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Another thing that we Don't Have Yet built-in our game is to increase the frequency of enemy spawn
As the game goes on
So in games like vampire survivors
The longer you play the game
The more enemy types you encounter and the top of those any
Get is a we need to be able to have a wake
To know
How far along the game is
And we're going to
Sorry off by handling
From the arena time Manor
Anaplan is basically going to be every 5 seconds or so
We're going to emit a signal from the arena time manager
That basically says hey
The wave
Progress or the arena progress
Has gone
And then there are various systems in the game that can listen for that
And make adjustments as
So let's start off with that and then we'll work on
A little bit more so
Every 5 seconds we want to increase some difficulty and I think what I'll do is I'll just call it differ
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Right so I'm gonna create a new variable
In my Arena time manager script here would you can open up from the main
We're going to call the
Bar Arena underscore
How much is call it 0
4
And what we're gonna do is we're going to override the process
I'm here
Process
Dealt
We're going to go out in path
Now why are we overriding process function basically every frame were going to read the current wait
Time for the current time left
And we're going to see if it's past a 5
And so what we're going to have to do in order to check that is we need to store the previous time from the
Frame
So we're going to say appear via previous time
Sequel to
0
And then in already method above this time
Not connect line
Let's see
The previous time
Equal to
Timer
So I just said it to
The wait time
Immediately
What's the final constant variable that can represent
How often we
Increase the difficulty
So let's create a can't stop here
I'm going to call it can't
Difficulty
Interval
And we'll send it to
Ok sauna prices metal let's do this for going to save our
Next
Time target
Is equal to
Timer
Start wait times are in 8
The tunnel
What time are we going to subtract
In parentheses
Arena difficulty
Plus 1
And then x
Difficulty in
And let's wrap this whole section in parentheses as well
And so what is this statement saying basically what we doing it's going to take the current Arena difficulty and ad12
And then multiply that by the difficulty in
And what is this going to tell as well
This is essentially going to say ok what is the time that needs to be remaining in order to
Increment
The arena
Difficulty
Insole
In here
For example we have 60 seconds set for the time away time
It's going to be 60
-
This will evaluate 25 when the game first start
Because the arena difficulty is 0
Adding one
And then x
And then when you're in difficulty goes up by 1
Little then by the time I wait time -10
You can see how
The target time
Goes down by
5 seconds every time the arena difficulty close
This is our next time
Now we actually me not need this
This time
Let's go ahead and
So
Our next time target so what we want to do is want to say
Timer time left
Is less than or equal to the next time
Then we can increase the arena difficult
And with my signal so up
The top
Above the const
Let's do signal
Arena
Difficulty
Increase
And I must go to bed in a minute that down here in this if block
Arena
Difficulty increase
So we actually do not need this previous time so
We went with a slightly different approach than what I originally thought
So we don't need to said that in the rain
Removed
So that should work let's go ahead and just print Arena difficulty in here
Endless Runner game in see if that's
Printed
Simon a move my game to the other window to my other monitor
Just so I can watch that help but we've got one right there
I wish I could see it again
To write there
Set work
Correct
But of course we need to do something with this song and get rid of this print statement here cos that's unnecessary
And let's create a parameter for this Arena difficult
Increase request so we're going to
Put parentheses at the signal definition
Here
And we're going to say Arena
Underscore
Call Ty
And this is going to be in
And then Indian MIT down here
We need to make sure that we passed the arena
Ok
Our first
Place that we're going a listen for this difficulty increase is going to be in our enemy
Manage
Let's go ahead and open up the enemy manager scene
Another export variable
Bar
Arena
Time
Manager
And this is going to be of type node
Number for refund
Let's go to our
My manager over here
And drag
In the arena time manager you can also just click assign right here
And then click the Aria time and
So now that we've got that
Set up in our
Weak ankle
To that singer
So in the ready method below the timer line
Arena time manager
Arena
Difficulty
Interest
And then let's create a very long function name here
On
Arena
Difficulty
In
Ok and then let's Create that function
Ok great so we have the honour Arena difficulty increase
Function
Here
And let's write pass so we can think a little bit about what we were
To do so in our my manager if I go out in open
This scene
If I look at the timer we have a wave time of 1
One thing we could do is we could reduce this wait time
As the difficulty increase
I was thinking about that so let's say every minute we want to wait
Going to go down
