All language subtitles for 59. Adding SFX to UI Elements - Part 2

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Original subtitles

Let's have some audio effects

For our upgrade cards as well

So we want a

Harvester

Or a hover sound effect as well as a click sound

I'm gonna go back to my

UI audio from Kenny

So wherever you downloaded that go ahead and open it up

And we have these rollover sound

And we have the switch sounds now again

This is not an ideal set of sounds

Trying to work with it

What I

Legally allowed to use in terms of licencing

So we're going to make do with these fur

Couple switch sound so I think

Maybe so

One through switch 10

That's good and grab those and let's try clothes on over to

H file system

Let's make sure you put those in the audio as its director

So far all the switches until

My idea is that

We will play The Switch sound on hover but it will be very quiet

Animal play The Switch sound

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On

Click as well

And just making a little bit louder

So let's go ahead

And do that

Open up our upgrade car

So here's our ability upgrade card

And let's add

For instance you a child seem rather

And we're going to instantiate the random

Stream player components

The normal one not the 2D one

And we'll go ahead and put that as the first child

And for random string player combined atlas rename it to

Rename it to hover

Player compare

And then let's duplicate it with ctrl d

And let's call this one click player can't

Select the other player component and Dragon overall tone of the switch song

Internet streams array

And for the volume

Let's turn the volume down

Maybe too like a negative

And so are hover is going to be a very quiet

Sound

And then the click player

Let's drag over the same set of sounds for the switch

110 on the streams are a but will leave this one at the standard

Let's go to our animation player now

Let's select HR

Selected animation here

And remember this is the one that plays when we select

The card

And we're going to add a track to the selected animation

And call method

What's the track and we're going to call a method on the click player compose

And we're going to

As at 0 seconds

Vets in Torquay

Which is play roundabout should be the first one on descriptive methods here so doubleclick

And now that function is going to be called when our animation play so we don't even need to write any code for

Let's go to our hover animation player

And select the hover animation

And we're going to do the same exact thing so add track

Call metatrak

Select

Hover player company

And then

At 0 seconds insert a key

That is the playwright

Alright now we should be able to just test this so

If you hit Ronnie current scene up here at the top

And what you have over it we got some nice collects which you should hear

And then if you click it will be much lower

That is working well

Alright

Sounds are now in place for our upgrade

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