All language subtitles for 14. Improving the Game Feel

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Original subtitles

Before we go further with developing our games system

Let's take a moment to improve the feel

The game a little

So there's a couple of problems that I've noticed

And you probably know this this is

One is that the player movement feels very herky jerky and robot

It doesn't feel Superdrug

To control the play

So that's one thing that we're going to address

Another thing that we're going to address is the camera is dragging

Just a little bit too much

So let's go ahead and improve the responsiveness

The camera in also we've got enemies

Colliding in overlapping with each other

So let's fix those things before remove

Any further

So let's start with the camera so I'm going to go to my main click into my camera scene

And then open up the sky

And I am going to change this smoothing variable

2

20 salt where this is

Does

With negative delta x

I'm gonna change that 2 x 20

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And then see how I feel

Ok that feels mum

Better to me

And then I'm going to go into the player so control

Photo open up

And you can search for the player or just click it in the list

And then open it up by double clicking

So what were lacking in the players

Controller

Is

Acceleration

So how are we going to add acceleration while Mr Claire other can't stop the top were going to call

Acceleration

Smooth

Unless use something like 5

To start

So in your process method at line 16 on my Sky

Which may be different for you

We are selling a velocity directly to the max speed

Immediate

Instead of accelerating towards earth

So how can we do an acceleration what we're going to use the framerate Independent again

Because I think that feels really good for movement and acceleration

It's also remarkably see

If you were using a constant acceleration that you were

Do you need to do a bunch of checks to make sure that you're not exceeding the max speed and

Doing some climbing

And I just

It feels good and it's simpler to use the framework independently

Acceleration

So I'm going to

I'm going to change this to

Underscore velocity

Online 16

And salt wasting our target velocity is our Direction X

What we want to do

Is we want to take

Current velocity

So again this is a property of the care two by two

Business a current velocity is equal to

Velocity

Dart

Linear interpolated

So

Here we want to live up to the target velocity

And our weight Factor is going to be the same thing as we used before

1

Miners

Exp

Negative Delta

Time

Accelerate

Ok so let's give it a shot

Alright so now you should see that the player is sliding around a little bit

The movie

Does feel smoother general

But it also feels a little bit more

Sluggish right this is on

Too much

Or too little acceleration song

I'm gonna change

The acceleration smoothing to something like

15 instead

Going to see

Still will be two slightly so I'm in a bum

225

Awesome before I change the accelerations within a little bit more I also want to turn down the maximum

So I'm gonna go from 200 max speed to 150 max speed

You can definitely feel free players numbers as you want

But

If you want to leave room for example speed upgrades

It's probably a good idea to turn down the speed little bit

Samuel turn it down to 125

Ok so that slow down the game quite a bit which I think is great

And I'm going to open up my basic anime control shift Al

Basic anime

I'm going to change this max speed down at 4

So just slow everything down

And that might even be still little bit too fast I'm going to go down to 4

Ok great and that slow down makes it just more likely that our abilities are going to hit as well

So now with all of this and place you should start to see or game is starting to come together

And the final thing to do is to make sure that the enemies cannot overlap each other

So we may change this in the future but for now that you see where to do

Is to go to a basic NI

And make them able to collect

With each other

We can do that by using the collision

Mask and the collision layers

So what we're going to do is we're going to go to our

Project settings we're going to go back to those Leia name

All the way down till you see you later name

Got a 2D physics

Delicious name Leia for

Enemy collision

Which may be a little bit redundant but we just need a name that we can easily identify

And then it go onto your mask of your basic enemy

Turn on enemy collision in The Mask an enemy collision in

Leia

Try again make sure changes on the character body to die

And let's see if that is working

So no enemies should not

My sword is killing enemies too fast can't see if it's working

Ok yeah so you can see the enemies or not

Punching up anymore they're colliding with each other

White in this group down here

Which is good

So we just don't want the enemies to be colliding to match with each other

And you never said are all still able to move in that direction

In the cracks

Because the

Are using the moving slide which means that

They are colliding with each other but preserving the velocity

So they just can't like shifting around on each other

Any final improvement that we're going to make is we're going to change the motion mode of our character body 2 days

For the player and for the enemy

So what does motion Motors

Do

Is basically change how collisions are calculated

I go to my players

And I clicked on the note for the play

We see under the character body to die in the inspector the motion mode

Round

Now

Is base good changes the behaviour of

The character

When

You are colliding with the

Grounded is useful for 2D platformers when you're using gravity at

Because this will allow you

To work with slopes and

Snap to the floor in all of

That's good things

Wear top down

Right there is no grave

In our game is a real change this to motion mode

And what does is that changes the collision behaviour

To handle

Situations where we don't have gravity and where we just can't lie

Free moving around

In the world

So we're also going to make that change

In the basic enemy so I can open up a basic anime with control shift

And then search for basic anime

Click on the route now

And change that to flooding as well

Can I play the game

And everything should be looking smooth

Everything should still be working as expected

And you should be noticing that the game is already feeling much better

Even with just there

Fuel

Change it

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