1 seconds
So
We want to set our wait time
To decrease
Bye
.1 / 2
So basically there's
12
5 Second segments within a min
And we want
The timer to decrease by .1 seconds after
So let's go out here in
Get that
Going
So the way we're going to handle this is actually going to turn on one shot in the time
And then we have this on time or time out
And what would you do in the on timer timeout is
We just going to restart
The timer
Here
On the 1st
So let's do
Timer
In why are we doing this instead
Just having it go over and over and over again
What is allows us to do is this allows us to change the wait time in this function here
And then to have that wait time update
On the next time out singer
Right
So if we updated the wait time and then restart the timer here
We may actually end up with a longer gap between enemies and we're expecting
So what's the timer has half as left
And we re calculate the weight
And then we restart the timer
Well that means
The timer is going to become greater than half as in start counting down to that actually creates a little bit of a gap
Instead of being continued
And so what we're going to do here instead as we're going to say
Set the wait time in this on difficulty
Increase
Mr function
But don't apply that until the next timer don't start call here
On timer time
So our wait time what is our desired weight time
And don't forget we have the arena difficulty coming in as an
Let's do a Rena difficulty
End
So let's call this variable via time off is equal to
.1 / 12
Right because we're doing 5 seconds per
Difficulty increase and there will be
12
Five second segments in a minute
Right so it'll be .1 / 12 in parentheses
I never going to multiply it by
The arena difficult
Right so as soon as it's Arena difficulty it's 12
Which is a min
Then this is going to be .1
When is hits 2014
To let us go ahead in French
The time off
That were calculating just to make sure that
Calculating correctly
And a letter reference are timer
And set the wait time
2
Now we need to store the base weight
I'm here so let's come in this out if you hit ctrl k
That will comment alone
For you so that it doesn't run
And then let's go ahead and you're a couple of things so
Blower export list you on ready
Via timer is equal to 9 time
And let's highlight this dollar sign timer in a red
Hit ctrl d
3 times
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To highlight all instances except for this one online 8
Orange going to write time
Let's create a variable underneath that already called variable
Spawn time
Is equal to 0
In the ready method above the Kinect Lines
What's 2 base
Spawn time
Is equal to
Timer that wait
So why am I selling at here instead of hardcoding at this means that
Let's say that we want to increase our wait time from Game balance reasons the initial wait time 21.5
Debbie spawn time will automatically be updated so we're not relying on a hard-coded number for the calculation
And so now down here in the honour Arena difficulty increase
I can't control K2 uncommon deadline
Timer wait time is equal to base
Wait
Bass spawn time Reddit
Miners the time
Right
And we probably want to clamp the time off
To a certain number
So let's just go ahead and do that
We're gonna say time off
Just below the assignment of the time off variable
Let's say time off is equal to the max
Time off Leisure Centre .5
Is the quickest at the timer
Maybe even list
Basically we don't want to do because I'm super overwhelming word spawning so many enemies at a time
Workable
So time off every falls below .3
It will be
Climbed
So I got this print statement
Let's go and see if that's working so it's runny
And I'm going to shrink the size of this window
We can see
So I time off is not
Alright ok
So I did this wrong so this time off is actually going to be a very small value at first
So we actually want to use
Where should I want to sort of the inverter so we went to use amen
We want to say
The minimum of
Time off in points
So what is the saying is ok
Is the time off exceeds 7
So that is sort of an inverse of what we just did
Which means that the weight time can only ever be
A minimum of
Let's go ahead and run
LFC
What are up cancel out
You could see that the first number for to this point 008
3 repeating
Then the next number is point 016
Repeating
And then 0 to 5
So enemies gonna start gradually coming
Quicker and quicker as the game goes on but it's very glad you're right we're not even up to attend to the second off
So this is just kinda like the gradual difficulty increase that we can use
Is granular enough that we can
Gradually increased the
Difficulty of the game
Not super frequency we don't have to worry about life
Constant frame based calculations as to the
Appoint 1 seconds off
You can see that you should already noticed that there are 4 more enemies coming out
And I want because I got to 60
No the last thing I want to do is it since we have been adequately tested the win condition
Let's go to our Arena time managers are go ahead and open up the arena time
Go to the timer
And let's set the wait time to listen to 5 minutes which is 300
So that should give us a little longer experience that we can use when where
Developing a game for
Now or setup to use that
Difficulty increment
In other areas of the game
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