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These are the user uploaded subtitles that are being translated: 1 00:00:13,940 --> 00:00:17,409 Hey, what's up guys Nelson here. 2 00:00:17,412 --> 00:00:19,109 And today we're going to be using 3 00:00:19,112 --> 00:00:21,050 more complex animation techniques. 4 00:00:22,610 --> 00:00:25,339 We're going to transform this pixel art background I made 5 00:00:25,342 --> 00:00:27,529 into a smooth animation of a car 6 00:00:27,532 --> 00:00:28,800 driving along the highway. 7 00:00:30,500 --> 00:00:31,619 Before we dive in, 8 00:00:31,622 --> 00:00:34,299 here's a basic summary about frame rates. 9 00:00:34,302 --> 00:00:36,809 There's a lot of different frame rates for animation 10 00:00:36,812 --> 00:00:38,849 and it's measured per second. 11 00:00:38,852 --> 00:00:41,879 Typically, animations are at 24 frames-per-second 12 00:00:41,882 --> 00:00:44,899 meaning that there is a potential for animation 13 00:00:44,902 --> 00:00:47,680 to have 24 pictures of movement in 1 second. 14 00:00:49,380 --> 00:00:53,179 But it doesn't necessarily mean they use all 24 frames. 15 00:00:53,182 --> 00:00:55,579 Animations on 24 frames per second 16 00:00:55,582 --> 00:00:57,109 can run on ones, 17 00:00:57,112 --> 00:00:58,909 twos and fours. 18 00:00:58,912 --> 00:01:01,242 And that basically means how long each frame is. 19 00:01:01,243 --> 00:01:03,463 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 20 00:01:03,464 --> 00:01:05,109 There is 24 ones in one second, 21 00:01:05,112 --> 00:01:09,729 12 twos in one second, 6 fours is in one second. 22 00:01:09,732 --> 00:01:11,389 The number and duration of frames 23 00:01:11,392 --> 00:01:12,579 will influence the speed 24 00:01:12,582 --> 00:01:14,920 and smoothness of how your animation plays out. 25 00:01:16,720 --> 00:01:18,129 The more frames there are, 26 00:01:18,132 --> 00:01:20,350 the faster and smoother it will be. 27 00:01:21,430 --> 00:01:22,349 Playing around with 28 00:01:22,352 --> 00:01:23,909 the timing is really important 29 00:01:23,912 --> 00:01:25,489 in animating to make movement 30 00:01:25,492 --> 00:01:27,520 feel really smooth and natural looking. 31 00:01:31,900 --> 00:01:34,419 So after I made this animation of a girl driving, 32 00:01:34,422 --> 00:01:36,609 a lot of people were curious how I made it. 33 00:01:36,612 --> 00:01:39,459 So, I recorded the footage to show you guys :-) 34 00:01:39,462 --> 00:01:40,809 The last video, I taught you guys 35 00:01:40,812 --> 00:01:44,229 how to animate an endless loop with simple elements. 36 00:01:44,232 --> 00:01:45,869 Now that you guys know all the tools 37 00:01:45,872 --> 00:01:47,509 and how to animate in the timeline 38 00:01:47,512 --> 00:01:49,379 from the previous video, 39 00:01:49,382 --> 00:01:50,999 I'm going to talk more about the concepts 40 00:01:51,002 --> 00:01:53,299 in animating and highlighting the hurdles 41 00:01:53,302 --> 00:01:55,939 that I have to solve while making this. 42 00:01:55,942 --> 00:01:58,479 Let's make a couple of notes of what we need to animate 43 00:01:58,482 --> 00:02:00,419 this time around. 44 00:02:00,422 --> 00:02:01,819 We're gonna animate a car 45 00:02:01,822 --> 00:02:04,219 that's endlessly driving on the road, 46 00:02:04,222 --> 00:02:05,519 meaning that the background has 47 00:02:05,522 --> 00:02:07,609 to have some indication of movement. 48 00:02:07,612 --> 00:02:10,109 And since we can't move the car, 49 00:02:10,112 --> 00:02:13,529 We're gonna have to move the background instead. 50 00:02:13,532 --> 00:02:15,399 And we can achieve that by moving the 51 00:02:15,402 --> 00:02:16,829 guard rails and street lights 52 00:02:16,832 --> 00:02:19,199 passing by from one side to the other 53 00:02:19,202 --> 00:02:21,819 in a continuous loop. 54 00:02:21,822 --> 00:02:23,319 The windows are rolled down, 55 00:02:23,322 --> 00:02:24,889 and there's going to be a breeze 56 00:02:24,892 --> 00:02:27,789 moving the girl's hair and clothing. 