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What's configure the window display settings so that
The player is an appropriate size in
How many go to Prague
Projects
Scroll down to the display
It says
Window
In here we've got our Windows set
Senso
Viewport within viewport
Is what we looking for
And 40 pixel art game what I like to do is 640
Bye
This is the typical 16:9 aspect ratio
With a low resolution so that our pixel art which I believe is 16 by
16
Good
Animal in a set of stretch marks
2
Newport
Which will keep the low resolution display settings
Soda
When you rotate things and scale things they become pixelated
With the camera side
Everything will be in the car
Proportion
Related to
The window size
But it will be ready
In the full resolution at available to the
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So what you have you pour
If we click the advanced settings toggle appear
You can actually change the window width in window
And I like to set this I'm on a 14
Repeat display
So I'm going to send this to 9020 by 1080
But feel free to use a resolution like 12 or 80 by 70
What does will do as this will just change
The default
Starting size of the window
Soda
You can
Better
So what's going on clothes that in the month running to make sure
Perfect so now our little guy is much bigger in the wind
Still rather small in relation to
The
Overall window size
That is what we want for a survival Style game we want to be a
Seep
A reasonable amount of
Enemies and rap
Things that
So we got the player moving around and we've got the window
Configurator
Let's go home
And
Create
A tile set
That we can use
The
So what we're going to do is we are going to do
In the main seem right here right
Add child node
And Grandad a tiled
Perfect
I'm going to put this
As the first child by
Clicking this and dragging it and placing it about
Supplier just
Now why do we want to do that because
The draw order of node 2DS is by
Fault related to their position in the scene
So
Hear my tile metal be drawn first because
What's the first child
And then my player will be drawn second
Which is the second travel to that mean
The player will be drawn on top
What creates
Folder in this rest Rectory here
Create a
New folder
I'm going to call this resources
Resources and select new
Resource
Guidance search for tile set
Double click to select
I don't wear just gonna call this tileset try
Kwik Save
Now if you open up that resource
This folder and
We're now have the
Tileset
So let's go back to where we had the
Kenny app
Pag
Download
And go into the tilemap directory
And gravity tilemap
Pack.png
I'm just go ahead and drag it over into the files
To import
Ok now that's been
Bright over the reason that we chose packed is because the
Tiles don't have a gap in between them
Which just makes it little bit easier to work with in guitar
So we don't want these floating around at the root directory so we are going to create a new folder and when I called
Assets
Since we're not going to have a scene explicitly associated with the tiled
We can group it in the same way that
What's the player so I'm just going to create a different asset folder
We might as well just add a new folder under there
And we're going to call it environment
So we have an assets environment
Guiding brand that child
Pack.png
Click and drag it over into
Environment
There we go
Selecta reopen that resources directory and open up our tileset
And Dragon over the tilemap
Into.the tileset
I was going to ask us if you want to automatically create tiles in the Attic
I'm going to say no so that we can go through the manual
Because this is Anna
Skelton
Ok so what I meant
If your text you
Region size by the way is not set to 16 by 16 go ahead and
Do that
Right now I'm just going to chill out to the floor tiles
I'm here now the ones that I need to sell
This one
This one
And why is that because you can see that these ones in the middle here
These are poor
Of a
Slightly different design
Were they have a darker
Outside
So we're not going to select those yet
Where is going to select
The first one I left right here and then this will pass
Now we've got to select that
The tiles that we've designated as being valid for tileset
And we're going to go in admore
But this is good
What I'm going to do is go over
Hear them to the inspector
Will get the tile settings
I'm going to add a terrain set right
This is going to allow us to use
The Otto tile
Tilemap
And we're going to keep the first option match corners and sides this is basically
What's the algorithm for how the auto tiling works
We won't need the other two options and will keep it here for now
Of course you can look into what these other case
Is deal and create a new element under the
Train in riddles going to call this
Floor
Should be good enough now we can add many
Elements for different auto tiling
But we're going to keep it that way
I'm going to open up my tiles
Reiss
Jan to bring back up the tileset editor you can also
The tiles button down here to bring it
I'm going to go to
Paint
So what's the paint absolute we can select the paint properties here
Click this and go to terrains and this means that were going to be painting terrain properties on
The atlas which is the sea
Click on train sets
So we got train set 0 so I can say I want to swap that and then which terrain under train 70 so this
Nested list over here
InterRail
We can have multiple train sets each
Multiple
A little bit confusing at first but we're going to go one step at a time
So train sets 0 the first train set
Greenock
4
And then we can click into each of these
Again
To set those
Pieces
Bob the train
So we've used the paint 20 to designate
Each of those
As torrents now we have to say
Bitmap
In a bit mask is essentially
How the tile determines
Should be displayed at that tile position
According to the order child
So in our case
What we looking at here is
See how you've got
Square
That gets highlighted within
The tyre
These are the bits that you want to set so if I click
Into these positions it darkens it slightly
And that represent the bits that are set for the bid mass
What I want to do is essentially each of the
Is squares
The tile
That is relative
To the tile that's been play
Sorry I place one in the middle
Because that represents ok this is a solid
Tile at the style position are replacing
And then
These other positions are the relative tile so what does the tile adjacent
To the North
Is that a solvent
If we like that then what this configuration means is that
We want to use
This tile
Background essential
Only if
There is an adjacent tile
To the
So I might be a little bit confused
But what we want as we want
All these tiles to be displayed
Adjacent tiles and everyday
So I'm going to
Fill in all around
Until this is essentially saying that this tile
Play Valley
Call me if it's surrounded by
Other
Can we can do the same thing for this once I'm going to paint in this
So both of these tiles are valid now
Call me if
They are surrounded by
Tiles
And
Same for the
So I've painted those all in
So now I'm going to
Select the paint properties drop down again in select probability
It's all sympathies all have the same bid mass
The probability determines how likely it is that tiles
The same bit
Will be
Picked
So what I want to do as I'm going to say my probability for the standard
What is 20
I'm going to paint that there so it becomes 29
I'm going to say the new probability for this one with like little send text
That's 5
Animal keep this one
1-in so what that's going mean is that
We have a probability total of 26
So there's a 1-in 26 chance that this one will be chosen
There's a 5 and 26 chain
That this one will be too
What is a 20 and 20
Cancel this one
I'm going to go back and open up my main c
With the tilemap
I'm going to drag over that tileset into the time
Set property of a tie
I'm in a closet I'll send it by clicking this button down here the bottom toolbar
And so if I select the tilemap Node here now after I've
Specified a tileset
I can go to the trains tab here
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Cancel
The floor
I can keep the first option select
And now I can paint
And as I pay
You can see that
Tiles r-us
Right so we can see that we've got Oliver tiles being randomly select
Based on those probabilities so we've only got
Handful of the stone tiles
Most of the tiles are just the standard sand colour
And some of them have little bit of
So I can do is I can
Select this right
To all right here in the term
Click that
And then I can hold and drag the mouse
To fill in an area
That I want to fill
And we'll come up with a good size
For our Arena
Which is where the enemy is going to come
An attacker
As I think
Just make
As large as you think will
Appropriate for in Arena
Heading Run the game
At works and so yet we've got our little Arena
Hair is looking pretty good
So feel free to play around with the probabilities of the
Tiles
Will be adding more tiles
In the future once the game is further along
What does a good play
To stop on our environment for now
And in the next lesson
We are going to
Create a camera
That can follow the
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