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Hey what's up guys! Nelson here. in today's lesson.
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In today's lesson, we're going to be using our storefront
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we did last time and transform it into an isometric view.
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I can't believe this is going to be the last
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drawing demo I'm doing for this course.
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We're really really close to finishing!
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So we have the front and side view of the building we did last lesson
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Now, I can combine the two faces aligning to the isometric view.
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Because the isometric version is going to look a bit bigger
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Make sure you make the canvas bigger than last time.
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I made the mistake of making mine too small and ended up having to adjust it later
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maybe around a 1000 x 1000 pixels would be a good size.
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You can always crop it back if it's too big.
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We'll want to pull up our trusty isometric grid
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we made way back in the very beginning of this class.
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It's a bit small for the canvas size
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so I can just duplicate and overlap it
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until it covers most of the campus.
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I'm going to do the same isometric method as in Chapter 2
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when I made the truck.
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transforming a selection of 2 pixels up by 1 pixel to follow the 2:1 ratio isometric grid
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this technique works best for structured objects
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Previously I had layers for the object sticking out
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like the AC units and the tarp on top of the market
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and the fruits and veggies laid out.
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If I make them isometric along with the building,
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it won't have the desired effect I'm looking for
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I'm going to take those off and only focus on the actual building for now.
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This process is going to take a while.
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So I'm going to speed this up a lot.
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You'll notice that the indoor section is completely warped
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and that part will have to be redrawn completely
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though part of it might be covered by the tarp we put on afterwards.
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Because the corner of the building is flat faced
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we can leave it as it is to connect later with the side face.
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Now that we're done the front face,
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we can introduce the side face of the building as well.
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And we're going to do the same isometric technique.
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The rooftop section; I'm gonig to cut off
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and actually connect it to the front face of the same roof and do that part first
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you'll see that it's starting to look more three-dimensional now.
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The shed and the water tanks didn't go through the transformation reall well
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since the roof was drawn at an angle
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and transforming round objects also doesn't really work well
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since the curves of the object don't translate properly.
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It's just going to look like a flat plane.
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We're going to have to go back in later
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to redraw the whole thing again.
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So we're going to do the rest of the side face
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and then connect it to the rest of the building.
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After we go through the isometric process, we're going to connect the two faces together
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and touch up the building.
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Because it's an isometric view
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there's going to be some perspective going on
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You can see it most effectively in the building's windows.
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The windowsill on the right side shows more of itself
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while the left side is hiding behind the building wall
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and the window is perceived to be behind that wall
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and the same thing goes for the other side, but flipped the other way.
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Throughout this process, you'll notice that there's going to be a lot of objects
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overlapping each other, and that's what will help it look more three-dimensional as well.
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First thing I'm going to work on is the roof and the billboard.
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I want to connect the billboard parts together and clean up the roof area
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There's going to be a little area for shade where the doorway is
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and that's going to overlap a bit since it's on top.
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I'm also looking to touch up that metal support beams holding the billboard
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and adding the rest of the roof underneath it.
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Next up. I'm going to make lights for the billboard.
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It's going to extend it outwards and cover over part of the billboard in this sort of angle.
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You can make 1 light and duplicate them in a row 3.
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We can duplicate the set again and flip it over to the other side
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and make ones above it as well.
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After that, I'm going to complete the rest of the roof
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following the 2:1 isometric ratio.
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I can connect parts of the building together
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noticed how there's a barrier on the rooftop.
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So at this angle you can see where the structures connect to the floor.
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I'm also going to go back in and redraw the shed, with the water storage tanks.
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I want to keep the same colors, but make it round while following the isometric grid
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the roundness of it is a bit squished.
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Cylindrical objects in an isometric view look a bit squashed
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just like it's following a top down view.
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As for the roof, I want to make it like a zigzag pattern like corrugated metal.
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After I create the overall shape, I can just make one section of it
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and duplicate the rest.
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After that, I'm going to continue working on the rest of the windows
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on the building, adding perspective to each one.
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You'll see more of the windowsill at the bottom and on the sides.
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This technique of pushing faces into the building
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and having objects stick out makes this whole building seem more three-dimensional
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and full of nuance and detail.
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The soy milk shop could have been on the same wall
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as the rest of the building, but I chose to push it in.
