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Hey what's up guys! Nelson here. in today's lesson.
In today's lesson, we're going to be using our storefront
we did last time and transform it into an isometric view.
I can't believe this is going to be the last
drawing demo I'm doing for this course.
We're really really close to finishing!
So we have the front and side view of the building we did last lesson
Now, I can combine the two faces aligning to the isometric view.
Because the isometric version is going to look a bit bigger
Make sure you make the canvas bigger than last time.
I made the mistake of making mine too small and ended up having to adjust it later
maybe around a 1000 x 1000 pixels would be a good size.
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You can always crop it back if it's too big.
We'll want to pull up our trusty isometric grid
we made way back in the very beginning of this class.
It's a bit small for the canvas size
so I can just duplicate and overlap it
until it covers most of the campus.
I'm going to do the same isometric method as in Chapter 2
when I made the truck.
transforming a selection of 2 pixels up by 1 pixel to follow the 2:1 ratio isometric grid
this technique works best for structured objects
Previously I had layers for the object sticking out
like the AC units and the tarp on top of the market
and the fruits and veggies laid out.
If I make them isometric along with the building,
it won't have the desired effect I'm looking for
I'm going to take those off and only focus on the actual building for now.
This process is going to take a while.
So I'm going to speed this up a lot.
You'll notice that the indoor section is completely warped
and that part will have to be redrawn completely
though part of it might be covered by the tarp we put on afterwards.
Because the corner of the building is flat faced
we can leave it as it is to connect later with the side face.
Now that we're done the front face,
we can introduce the side face of the building as well.
And we're going to do the same isometric technique.
The rooftop section; I'm gonig to cut off
and actually connect it to the front face of the same roof and do that part first
you'll see that it's starting to look more three-dimensional now.
The shed and the water tanks didn't go through the transformation reall well
since the roof was drawn at an angle
and transforming round objects also doesn't really work well
since the curves of the object don't translate properly.
It's just going to look like a flat plane.
We're going to have to go back in later
to redraw the whole thing again.
So we're going to do the rest of the side face
and then connect it to the rest of the building.
After we go through the isometric process, we're going to connect the two faces together
and touch up the building.
Because it's an isometric view
there's going to be some perspective going on
You can see it most effectively in the building's windows.
The windowsill on the right side shows more of itself
while the left side is hiding behind the building wall
and the window is perceived to be behind that wall
and the same thing goes for the other side, but flipped the other way.
Throughout this process, you'll notice that there's going to be a lot of objects
overlapping each other, and that's what will help it look more three-dimensional as well.
First thing I'm going to work on is the roof and the billboard.
I want to connect the billboard parts together and clean up the roof area
There's going to be a little area for shade where the doorway is
and that's going to overlap a bit since it's on top.
I'm also looking to touch up that metal support beams holding the billboard
and adding the rest of the roof underneath it.
Next up. I'm going to make lights for the billboard.
It's going to extend it outwards and cover over part of the billboard in this sort of angle.
You can make 1 light and duplicate them in a row 3.
We can duplicate the set again and flip it over to the other side
and make ones above it as well.
After that, I'm going to complete the rest of the roof
following the 2:1 isometric ratio.
I can connect parts of the building together
noticed how there's a barrier on the rooftop.
So at this angle you can see where the structures connect to the floor.
I'm also going to go back in and redraw the shed, with the water storage tanks.
I want to keep the same colors, but make it round while following the isometric grid
the roundness of it is a bit squished.
Cylindrical objects in an isometric view look a bit squashed
just like it's following a top down view.
As for the roof, I want to make it like a zigzag pattern like corrugated metal.
After I create the overall shape, I can just make one section of it
and duplicate the rest.
After that, I'm going to continue working on the rest of the windows
on the building, adding perspective to each one.
You'll see more of the windowsill at the bottom and on the sides.
This technique of pushing faces into the building
and having objects stick out makes this whole building seem more three-dimensional
and full of nuance and detail.
