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Now that we've got our editors
What's not working on a basic character that
Control
So for this course we're going to be using
I Kenny assets
Now if you're unaware
Kenney.nl
Is there a website where you can download all kinds of assets that are free for any use that you'd like to
Time for sulphur
Personal
Commercial
Education off
Purposes
So because this licence is so
Use this asset pack
In this course and this is
Tiny Dungeon asset pack
So I've attached this asset pack as a resource to this lesson
But if you'd like to go to the website and download it yourself you can go to
Kenney.nl
Slash
Slash
Tony Dunne
So I'm going to download this again this asset
Is available
Play resource
This lesson so you can download it from there
Ok once you've got that downloaded go ahead and extract that using your zip extractor of
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And we've got this photo now
Kenny
I need Dungeon now we've got
A couple of
Folders in here we've got time
Tilemap
Tiles as well as the licence
And some other
I'm going to go into the tiles
I'm going to go into the tilemap directory and open
The child
Dad png and we can zoom in quite a bit and take a look at what we've
So you can see that we've got some dirt tiles
We've also got
Basic Dungeon tiles here some doors
Some railroad share
Chess
And very
Of Weapons
And then we've got a bunch of car
In the la
Inside him
So what I want you to do is decide which of these characters you were
To be your main
Character and then go ahead and find that character in history
So we go back
To the tiles directory
And these are all the individual tiles there just been named with numbers so we can
To figure out which character went to you
I think I'm going to go with the classic now
Which is really small but
Can see if God tile underscore
009
I'm going to do something to grab
This
Tile 0096
Get a bring it over
Into the Adele by clicking and dragging
I'm just going to drop it in the file
Number for it
I'm a create a new folder
London
The rest
Create a new folder
And college
To grab
Style 0096 in movie
To ask
I'm going to
A new folder under app
I'm going to
Player
And I'm going to put that playlist
To the player directory
And then I'm going to write
Tile 009
I'm going to rename this
So
Word about
The file
This restaurant directory resembles any pads
Relative
To your
If I go to my directory
Ms Project
We've got the project I can do here and now you can see that we've got
Assets folder
Right
This restaurant
Is relative to the location
Of York
And it is used to rest
Resources
Within this
Another reason that we do it this way instead of using a traditional file system
Is because this is the Godot universal way of loading
Andres
Reiss
When you export your game all the resources will get power
2 into 8
Which ghetto
Turn down
Using
Resource pack
Black woollen more about that in the future
Let's get started
Creating
Play so what we've got here is we got the scene
Team tab allows you
Create
SIA
You're coming from unit
Seem maybe a little
Injured lyc
Is any collection of
That is so
205
So you're seeing can be an entire environment
What you're saying can also be individual enemies
Prague
Spell
Abilities item
That kind
Basically a scene is just a collection of nose
That work together in some way
And you can have a large saying that is a collection of many nodes and many other
Scene
You can have
Your own
Small scene
The funeral
So you'll see how that works as we get in
Such a radar player seen what I'm going to do if I'm going to click other now
And these are all of the Node and node 2D
Control now
That we can
A project there is a lot here each node in this window
Distinct
Piece of fun
In a way that creates our player is work going
Compose are play
With multiple
Types of
So what do we do with our play
We need to
Player
To move
Are we due
Or going to do as we're going to use a character body to die
Which is nested under node 2D
And under physics
I want a character body to die
Is it allows us to move a character
They can collide with
To rain in the
What is otherwise unaffected by other physics such
Gravity
Or friction
I'm going to double click the character body today and that becomes our
No the here now you'll notice that there is really nothing to look
That's because we haven't added in May
4 Vision
I'm going to go ahead in right
On the character buddy today
Quick add child no
This will bring out the exact same day
Now we need to be able to display
The player sprite
So we can do as we can scroll down
Until we find
Do you spray
2D
I'm going to go ahead and click that we got a Sprite 2D now
Now when you click on a note
It will show different properties in the inspector
Here on the bar
Depending on
What type of no
So when you cut a character body to deselected you will see under this heading in the inspector character body 2
You'll see motion mode up to
Sensor light on ceiling
More settings
Will get into all of them
These are properties that are specific to the care too
