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We've got a great foundation in place for
Game
And now it's time to start
Polishing the game up and building more content
And otherwise make
Legs feel more
Game
And increasing the game fair
And so we're going to be working on improving the visuals working I'll be adding a lot
Game feel components
Particles and other visual effects
And of course will be adding more content as well in the form of new abilities and upgrades and things that
The first step along the
Path
Is to improve our environment
Extending our tiles
So we have very barebones Arena that was set up
Pretty quickly just so that we had something to work
But now it's actually improve
The lock cell
When I click on my tile map in my main
Seen here
This brings up our tiles
We've already got the floor tiles selected so if you get the setup tab
Select it up here
You see that we've got three highlighted tiles Dozer h
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Floor tiles
And if you recall
They're part of a terrain
So if I go to the pub
Tab in an ISA
Property editor
Terrains
Train set
Shireen said
And entering
So we've got those for highlighted now this is a little bit hard to see what we're working with
So I'm going to do as I'm going to go over to my inspector while I have the tilemap selected
And we have this to rain
Over here under train sets come floor
What's change this colour to something
Bright green
Just say that we have a better idea of what we're looking
So the green over here represents
The b
Skin the bitmask essentially tells us how to place the specific tile
Based on what tiles are around
So we're going to use this prince of
2
Make the walls these tiles here
Appear around the floor
So let's go back to set
And let's select
These
Wall tile
0 cm
Corners in walls in American Hustle
The middle one here as well
To paint
And we should still have train sets 0 and 4 select
With the trains paint properties
And where does gyno go ahead and click
All of the outer ones leave the middle one
I clicked just leave it out of the picture
And I'll show you why when we get to that
But basically what we want to do is really want to make these walls appear on the outside of the arena so we
The centre of the arena to be the floor tiles
We want
Images of the arena to be there
So let's go through the bit
Again
An Explorer held at
So
When I select all details initially I can now see that I have a little white square
Overlay in this represents a cell that I can't
Each
Tile
In this
Tile set here
Has 9 cells total is 3
And if cell represents an adjacent
Tile
Is away they could or can determine which
Tile variation it needs to use
Within the train set
Soul Train
I have a corner piece
How do I tell Jade doll
To pick the corner piece when I'm placing tiles
What we're going to click the centre
Which represents
This tiles for the tile that were placing and then
We have all the adjacent tiles around it so up is the tiled to the North
Down is the toilet of the South
I know you have east and west those these cells represent the adjacent
And when we click on 12 highlighted that says
Play stairs tile if this adjacent tile is also
Placed
Another word
We want to choose this time
If it has neighbours
That exist
So the
What is the corpus mean how do I took it a picnic
We want the corner piece to be picked when
There is a West neighbour
And this this little tileset here is actually
A nice representation of what we were
It's called a peace only make sense if there is a piece right here
And a peace right here
In a piece right here
So we can represent that with a b
So we want the corner to be chosen
If there's a child to the
And if there's a child to the south
Anniversary
What are the south
So another way of looking at this
Pick the corner tile
These adjacent tiles
Around the edges are
So I've 412 the North
To the east is empty
And then to the northeast and herself
Anna
This whole section
Does not contain a Jason tile
Then pick the corner
OK Google how about a Street wall
Well we're going to always
Our initial Mark in a sentence
And then we want to say ok how we pick us while we want to pick the wall tile
The neighbour to the west
Like in this case
An amoeba in the ear
Exist
But also the south
And the Southway
Annecy
That's when we choose horizontal wall
And then these other pieces are basically going to be variations of that so this corner is going to
Like so
The east
And South and South
Salesman
And then vertical walls are going to be
Just basically this
Horizontal wallet rotated so
We highlight
All of the tiles
Except for the left-hand
Call
And again the way of looking at this
Pick a wall
Tile this vertical wall tile
There are no adjacent
Tiles
In the North
West
West
Or south
It's off we just fill in the rest of this using this large
This is the shape that we're going to end
So pretty straight forward
So watch what we do now
So I'm going to go and select a tiled
Tab at the bottom in this is where good or for can be a little bit
Size like a tilemap at the bottom and it looks like I basically have the same exactly you I
Tileset
Is where you define all of the features of your tiles
Entire map is where you actually have it
The place the tile in the game
So have your tile map selector
Go to the trains tabs
Floor
Make sure that first option is selected disconnect mobile
And then select the rectangle option so that we can paint a rectangle
The screen and Oreo Arena and just grab
So Graham
The tile like here maybe two pixels away
Are 2 tiles away rather
So we want to start there and just try to fill
