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Let's continue on with our sound design
So what we're going to do is glad I'm go back to your Kenny impact sounds
And bring over the impact of generic
So is Euro 34
Just dragged it on over into your Google file system
Adam grab those and drag goes into
Assets
Folder and then put those
To order
This impact generic white and you can double
To play to open it up and play them to see what they sound
And I think of you
These five sounds will be great for
The
Experience
So when they start being collected
Please can this sound can be played so
Let's open up our experience vile
And let's go ahead and instantiate
Rand
Stream player to die as a child
I'm going to put it as the first child
I'm going to select all of these impact generic from the file cyst
And drag goes over onto the streams array
Subtitled by online-courses.club We compress knowledge for you!
And let's go back into a random stream
Clare to decompose
In this scene let's edit or Max distance to B30
Just so that we can use that makes distance everywhere we use this
Compile
It's on now back to the experience mile
Get this random stream player to
Component
And I am going to
Make sure everything's correctly up all that looks good
So now we just need to go into the screw
Here and we need to
Tell
Audio stream player to play
And the way that we can do that is just on
This is an area enter here
So I'm going to after the collarbone
Or whether I'm going to do it at the end here
So at the end of this on area entered function
I'm going to say random
Stream player 2D component play round
And really go into the game and see how it looks
I think that's looking good
Yeah that's a very satisfying sound for the pickups there
No I'm going to show you something else that we can do with our random audio stream player
Component here
And that is we can randomised the pitch
So I'm going to go into
My
Random audio stream player component
Script here
We've got
Are streams
Export
Right
Let's export another variable
Card
Min pitch
Animators
What what
Set this to .9
By The Fall
Let's do another export variable called
Pitch
And this will be equal to
1.1
So in here there's this pitch scale option on the audio stream player
And a pitch scale
Essentially changes the pitch of the sound effect that play
This is a real
Easy way to get variable sounding sound effect
Without having a fine multiple variations
So in addition to having these 5 impact genetics
We can also
Change the picture of each of them
So it sounds like we have way more side effects than we do it gives a lot of ride it prevents them from getting to me
However
We may not want
2
Randomise the pitch
On every instance of the
Stream play
So let's Create another
Export variable
Call
Randomise
Pitch
And I said that you got a true
Play fort
So now we've got rid of my eyes pitch in here
I know what we're going to do
Is were going to create another if statement in this play random set
F randomise pitch
So that's true
Then what we're going to do is really say
Pitch underscore scale is it go to
Rand f underscore range
We're going to go from Moonpig
To Max
So we're going to be able to configure the minimum pitch and the maximum pitch through the editor as well as considering whether the red
Which is true
And then I'm going to write an else here
So after this
Else if read my pictures not
We'll just at the pitch scale
21
Ok
Now that we've said just realised
The fault everywhere that were using this is going to be round about as well
Which is fine that's that's what we want so let's Run the game and see how that
Alright that's looking in sounding really good
I was play a sound effect for when the player gets hit in this is going to sound a little bit hard but I'm going to go to my
Kenny impact sounds
And there's these mining
Sound effects and
Although it says mining I think this is actually going to be a pretty nice
Sound effects for when they're playing
Damage
So I'm going to go ahead and like Oliver's impact mining sounds and drag them on over into my audio
Directory here
So when you've got those drag
In let's go to the player
And in our player we're going to go ahead in instantiation that
Random stream player to decompose
Bad let's just put down
With the other components of the top I'm going to call this
Stream
Hit random stream player
I'm going to drag on over all of those mining sounds on
To the streams re
And you can
To open the Airway to see that those are all there
And all these
Going to me
So now
When we
Rnd on health change function for the player script
We can simply just reference
Hit random stream player
Play random
So you could see her
Extracting this functionality
Component has made our lives easier a lot when
Adding sound of
So let's go out and see what happens when I take
I like that sound effect
You know it sounds like a minor sound effect
I think it's really descriptive I think it really
Stands out as a
Nice loud damage sound
Indicator the player
Again these sounds are pretty basic because I'm limited by what I'm legally allowed to use and distribute
But hopefully this gives you a nice start on your sound effects
And again I didn't trade you to go online
Find some sound effects that you can use and replace them
And see how good I make sure game
You'll be surprised at how
Much good sound can I
Will it affect the future
Alright h
Combat sounds are basically done
Let's move on to you I sound
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