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We're making good progress on our game but I'm
To take a brief detour
To go through some of the project settings that were going to want to have
In place
Before we can't in
So if you're playing a game you may notice that there's a lot
Happened
With the camera
If you speed up and slow down you can see that there is a bunch
Shifting and it's not really
Clear why exactly this happening this is because of
The default rendering behave
When you're running again
Your nose to these can
Fractional
Pixel corner
So I could be at
2.4 in the ass
Add 5PT
In the
And it's fractional something
Corner
Are what causes the rendering
To become
Luckily
We can fix this
By snapping the Transformers 2
The whole integer
Pixel we don't need to write any code
We can just go to Prague
Project set
When a scroll down until you see
The rendering section
Subtitled by online-courses.club We compress knowledge for you!
Click on 2D
And this action right here snap to die
The pixel
Glen Turner
If you want
Make sure that you have advanced settings tile on
Right
So snap 2D transforms to pixel
In the
Rendering
Turn on the products
Now it's getting running
And you should notice an immediate improve
In terms of
Jitteriness everything
Horse stable
Nisa
Ok so that's how to address the jitteriness
If we go to The Deep
At the bottom of the window
You may see these errors being printed can't
And this area is the perimeter delta is never you
In the function process or in our case other area
Being used in the
By the way if you see any errors in your console
Or warnings in this
You can expand the error or warning and it will show you what line at
Script and you can actually just clicked
To be brought directly to
The problematic
This morning I
Is pretty you
What it wants us to do
Is it 1 size to you
What's a discard
What it's saying is that
We have this other area perimeter
In our basic enemy
That's not being you
And I can see how that would be a health warning
However
We're going to run into many situations
Converse
Where we actually don't
Care about the input parameter we just need
To supply
To match the function signature
That
Signal emitter
Expect
I'm actually going to disable this war
It's not clever in the bar area is because
If you leave a bunch of errors
Being printed all the time
You're going to most likely miss
The actual errors in war
That you need to address
Sorry I turned this one
Because you don't care about this
Someone
To Project
Project set
Scroll down to the debug section
And you're the genius
Again make sure you have ed
Settings toggle on
At the top and we have a couple of things
What do you want to look for is the unused parade
If you're unsure
What you can do as you can read the area and it says the perimeter other area
Is never
In the function
And it says on
Perimeter
What is the area code when you expand
So that's the one that
I'm just going to turn this
To ignore
And now I'm Gonna Run the game
We will no longer see any of them
Types of
Warning
So if you encounter any other places during this course where you thinking error is being printed
Or a warning has been
Unnecessarily
You're free come in here and customised you can control
All kinds of Duty script warnings and errors
In here
To customise it to your liking
Will be doing some more exploration of the project settings in the future as we built up the game
What does a 2 quick things that I thought would be good to address now
And will continue
Building the game
Mechanics
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