All language subtitles for 7.3 Storefront Isometric view

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Original subtitles

Hey what's up guys! Nelson here. in today's lesson.

In today's lesson, we're going to be using our storefront

we did last time and transform it into an isometric view.

I can't believe this is going to be the last

drawing demo I'm doing for this course.

We're really really close to finishing!

So we have the front and side view of the building we did last lesson

Now, I can combine the two faces aligning to the isometric view.

Because the isometric version is going to look a bit bigger

Make sure you make the canvas bigger than last time.

I made the mistake of making mine too small and ended up having to adjust it later

maybe around a 1000 x 1000 pixels would be a good size.

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You can always crop it back if it's too big.

We'll want to pull up our trusty isometric grid

we made way back in the very beginning of this class.

It's a bit small for the canvas size

so I can just duplicate and overlap it

until it covers most of the campus.

I'm going to do the same isometric method as in Chapter 2

when I made the truck.

transforming a selection of 2 pixels up by 1 pixel to follow the 2:1 ratio isometric grid

this technique works best for structured objects

Previously I had layers for the object sticking out

like the AC units and the tarp on top of the market

and the fruits and veggies laid out.

If I make them isometric along with the building,

it won't have the desired effect I'm looking for

I'm going to take those off and only focus on the actual building for now.

This process is going to take a while.

So I'm going to speed this up a lot.

You'll notice that the indoor section is completely warped

and that part will have to be redrawn completely

though part of it might be covered by the tarp we put on afterwards.

Because the corner of the building is flat faced

we can leave it as it is to connect later with the side face.

Now that we're done the front face,

we can introduce the side face of the building as well.

And we're going to do the same isometric technique.

The rooftop section; I'm gonig to cut off

and actually connect it to the front face of the same roof and do that part first

you'll see that it's starting to look more three-dimensional now.

The shed and the water tanks didn't go through the transformation reall well

since the roof was drawn at an angle

and transforming round objects also doesn't really work well

since the curves of the object don't translate properly.

It's just going to look like a flat plane.

We're going to have to go back in later

to redraw the whole thing again.

So we're going to do the rest of the side face

and then connect it to the rest of the building.

After we go through the isometric process, we're going to connect the two faces together

and touch up the building.

Because it's an isometric view

there's going to be some perspective going on

You can see it most effectively in the building's windows.

The windowsill on the right side shows more of itself

while the left side is hiding behind the building wall

and the window is perceived to be behind that wall

and the same thing goes for the other side, but flipped the other way.

Throughout this process, you'll notice that there's going to be a lot of objects

overlapping each other, and that's what will help it look more three-dimensional as well.

First thing I'm going to work on is the roof and the billboard.

I want to connect the billboard parts together and clean up the roof area

There's going to be a little area for shade where the doorway is

and that's going to overlap a bit since it's on top.

I'm also looking to touch up that metal support beams holding the billboard

and adding the rest of the roof underneath it.

Next up. I'm going to make lights for the billboard.

It's going to extend it outwards and cover over part of the billboard in this sort of angle.

You can make 1 light and duplicate them in a row 3.

We can duplicate the set again and flip it over to the other side

and make ones above it as well.

After that, I'm going to complete the rest of the roof

following the 2:1 isometric ratio.

I can connect parts of the building together

noticed how there's a barrier on the rooftop.

So at this angle you can see where the structures connect to the floor.

I'm also going to go back in and redraw the shed, with the water storage tanks.

I want to keep the same colors, but make it round while following the isometric grid

the roundness of it is a bit squished.

Cylindrical objects in an isometric view look a bit squashed

just like it's following a top down view.

As for the roof, I want to make it like a zigzag pattern like corrugated metal.

After I create the overall shape, I can just make one section of it

and duplicate the rest.

After that, I'm going to continue working on the rest of the windows

on the building, adding perspective to each one.

You'll see more of the windowsill at the bottom and on the sides.

This technique of pushing faces into the building

and having objects stick out makes this whole building seem more three-dimensional

and full of nuance and detail.

