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Hello and welcome to the course I hope you're looking forward to getting into making your
Ariana
Survivor Style game
I'm fire Billy I will be your instructor for the course
And the first thing that we need to do is we need to download Godot
And get it configure
So that we can build our game
So go ahead and go to
Godot engine
And you will see this nice big download
Just button go ahead and click that button
And then you can choose the download
Hear this big blue 4.0
Automatically download guitar for your platform I'm on Windows
But you can also run the editor on Mac
Angela
And if you're interested in other downloads there's a bunch of other download options for example
Sharp this little handy link right here the download repository which allows you to download all
Versions of Godot
Just going to go ahead and click this big blue download button radio
Subtitled by online-courses.club We compress knowledge for you!
And that won't download
The zip file containing the executable
So go ahead and extract that zip file wherever you see fit I like to take the guitar
Music usable in put it somewhere more permanent on my disc
And then once you've done that go ahead and run the editor
What's the editor opens up
You will see the
Dialogue here asking you to import some examples from the asset library
We don't want to do that that's just clicked can't
So this is our
Project manager this is where all of your projects will show
And we're going to collect the new project button over here on the
Inside
And this will bring up the new project creation dialogue
We have our project name here
Which I'm going too cold to die
Survivors
And you have your project path which you can specify anywhere on your disc
However
You will see that you get this warning this all I can pass it is not
So what you can do is click this create folder button right here
And that will automate
Create a folder with the same name as your
And then
Update your project path
To be in your
Default
Sold by the folder points of the documents director
But you can choose
Anywhere you want by clicking Brown
And then select
Which are
If you want here
And then you have a couple of options for the render
We're going to be using the default render here forward
But
If 4 + doesn't work for
And you're on slightly older hardware
You can give compatibility mode a shot
And see if that works for you
But we will be using the Ford plus render
There's also a mobile rendering would you can experiment with but again we're going to
Put the forward plan
And it's going to ask you about version control metadata this would be really useful if you're using
Version control
Get
Which you can do for this course but we're not going to be
I'm just going to selection on here so
Create any extra data in my project
And then I'll come
Create and edit
Someone to click create and edit what will happen is the editor open up in a brand new project and you'll be met with
Now you'll notice that were immediately hit with a
So the first thing that I want to do is alright to trim down the editor features
So that
It's a little bit more streamlined for 2D
To streamline or editor for 2D editing let's go to editor
Manage editor feature
Let's click create profile here
And I'm going to call this profile name 2D
And then once you've got that profile create
You can disable all the features you don't need or want to associate with that profile
Very simply were going to uncheck
3D
And we're going to uncheck
Set library
And then you can click ok
I noticed that immediately
That has gotten rid of the three
So just a little bit about the editor
Up here at the top you have
Your towbar
Which contains the sort of Turbo
Options that
Expect from a normal program
Will get into more of these
As we
Go through the course
Then in the middle here you've got another 20 bar
Rachel say 2D and script these are your different views
The TV
Is where we can actually preview what our game in one
Scenes
Going to look like
The Script
Is where we will be adding our scripts we don't have
But again we'll get into there
Just a little
And then over on the right hand side you have all of your run option
Again we're not going to get it
But this is how you can run your game and then you've got various panels we've got Arsene panel
Which allows us to construct
Seems
You can view them as came up
Secret coming from unity
So the scene panels Howie
Constructors scenes artery structure
The import Tab control
How
Various resources of the project are imported for us to
We are the file system which is pretty self-explanatory these are all the files in
Our project
We've got the inspector over here
Which will be used for editing and modify
The properties of various nodes that were putting into
And then we have the new tab which has more specific data about a selected no
And we've got history
Which is a running history of all the action
Taking
And then at the bottom here
We have output
Debugger
Audio
Animation in the shader editor
Again we're going to get into those things late
I just want to Orient you and show you roughly where
One final thing I want to do for the editor orientation is I want to update the layout
What's the panels
You should follow what I'm doing but you should also feel free to organise it
How about
Especially as the
Here's how you can organise
So let's go to our file system panel here and if you click this 3.may
Play here
You can see that you
End up with this door
Position
Settings
You can see that
This bright line indicates where the current dock position of
Item is
And for our filesystem it is in the
Second car
Second
So it's this one
If we click a different square
Anywhere in this
Menu here
That will change the position of the Dark Soul
You have two columns on the left
Then you have the editor window which is this big grey area in the centre
And you have two columns on the right
So what I'm going to do is I'm going to select the top left cell here
To put the file system
Leftmost in our end
What day does that create a two column layout here
Ok I will leave the scene in Port where they are
Then I'm going to take the inspector
I'm going to click that three.men you again
And I'm going to move inspector below the scene tap so it would be this cell
Here
The second
Call Em
Ok and I'm good
Move the note app
I'm here to the same place
So
Like a new tab
Read out menu
Like
Inspector
The final thing is the
And I'm going to
The three that menu again
I'm going to move the history to the same
Sell as the file
Ok
So as if laid out now you should have this
You should have the file system
You're seeing import tab
And then you're in
No tabs
Editor
And the reason that we set up
The editor of this is because
The editor supports a lot of dragging and dropping
Resources
Console
When in our inspector
For example
We need to put a resource
Into a note
We can just go ahead and drag it
From the filesystem into their proper
Without having to cross the entire
Edit
Space here
So it's just a little bit of fish and it shortens the travel distance between doing drag and drop
But again you can feel free to lay out the editor however you want as
So with the editor configuration out of the way
Let me just go over some controls really quick for navigating this grey editor area
If you click the middle Mouse button you can turn the area around
You can also hold space and then use your left Mouse
To drag
You can use the scroll wheel to zoom
Or you can use the zoom in buttons
Zoom out buttons
The top of
The preview area here
And if you press f on a keyboard
It will Centre
Either the origin in the window
Or it will centre whatever node you have some
Did in the win
And what are noisy may ask over going to get into that very short
And the final setting
I am using but it's optional for you to implement is Inspector folding so
If you go to editor
Editor settings
This is where you can change all the settings
Play Anita
For now I'm going to just go to this inspector often here under
Interface
And then I'm going to collect this disabled
And what is essentially does is this makes all properties of all night
Visible all the time instead of having an expand and collapse but
Which you can play around with the setting in the next lesson when we are
Play start building
But I have this option on
And so if you want to match my settee
Feel free to turn this
Again
That's edit
Editor set
The inspector on the interface and then turn on disabled
So that's
For the editor orientation and setup
Let's start building the game
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