All language subtitles for 57. Adding SFX - Part 2

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Original subtitles

Let's continue on with our sound design

So what we're going to do is glad I'm go back to your Kenny impact sounds

And bring over the impact of generic

So is Euro 34

Just dragged it on over into your Google file system

Adam grab those and drag goes into

Assets

Folder and then put those

To order

This impact generic white and you can double

To play to open it up and play them to see what they sound

And I think of you

These five sounds will be great for

The

Experience

So when they start being collected

Please can this sound can be played so

Let's open up our experience vile

And let's go ahead and instantiate

Rand

Stream player to die as a child

I'm going to put it as the first child

I'm going to select all of these impact generic from the file cyst

And drag goes over onto the streams array

Subtitled by online-courses.club We compress knowledge for you!

And let's go back into a random stream

Clare to decompose

In this scene let's edit or Max distance to B30

Just so that we can use that makes distance everywhere we use this

Compile

It's on now back to the experience mile

Get this random stream player to

Component

And I am going to

Make sure everything's correctly up all that looks good

So now we just need to go into the screw

Here and we need to

Tell

Audio stream player to play

And the way that we can do that is just on

This is an area enter here

So I'm going to after the collarbone

Or whether I'm going to do it at the end here

So at the end of this on area entered function

I'm going to say random

Stream player 2D component play round

And really go into the game and see how it looks

I think that's looking good

Yeah that's a very satisfying sound for the pickups there

No I'm going to show you something else that we can do with our random audio stream player

Component here

And that is we can randomised the pitch

So I'm going to go into

My

Random audio stream player component

Script here

We've got

Are streams

Export

Right

Let's export another variable

Card

Min pitch

Animators

What what

Set this to .9

By The Fall

Let's do another export variable called

Pitch

And this will be equal to

1.1

So in here there's this pitch scale option on the audio stream player

And a pitch scale

Essentially changes the pitch of the sound effect that play

This is a real

Easy way to get variable sounding sound effect

Without having a fine multiple variations

So in addition to having these 5 impact genetics

We can also

Change the picture of each of them

So it sounds like we have way more side effects than we do it gives a lot of ride it prevents them from getting to me

However

We may not want

2

Randomise the pitch

On every instance of the

Stream play

So let's Create another

Export variable

Call

Randomise

Pitch

And I said that you got a true

Play fort

So now we've got rid of my eyes pitch in here

I know what we're going to do

Is were going to create another if statement in this play random set

F randomise pitch

So that's true

Then what we're going to do is really say

Pitch underscore scale is it go to

Rand f underscore range

We're going to go from Moonpig

To Max

So we're going to be able to configure the minimum pitch and the maximum pitch through the editor as well as considering whether the red

Which is true

And then I'm going to write an else here

So after this

Else if read my pictures not

We'll just at the pitch scale

21

Ok

Now that we've said just realised

The fault everywhere that were using this is going to be round about as well

Which is fine that's that's what we want so let's Run the game and see how that

Alright that's looking in sounding really good

I was play a sound effect for when the player gets hit in this is going to sound a little bit hard but I'm going to go to my

Kenny impact sounds

And there's these mining

Sound effects and

Although it says mining I think this is actually going to be a pretty nice

Sound effects for when they're playing

Damage

So I'm going to go ahead and like Oliver's impact mining sounds and drag them on over into my audio

Directory here

So when you've got those drag

In let's go to the player

And in our player we're going to go ahead in instantiation that

Random stream player to decompose

Bad let's just put down

With the other components of the top I'm going to call this

Stream

Hit random stream player

I'm going to drag on over all of those mining sounds on

To the streams re

And you can

To open the Airway to see that those are all there

And all these

Going to me

So now

When we

Rnd on health change function for the player script

We can simply just reference

Hit random stream player

Play random

So you could see her

Extracting this functionality

Component has made our lives easier a lot when

Adding sound of

So let's go out and see what happens when I take

I like that sound effect

You know it sounds like a minor sound effect

I think it's really descriptive I think it really

Stands out as a

Nice loud damage sound

Indicator the player

Again these sounds are pretty basic because I'm limited by what I'm legally allowed to use and distribute

But hopefully this gives you a nice start on your sound effects

And again I didn't trade you to go online

Find some sound effects that you can use and replace them

And see how good I make sure game

You'll be surprised at how

Much good sound can I

Will it affect the future

Alright h

Combat sounds are basically done

Let's move on to you I sound

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