The arena
And this might be a little bit difficult to find out how big your area is we can do in
Something from this point and then just extend
Down
So I'm
A 2 tile pattern on every side
And placed at and now what you see is there
We've got wall pieces
Around the entire thing
And we still
At 4 in the sun
Now the hard thing here is that if we scroll up here
You can see that
This wall sexy
Kind of
This is where we're going to for girl auto tiling and Renee play some tiles by her
So if I go back
Back to the tiles tab
Over in
Textile map
Panel
I can actually manually select any of these tiles that I was
For painting
So I want to use this wall
Sign is gonna go ahead
And click into that wall piece right there
And now you can see that that's what I've got select
And I can just go ahead
Paint
Just like this
All the way
That looks a lot more now
Right now it's still looks a little bit of bra
Here with this transition
So what I'm going to do is I'm going to go back to the tileset
Tab here
I'm going to go to the set-up but
Up here
And I'm just going to select these two tiles here
So the one
Immediately to the right
Power one of our floor tiles and in the one to the right of that
Can you see all these have a little bit of a shadow
That's why I'm
Tiles
How many go back to tilemap
Again make sure you have tilemap selected
I'm just going to
Newtyle that
Selected here
And I'm just going to go ahead
Paint it now you can hold shift if you want to paint a straight line
Show me the whole shift
Is paint a crow
Just like that
And see that looks a lot more natural
And we have the second option the second tile here
Which is a little bit of a variation so we can go and it's like that
I just paint the style
Every couple of
Spots just a break it
A little bit ok so let's go ahead and save and then Run the game
And let's walk around and see what we go
So weird
Our game looking a lot nicer
Ok
Another thing I'm going to do is go out at open back up your tiles
Tab at the bottom
And I hadn't sold
This empty Brown
Square up
Just got home select
As a Valentine
Go back to the tile
Tabata
Quick that Thailand Jan
And then
Let's select Direct
So we've got our basically blue
Tiles
And we've got the rectangle placement tool
And what I'm going to do is I'm just going to essentially
Scroll
Away little bit
I'm just going to fill in
Some of the Grey
With these tiles
So you see I'm just basically
20 m Brown instead of Grey
And you don't need to go too far out basically what we need to do is just obscura the default editor Grey
From the player
So only do as much as necessary don't want to go to other board
What does creating a pattern around its own H play the game
And I go to the edge of the map
All of a sudden that's looking a lot
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Better
So instead of having a ugly default
Grey colour that could tell you
We've actually got a thematic
The appropriate
Colour
So let's take it a little
Further and go back to your tiles
Tab let's select both of these options directly below
The blank tile that we select
And then what I'm going to do is go back to the tiles
Select one of those and I'm just going to like haphazardly
Paint
Along the edges a little bit
Just for some variety so
I'm just placing these
In random spot
Alarm
H
Game here
And this is just going to add a little bit of Visual variety that's all
Let's let's play and see what that looks like
Yes we just got a little tiny bit of Visual variety nothing too special
Now I noticed that we're having a problem here
Which is that we can walk right through the tile
Let's set up a collision
For the tiles
The opening back of your tiles
Tab again I know
Confused
But we just need to make sure that we're on the right time
What I'm going to do is I'm going to go to
Paint
And I'm going to change this paint properties drop down to
Physics now we actually don't have it
Physics option available
And physics is going to allow us to define collision shape
So that we can actually
Hawaii
First before we do that we actually have to Aldi
6 layer
In the inspector so select your tilemap in the main c
Got a physics layers
Quick add
And these are the collision masks that we typically
So they should
Familiar
And we're going to leave the layer on terrain and we're going to take them
Off
So this is existing in the terrain layer
And you can
The player for example in C
Collision mask is
Sat tutoring
Play me the players going to be looking for
I want to go back to my time
We've just got the collision layer set and that should be good some now
I'm going to go to my tileset again
Open up
I'm going to change this
Properties to physics layer 0
And now you can see that we've got
Ad4
Collision shape
Building
Now
If it's not you can just go ahead and move
These
Vertices
To fill
The cell
And this is the shape that you're going to paint so warm paint
In the way that we paint things as we just
Define
Data we want to paint
Mahir in this
The collision
No we just click the tiles that we went to us
That we want to pay
Click there
No I said that I've got
A collision shape associated with that wall tile and I'm going to do the same for all of the
Other wall tiles there
OK now if everything goes well for you run the game
I shouldn't be able to leave the arena
And I can
So
That's working
Of course you got enemies are spawning outside of the Arena
But that is a little bit of work on or tiles which is looking
Really good
So next up we're going to figure out how to prevent enemies from spawning outside
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