision shape unique in this click and ship unique as well
Just in case
I'm I've elastic component I'm going to put the max speed up to 90 but the acceleration Up 2 or 2.75
So that's going to be good
And then
I think all the rest of these are actually fine
Yeah I think just duplicating the scene works well
It's all the only thing left to do then is to
Change this animation here
So it's called the walking animation which is fine I don't really the name doesn't really matter
And we don't want that to happen we want
Would you want a rotation I don't think I want a scale that was I'm going to get rid of the scale and I'm going to delete that from
There is no reset track for the scale
Ok
We don't need this set is moving and I also need to
Open up the Script because it's still referencing the wizard script I believe so I'm gonna copy the script can't
Remove the script from the Enemy
From about anime in an adding new screen
And paste everything in here
I don't need this is moving
So I'll get rid of all that
Everything else though is fine I think
We don't need any of this
Well we do need to do
Yeah we do need the velocity component Accelerate to player so I'm going to keep that
And
Yeah I think that's fine
So it's all of that other way now back to the walk animation
Rotating back and forth I don't want that to happen
And I actually I want my
Rotation pivot offset
To be in the centre of the bath
I'm actually going to recent to the baths offset
And then move the Sprite itself
And the reason is cos now
Let's see position
Position needs to be at
-7 by 4
So I change my reset track keyframes
And then this position
Ok perfect and I'm going to make the news
Using our linear here
Ok awesome so we're going from 0 to -10
What's got a positive tan
Perth
Ok then
The position I'm going to into the key at 2 right here and make it go up maybe 3 pics
Oh that looks great
And we can also
Change the easing of one of these
Yeah so I think I changed the easing of this first position keyframe to something like 2.5
What do you get if you get sorted like a flapping animation which is really cool
Can I think one thing I want to do is I want to start
Wizard with a rotation of -10 degrees
Then
Girl
2
Yeah then go up to 0 and then go to
To tensor
This timing is a little bit awkward so
I might do is
-10
0
Deposit of 10
And then 20 again
The little little bit awkward I'm going to change the first keyframe to 10
And the third keyframe to -10 is like an old man
There's something off about this and I can't quite put my finger on it
Ok I think it looks better so I might keyframes from my rotation or 0 that 8.1 10 degrees
Then appoint 20 degrees is there in a pint 3 - 10
So sorry oscillates between both that that's fine
And then I've got that easy set on the first keyframe of my position
So that it looks like it's flat
And I might even exaggerated by going up to -11 yeah
Alright so that looks awesome
And now let's go to the enemy manager
And I'm going to we've got our basic enemy scene in our wizard anime scene
So what's going on open up
This
Any manager script I'm going to copy the wizard anime scene
Here and I'm going to put in there
Anime scene and then
I'm just going to go ahead and add that to our
Table here
So enemy table
Add item
Bat anime scene
1000
That's the only one that's chosen and I need to set that export variable
By dragging over the bed and my scene
Perfect
Screen Rant
Replay
And I want to see what happens here
Alright yes at the bets are like super fast
But they're easy to dodge
Which is exactly what I want
I am going to up their velocity even more here maybe one 10 instead of 90
They are very slow to accelerate but
When there are
Speed they coming really fast
Ok that's looking great and so
In my enemy enemy manager I'm going to get rid of that as a default here
Scroll down
2
Where I've got my Arena difficulty
So sex I believe is 30 seconds
So let's do
LF Arena difficulty is equal to
Let's do 18 so that would be a minute and a half
And I'm going to first of all this wizard anime scene I'm getting knocked down to 15 and 7
It's just
Too many wizards being spawned
And then we're going to add
Bat
Anime scene
I'm gonna put that down to 10
Here
Right so let's give that
A shot here
And I have to make it to a minute 30
To see
What that feels like
I'm liking the decrease the wizard healthier
Next the game a little bit more manageable
Right now bad should start spawning
What happened
I'm probably just a few too many beds being sponsored I'm going to turn this down to 8
Instead
And I think that will probably be ok
Alright so that is the best anime implement
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