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So customers can have some shade or avoid the rain.
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It's not only designing things that look interesting,
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but things that make sense when you tell a story as well.
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Next, I'm going to work on the market area on the ground floor.
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I bring back in the supermarket sign
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and go through the isometric process again.
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The sign is a flat plane so I need to make it three-dimensional
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by adding another face to it at the top.
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I decided to add another sign on the other side of the building as well
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because I felt like it was a bit more empty in an isometric view.
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Next, I'm going to make a new tarp hanging over the market
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because we want the tarp to be hanging at an angle
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I'm going to make it from scratch and borrow the colors I had.
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I felt like the original time that I made for the front and side view
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wouldn't translate properly in the isometric view.
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Once I have one side done,
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I can duplicate it and flip it over to the other side.
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I'm also going to make a new tarp for the front door with
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some wires hiding behind it.
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I'm also going to introduce the railing at the rooftop again,
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making sure that all the bars are equal in length.
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Once I have one section done,
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I can duplicate and merge it together.
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So it becomes one big railing all together.
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The roof was also a little empty looking so I was researching
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what kind of flooring rooftops had.
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a lot of them had tile rooftops,
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and I thought this would be perfect to add on to our roof
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So I figured this would also be a great way to emphasize
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the isometric angle as well.
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I brought in the isometric grid
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and overlapped another one on top and shifted it upwards.
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So it looks like they're smaller looking tiles.
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I'm going to add some grime, cracks, and some color variation to the tiles
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a little bit of dirtiness so they don't appear to be so clean and uniform looking.
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Adding a bit of grass growing out from the cracks is also a nice pop of color as well.
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I'm also going to connect the pipes
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leading out the wall to and around the water tank shed.
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I want it to look like it makes sense all together.
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I'm going to start introducing more of the props
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that are sticking outwards like the AC units.
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I'm going to go through the same isometric technique.
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And once I have one finished
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I can duplicate and add them all around the building
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After that, I start working on the market and the floor
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I bring in the assets from the front view
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and put it off to the side and use it as my color reference.
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First I'm going to work on the electricity box
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pretty straightforward just transforming it and making it sit on a bigger platform around itself.
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I'm going to completely rework the interior of the store
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and add some new silhouettes of the product crates
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This time, I'm going to show more details
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since it looks like it appears more in the light.
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I'm also going to roughly sketch out the crates and tables
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displaying all their fruits and vegetables using the same colors that I already had.
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For the fruits and veggies, my plan is to make one or two types of styrofoam trays
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since that's what's commonly used in asia
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So the fruits can all be placed consistently on the boxes.
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You can see that all the different fruits I'm drawing right now
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they're all 4 pixels big or even less
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even though the rest of the building is humongous in size
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the fruits relative to the building are really really small.
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And this is why I want to train you guys in those smaller sizes first
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So you have the flexibility to convey what you want with the pixels you have.
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When I'm working on so many details
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I want to make sure it's not too noisy and it reads properly
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A good way to figure that out, is to squint
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and see if you can still recognize it.
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Sometimes it just needs a darker outline around the object
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to separate itself from everything around it.
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The final step is to add a floor to the building again
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again following the isometric grid
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I'm going to make these brownish gray tiles
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and add some color variation to them
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like some reds and light grays
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and this is a perfect time to use the RGB slider
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where you can incrimentally change the hue of the color you're using
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The tiles closer to the building edge can be converted to storm drains as well
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And some tiles can be missing
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and they can have some dirt underneath.
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After a couple more details and turning back on the gradient map
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we finished the isometric version of the building.
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I'm super happy with how this came about.
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All the details are so crisp and vibrant, especially the market area.
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I really like to use color to draw attention to specific areas
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all the little jutting edges of the building and all the props sticking out
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really make it feel more than just an isometric box with windows
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using round shapes, organic shapes
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pushing the building in and out
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all create really good variety
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and contrast to the overall rectangular building shape.
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Let me know if you guys have any questions doing this.
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I'm super excited to see what you come up with
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Get creative with this one and add your own ideas in in the next chapter.
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in the next chapter I'm going to talk about making merchandise
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and setting up your pixel art for printing
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see you in the next one and take care.
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