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Original subtitles

What's configure the window display settings so that

The player is an appropriate size in

How many go to Prague

Projects

Scroll down to the display

It says

Window

In here we've got our Windows set

Senso

Viewport within viewport

Is what we looking for

And 40 pixel art game what I like to do is 640

Bye

This is the typical 16:9 aspect ratio

With a low resolution so that our pixel art which I believe is 16 by

16

Good

Animal in a set of stretch marks

2

Newport

Which will keep the low resolution display settings

Soda

When you rotate things and scale things they become pixelated

With the camera side

Everything will be in the car

Proportion

Related to

The window size

But it will be ready

In the full resolution at available to the

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So what you have you pour

If we click the advanced settings toggle appear

You can actually change the window width in window

And I like to set this I'm on a 14

Repeat display

So I'm going to send this to 9020 by 1080

But feel free to use a resolution like 12 or 80 by 70

What does will do as this will just change

The default

Starting size of the window

Soda

You can

Better

So what's going on clothes that in the month running to make sure

Perfect so now our little guy is much bigger in the wind

Still rather small in relation to

The

Overall window size

That is what we want for a survival Style game we want to be a

Seep

A reasonable amount of

Enemies and rap

Things that

So we got the player moving around and we've got the window

Configurator

Let's go home

And

Create

A tile set

That we can use

The

So what we're going to do is we are going to do

In the main seem right here right

Add child node

And Grandad a tiled

Perfect

I'm going to put this

As the first child by

Clicking this and dragging it and placing it about

Supplier just

Now why do we want to do that because

The draw order of node 2DS is by

Fault related to their position in the scene

So

Hear my tile metal be drawn first because

What's the first child

And then my player will be drawn second

Which is the second travel to that mean

The player will be drawn on top

What creates

Folder in this rest Rectory here

Create a

New folder

I'm going to call this resources

Resources and select new

Resource

Guidance search for tile set

Double click to select

I don't wear just gonna call this tileset try

Kwik Save

Now if you open up that resource

This folder and

We're now have the

Tileset

So let's go back to where we had the

Kenny app

Pag

Download

And go into the tilemap directory

And gravity tilemap

Pack.png

I'm just go ahead and drag it over into the files

To import

Ok now that's been

Bright over the reason that we chose packed is because the

Tiles don't have a gap in between them

Which just makes it little bit easier to work with in guitar

So we don't want these floating around at the root directory so we are going to create a new folder and when I called

Assets

Since we're not going to have a scene explicitly associated with the tiled

We can group it in the same way that

What's the player so I'm just going to create a different asset folder

We might as well just add a new folder under there

And we're going to call it environment

So we have an assets environment

Guiding brand that child

Pack.png

Click and drag it over into

Environment

There we go

Selecta reopen that resources directory and open up our tileset

And Dragon over the tilemap

Into.the tileset

I was going to ask us if you want to automatically create tiles in the Attic

I'm going to say no so that we can go through the manual

Because this is Anna

Skelton

Ok so what I meant

If your text you

Region size by the way is not set to 16 by 16 go ahead and

Do that

Right now I'm just going to chill out to the floor tiles

I'm here now the ones that I need to sell

This one

This one

And why is that because you can see that these ones in the middle here

These are poor

Of a

Slightly different design

Were they have a darker

Outside

So we're not going to select those yet

Where is going to select

The first one I left right here and then this will pass

Now we've got to select that

The tiles that we've designated as being valid for tileset

And we're going to go in admore

But this is good

What I'm going to do is go over

Hear them to the inspector

Will get the tile settings

I'm going to add a terrain set right

This is going to allow us to use

The Otto tile

Tilemap

And we're going to keep the first option match corners and sides this is basically

What's the algorithm for how the auto tiling works

We won't need the other two options and will keep it here for now

Of course you can look into what these other case

Is deal and create a new element under the

Train in riddles going to call this

Floor

Should be good enough now we can add many

Elements for different auto tiling

But we're going to keep it that way

I'm going to open up my tiles

Reiss

Jan to bring back up the tileset editor you can also

The tiles button down here to bring it

I'm going to go to

Paint

So what's the paint absolute we can select the paint properties here

Click this and go to terrains and this means that were going to be painting terrain properties on

The atlas which is the sea

Click on train sets

So we got train set 0 so I can say I want to swap that and then which terrain under train 70 so this

Nested list over here

InterRail

We can have multiple train sets each

Multiple

A little bit confusing at first but we're going to go one step at a time

So train sets 0 the first train set

Greenock

4

And then we can click into each of these

Again

To set those

Pieces

Bob the train

So we've used the paint 20 to designate

Each of those

As torrents now we have to say

Bitmap

In a bit mask is essentially

How the tile determines

Should be displayed at that tile position

According to the order child

So in our case

What we looking at here is

See how you've got

Square

That gets highlighted within

The tyre

These are the bits that you want to set so if I click

Into these positions it darkens it slightly

And that represent the bits that are set for the bid mass

What I want to do is essentially each of the

Is squares

The tile

That is relative

To the tile that's been play

Sorry I place one in the middle

Because that represents ok this is a solid

Tile at the style position are replacing

And then

These other positions are the relative tile so what does the tile adjacent

To the North

Is that a solvent

If we like that then what this configuration means is that

We want to use

This tile

Background essential

Only if

There is an adjacent tile

To the

So I might be a little bit confused

But what we want as we want

All these tiles to be displayed

Adjacent tiles and everyday

So I'm going to

Fill in all around

Until this is essentially saying that this tile

Play Valley

Call me if it's surrounded by

Other

Can we can do the same thing for this once I'm going to paint in this

So both of these tiles are valid now

Call me if

They are surrounded by

Tiles

And

Same for the

So I've painted those all in

So now I'm going to

Select the paint properties drop down again in select probability

It's all sympathies all have the same bid mass

The probability determines how likely it is that tiles

The same bit

Will be

Picked

So what I want to do as I'm going to say my probability for the standard

What is 20

I'm going to paint that there so it becomes 29

I'm going to say the new probability for this one with like little send text

That's 5

Animal keep this one

1-in so what that's going mean is that

We have a probability total of 26

So there's a 1-in 26 chance that this one will be chosen

There's a 5 and 26 chain

That this one will be too

What is a 20 and 20

Cancel this one

I'm going to go back and open up my main c

With the tilemap

I'm going to drag over that tileset into the time

Set property of a tie

I'm in a closet I'll send it by clicking this button down here the bottom toolbar

And so if I select the tilemap Node here now after I've

Specified a tileset

I can go to the trains tab here

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Cancel

The floor

I can keep the first option select

And now I can paint

And as I pay

You can see that

Tiles r-us

Right so we can see that we've got Oliver tiles being randomly select

Based on those probabilities so we've only got

Handful of the stone tiles

Most of the tiles are just the standard sand colour

And some of them have little bit of

So I can do is I can

Select this right

To all right here in the term

Click that

And then I can hold and drag the mouse

To fill in an area

That I want to fill

And we'll come up with a good size

For our Arena

Which is where the enemy is going to come

An attacker

As I think

Just make

As large as you think will

Appropriate for in Arena

Heading Run the game

At works and so yet we've got our little Arena

Hair is looking pretty good

So feel free to play around with the probabilities of the

Tiles

Will be adding more tiles

In the future once the game is further along

What does a good play

To stop on our environment for now

And in the next lesson

We are going to

Create a camera

That can follow the

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