All language subtitles for 76. Adding Another Enemy Type

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Original subtitles

Alright welcome to the Post course bonus contacts

You should do the rest of these lessons as

Bonus content the course is quarter officially over

But I wondered a few more lessons just showing the process of me

Creating even more content for the game

Since these are Bonus lessons I'm going to be going a little bit faster and perhaps not explaining

In as much detail as I was

During the duration of the normal course

But I'm hoping that

By talking through what I'm doing and show you my process I can give you some ideas or

Guidance on how to go about adding new content

Please feel free to either copy what I'm doing or

Just use this as inspiration to build your own features on the game

So with all of those disclaimers out of the way the first thing that I want to do is introduce a flying and

That flies really fast but has a really slow

Subtitled by online-courses.club We compress knowledge for you!

Turn acceleration so the idea is that it will fly at the player

Faster than the player can move but will not turn so quickly so the player

Will be able to easily move out the way

And not take damage

So I've dragged over this tiles zero one 20 which is a bat

From the

Kenny tiny Dungeon pack

And I'll just rename this too bad

And again I'm going to go a little bit faster this time

I'm going to create a new folder in game object

And I'm going to call it bad

Anime

I dragged that bad into the bat enemy

Directory

And I'm just going to go out and duplicating the wizard

So I'm going to duplicate the wizard call it bad anime and drag that seen up into bed anime

Directory open this app

And

We'll keep the animation player

I will keep the animation player my nan and all of these drop components are good as well or all these can

Morning are good

Drop percent is very high

For the bath

So I'm gonna turn this down to maybe point for that sounds good to me

And I'm going to rename the root note

Health return on the health system like 20 actually I'm thinking about this I think maybe the bad

Should have a health of 30 so it's like a tank eBay

That is going to be annoying to kill

And I'm actually gonna turn down the

Health of my wizard

220

Ok

So back to the bet enemy let's go ahead and write off the right off the bat

What change the

The spray here

And we've got a heart box component what does it look like

That's actually good now it's since I've duplicated this I believe this is using the same resource under the hood I could be wrong but I

That collision shape unique in this click and ship unique as well

Just in case

I'm I've elastic component I'm going to put the max speed up to 90 but the acceleration Up 2 or 2.75

So that's going to be good

And then

I think all the rest of these are actually fine

Yeah I think just duplicating the scene works well

It's all the only thing left to do then is to

Change this animation here

So it's called the walking animation which is fine I don't really the name doesn't really matter

And we don't want that to happen we want

Would you want a rotation I don't think I want a scale that was I'm going to get rid of the scale and I'm going to delete that from

There is no reset track for the scale

Ok

We don't need this set is moving and I also need to

Open up the Script because it's still referencing the wizard script I believe so I'm gonna copy the script can't

Remove the script from the Enemy

From about anime in an adding new screen

And paste everything in here

I don't need this is moving

So I'll get rid of all that

Everything else though is fine I think

We don't need any of this

Well we do need to do

Yeah we do need the velocity component Accelerate to player so I'm going to keep that

And

Yeah I think that's fine

So it's all of that other way now back to the walk animation

Rotating back and forth I don't want that to happen

And I actually I want my

Rotation pivot offset

To be in the centre of the bath

I'm actually going to recent to the baths offset

And then move the Sprite itself

And the reason is cos now

Let's see position

Position needs to be at

-7 by 4

So I change my reset track keyframes

And then this position

Ok perfect and I'm going to make the news

Using our linear here

Ok awesome so we're going from 0 to -10

What's got a positive tan

Perth

Ok then

The position I'm going to into the key at 2 right here and make it go up maybe 3 pics

Oh that looks great

And we can also

Change the easing of one of these

Yeah so I think I changed the easing of this first position keyframe to something like 2.5

What do you get if you get sorted like a flapping animation which is really cool

Can I think one thing I want to do is I want to start

Wizard with a rotation of -10 degrees

Then

Girl

2

Yeah then go up to 0 and then go to

To tensor

This timing is a little bit awkward so

I might do is

-10

0

Deposit of 10

And then 20 again

The little little bit awkward I'm going to change the first keyframe to 10

And the third keyframe to -10 is like an old man

There's something off about this and I can't quite put my finger on it

Ok I think it looks better so I might keyframes from my rotation or 0 that 8.1 10 degrees

Then appoint 20 degrees is there in a pint 3 - 10

So sorry oscillates between both that that's fine

And then I've got that easy set on the first keyframe of my position

So that it looks like it's flat

And I might even exaggerated by going up to -11 yeah

Alright so that looks awesome

And now let's go to the enemy manager

And I'm going to we've got our basic enemy scene in our wizard anime scene

So what's going on open up

This

Any manager script I'm going to copy the wizard anime scene

Here and I'm going to put in there

Anime scene and then

I'm just going to go ahead and add that to our

Table here

So enemy table

Add item

Bat anime scene

1000

That's the only one that's chosen and I need to set that export variable

By dragging over the bed and my scene

Perfect

Screen Rant

Replay

And I want to see what happens here

Alright yes at the bets are like super fast

But they're easy to dodge

Which is exactly what I want

I am going to up their velocity even more here maybe one 10 instead of 90

They are very slow to accelerate but

When there are

Speed they coming really fast

Ok that's looking great and so

In my enemy enemy manager I'm going to get rid of that as a default here

Scroll down

2

Where I've got my Arena difficulty

So sex I believe is 30 seconds

So let's do

LF Arena difficulty is equal to

Let's do 18 so that would be a minute and a half

And I'm going to first of all this wizard anime scene I'm getting knocked down to 15 and 7

It's just

Too many wizards being spawned

And then we're going to add

Bat

Anime scene

I'm gonna put that down to 10

Here

Right so let's give that

A shot here

And I have to make it to a minute 30

To see

What that feels like

I'm liking the decrease the wizard healthier

Next the game a little bit more manageable

Right now bad should start spawning

What happened

I'm probably just a few too many beds being sponsored I'm going to turn this down to 8

Instead

And I think that will probably be ok

Alright so that is the best anime implement

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