57 00:02:27,792 --> 00:02:30,719 And she'll be blinking as well. 58 00:02:30,722 --> 00:02:32,479 We're going to add a small speed bump 59 00:02:32,482 --> 00:02:35,579 to make it more believable that she's in a car. 60 00:02:35,582 --> 00:02:37,729 And we're going to have the things in the car 61 00:02:37,732 --> 00:02:39,009 react to the speed bump 62 00:02:39,012 --> 00:02:39,970 once per loop. 63 00:02:41,060 --> 00:02:42,899 Okay, let's get started. 64 00:02:42,902 --> 00:02:44,089 First thing we're going to do 65 00:02:44,092 --> 00:02:47,489 is to animate the guard rail and the streetlamp. 66 00:02:47,492 --> 00:02:50,279 Basically we have to have a really long 67 00:02:50,282 --> 00:02:51,939 version of the guard rail 68 00:02:51,942 --> 00:02:53,759 twice as long as the canvas 69 00:02:53,762 --> 00:02:58,179 to move along the screen and loop back again. 70 00:02:58,182 --> 00:02:59,619 So the easiest way to do this 71 00:02:59,622 --> 00:03:01,559 is to make a duplicate of the railing 72 00:03:01,562 --> 00:03:04,580 and merge the two together so it's twice as long. 73 00:03:06,270 --> 00:03:07,649 We're going to right click the layer 74 00:03:07,652 --> 00:03:09,709 and press convert to Smart object. 75 00:03:09,712 --> 00:03:10,709 This way, 76 00:03:10,712 --> 00:03:14,469 we can take advantage of the timeline markers. 77 00:03:14,472 --> 00:03:16,379 Smart objects behave a bit differently 78 00:03:16,382 --> 00:03:18,829 where it's more like point A to point B 79 00:03:18,832 --> 00:03:20,419 instead of frame-by-frame. 80 00:03:20,422 --> 00:03:22,319 So it saves a lot of time. 81 00:03:22,322 --> 00:03:24,089 You just place the marker, 82 00:03:24,092 --> 00:03:25,699 transform the object, 83 00:03:25,702 --> 00:03:26,809 place another marker, 84 00:03:26,812 --> 00:03:29,760 and it'll fill in the transition movement for you. 85 00:03:31,040 --> 00:03:33,099 So we want it on a one second loop 86 00:03:33,102 --> 00:03:35,060 for the railing to move really fast. 87 00:03:37,410 --> 00:03:39,819 We want it to move from one side to the other 88 00:03:39,822 --> 00:03:41,500 in one second intervals, 89 00:03:42,620 --> 00:03:44,629 and repeat the loop five times 90 00:03:44,632 --> 00:03:46,560 to complete the five second cycle. 91 00:03:53,500 --> 00:03:55,359 So basically, it's a one second loop 92 00:03:55,362 --> 00:03:58,089 where it goes from one side to the other 93 00:03:58,092 --> 00:04:00,859 and the frame right after the one second loop - 94 00:04:00,862 --> 00:04:03,379 it'll go back to its original position, 95 00:04:03,382 --> 00:04:05,039 repeating the process - 96 00:04:05,042 --> 00:04:11,939 and it'll look like it's moving infinitely one direction. 97 00:04:11,942 --> 00:04:13,729 Same thing for the streetlight, 98 00:04:13,732 --> 00:04:16,740 we want it to appear once in a while passing by. 99 00:04:18,600 --> 00:04:20,899 I decided it should appear three times 100 00:04:20,902 --> 00:04:22,369 in a five second loop. 101 00:04:22,372 --> 00:04:24,959 And it gives the illusion that the car is going 102 00:04:24,962 --> 00:04:28,270 really fast and a lot of distance is being covered. 103 00:04:31,840 --> 00:04:33,899 So it's looking pretty clean so far 104 00:04:33,902 --> 00:04:35,509 the speed looks believable 105 00:04:35,512 --> 00:04:38,109 and we can start working on the inside of the car 106 00:04:38,112 --> 00:04:40,759 reacting to that speed. 107 00:04:40,762 --> 00:04:42,939 We want a small animation of the gauge 108 00:04:42,942 --> 00:04:44,489 stuttering back and forth 109 00:04:44,492 --> 00:04:46,429 to show a constant high-speed, 110 00:04:46,432 --> 00:04:49,180 again on a two frame loop on twos. 111 00:05:06,760 --> 00:05:09,279 We also want a visualizer for the music 112 00:05:09,282 --> 00:05:11,139 playing on the dashboard. 113 00:05:11,142 --> 00:05:14,780 And this one is a 3-frame loop on twos and fours. 114 00:05:17,060 --> 00:05:19,639 We want the visualizer to be going up and down 115 00:05:19,642 --> 00:05:24,070 repeatedly to show that music is playing on a beat. 116 00:05:28,030 --> 00:05:29,889 I also want a flicker on the screens 117 00:05:29,892 --> 00:05:32,759 to have some sort of visual interest going on, 118 00:05:32,762 --> 00:05:35,829 and this is done on a 2-frame loop on twos, 119 00:05:35,832 --> 00:05:38,539 really subtle effect transitioning 120 00:05:38,542 --> 00:05:43,359 brightness of 0% to 10% layer opacity. 