All language subtitles for 7.3 Storefront Isometric view

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Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:13,940 --> 00:00:17,039 Hey what's up guys! Nelson here. in today's lesson. 2 00:00:17,042 --> 00:00:20,779 In today's lesson, we're going to be using our storefront 3 00:00:20,782 --> 00:00:25,339 we did last time and transform it into an isometric view. 4 00:00:25,342 --> 00:00:27,419 I can't believe this is going to be the last 5 00:00:27,422 --> 00:00:29,979 drawing demo I'm doing for this course. 6 00:00:29,982 --> 00:00:33,109 We're really really close to finishing! 7 00:00:33,112 --> 00:00:36,919 So we have the front and side view of the building we did last lesson 8 00:00:36,922 --> 00:00:46,179 Now, I can combine the two faces aligning to the isometric view. 9 00:00:46,182 --> 00:00:49,759 Because the isometric version is going to look a bit bigger 10 00:00:49,762 --> 00:00:52,769 Make sure you make the canvas bigger than last time. 11 00:00:52,772 --> 00:00:57,779 I made the mistake of making mine too small and ended up having to adjust it later 12 00:00:57,782 --> 00:01:01,266 maybe around a 1000 x 1000 pixels would be a good size. 13 00:01:01,268 --> 00:01:03,488 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 14 00:01:03,489 --> 00:01:06,519 You can always crop it back if it's too big. 15 00:01:06,522 --> 00:01:09,179 We'll want to pull up our trusty isometric grid 16 00:01:09,182 --> 00:01:12,949 we made way back in the very beginning of this class. 17 00:01:12,952 --> 00:01:14,959 It's a bit small for the canvas size 18 00:01:14,962 --> 00:01:17,699 so I can just duplicate and overlap it 19 00:01:17,702 --> 00:01:26,659 until it covers most of the campus. 20 00:01:26,662 --> 00:01:30,389 I'm going to do the same isometric method as in Chapter 2 21 00:01:30,392 --> 00:01:33,569 when I made the truck. 22 00:01:33,572 --> 00:01:42,209 transforming a selection of 2 pixels up by 1 pixel to follow the 2:1 ratio isometric grid 23 00:01:42,212 --> 00:01:45,629 this technique works best for structured objects 24 00:01:45,632 --> 00:01:48,459 Previously I had layers for the object sticking out 25 00:01:48,462 --> 00:01:52,289 like the AC units and the tarp on top of the market 26 00:01:52,292 --> 00:01:55,459 and the fruits and veggies laid out. 27 00:01:55,462 --> 00:01:58,489 If I make them isometric along with the building, 28 00:01:58,492 --> 00:02:01,889 it won't have the desired effect I'm looking for 29 00:02:01,892 --> 00:02:07,389 I'm going to take those off and only focus on the actual building for now. 30 00:02:07,392 --> 00:02:09,299 This process is going to take a while. 31 00:02:09,302 --> 00:02:14,529 So I'm going to speed this up a lot. 32 00:02:14,532 --> 00:02:18,619 You'll notice that the indoor section is completely warped 33 00:02:18,622 --> 00:02:21,029 and that part will have to be redrawn completely 34 00:02:21,032 --> 00:02:26,829 though part of it might be covered by the tarp we put on afterwards. 35 00:02:26,832 --> 00:02:29,919 Because the corner of the building is flat faced 36 00:02:29,922 --> 00:02:43,699 we can leave it as it is to connect later with the side face. 37 00:02:43,702 --> 00:02:45,579 Now that we're done the front face, 38 00:02:45,582 --> 00:02:49,119 we can introduce the side face of the building as well. 39 00:02:49,122 --> 00:02:53,229 And we're going to do the same isometric technique. 40 00:02:53,232 --> 00:02:55,609 The rooftop section; I'm gonig to cut off 41 00:02:55,612 --> 00:03:01,399 and actually connect it to the front face of the same roof and do that part first 42 00:03:01,402 --> 00:03:04,310 you'll see that it's starting to look more three-dimensional now. 43 00:03:07,050 --> 00:03:11,069 The shed and the water tanks didn't go through the transformation reall well 44 00:03:11,072 --> 00:03:13,549 since the roof was drawn at an angle 45 00:03:13,552 --> 00:03:17,659 and transforming round objects also doesn't really work well 46 00:03:17,662 --> 00:03:20,889 since the curves of the object don't translate properly. 47 00:03:20,892 --> 00:03:24,509 It's just going to look like a flat plane. 