All language subtitles for 12. Project Settings Tweaks

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Original subtitles

We're making good progress on our game but I'm

To take a brief detour

To go through some of the project settings that were going to want to have

In place

Before we can't in

So if you're playing a game you may notice that there's a lot

Happened

With the camera

If you speed up and slow down you can see that there is a bunch

Shifting and it's not really

Clear why exactly this happening this is because of

The default rendering behave

When you're running again

Your nose to these can

Fractional

Pixel corner

So I could be at

2.4 in the ass

Add 5PT

In the

And it's fractional something

Corner

Are what causes the rendering

To become

Luckily

We can fix this

By snapping the Transformers 2

The whole integer

Pixel we don't need to write any code

We can just go to Prague

Project set

When a scroll down until you see

The rendering section

Subtitled by online-courses.club We compress knowledge for you!

Click on 2D

And this action right here snap to die

The pixel

Glen Turner

If you want

Make sure that you have advanced settings tile on

Right

So snap 2D transforms to pixel

In the

Rendering

Turn on the products

Now it's getting running

And you should notice an immediate improve

In terms of

Jitteriness everything

Horse stable

Nisa

Ok so that's how to address the jitteriness

If we go to The Deep

At the bottom of the window

You may see these errors being printed can't

And this area is the perimeter delta is never you

In the function process or in our case other area

Being used in the

By the way if you see any errors in your console

Or warnings in this

You can expand the error or warning and it will show you what line at

Script and you can actually just clicked

To be brought directly to

The problematic

This morning I

Is pretty you

What it wants us to do

Is it 1 size to you

What's a discard

What it's saying is that

We have this other area perimeter

In our basic enemy

That's not being you

And I can see how that would be a health warning

However

We're going to run into many situations

Converse

Where we actually don't

Care about the input parameter we just need

To supply

To match the function signature

That

Signal emitter

Expect

I'm actually going to disable this war

It's not clever in the bar area is because

If you leave a bunch of errors

Being printed all the time

You're going to most likely miss

The actual errors in war

That you need to address

Sorry I turned this one

Because you don't care about this

Someone

To Project

Project set

Scroll down to the debug section

And you're the genius

Again make sure you have ed

Settings toggle on

At the top and we have a couple of things

What do you want to look for is the unused parade

If you're unsure

What you can do as you can read the area and it says the perimeter other area

Is never

In the function

And it says on

Perimeter

What is the area code when you expand

So that's the one that

I'm just going to turn this

To ignore

And now I'm Gonna Run the game

We will no longer see any of them

Types of

Warning

So if you encounter any other places during this course where you thinking error is being printed

Or a warning has been

Unnecessarily

You're free come in here and customised you can control

All kinds of Duty script warnings and errors

In here

To customise it to your liking

Will be doing some more exploration of the project settings in the future as we built up the game

What does a 2 quick things that I thought would be good to address now

And will continue

Building the game

Mechanics

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