All language subtitles for 02. Creating the Player

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Original subtitles

Now that we've got our editors

What's not working on a basic character that

Control

So for this course we're going to be using

I Kenny assets

Now if you're unaware

Kenney.nl

Is there a website where you can download all kinds of assets that are free for any use that you'd like to

Time for sulphur

Personal

Commercial

Education off

Purposes

So because this licence is so

Use this asset pack

In this course and this is

Tiny Dungeon asset pack

So I've attached this asset pack as a resource to this lesson

But if you'd like to go to the website and download it yourself you can go to

Kenney.nl

Slash

Slash

Tony Dunne

So I'm going to download this again this asset

Is available

Play resource

This lesson so you can download it from there

Ok once you've got that downloaded go ahead and extract that using your zip extractor of

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And we've got this photo now

Kenny

I need Dungeon now we've got

A couple of

Folders in here we've got time

Tilemap

Tiles as well as the licence

And some other

I'm going to go into the tiles

I'm going to go into the tilemap directory and open

The child

Dad png and we can zoom in quite a bit and take a look at what we've

So you can see that we've got some dirt tiles

We've also got

Basic Dungeon tiles here some doors

Some railroad share

Chess

And very

Of Weapons

And then we've got a bunch of car

In the la

Inside him

So what I want you to do is decide which of these characters you were

To be your main

Character and then go ahead and find that character in history

So we go back

To the tiles directory

And these are all the individual tiles there just been named with numbers so we can

To figure out which character went to you

I think I'm going to go with the classic now

Which is really small but

Can see if God tile underscore

009

I'm going to do something to grab

This

Tile 0096

Get a bring it over

Into the Adele by clicking and dragging

I'm just going to drop it in the file

Number for it

I'm a create a new folder

London

The rest

Create a new folder

And college

To grab

Style 0096 in movie

To ask

I'm going to

A new folder under app

I'm going to

Player

And I'm going to put that playlist

To the player directory

And then I'm going to write

Tile 009

I'm going to rename this

So

Word about

The file

This restaurant directory resembles any pads

Relative

To your

If I go to my directory

Ms Project

We've got the project I can do here and now you can see that we've got

Assets folder

Right

This restaurant

Is relative to the location

Of York

And it is used to rest

Resources

Within this

Another reason that we do it this way instead of using a traditional file system

Is because this is the Godot universal way of loading

Andres

Reiss

When you export your game all the resources will get power

2 into 8

Which ghetto

Turn down

Using

Resource pack

Black woollen more about that in the future

Let's get started

Creating

Play so what we've got here is we got the scene

Team tab allows you

Create

SIA

You're coming from unit

Seem maybe a little

Injured lyc

Is any collection of

That is so

205

So you're seeing can be an entire environment

What you're saying can also be individual enemies

Prague

Spell

Abilities item

That kind

Basically a scene is just a collection of nose

That work together in some way

And you can have a large saying that is a collection of many nodes and many other

Scene

You can have

Your own

Small scene

The funeral

So you'll see how that works as we get in

Such a radar player seen what I'm going to do if I'm going to click other now

And these are all of the Node and node 2D

Control now

That we can

A project there is a lot here each node in this window

Distinct

Piece of fun

In a way that creates our player is work going

Compose are play

With multiple

Types of

So what do we do with our play

We need to

Player

To move

Are we due

Or going to do as we're going to use a character body to die

Which is nested under node 2D

And under physics

I want a character body to die

Is it allows us to move a character

They can collide with

To rain in the

What is otherwise unaffected by other physics such

Gravity

Or friction

I'm going to double click the character body today and that becomes our

No the here now you'll notice that there is really nothing to look

That's because we haven't added in May

4 Vision

I'm going to go ahead in right

On the character buddy today

Quick add child no

This will bring out the exact same day

Now we need to be able to display

The player sprite

So we can do as we can scroll down

Until we find

Do you spray

2D

I'm going to go ahead and click that we got a Sprite 2D now

Now when you click on a note

It will show different properties in the inspector

Here on the bar

Depending on

What type of no

So when you cut a character body to deselected you will see under this heading in the inspector character body 2