48 00:03:24,512 --> 00:03:26,459 We're going to have to go back in later 49 00:03:26,462 --> 00:03:31,769 to redraw the whole thing again. 50 00:03:31,772 --> 00:03:33,809 So we're going to do the rest of the side face 51 00:03:33,812 --> 00:03:41,250 and then connect it to the rest of the building. 52 00:03:48,960 --> 00:03:53,789 After we go through the isometric process, we're going to connect the two faces together 53 00:03:53,792 --> 00:04:02,499 and touch up the building. 54 00:04:02,502 --> 00:04:04,309 Because it's an isometric view 55 00:04:04,312 --> 00:04:07,449 there's going to be some perspective going on 56 00:04:07,452 --> 00:04:12,419 You can see it most effectively in the building's windows. 57 00:04:12,422 --> 00:04:15,709 The windowsill on the right side shows more of itself 58 00:04:15,712 --> 00:04:19,539 while the left side is hiding behind the building wall 59 00:04:19,542 --> 00:04:22,749 and the window is perceived to be behind that wall 60 00:04:22,752 --> 00:04:28,049 and the same thing goes for the other side, but flipped the other way. 61 00:04:28,052 --> 00:04:31,929 Throughout this process, you'll notice that there's going to be a lot of objects 62 00:04:31,932 --> 00:04:41,930 overlapping each other, and that's what will help it look more three-dimensional as well. 63 00:04:50,050 --> 00:04:53,429 First thing I'm going to work on is the roof and the billboard. 64 00:04:53,432 --> 00:04:58,699 I want to connect the billboard parts together and clean up the roof area 65 00:04:58,702 --> 00:05:03,189 There's going to be a little area for shade where the doorway is 66 00:05:03,192 --> 00:05:06,690 and that's going to overlap a bit since it's on top. 67 00:05:12,770 --> 00:05:17,419 I'm also looking to touch up that metal support beams holding the billboard 68 00:05:17,422 --> 00:05:20,030 and adding the rest of the roof underneath it. 69 00:05:36,930 --> 00:05:40,619 Next up. I'm going to make lights for the billboard. 70 00:05:40,622 --> 00:05:47,149 It's going to extend it outwards and cover over part of the billboard in this sort of angle. 71 00:05:47,152 --> 00:05:51,739 You can make 1 light and duplicate them in a row 3. 72 00:05:51,742 --> 00:05:55,769 We can duplicate the set again and flip it over to the other side 73 00:05:55,772 --> 00:05:59,140 and make ones above it as well. 74 00:06:03,420 --> 00:06:07,049 After that, I'm going to complete the rest of the roof 75 00:06:07,052 --> 00:06:10,259 following the 2:1 isometric ratio. 76 00:06:10,262 --> 00:06:13,219 I can connect parts of the building together 77 00:06:13,222 --> 00:06:16,199 noticed how there's a barrier on the rooftop. 78 00:06:16,202 --> 00:06:23,549 So at this angle you can see where the structures connect to the floor. 79 00:06:23,552 --> 00:06:28,929 I'm also going to go back in and redraw the shed, with the water storage tanks. 80 00:06:28,932 --> 00:06:35,069 I want to keep the same colors, but make it round while following the isometric grid 81 00:06:35,072 --> 00:06:39,099 the roundness of it is a bit squished. 82 00:06:39,102 --> 00:06:43,589 Cylindrical objects in an isometric view look a bit squashed 83 00:06:43,592 --> 00:06:55,739 just like it's following a top down view. 84 00:06:55,742 --> 00:07:01,829 As for the roof, I want to make it like a zigzag pattern like corrugated metal. 85 00:07:01,832 --> 00:07:06,359 After I create the overall shape, I can just make one section of it 86 00:07:06,362 --> 00:07:12,000 and duplicate the rest. 87 00:07:20,900 --> 00:07:24,309 After that, I'm going to continue working on the rest of the windows 88 00:07:24,312 --> 00:07:28,639 on the building, adding perspective to each one. 89 00:07:28,642 --> 00:07:33,949 You'll see more of the windowsill at the bottom and on the sides. 90 00:07:33,952 --> 00:07:37,119 This technique of pushing faces into the building 91 00:07:37,122 --> 00:07:42,269 and having objects stick out makes this whole building seem more three-dimensional 92 00:07:42,272 --> 00:07:52,739 and full of nuance and detail. 