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Hey, what's up guys! Nelson here!
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In this chapter, we're going to make our own pixel art storefront
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and break down each step along the way
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from conceptualizing to creating different angles for it
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Here's a chapter overview of what we'll be doing
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First we're going to create concepts and sketch out our building
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then we'll render out the front and side views of it
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And the last step, we're going to combine it
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all together to make an isometric version of the building.
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I'm really inspired by the storefront buildings
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I see in Japan and Taiwan and Hong Kong
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and each one is just so unique and lived in.
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They all tell their own little story.
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Obviously, I'm a big fan of Tokyo storefronts
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Subtitled by
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the way he captures storefronts is incredible
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and a good point of reference is to look at games
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like metal slug to see how storefronts look like in video games.
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For this exercise, I'm going to be using some photos that I took
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while I was in Japan and Taiwan
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and kind of make my own frankenstein building of different parts
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and components that I like.
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Last time I did a series of storefronts
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where the front was different convenience stores in Japan
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and that was a really fun challenge for me.
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I'll also link to a couple of great resources if you need some inspiration
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I found these Instagram accounts that are full of storefronts
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and modern Japanese buildings that are a really good source of inspiration.
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But yeah, let's just get started.
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I'm going to start off on a 1920 x 1080 pixel canvas like last time
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to sketch on first before I transfer into pixel art.
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So our end goal is to make a front view
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a side view and an isometric view.
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This is really similar to chapter 2
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when we make it the truck in different angles.
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So let's do a rough sketch and figure out what we want the building to be.
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I'm thinking of making a little outdoor supermarket
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the really bright colors of the fruits and vegetables
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displayed outside will be really appealing to look at.
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I also want there to be a sign for the supermarket's name
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with a big green onion on it.
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One thing I really like about storefronts in Asia
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is that the asymmetry of where the objects on buildings are placed
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it's never just buildings and windows.
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Sometimes there's air conditioning units
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there's pipes that wrap around the building
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plants growing outwards, and there's just a lot of room for creativity.
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The focus of the building is usually the ground floor component
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where there's like a sprawling market area.
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But I also think there should be a billboard on the roof
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since it makes a nice asymmetrical shape to the building.
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Now that we're done the front view
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I want to draw the side view of the building as well.
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When we make the isometric building in the end
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We'll use both the front and side view as our faces for the building.
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I have a pretty good idea of how the building looks like now
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and I can mirror over the components to the side view.
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I can go ahead and complete the other side of the building
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and the rest of the market as well now.
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Again, I'm not too worried about getting the lines exact.
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All I'm doing is blocking things in to know what they are
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and where they're placed.
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I also want to add some sort of soy milk shop at the bottom of the building
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since this side of the building is split into two sections.
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The side view can also reveal things
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The side view can also reveal things we couldn't see before in the front of the building.
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For example, the roof of the building
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has a door to the stairway leading down
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but next to it we can add a little shed for some water tanks.
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It's a really distinct feature for buildings in Taiwan.
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Now that we're finished with both the front view and the side view.
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I'm going to do a little sketch of the isometric view
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to plan out how it's all going to look combined.
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In hindsight, I could have done this small sketch of the whole building first
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before doing the front and the side view.
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So feel free to do whichever is easier to visualize for you.
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So the building itself is at a street corner and I made this corner flat.
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So it would have another face to show a bit more of the market.
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Lastly I'm going to roughly label out the components of the building
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so I can keep track of what I'll be rendering later on.
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And we're pretty much done!
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This process took me around 30 minutes to sketch and plan everything out.
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It's kind of like you're making a floor plan when you're designing a building.
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You want everything to make sense first
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before you truly commit to it.
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In the next video, I'll be rendering out the front view
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and side views of the building as well.
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See you in the next one and take care!
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