You'll see motion mode up to

Sensor light on ceiling

More settings

Will get into all of them

These are properties that are specific to the care too

You can see that we see a totally

Set

We've got a text

We've got some offset setting

Andrija

Both of these are now

Which means that they also inherit

Whatever Properties Ltd 2D

And no duties are the basic representation of something

World

So as such

They have

Position

Rotation scale

Proper

Going even further into the inheritor

No two days are also canvas

And canvas items give you some

Drawing

Manipulate

Capabilities

Changing the visible

Or changing the colour via the module 8 and then

Every note in guitar inherit from the base type of nose

Which has

Full of properties here as well

We don't need to get into all day but I think what's important to understand is

There is a chain of an era

So

The spray 2D is armour

Specific

Set of properties

It inherits the properties of all of the nodes

That are it ends

So I didn't Harris properties from no duty from Canada

And from nose

You can actually see this in

Inspector

You see how this everything is nested under node because everything is

So I can explain the Node and then I can see what the breakdown is you can see that all control notes

All no two days are in Harrow

From cannabis

And then

All of these no two days are inherited from the

No delete

If that doesn't make sense at the moment don't worry it will

Start to make

As we get into

Got a character body today in our sprouts

Before we do anything for the time

Where is I'm going

Save this

And what I'm going to do as I'm going to click into the app

I'm going to go into player

And I'm going to sleep

Player that tsyn in

I'm going to rename the route now the character body to die by double clicking

And then click and then type

Player now what I am going to do it

I named this folder assets over here

We're going to write like that real name in all colours

Now we got seen

Player player

Employer ATS

This project is we're going to put all of the acid

Screw

Etc

TL

To the play

Give me play a folder

So returning to h

Player

Seen with

What are sprites 2D which does not yet have a tear

So let's select the Sprite 2D

And drag H players

Over to the top

Texture

And here is our first

Bravo

You can see that are Sprite is

Very

Very

Mrs because we don't have the right

So we're going to go to Prague

Prada

Settings

Renee go to the rendering texture

Section

Here and we've got our diff

Texture filter which is linear

For pixel art what we want to do is we want to use an

So we're going to send that to nearest and clothes

And now we've got our crew

Pixel

Over-the-counter what we're gonna do is we're going to change

The offset as well so the fee

Of the player

R&B origin

Position

And the reason that were doing this is because this is going to help us

With her

Draw or

Stuff in the future

Let's go ahead and you can go to the offset that why properly

If you hold ctrl and then click

Hold down your left Mouse button and drag to the laugh

You can do increments of

1

So if you move your mouse to the right

You can do

Plus one and if you're moving a laugh you can

So by doing that I've done negative

Pixel offset for a car

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Which parts

Right

The Aura

Let's go ahead and add hours

So right click

Route planner

Click our child

And then

Go ahead

Search for

Collision shape

To add that collision

2D into your place and then in the shape proper

Let's

Click that

And then create a new circle

And that's going to draw a blue circle which represent

The shape that will be

The collisions

So what I'm going to do is I'm going to align this in such a way that the radio

Just touches

Origin

So first

Click on

Call shape 2D resource

Turn down the radio to something that looks a little bit

Better maybe sick

Sounds good actually was 25 and so that are Newry

And then what I'm going to do is I'm going to move this collision

Musings

Transform position property of the notary

So select your colours and shape scroll down to transform

Position and by the way if you want your editor to look like mine where there is no folding

Guiding go to Aldi

Under settings

Search for disabled

Folding

And I have this on

So if you'd like to turn it on

So that everything is visible all the time in the inspector go ahead and do so but if not you'll just have to

Fold certainly

To find what you're

So get the transform position

Somebody use that same trick I'm going to hold control

And I'm going to

Click and hold on the light property

I'm just going to drag

My mouse to the la

Until

The circle is a line

Like

So now why do we want to align it like that but you can imagine if the player

Is going down into a wall

Or into some of the colliding thing

We want a collision to stop right

And so that's what the circle shape is

And we are using a circle shape generally because

This makes it a little bit smooth

To go awry

Corners

If you use a rectangular collision shape

Which you can do if you'd like to

You can very easy

Get stuck on core

Ok

That's it for the players set up in the next lesson will add a script so that we can move the player

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