93 00:07:52,742 --> 00:07:54,919 The soy milk shop could have been on the same wall 94 00:07:54,922 --> 00:07:58,069 as the rest of the building, but I chose to push it in. 95 00:07:58,072 --> 00:08:02,139 So customers can have some shade or avoid the rain. 96 00:08:02,142 --> 00:08:05,179 It's not only designing things that look interesting, 97 00:08:05,182 --> 00:08:08,030 but things that make sense when you tell a story as well. 98 00:08:15,440 --> 00:08:20,959 Next, I'm going to work on the market area on the ground floor. 99 00:08:20,962 --> 00:08:22,959 I bring back in the supermarket sign 100 00:08:22,962 --> 00:08:26,309 and go through the isometric process again. 101 00:08:26,312 --> 00:08:30,009 The sign is a flat plane so I need to make it three-dimensional 102 00:08:30,012 --> 00:08:33,829 by adding another face to it at the top. 103 00:08:33,832 --> 00:08:37,599 I decided to add another sign on the other side of the building as well 104 00:08:37,602 --> 00:08:48,819 because I felt like it was a bit more empty in an isometric view. 105 00:08:48,822 --> 00:08:52,539 Next, I'm going to make a new tarp hanging over the market 106 00:08:52,542 --> 00:08:55,999 because we want the tarp to be hanging at an angle 107 00:08:56,002 --> 00:09:00,689 I'm going to make it from scratch and borrow the colors I had. 108 00:09:00,692 --> 00:09:03,599 I felt like the original time that I made for the front and side view 109 00:09:03,602 --> 00:09:10,069 wouldn't translate properly in the isometric view. 110 00:09:10,072 --> 00:09:11,729 Once I have one side done, 111 00:09:11,732 --> 00:09:16,059 I can duplicate it and flip it over to the other side. 112 00:09:16,062 --> 00:09:18,809 I'm also going to make a new tarp for the front door with 113 00:09:18,812 --> 00:09:32,539 some wires hiding behind it. 114 00:09:32,542 --> 00:09:35,979 I'm also going to introduce the railing at the rooftop again, 115 00:09:35,982 --> 00:09:40,379 making sure that all the bars are equal in length. 116 00:09:40,382 --> 00:09:42,209 Once I have one section done, 117 00:09:42,212 --> 00:09:44,829 I can duplicate and merge it together. 118 00:09:44,832 --> 00:09:50,850 So it becomes one big railing all together. 119 00:10:00,345 --> 00:10:03,307 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 120 00:10:03,308 --> 00:10:06,039 The roof was also a little empty looking so I was researching 121 00:10:06,042 --> 00:10:08,639 what kind of flooring rooftops had. 122 00:10:08,642 --> 00:10:10,999 a lot of them had tile rooftops, 123 00:10:11,002 --> 00:10:14,619 and I thought this would be perfect to add on to our roof 124 00:10:14,622 --> 00:10:18,309 So I figured this would also be a great way to emphasize 125 00:10:18,312 --> 00:10:21,979 the isometric angle as well. 126 00:10:21,982 --> 00:10:23,779 I brought in the isometric grid 127 00:10:23,782 --> 00:10:28,319 and overlapped another one on top and shifted it upwards. 128 00:10:28,322 --> 00:10:32,929 So it looks like they're smaller looking tiles. 129 00:10:32,932 --> 00:10:38,659 I'm going to add some grime, cracks, and some color variation to the tiles 130 00:10:38,662 --> 00:10:45,319 a little bit of dirtiness so they don't appear to be so clean and uniform looking. 131 00:10:45,322 --> 00:10:55,889 Adding a bit of grass growing out from the cracks is also a nice pop of color as well. 132 00:10:55,892 --> 00:10:57,449 I'm also going to connect the pipes 133 00:10:57,452 --> 00:11:02,019 leading out the wall to and around the water tank shed. 134 00:11:02,022 --> 00:11:04,730 I want it to look like it makes sense all together. 135 00:11:16,640 --> 00:11:19,209 I'm going to start introducing more of the props 136 00:11:19,212 --> 00:11:22,749 that are sticking outwards like the AC units. 137 00:11:22,752 --> 00:11:27,429 I'm going to go through the same isometric technique. 138 00:11:27,432 --> 00:11:29,219 And once I have one finished 139 00:11:29,222 --> 00:11:40,859 I can duplicate and add them all around the building 140 00:11:40,862 --> 00:11:45,299 After that, I start working on the market and the floor 141 00:11:45,302 --> 00:11:48,079 I bring in the assets from the front view 142 00:11:48,082 --> 00:11:52,939 and put it off to the side and use it as my color reference. 143 00:11:52,942 --> 00:11:55,359 First I'm going to work on the electricity box 144 00:11:55,362 --> 00:12:13,049 pretty straightforward just transforming it and making it sit on a bigger platform around itself. 