The soy milk shop could have been on the same wall
as the rest of the building, but I chose to push it in.
So customers can have some shade or avoid the rain.
It's not only designing things that look interesting,
but things that make sense when you tell a story as well.
Next, I'm going to work on the market area on the ground floor.
I bring back in the supermarket sign
and go through the isometric process again.
The sign is a flat plane so I need to make it three-dimensional
by adding another face to it at the top.
I decided to add another sign on the other side of the building as well
because I felt like it was a bit more empty in an isometric view.
Next, I'm going to make a new tarp hanging over the market
because we want the tarp to be hanging at an angle
I'm going to make it from scratch and borrow the colors I had.
I felt like the original time that I made for the front and side view
wouldn't translate properly in the isometric view.
Once I have one side done,
I can duplicate it and flip it over to the other side.
I'm also going to make a new tarp for the front door with
some wires hiding behind it.
I'm also going to introduce the railing at the rooftop again,
making sure that all the bars are equal in length.
Once I have one section done,
I can duplicate and merge it together.
So it becomes one big railing all together.
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The roof was also a little empty looking so I was researching
what kind of flooring rooftops had.
a lot of them had tile rooftops,
and I thought this would be perfect to add on to our roof
So I figured this would also be a great way to emphasize
the isometric angle as well.
I brought in the isometric grid
and overlapped another one on top and shifted it upwards.
So it looks like they're smaller looking tiles.
I'm going to add some grime, cracks, and some color variation to the tiles
a little bit of dirtiness so they don't appear to be so clean and uniform looking.
Adding a bit of grass growing out from the cracks is also a nice pop of color as well.
I'm also going to connect the pipes
leading out the wall to and around the water tank shed.
I want it to look like it makes sense all together.
I'm going to start introducing more of the props
that are sticking outwards like the AC units.
I'm going to go through the same isometric technique.
And once I have one finished
I can duplicate and add them all around the building
After that, I start working on the market and the floor
I bring in the assets from the front view
and put it off to the side and use it as my color reference.
First I'm going to work on the electricity box
pretty straightforward just transforming it and making it sit on a bigger platform around itself.
I'm going to completely rework the interior of the store
and add some new silhouettes of the product crates
This time, I'm going to show more details
since it looks like it appears more in the light.
I'm also going to roughly sketch out the crates and tables
displaying all their fruits and vegetables using the same colors that I already had.
For the fruits and veggies, my plan is to make one or two types of styrofoam trays
since that's what's commonly used in asia
So the fruits can all be placed consistently on the boxes.
You can see that all the different fruits I'm drawing right now
they're all 4 pixels big or even less
even though the rest of the building is humongous in size
the fruits relative to the building are really really small.
And this is why I want to train you guys in those smaller sizes first
So you have the flexibility to convey what you want with the pixels you have.
When I'm working on so many details
I want to make sure it's not too noisy and it reads properly
A good way to figure that out, is to squint
and see if you can still recognize it.
Sometimes it just needs a darker outline around the object
to separate itself from everything around it.
The final step is to add a floor to the building again
again following the isometric grid
I'm going to make these brownish gray tiles
and add some color variation to them
like some reds and light grays
and this is a perfect time to use the RGB slider
where you can incrimentally change the hue of the color you're using
The tiles closer to the building edge can be converted to storm drains as well
And some tiles can be missing
and they can have some dirt underneath.
After a couple more details and turning back on the gradient map
we finished the isometric version of the building.
I'm super happy with how this came about.
All the details are so crisp and vibrant, especially the market area.
I really like to use color to draw attention to specific areas
all the little jutting edges of the building and all the props sticking out
really make it feel more than just an isometric box with windows
using round shapes, organic shapes
pushing the building in and out
all create really good variety
and contrast to the overall rectangular building shape.
Let me know if you guys have any questions doing this.
I'm super excited to see what you come up with
Get creative with this one and add your own ideas in in the next chapter.
in the next chapter I'm going to talk about making merchandise
and setting up your pixel art for printing
see you in the next one and take care.
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