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Let's have some audio effects
For our upgrade cards as well
So we want a
Harvester
Or a hover sound effect as well as a click sound
I'm gonna go back to my
UI audio from Kenny
So wherever you downloaded that go ahead and open it up
And we have these rollover sound
And we have the switch sounds now again
This is not an ideal set of sounds
Trying to work with it
What I
Legally allowed to use in terms of licencing
So we're going to make do with these fur
Couple switch sound so I think
Maybe so
One through switch 10
That's good and grab those and let's try clothes on over to
H file system
Let's make sure you put those in the audio as its director
So far all the switches until
My idea is that
We will play The Switch sound on hover but it will be very quiet
Animal play The Switch sound
Subtitled by online-courses.club We compress knowledge for you!
On
Click as well
And just making a little bit louder
So let's go ahead
And do that
Open up our upgrade car
So here's our ability upgrade card
And let's add
For instance you a child seem rather
And we're going to instantiate the random
Stream player components
The normal one not the 2D one
And we'll go ahead and put that as the first child
And for random string player combined atlas rename it to
Rename it to hover
Player compare
And then let's duplicate it with ctrl d
And let's call this one click player can't
Select the other player component and Dragon overall tone of the switch song
Internet streams array
And for the volume
Let's turn the volume down
Maybe too like a negative
And so are hover is going to be a very quiet
Sound
And then the click player
Let's drag over the same set of sounds for the switch
110 on the streams are a but will leave this one at the standard
Let's go to our animation player now
Let's select HR
Selected animation here
And remember this is the one that plays when we select
The card
And we're going to add a track to the selected animation
And call method
What's the track and we're going to call a method on the click player compose
And we're going to
As at 0 seconds
Vets in Torquay
Which is play roundabout should be the first one on descriptive methods here so doubleclick
And now that function is going to be called when our animation play so we don't even need to write any code for
Let's go to our hover animation player
And select the hover animation
And we're going to do the same exact thing so add track
Call metatrak
Select
Hover player company
And then
At 0 seconds insert a key
That is the playwright
Alright now we should be able to just test this so
If you hit Ronnie current scene up here at the top
And what you have over it we got some nice collects which you should hear
And then if you click it will be much lower
That is working well
Alright
Sounds are now in place for our upgrade
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