All language subtitles for 61. Adding Music

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Original subtitles

The last bit of our sound journey involves implementing

Music

And this is going to be a lot of fun

It's going to be slightly

We need to get our music

Download

So

The website that I'm using for music is called free pdf

The licence for all these songs

Creative Commons zero

Just public domain which is the same licence as the Kenney assets

We've been using

So that means that you can use

The music

However you want

Without any promotion or address

Required so what I did was I clicked on this

Chronic sex

Here and that brings up this page

And I found this

Bit of music here what they say

Which I think matches the game really

Sam is going to play this for a sec

You can feel free to download whatever track you want

This song will be attached as a resource

Subtitled by online-courses.club We compress knowledge for you!

To this lesson so you can download from

Or you can go to 3 PD and shoes a music file that you

Fits better

And that you can just click on the menu here

Download

Once you've got that downloaded go ahead and dragged that into your Google file system

Again sometimes it doesn't put it in the

So you just have to make sure that

That's going where you wanted to

I actually don't know how it went

Ok

You again concert so if I said here it shows me where it is

So there is my hair what they say

What we're going to do for the music it's gonna make it in autoload know in the reason that we want to make the music and all alone

Is because that means that no matter what scene were in in the current game

The music will continue

Play and that's the way that you want

Right I'm going to create a scene

News

And I'm going to make

The scene

A root type of audio stream player

And I'm going to call

Music player

I'm going to save this

And I'm going to say this in seems Auto

So seems an alert save it now

Go ahead and drag over your song that you chose onto the stream property

And make sure to change the bus to Muse

Ok no music tends to be very very loud

By default and so I'm going to turn down

The volume here by 5

Now I worry about volume so if we open up our busses again with the audio tab

You have a bunch of different bites

There's a volume slider on SFX bus a volume slider on the music by Santa volume slider on the master

But there's also a volume

The music player or the audio stream player

Where you can set

And basically

What this volume DB represents

Is Dad

This changes sort of a natural volume of the sound another word

Is everything is set to zero

This sound will be -5 DB from what in

This

Sound file

Install if I up the music volume here with this later

They're still going to be a -5 DB offset

Right so basically I'm saying take down the natural volume of the street

By 5 DB

And then

You know the other additional volume changes will be applied

To that so there's basically multiple levels of volume setting

Assuming everything is set to zero this means that the volume of this sound will be at -5

In other words you can think of this as like a relative offset this is basically saying

Set it to 5 DB

In addition to all of the other volume change

Ride the bus

How tall is all additive and cumulative

So you've got a music

What we're going to do is going to select auto play So turn that on

And

One thing that we want to do is

This is not a looping

It was a living track we were just

Settle loop

Anyway that we can do that

Is there is a loop option here if you open up the stream where you can select

So if you wanted to make

You have to click on your hear what they say or whatever your song is called

On the left-hand side

And then

Go to the import tab

How do you have to sort out the loop

Here

To change the file to loop automatically

And then play Cream

And now you open up that stream you can do that loop is

Set 2 on

I don't want my name Luke but that is how you get it to

If you want it to

To do

But since this is not a song I can smoothly I don't want to just keep playing it over and over

So when I typically

Is I like to add a little gap

In-between the Replays of something like

Santa at a timer

Underneath this music player

Wait I'm going to turn up to 15 seconds and I'm gonna turn on One Shot that's very

Ok

So I'm going to add a script to this music player

So click and drop and click

And then in the ready override

All we want to do is we want to connect to the finish

If I go to my new tab

Where's my music player selector

There is a fee

Signal

So I'm going to say finish

Dartconnect

On

Finished

And then

I'm going to

Create that method on fine

And then I'm going to rest

The timer

And I'm gonna tell the timer to stop

Now we need to connect to the time

But now I need to connect to the timer timeouts

I'm going to say in my ready method timer

Time out

On a timer

Time out

Let's Create that on timer timeout function

And here we're going to tell the music player which is our route now to

Play so sexy what's happening is

It's going to autoplay cos we have auto plates

2

Truly

Start playing as soon as the game starts

When the when the I was done playing

Is going to

Call this on fine

Method which is going to start the timer which is set to 15

Then when the timer is done

It's going to start playing the sound

Essentially what we done if we have written code

To introduce a 15-second delay

Between Loops of the

Ok

So order lose all set up now the final thing is we need to add the auto load to our

Configuration

So I'm going to go after Project

Project settings go to the auto load tab

And I'm go

Do you click the

Open file button right

And I'm going to go to scene

Autoload

And open up make sure it's like the music player dat tscm

Not the dart GT so.gs

Can opener

And then

Add

And now we have our autoloading

And every Run the game you should hear them

Ok so I've got a couple of problems with your notice if you're playing a game for a little bit

The music is still

Really loud compared to the sound effects

At least in my cases

I'm going to turn down the volume even more to -10 DP

And the other thing

To do is we need to change the process mode down here on the musical

To all

Why because for parsing the seem tree when the upgrade screen is available

And that is also parsing the music player

The start of the scene

But we can override that by telling it to ignore the past

Bye

Lightning process

Always

Sonos Run the game

Ok I think that's much more reasonable I might even turn down my music to -12

Just give it a little bit more

More room for the sound of

And I'm going to play the game and now when I get my upgrade I should be able to see

That the music still plays

Ok so how can we test that the music is

Repeating

When it is

Well one way we can do that is we can just wait for

To be done and

Loops

What's the weather I like to do that is I just

To introduce

Another sound effects I'll just drag over 4 instances impact mining here

And then I'm just going to turn the volume up temporary

Like 10 DB just annoyingly loud

And then I should be able to hear this and then 15 seconds later hear it again

Ok so it played on star

And now I'm just going to wait

15 seconds to see if it plays

And it

So that means it's working so I'm going to hit on do a couple times to undo

All those changes

And I verify that my music player will read

Alright that's music implemented in our game

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