All language subtitles for 31. Improving the TileMap

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Original subtitles

We've got a great foundation in place for

Game

And now it's time to start

Polishing the game up and building more content

And otherwise make

Legs feel more

Game

And increasing the game fair

And so we're going to be working on improving the visuals working I'll be adding a lot

Game feel components

Particles and other visual effects

And of course will be adding more content as well in the form of new abilities and upgrades and things that

The first step along the

Path

Is to improve our environment

Extending our tiles

So we have very barebones Arena that was set up

Pretty quickly just so that we had something to work

But now it's actually improve

The lock cell

When I click on my tile map in my main

Seen here

This brings up our tiles

We've already got the floor tiles selected so if you get the setup tab

Select it up here

You see that we've got three highlighted tiles Dozer h

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Floor tiles

And if you recall

They're part of a terrain

So if I go to the pub

Tab in an ISA

Property editor

Terrains

Train set

Shireen said

And entering

So we've got those for highlighted now this is a little bit hard to see what we're working with

So I'm going to do as I'm going to go over to my inspector while I have the tilemap selected

And we have this to rain

Over here under train sets come floor

What's change this colour to something

Bright green

Just say that we have a better idea of what we're looking

So the green over here represents

The b

Skin the bitmask essentially tells us how to place the specific tile

Based on what tiles are around

So we're going to use this prince of

2

Make the walls these tiles here

Appear around the floor

So let's go back to set

And let's select

These

Wall tile

0 cm

Corners in walls in American Hustle

The middle one here as well

To paint

And we should still have train sets 0 and 4 select

With the trains paint properties

And where does gyno go ahead and click

All of the outer ones leave the middle one

I clicked just leave it out of the picture

And I'll show you why when we get to that

But basically what we want to do is really want to make these walls appear on the outside of the arena so we

The centre of the arena to be the floor tiles

We want

Images of the arena to be there

So let's go through the bit

Again

An Explorer held at

So

When I select all details initially I can now see that I have a little white square

Overlay in this represents a cell that I can't

Each

Tile

In this

Tile set here

Has 9 cells total is 3

And if cell represents an adjacent

Tile

Is away they could or can determine which

Tile variation it needs to use

Within the train set

Soul Train

I have a corner piece

How do I tell Jade doll

To pick the corner piece when I'm placing tiles

What we're going to click the centre

Which represents

This tiles for the tile that were placing and then

We have all the adjacent tiles around it so up is the tiled to the North

Down is the toilet of the South

I know you have east and west those these cells represent the adjacent

And when we click on 12 highlighted that says

Play stairs tile if this adjacent tile is also

Placed

Another word

We want to choose this time

If it has neighbours

That exist

So the

What is the corpus mean how do I took it a picnic

We want the corner piece to be picked when

There is a West neighbour

And this this little tileset here is actually

A nice representation of what we were

It's called a peace only make sense if there is a piece right here

And a peace right here

In a piece right here

So we can represent that with a b

So we want the corner to be chosen

If there's a child to the

And if there's a child to the south

Anniversary

What are the south

So another way of looking at this

Pick the corner tile

These adjacent tiles

Around the edges are

So I've 412 the North

To the east is empty

And then to the northeast and herself

Anna

This whole section

Does not contain a Jason tile

Then pick the corner

OK Google how about a Street wall

Well we're going to always

Our initial Mark in a sentence

And then we want to say ok how we pick us while we want to pick the wall tile

The neighbour to the west

Like in this case

An amoeba in the ear

Exist

But also the south

And the Southway

Annecy

That's when we choose horizontal wall

And then these other pieces are basically going to be variations of that so this corner is going to

Like so

The east

And South and South

Salesman

And then vertical walls are going to be

Just basically this

Horizontal wallet rotated so

We highlight

All of the tiles

Except for the left-hand

Call

And again the way of looking at this

Pick a wall

Tile this vertical wall tile

There are no adjacent

Tiles

In the North

West

West

Or south

It's off we just fill in the rest of this using this large

This is the shape that we're going to end

So pretty straight forward

So watch what we do now

So I'm going to go and select a tiled

Tab at the bottom in this is where good or for can be a little bit

Size like a tilemap at the bottom and it looks like I basically have the same exactly you I

Tileset

Is where you define all of the features of your tiles

Entire map is where you actually have it

The place the tile in the game

So have your tile map selector

Go to the trains tabs

Floor

Make sure that first option is selected disconnect mobile

And then select the rectangle option so that we can paint a rectangle

The screen and Oreo Arena and just grab

So Graham

The tile like here maybe two pixels away

Are 2 tiles away rather

So we want to start there and just try to fill

The arena

And this might be a little bit difficult to find out how big your area is we can do in

