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Now that we have another Enemy we need to make this enemy able to spawn as the game
Progressive
Now this is going to be a little bit advanced were going to
Create a loot table
Which
Is 9
Going to be used for loot essentially what working a create is a weighted random
Table
And we're going to be able to do is
Control how likely it is
That's something we'll be picked a randomly from a list
And the reason we're going to do that is because let's say that we go our enemy managers
Let's say that we simply export in a rave pack scenes
And said
Just pick a random scene from this array and use that as the enemy
The problem is that if we get two adding three or four or five enemies
To the game
They're all going to have an equal chance
Of being Pig
And that
May not be in the best interests of the balance of the game
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You may want to spawn
Less of the weakest anime as the game goes on in Moor of the stronger one
Right so we can control that by creating a weighted table or a loot table
And again not necessarily used for Luke just you
The tube
Values and have more control over
The random
So we're going to create a script that is going to represent our awaited table and then we're going to
Use that
For our enemy man
So let's go ahead and create a new folder under the rest
Route here in the filesystem
How to create a new folder Liscard scripts
And under scripts let's create a new script
And let's call this script
Waiting
Underscore
Table
GD
Create a let's go ahead and double click waiting table that gd200
We don't need to extend anything so let's get rid of this line and replace it with
Class underscore name
Waiting
Table
Impact
It's just like that
Ok we're going to need a variable which is going to represent our internal array
And so we're gonna save our items and this is going to be a ray
Of time
An array of objects
Piers Morgan
Let's create a function
Call
Add underscore
Ok
Then we're going to take the first argument is our item in the second argument is going to be our way
Which is an integer
And how this is going to work as we're going to
Take that items array
We're going to
A pen
A new dictionary item
And we're going to call this idea
I don't like snow
And wait
Wait
Like cell
Summer adding in object a dictionary
With the key item
That represents our item in this can be any type that we were
Sonar case where can I use it for Pat Simms
This is just going to be a connect
And then wait is going to be an integer always now before I go any further this items could potentially been also
Just going to initialise items
Up here
To be an MP
Alright son now is create a function called pick underscore
Adam
This is where the bulk of our logic about picking items is going to go
The way it works is you iterate over every element in the array
You keep track of the sum of the weights as you iterate
And then you'll see if a random integer that you pick
Is less than or equal to the sum
Memes that you should pick that up
So I'm going to go over that again as write this
That's the basic idea so you essentially keep a running total of all the way
Calculate
Until
You meet
Or exceed
The weight that is randomly chosen at the beginning
Solicitor
Bar
Chosen
Underscore wait
Is equal to
We want to do randai Range which generate a random integer between a given range
And this is
Inclusive
So what that means is that
Wearing a supply one as the first one
Anna last weight is going to be our wait some
So wait
Underscore some
And this is inclusive of this is 100
Then
It will pick anywhere between 1 and 1
Which includes one
No we don't have the sweets
White because we need to keep track of that so I could top underneath items array
Let's create a white sun
And initialised to zero
And then whenever we call ad
Let's incremental weights
So wait
Some
Plus equals
The way
That were passing in
So now we calculate your weight some this will stay in sync with the with all the weight
We've added
For each
So again
Each item has an individual with
But we're keeping track
The Torah wait because that's what we're going to
To pick
The random Range store picking between 1 and 1
Now we need to keep track of a
Iteration
Some
So let's create a variable interaction some and initialised that 20
And then we're going to do for work
For item
In item
So this is going to iterate over this array
Pulling out each one of these dictionary objects in Division
And what we're going to do is work going to increment our generation some
Buy items that way
Just like so
And then
What we're going to do is we're going to check
Chosen
Is less than or equal to
That iterations
The NED memes that we've
Landed on the item that we should return
In this case
I'm going to return
Item
Dot I know that's a little bit confusing
This item right here represents this dictionary object
And then this item represents that
Now I believe
This is actually incorrect so this is the way that you would reference
Properties within an object
But this is not the same type of undertakers addiction
So we actually need to
Used to reference the keys with
Brackets like so
And then
In quote wait
So this is how
We should reference that dictionary
So now we've got our pick item so again
Or basically just choosing a weight that is between 1 and wait some inclusive
Keeping track of the current iteration some by adding each individual wait as we iterate over
Adam
But if I chosen wait that we chose
Here is Leicester equal to our Generation song
Just going to stop and return that
So you can imagine
What should we have one either
Which is
Has a weight of 10
If we choose let's a five
Azhar chosen
Then
This is going to return true and return at item
If we choose 11 then there's I am knocking
Play we had a second item in addition to
Weight of 10
The had a weight of a hundred
So our total weight is 110
And if we shows 11 in that scenario then we would choose the item
Dad has the way
How to make
Should make more sense as we
Continue
So that are away today table
Now how do I use
What's open a bar enemy manager script from the main here
And we have our basic enemies
Here
What I'm going to do is I am going to
Create another export variable
Cold wizard anime scene
And it's going to be uptight packs
No I'm going to click into the enemy manager scene with this button here
To go to the scene
Where I can drag over the wizard anime scene
Here so I'm going to search for my file system
4 wizard
Scene
And I'm just going to go ahead and drag
Ok so going back to the enemy manager
We have these to see
Now what do we want to Akon
We want
To start spawning after some
Time
So using our loot table how can we do
Or are waiting tables
So what I'm going to do is I'm going to create a new weighted table
Bye
Create a new variable I'm going so far
Waiting
Table
Actually let's call it enemy table
Is equal to
Where did table.new
So this is how you create a new instance
That class that we define
In our waiting tables
And in the ready method what we're going to do
Is we're going to say enemy table
Add item
And we're going to pass in our basic anime seen as the item with a weight of 10
Ok perfect
So let's go down to on timer timeout
And in here instead of referencing a basic anime scene
Directly
Let's do
Another variable above the end
Enemy underscore scene
Is equal to
Wait
Table or song
Anime table
Pick
And this is going to return
One of the Pack seems that we configured in our table
And in this case it's just going to be the rat and
So here make sure to replace this basic enemy scene
Are you on timer time out to
Anime sing instead
And that should be good
So if we did everything correctly the rat
Should still be
Spawning
And actually
This basic anime scene here in my manager
Is still set to Wizard
So let's go ahead and search for the basic enemy here
And drag it over
Into the first light here
So now we've got basic enemy
And The Wizard
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So let's Run the game and make sure that work
So everything's the working which means that are way
Table is working
Now how do we make the wizard store
Spawning later in the game
So we've got this on Arena difficulty increased
So very simply
What we can do in this
Signal handler
Is we can say something like
Yes
Arena
Underscore difficulty
Is equal to 6
So that's 30 seconds into the game
What we're going to do is we're going to say
Anime table
And we are going to say the item is H
Wizard
Anime scene
And we're going to give it away
Top 20
So you see how this is working we're doing this wizard my seen a wait that's greater than the rat
To make it appear more calm
And so since the total weight by the time we add the wizard is going
30
There's actually going to be a 33.3
Percent chance of the rat spot
And a 66.6% chance
Of the wizards
And then we can
Weekend extended this further with other any type so we could say
LS
Arena
Difficulty
Is equal to
12 which would be 1-minute
Then we can add another Enemy
Right
But we're not going to do that
And so we can change this number later bye
Basically what I should see is by the time 30 seconds rolls around
Wizards should start spawning in addition to
Surat
And here comes some wizards
And I've got wizards coming out me
That should be the majority of the things that are pink
Now the majority of the enemies
Yes I look at all these wizards coming in now
There are still here at mixed in but it will mostly be wizards now
And now we've got multiple enemy time
Work
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