All language subtitles for 41. Animating the Wizard

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Original subtitles

There's one more thing that we have to do with the wiz

In that is

Animating so

Let's go ahead and open up our wizard

Scene

Let's go ahead and animation player

Let's move this to the fore

Child of The Wizard anime scene

Let's create a new animation by clicking the animation but

Let's call days

Ok I'm going to turn off

The visibility of the collision shape 2 Days by

This

Invisibility button next to the collision

2D at the route

And then

The herb box component as well

Just so we can see what

Ok so let's

First start bye

Clicking the root node

And scrolling down until we see the transform region in let's go ahead and keep rain all of

Is supposition

Rotation

And scale

What do we want the wizard to look like

When he is a war

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I'm thinking something

Like a slide is going to look really good

So let's make the animation length

.4

And then let's use this later in the bottom right

2

Zoom in just a Lil

And I'm going to change my Snaps to

05

Right here in there

Xbox

So now I'm scrubbing

I'll go and increments of pile 5

For the rotation I think what I want to do

I want to start it off

What's a -10

Summer nights like this first keyframe

And then type in -10

And actually I think I'm going to do instead of I'll start it off at 0

Then appoint

One I'm going to insert the key and make that -10

And then what we're going to do is working

Roundabout here

Squid

And more

Forward

So let's

Add the skill at in Surrey Quay that one

So we're gonna

Keep it at 1 scale

Add .1 seconds and then we will

Squish over .2 seconds so at the point to market add another key

For the scale

And let's change

This

22

And the 1.5

And

Point

8

And again on click this link I can't if you don't want to

To be linked

Ok perfect so I think

Now we just need to

Rotate

The wizard forward and scale him

So appoint 3 I'm going to insert key on the rotation

And I'm going to change

This rotation value to parse

15

And plays

Ok so we're going out there's a couple of improvements that were gonna make

And then for the scale at

Three I'm going into the key there

One click the link icon here

And then

Do something like .9 in the X and 1.1 in the Y

Ok now let's turn on looping here

So let's run animation

At the far right here

And then change all the interpolation mode

2

Cubic

Ok so that's looking pretty good I think for this rotation

Keyframe right here .1 seconds

Will it change the easing so that something like

And I might even make this more extreme like 3

Ok awesome and then

For the scale here

So the scale keyframe at 0.2

Will do the same I'm going to make the evening about 2

Ok and then for this rotation keyframe the first one I'm going to change that easing to something like 1.7 ish

Alright so that's looking pretty DC

I'm gonna turn this to auto place I'm going to select auto play and load right here

Anna let's go ahead and Run the game not a problem is that

We're not going to see

The wizard

Spawning immediately so I'm going to go to my main

I'm going to open up my enemy manager here

And what I'm going to do is I am going to say

Change this Arena difficulty line down here to say equals equals 1

So that the wizard will start spawning after 5 sec

So we can see what

The animation

So let's just wait for a few seconds here

And that's actually not working in because this is I made a slight mistake here but it will be a good opportunity to

Well you had a fix animation so

What I accidentally did is

Made this animation play

Animate the wizard enemy

Route now instead of the Sprite 2D

Which is what I actually wanted to enemy

Install fortunately this is a very easy fix so you can go your walk animation here

And see answers wizard anime

Now if you did it correct

Leave it as it is if this is in a meeting the Sprite then that's good but if you did what I did and have the Wizard

Then what you can do as you can I take double clicking here

And you can edit these keys and what does represent

Is there a notepad

And then colon

And then the property name and that's how it is

So

This no Pat is a dot which simply means the root node of the scene

But

I can do something like this I can type

Visual

Slash

Sprite

And see I've manually corrected that and now

That track 4 position is animating the star

Today

So I can do the same thing for

For both of us I can write visual

Slash

Right to die

Copy that and hit enter

And I'm going to do the same

Now I've transferred all those animations

Track

To the spray

And I also have to fix my recent animation

So I'm going to go ahead and

Do that

Double click

Replace the dart

Visual /

And

All that is good

Ok so everything should be fine so let's go ahead and Run the game now and verify that animation is work

Alright I actually really like that animation I think that looks good

Now one thing that we can do that out of bunch of Personality to have the Wizard of Oz

Is we can actually

Change when the wizard is moving

So that it looks a little bit good

So what's going to do that

So right now our wizard and this is what I was talking about you want to maintain separate

Enemies that we can customise the behaviour so this wizard

Is curlers moving at a constant rate

Watch this what I'm going to do something to create

A new variable called is underscore moving in my wizards

All said that to false which is a boolean value

Then what I'm going to do

Is I'm going to create a new function down here called

Is moving

And then we're going to say

Moving

And I've just marked with Bull

Never going to say is moving in

Go to movie

Now watch what we can do

I can write this

F

Is moving

I'm going to indent this line this Excel

Two player live

Underneath that so accelerator player is only going to be called

When is moving is true

And I want to stop the wizard when is move

So we actually need to open up our Velocity

Component scripts I'm going to say

Control shift

Velocity component

How many clicked the Script I can't open it

If it's not already open yet

And we need to

Create a d salary

So let's go out and do

Funk

Diesel

Open that blow the accelerator

We can just call

Accelerate in Direction

Vector2

So what this is going to do

Is this is going to say

Call accelerating Direction with this Direction which is Which is 0

Then our desired velocity is going to end up being 0 because Direction X max speed is going to be 0

And then our Velocity will

Towards zero

So we can call decelerate now in our wizard so I'm going to open up the wizard script

Weird

Do an else statement right here

So if it is moving

Accelareader player

Velocity component

Decelerate

Just like so

And we're always going to come move why because we want to apply the movement represented by the valar

Regardless of how where accelerating or decelerating

You basically always want to be moving or calling move on the character body to die

Even when the movie

The velocity might be zero

Ok

So we Gotta is moving now I need to set this and the interesting thing we can do

Is I'm going to go back to my wizard anime scene

And click the 2D

At the top I'm going to select the animation player

And select My Walk animation

In here we can Audi call method

I'm going to add a comment

Select the route

Node of Wizard and

And then in here what we can do is

Put a keyframe at point once

And we're going to call set

Is move

So that script method

That we define

Headset is moving doubleclick that

And if you click on that key fob

You can actually sit the value here so under the section 50

We can turn this to on

So set is moving true

And then

We can

Turn the is moving off right here side 3 seconds or insert and

Thank you with that same set is moving script method

And that defaults to false so will be good

So now what's happening

There is a point to secondary

In which the wizard can move

And then

2.2 secondaries Norwich that wizard will Beast

So now if we play the game

But we should see is that the wizard is actually going to shuffle along the ground

Hair like a start stop

Fashion

And we're not really seeing that quite apparently

So I'm going to change in the velocity component the acceleration

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Winter and acceleration up to 10

Right here

We probably need to go little bit higher so let's do 20 and acceleration

Anthony animationplayer I'm also going to change this a little

So I'm going to move this set is moving

.05 seconds over

So that is

In the animation

I think I should be going to let's go and run

So again the acceleration for the wizards

Play component it's

20

And then

Ok so you can say at the wizard

He's like starting and stopping at right

There is a little bit more abrupt

How is moving and I think that

Bike gives a lot of character to

And

I think it's really cool

I think that as a lot of life to the game as some

Differentiation between the enemy movement

And just generally

Pretty goofy which aisle

Alright so the wizard is animated let's go back to a main scene

And click into the enemy manager

I just make sure to set out

Arena difficulty

Back to see

Right

And The Wizard is now

Done

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