Something from this point and then just extend

Down

So I'm

A 2 tile pattern on every side

And placed at and now what you see is there

We've got wall pieces

Around the entire thing

And we still

At 4 in the sun

Now the hard thing here is that if we scroll up here

You can see that

This wall sexy

Kind of

This is where we're going to for girl auto tiling and Renee play some tiles by her

So if I go back

Back to the tiles tab

Over in

Textile map

Panel

I can actually manually select any of these tiles that I was

For painting

So I want to use this wall

Sign is gonna go ahead

And click into that wall piece right there

And now you can see that that's what I've got select

And I can just go ahead

Paint

Just like this

All the way

That looks a lot more now

Right now it's still looks a little bit of bra

Here with this transition

So what I'm going to do is I'm going to go back to the tileset

Tab here

I'm going to go to the set-up but

Up here

And I'm just going to select these two tiles here

So the one

Immediately to the right

Power one of our floor tiles and in the one to the right of that

Can you see all these have a little bit of a shadow

That's why I'm

Tiles

How many go back to tilemap

Again make sure you have tilemap selected

I'm just going to

Newtyle that

Selected here

And I'm just going to go ahead

Paint it now you can hold shift if you want to paint a straight line

Show me the whole shift

Is paint a crow

Just like that

And see that looks a lot more natural

And we have the second option the second tile here

Which is a little bit of a variation so we can go and it's like that

I just paint the style

Every couple of

Spots just a break it

A little bit ok so let's go ahead and save and then Run the game

And let's walk around and see what we go

So weird

Our game looking a lot nicer

Ok

Another thing I'm going to do is go out at open back up your tiles

Tab at the bottom

And I hadn't sold

This empty Brown

Square up

Just got home select

As a Valentine

Go back to the tile

Tabata

Quick that Thailand Jan

And then

Let's select Direct

So we've got our basically blue

Tiles

And we've got the rectangle placement tool

And what I'm going to do is I'm just going to essentially

Scroll

Away little bit

I'm just going to fill in

Some of the Grey

With these tiles

So you see I'm just basically

20 m Brown instead of Grey

And you don't need to go too far out basically what we need to do is just obscura the default editor Grey

From the player

So only do as much as necessary don't want to go to other board

What does creating a pattern around its own H play the game

And I go to the edge of the map

All of a sudden that's looking a lot

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Better

So instead of having a ugly default

Grey colour that could tell you

We've actually got a thematic

The appropriate

Colour

So let's take it a little

Further and go back to your tiles

Tab let's select both of these options directly below

The blank tile that we select

And then what I'm going to do is go back to the tiles

Select one of those and I'm just going to like haphazardly

Paint

Along the edges a little bit

Just for some variety so

I'm just placing these

In random spot

Alarm

H

Game here

And this is just going to add a little bit of Visual variety that's all

Let's let's play and see what that looks like

Yes we just got a little tiny bit of Visual variety nothing too special

Now I noticed that we're having a problem here

Which is that we can walk right through the tile

Let's set up a collision

For the tiles

The opening back of your tiles

Tab again I know

Confused

But we just need to make sure that we're on the right time

What I'm going to do is I'm going to go to

Paint

And I'm going to change this paint properties drop down to

Physics now we actually don't have it

Physics option available

And physics is going to allow us to define collision shape

So that we can actually

Hawaii

First before we do that we actually have to Aldi

6 layer

In the inspector so select your tilemap in the main c

Got a physics layers

Quick add

And these are the collision masks that we typically

So they should

Familiar

And we're going to leave the layer on terrain and we're going to take them

Off

So this is existing in the terrain layer

And you can

The player for example in C

Collision mask is

Sat tutoring

Play me the players going to be looking for

I want to go back to my time

We've just got the collision layer set and that should be good some now

I'm going to go to my tileset again

Open up

I'm going to change this

Properties to physics layer 0

And now you can see that we've got

Ad4

Collision shape

Building

Now

If it's not you can just go ahead and move

These

Vertices

To fill

The cell

And this is the shape that you're going to paint so warm paint

In the way that we paint things as we just

Define

Data we want to paint

Mahir in this

The collision

No we just click the tiles that we went to us

That we want to pay

Click there

No I said that I've got

A collision shape associated with that wall tile and I'm going to do the same for all of the

Other wall tiles there

OK now if everything goes well for you run the game

I shouldn't be able to leave the arena

And I can

So

That's working

Of course you got enemies are spawning outside of the Arena

But that is a little bit of work on or tiles which is looking

Really good

So next up we're going to figure out how to prevent enemies from spawning outside

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