All language subtitles for 7.1 Creating Your Own Distinct Storefront

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Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:13,940 --> 00:00:17,409 Hey, what's up guys! Nelson here! 2 00:00:17,412 --> 00:00:20,859 In this chapter, we're going to make our own pixel art storefront 3 00:00:20,862 --> 00:00:22,859 and break down each step along the way 4 00:00:22,862 --> 00:00:27,549 from conceptualizing to creating different angles for it 5 00:00:27,552 --> 00:00:30,919 Here's a chapter overview of what we'll be doing 6 00:00:30,922 --> 00:00:35,189 First we're going to create concepts and sketch out our building 7 00:00:35,192 --> 00:00:38,329 then we'll render out the front and side views of it 8 00:00:38,332 --> 00:00:40,449 And the last step, we're going to combine it 9 00:00:40,452 --> 00:00:45,629 all together to make an isometric version of the building. 10 00:00:45,632 --> 00:00:47,809 I'm really inspired by the storefront buildings 11 00:00:47,812 --> 00:00:51,129 I see in Japan and Taiwan and Hong Kong 12 00:00:51,132 --> 00:00:55,099 and each one is just so unique and lived in. 13 00:00:55,102 --> 00:00:58,989 They all tell their own little story. 14 00:00:58,992 --> 00:01:01,152 Obviously, I'm a big fan of Tokyo storefronts 15 00:01:01,152 --> 00:01:03,373 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 16 00:01:03,375 --> 00:01:05,229 the way he captures storefronts is incredible 17 00:01:05,232 --> 00:01:08,169 and a good point of reference is to look at games 18 00:01:08,172 --> 00:01:13,699 like metal slug to see how storefronts look like in video games. 19 00:01:13,702 --> 00:01:16,989 For this exercise, I'm going to be using some photos that I took 20 00:01:16,992 --> 00:01:19,139 while I was in Japan and Taiwan 21 00:01:19,142 --> 00:01:22,699 and kind of make my own frankenstein building of different parts 22 00:01:22,702 --> 00:01:25,179 and components that I like. 23 00:01:25,182 --> 00:01:27,659 Last time I did a series of storefronts 24 00:01:27,662 --> 00:01:30,999 where the front was different convenience stores in Japan 25 00:01:31,002 --> 00:01:33,519 and that was a really fun challenge for me. 26 00:01:33,522 --> 00:01:38,839 I'll also link to a couple of great resources if you need some inspiration 27 00:01:38,842 --> 00:01:42,589 I found these Instagram accounts that are full of storefronts 28 00:01:42,592 --> 00:01:47,009 and modern Japanese buildings that are a really good source of inspiration. 29 00:01:47,012 --> 00:01:50,849 But yeah, let's just get started. 30 00:01:50,852 --> 00:01:55,579 I'm going to start off on a 1920 x 1080 pixel canvas like last time 31 00:01:55,582 --> 00:02:00,259 to sketch on first before I transfer into pixel art. 32 00:02:00,262 --> 00:02:03,299 So our end goal is to make a front view 33 00:02:03,302 --> 00:02:06,639 a side view and an isometric view. 34 00:02:06,642 --> 00:02:08,749 This is really similar to chapter 2 35 00:02:08,752 --> 00:02:11,609 when we make it the truck in different angles. 36 00:02:11,612 --> 00:02:18,049 So let's do a rough sketch and figure out what we want the building to be. 37 00:02:18,052 --> 00:02:21,649 I'm thinking of making a little outdoor supermarket 38 00:02:21,652 --> 00:02:24,649 the really bright colors of the fruits and vegetables 39 00:02:24,652 --> 00:02:29,429 displayed outside will be really appealing to look at. 40 00:02:29,432 --> 00:02:32,929 I also want there to be a sign for the supermarket's name 41 00:02:32,932 --> 00:02:36,969 with a big green onion on it. 42 00:02:36,972 --> 00:02:39,429 One thing I really like about storefronts in Asia 43 00:02:39,432 --> 00:02:44,719 is that the asymmetry of where the objects on buildings are placed 44 00:02:44,722 --> 00:02:47,259 it's never just buildings and windows. 