You can see that we see a totally
Set
We've got a text
We've got some offset setting
Andrija
Both of these are now
Which means that they also inherit
Whatever Properties Ltd 2D
And no duties are the basic representation of something
World
So as such
They have
Position
Rotation scale
Proper
Going even further into the inheritor
No two days are also canvas
And canvas items give you some
Drawing
Manipulate
Capabilities
Changing the visible
Or changing the colour via the module 8 and then
Every note in guitar inherit from the base type of nose
Which has
Full of properties here as well
We don't need to get into all day but I think what's important to understand is
There is a chain of an era
So
The spray 2D is armour
Specific
Set of properties
It inherits the properties of all of the nodes
That are it ends
So I didn't Harris properties from no duty from Canada
And from nose
You can actually see this in
Inspector
You see how this everything is nested under node because everything is
So I can explain the Node and then I can see what the breakdown is you can see that all control notes
All no two days are in Harrow
From cannabis
And then
All of these no two days are inherited from the
No delete
If that doesn't make sense at the moment don't worry it will
Start to make
As we get into
Got a character body today in our sprouts
Before we do anything for the time
Where is I'm going
Save this
And what I'm going to do as I'm going to click into the app
I'm going to go into player
And I'm going to sleep
Player that tsyn in
I'm going to rename the route now the character body to die by double clicking
And then click and then type
Player now what I am going to do it
I named this folder assets over here
We're going to write like that real name in all colours
Now we got seen
Player player
Employer ATS
This project is we're going to put all of the acid
Screw
Etc
TL
To the play
Give me play a folder
So returning to h
Player
Seen with
What are sprites 2D which does not yet have a tear
So let's select the Sprite 2D
And drag H players
Over to the top
Texture
And here is our first
Bravo
You can see that are Sprite is
Very
Very
Mrs because we don't have the right
So we're going to go to Prague
Prada
Settings
Renee go to the rendering texture
Section
Here and we've got our diff
Texture filter which is linear
For pixel art what we want to do is we want to use an
So we're going to send that to nearest and clothes
And now we've got our crew
Pixel
Over-the-counter what we're gonna do is we're going to change
The offset as well so the fee
Of the player
R&B origin
Position
And the reason that were doing this is because this is going to help us
With her
Draw or
Stuff in the future
Let's go ahead and you can go to the offset that why properly
If you hold ctrl and then click
Hold down your left Mouse button and drag to the laugh
You can do increments of
1
So if you move your mouse to the right
You can do
Plus one and if you're moving a laugh you can
So by doing that I've done negative
Pixel offset for a car
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Which parts
Right
The Aura
Let's go ahead and add hours
So right click
Route planner
Click our child
And then
Go ahead
Search for
Collision shape
To add that collision
2D into your place and then in the shape proper
Let's
Click that
And then create a new circle
And that's going to draw a blue circle which represent
The shape that will be
The collisions
So what I'm going to do is I'm going to align this in such a way that the radio
Just touches
Origin
So first
Click on
Call shape 2D resource
Turn down the radio to something that looks a little bit
Better maybe sick
Sounds good actually was 25 and so that are Newry
And then what I'm going to do is I'm going to move this collision
Musings
Transform position property of the notary
So select your colours and shape scroll down to transform
Position and by the way if you want your editor to look like mine where there is no folding
Guiding go to Aldi
Under settings
Search for disabled
Folding
And I have this on
So if you'd like to turn it on
So that everything is visible all the time in the inspector go ahead and do so but if not you'll just have to
Fold certainly
To find what you're
So get the transform position
Somebody use that same trick I'm going to hold control
And I'm going to
Click and hold on the light property
I'm just going to drag
My mouse to the la
Until
The circle is a line
Like
So now why do we want to align it like that but you can imagine if the player
Is going down into a wall
Or into some of the colliding thing
We want a collision to stop right
And so that's what the circle shape is
And we are using a circle shape generally because
This makes it a little bit smooth
To go awry
Corners
If you use a rectangular collision shape
Which you can do if you'd like to
You can very easy
Get stuck on core
Ok
That's it for the players set up in the next lesson will add a script so that we can move the player
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