The soy milk shop could have been on the same wall

as the rest of the building, but I chose to push it in.

So customers can have some shade or avoid the rain.

It's not only designing things that look interesting,

but things that make sense when you tell a story as well.

Next, I'm going to work on the market area on the ground floor.

I bring back in the supermarket sign

and go through the isometric process again.

The sign is a flat plane so I need to make it three-dimensional

by adding another face to it at the top.

I decided to add another sign on the other side of the building as well

because I felt like it was a bit more empty in an isometric view.

Next, I'm going to make a new tarp hanging over the market

because we want the tarp to be hanging at an angle

I'm going to make it from scratch and borrow the colors I had.

I felt like the original time that I made for the front and side view

wouldn't translate properly in the isometric view.

Once I have one side done,

I can duplicate it and flip it over to the other side.

I'm also going to make a new tarp for the front door with

some wires hiding behind it.

I'm also going to introduce the railing at the rooftop again,

making sure that all the bars are equal in length.

Once I have one section done,

I can duplicate and merge it together.

So it becomes one big railing all together.

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The roof was also a little empty looking so I was researching

what kind of flooring rooftops had.

a lot of them had tile rooftops,

and I thought this would be perfect to add on to our roof

So I figured this would also be a great way to emphasize

the isometric angle as well.

I brought in the isometric grid

and overlapped another one on top and shifted it upwards.

So it looks like they're smaller looking tiles.

I'm going to add some grime, cracks, and some color variation to the tiles

a little bit of dirtiness so they don't appear to be so clean and uniform looking.

Adding a bit of grass growing out from the cracks is also a nice pop of color as well.

I'm also going to connect the pipes

leading out the wall to and around the water tank shed.

I want it to look like it makes sense all together.

I'm going to start introducing more of the props

that are sticking outwards like the AC units.

I'm going to go through the same isometric technique.

And once I have one finished

I can duplicate and add them all around the building

After that, I start working on the market and the floor

I bring in the assets from the front view

and put it off to the side and use it as my color reference.

First I'm going to work on the electricity box

pretty straightforward just transforming it and making it sit on a bigger platform around itself.

I'm going to completely rework the interior of the store

and add some new silhouettes of the product crates

This time, I'm going to show more details

since it looks like it appears more in the light.

I'm also going to roughly sketch out the crates and tables

displaying all their fruits and vegetables using the same colors that I already had.

For the fruits and veggies, my plan is to make one or two types of styrofoam trays

since that's what's commonly used in asia

So the fruits can all be placed consistently on the boxes.

You can see that all the different fruits I'm drawing right now

they're all 4 pixels big or even less

even though the rest of the building is humongous in size

the fruits relative to the building are really really small.

And this is why I want to train you guys in those smaller sizes first

So you have the flexibility to convey what you want with the pixels you have.

When I'm working on so many details

I want to make sure it's not too noisy and it reads properly

A good way to figure that out, is to squint

and see if you can still recognize it.

Sometimes it just needs a darker outline around the object

to separate itself from everything around it.

The final step is to add a floor to the building again

again following the isometric grid

I'm going to make these brownish gray tiles

and add some color variation to them

like some reds and light grays

and this is a perfect time to use the RGB slider

where you can incrimentally change the hue of the color you're using

The tiles closer to the building edge can be converted to storm drains as well

And some tiles can be missing

and they can have some dirt underneath.

After a couple more details and turning back on the gradient map

we finished the isometric version of the building.

I'm super happy with how this came about.

All the details are so crisp and vibrant, especially the market area.

I really like to use color to draw attention to specific areas

all the little jutting edges of the building and all the props sticking out

really make it feel more than just an isometric box with windows

using round shapes, organic shapes

pushing the building in and out

all create really good variety

and contrast to the overall rectangular building shape.

Let me know if you guys have any questions doing this.

I'm super excited to see what you come up with

Get creative with this one and add your own ideas in in the next chapter.

in the next chapter I'm going to talk about making merchandise

and setting up your pixel art for printing

see you in the next one and take care.

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