45 00:02:47,262 --> 00:02:50,149 Sometimes there's air conditioning units 46 00:02:50,152 --> 00:02:52,859 there's pipes that wrap around the building 47 00:02:52,862 --> 00:03:01,949 plants growing outwards, and there's just a lot of room for creativity. 48 00:03:01,952 --> 00:03:05,859 The focus of the building is usually the ground floor component 49 00:03:05,862 --> 00:03:08,259 where there's like a sprawling market area. 50 00:03:08,262 --> 00:03:11,689 But I also think there should be a billboard on the roof 51 00:03:11,692 --> 00:03:15,940 since it makes a nice asymmetrical shape to the building. 52 00:03:26,220 --> 00:03:27,739 Now that we're done the front view 53 00:03:27,742 --> 00:03:31,799 I want to draw the side view of the building as well. 54 00:03:31,802 --> 00:03:34,749 When we make the isometric building in the end 55 00:03:34,752 --> 00:03:39,959 We'll use both the front and side view as our faces for the building. 56 00:03:39,962 --> 00:03:43,409 I have a pretty good idea of how the building looks like now 57 00:03:43,412 --> 00:03:48,369 and I can mirror over the components to the side view. 58 00:03:48,372 --> 00:03:51,879 I can go ahead and complete the other side of the building 59 00:03:51,882 --> 00:03:54,799 and the rest of the market as well now. 60 00:03:54,802 --> 00:03:58,029 Again, I'm not too worried about getting the lines exact. 61 00:03:58,032 --> 00:04:01,679 All I'm doing is blocking things in to know what they are 62 00:04:01,682 --> 00:04:09,849 and where they're placed. 63 00:04:09,852 --> 00:04:14,559 I also want to add some sort of soy milk shop at the bottom of the building 64 00:04:14,562 --> 00:04:19,309 since this side of the building is split into two sections. 65 00:04:19,312 --> 00:04:27,909 The side view can also reveal things 66 00:04:27,912 --> 00:04:33,289 The side view can also reveal things we couldn't see before in the front of the building. 67 00:04:33,292 --> 00:04:35,029 For example, the roof of the building 68 00:04:35,032 --> 00:04:38,029 has a door to the stairway leading down 69 00:04:38,032 --> 00:04:42,329 but next to it we can add a little shed for some water tanks. 70 00:04:42,332 --> 00:04:48,459 It's a really distinct feature for buildings in Taiwan. 71 00:04:48,462 --> 00:04:51,979 Now that we're finished with both the front view and the side view. 72 00:04:51,982 --> 00:04:55,089 I'm going to do a little sketch of the isometric view 73 00:04:55,092 --> 00:04:58,729 to plan out how it's all going to look combined. 74 00:04:58,732 --> 00:05:02,499 In hindsight, I could have done this small sketch of the whole building first 75 00:05:02,502 --> 00:05:04,859 before doing the front and the side view. 76 00:05:04,862 --> 00:05:13,389 So feel free to do whichever is easier to visualize for you. 77 00:05:13,392 --> 00:05:18,109 So the building itself is at a street corner and I made this corner flat. 78 00:05:18,112 --> 00:05:29,149 So it would have another face to show a bit more of the market. 79 00:05:29,152 --> 00:05:33,289 Lastly I'm going to roughly label out the components of the building 80 00:05:33,292 --> 00:05:38,529 so I can keep track of what I'll be rendering later on. 81 00:05:38,532 --> 00:05:40,519 And we're pretty much done! 82 00:05:40,522 --> 00:05:46,229 This process took me around 30 minutes to sketch and plan everything out. 83 00:05:46,232 --> 00:05:50,279 It's kind of like you're making a floor plan when you're designing a building. 84 00:05:50,282 --> 00:05:52,289 You want everything to make sense first 85 00:05:52,292 --> 00:05:54,889 before you truly commit to it. 86 00:05:54,892 --> 00:05:57,949 In the next video, I'll be rendering out the front view 87 00:05:57,952 --> 00:06:00,709 and side views of the building as well. 88 00:06:00,712 --> 00:06:09,420 See you in the next one and take care! 7763

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