145 00:12:13,052 --> 00:12:15,989 I'm going to completely rework the interior of the store 146 00:12:15,992 --> 00:12:19,599 and add some new silhouettes of the product crates 147 00:12:19,602 --> 00:12:21,839 This time, I'm going to show more details 148 00:12:21,842 --> 00:12:36,339 since it looks like it appears more in the light. 149 00:12:36,342 --> 00:12:39,209 I'm also going to roughly sketch out the crates and tables 150 00:12:39,212 --> 00:12:43,550 displaying all their fruits and vegetables using the same colors that I already had. 151 00:13:00,770 --> 00:13:05,569 For the fruits and veggies, my plan is to make one or two types of styrofoam trays 152 00:13:05,572 --> 00:13:08,659 since that's what's commonly used in asia 153 00:13:08,662 --> 00:13:13,599 So the fruits can all be placed consistently on the boxes. 154 00:13:13,602 --> 00:13:20,699 You can see that all the different fruits I'm drawing right now 155 00:13:20,702 --> 00:13:24,829 they're all 4 pixels big or even less 156 00:13:24,832 --> 00:13:28,229 even though the rest of the building is humongous in size 157 00:13:28,232 --> 00:13:33,219 the fruits relative to the building are really really small. 158 00:13:33,222 --> 00:13:37,069 And this is why I want to train you guys in those smaller sizes first 159 00:13:37,072 --> 00:13:44,629 So you have the flexibility to convey what you want with the pixels you have. 160 00:13:44,632 --> 00:13:47,089 When I'm working on so many details 161 00:13:47,092 --> 00:13:51,999 I want to make sure it's not too noisy and it reads properly 162 00:13:52,002 --> 00:13:54,599 A good way to figure that out, is to squint 163 00:13:54,602 --> 00:13:57,349 and see if you can still recognize it. 164 00:13:57,352 --> 00:14:00,609 Sometimes it just needs a darker outline around the object 165 00:14:00,612 --> 00:14:03,990 to separate itself from everything around it. 166 00:14:06,300 --> 00:14:11,399 The final step is to add a floor to the building again 167 00:14:11,402 --> 00:14:14,529 again following the isometric grid 168 00:14:14,532 --> 00:14:17,339 I'm going to make these brownish gray tiles 169 00:14:17,342 --> 00:14:19,979 and add some color variation to them 170 00:14:19,982 --> 00:14:22,879 like some reds and light grays 171 00:14:22,882 --> 00:14:25,829 and this is a perfect time to use the RGB slider 172 00:14:25,832 --> 00:14:33,289 where you can incrimentally change the hue of the color you're using 173 00:14:33,292 --> 00:14:38,209 The tiles closer to the building edge can be converted to storm drains as well 174 00:14:38,212 --> 00:14:40,059 And some tiles can be missing 175 00:14:40,062 --> 00:14:52,989 and they can have some dirt underneath. 176 00:14:52,992 --> 00:14:57,499 After a couple more details and turning back on the gradient map 177 00:14:57,502 --> 00:15:00,899 we finished the isometric version of the building. 178 00:15:00,902 --> 00:15:03,829 I'm super happy with how this came about. 179 00:15:03,832 --> 00:15:09,639 All the details are so crisp and vibrant, especially the market area. 180 00:15:09,642 --> 00:15:14,319 I really like to use color to draw attention to specific areas 181 00:15:14,322 --> 00:15:19,509 all the little jutting edges of the building and all the props sticking out 182 00:15:19,512 --> 00:15:24,909 really make it feel more than just an isometric box with windows 183 00:15:24,912 --> 00:15:27,859 using round shapes, organic shapes 184 00:15:27,862 --> 00:15:30,109 pushing the building in and out 185 00:15:30,112 --> 00:15:32,209 all create really good variety 186 00:15:32,212 --> 00:15:36,839 and contrast to the overall rectangular building shape. 187 00:15:36,842 --> 00:15:39,519 Let me know if you guys have any questions doing this. 188 00:15:39,522 --> 00:15:42,939 I'm super excited to see what you come up with 189 00:15:42,942 --> 00:15:47,039 Get creative with this one and add your own ideas in in the next chapter. 190 00:15:47,042 --> 00:15:50,639 in the next chapter I'm going to talk about making merchandise 191 00:15:50,642 --> 00:15:53,899 and setting up your pixel art for printing 192 00:15:53,902 --> 00:16:02,410 see you in the next one and take care. 17266

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