121 00:05:43,362 --> 00:05:46,530 So as a result, it will be a subtle flashing screen. 122 00:05:48,870 --> 00:05:51,189 You'll notice that most of these animations are done 123 00:05:51,192 --> 00:05:52,979 as a loop of 2 to 3 frames 124 00:05:52,982 --> 00:05:57,089 repeated throughout the five second cycle. 125 00:05:57,092 --> 00:05:58,999 Just like in the previous video, 126 00:05:59,002 --> 00:06:00,469 these are super simple to make, 127 00:06:00,472 --> 00:06:04,179 but add a lot of interest to the scene. 128 00:06:04,182 --> 00:06:06,929 Next step, we're going to work on the girl. 129 00:06:06,932 --> 00:06:10,689 This will probably be the most complex character animation. 130 00:06:10,692 --> 00:06:13,499 Though, we've done this before in the last video too. 131 00:06:13,502 --> 00:06:17,019 We want her hair to be moving in the breeze 132 00:06:17,022 --> 00:06:19,909 and her eyes to be blinking. 133 00:06:19,912 --> 00:06:22,999 I have her glasses and bracelet on a separate layer 134 00:06:23,002 --> 00:06:27,949 since I want them to be moving independently from her. 135 00:06:27,952 --> 00:06:29,969 First we're going to make a new video group 136 00:06:29,972 --> 00:06:31,449 for her eyes to blink 137 00:06:31,452 --> 00:06:34,209 using the same concept from last video. 138 00:06:34,212 --> 00:06:37,699 We want an open state, a closing motion, 139 00:06:37,702 --> 00:06:42,219 and a closed state for her eyes. 140 00:06:42,222 --> 00:06:44,249 We have more pixels to work with this time 141 00:06:44,252 --> 00:06:47,069 since it's a close up shot of the girl, 142 00:06:47,072 --> 00:06:48,699 so we can adjust her eyelid 143 00:06:48,702 --> 00:06:51,260 and eyebrow to come down a bit as well. 144 00:06:55,870 --> 00:06:57,099 We can reverse the loop 145 00:06:57,102 --> 00:06:59,550 and her eyes will be opening and closing. 146 00:07:09,540 --> 00:07:10,079 Next up, 147 00:07:10,082 --> 00:07:11,739 I'm going to do the breeze on the girl's 148 00:07:11,742 --> 00:07:13,409 hair and clothes. 149 00:07:13,412 --> 00:07:15,649 And because there's already so much going on. 150 00:07:15,652 --> 00:07:17,199 I'm going to make a duplicate layer 151 00:07:17,202 --> 00:07:18,879 and cut out the eye area 152 00:07:18,882 --> 00:07:20,799 where the animation was 153 00:07:20,802 --> 00:07:22,660 and put it on a different video group. 154 00:07:28,030 --> 00:07:29,569 I'm going to animate the movement 155 00:07:29,572 --> 00:07:31,779 of her hair and clothes on fours, 156 00:07:31,782 --> 00:07:33,189 and have some stray hairs 157 00:07:33,192 --> 00:07:34,659 subtly flowing in the wind 158 00:07:34,662 --> 00:07:37,789 moving back and forth. 159 00:07:37,792 --> 00:07:40,869 What I want is a good rhythm to the animation 160 00:07:40,872 --> 00:07:45,479 and most of these loops are only a couple of frames long. 161 00:07:45,482 --> 00:07:47,559 Once I have the rough motion down, 162 00:07:47,562 --> 00:07:51,009 I can start cleaning up any stray pixels. 163 00:07:51,012 --> 00:07:52,369 Anytime you animate, 164 00:07:52,372 --> 00:07:54,139 you always want to play it back 165 00:07:54,142 --> 00:07:56,990 and see if the timing and motion makes sense to you. 166 00:08:12,680 --> 00:08:14,369 As for the clothing, 167 00:08:14,372 --> 00:08:17,539 you want the wind to be flowing from left to right, 168 00:08:17,542 --> 00:08:20,559 and the cloth is travelling like an S shape 169 00:08:20,562 --> 00:08:21,909 kind of like you're doing the wave 170 00:08:21,912 --> 00:08:24,029 where it kind of was higher, 171 00:08:24,032 --> 00:08:25,409 and then lower, 172 00:08:25,412 --> 00:08:26,469 and then higher again. 173 00:08:26,472 --> 00:08:32,000 And repeat that motion in 3 frames on fours. 174 00:08:34,670 --> 00:08:37,009 Afterwards, I can start duplicating the loop 175 00:08:37,012 --> 00:08:39,810 until I fill up the 5 second cycle. 176 00:08:42,860 --> 00:08:45,809 I only want her to be blinking twice per cycle, 177 00:08:45,812 --> 00:08:50,219 so each loop is 2 and a half seconds. 178 00:08:50,222 --> 00:08:53,039 You can see it that the wind is constantly flowing 179 00:08:53,042 --> 00:08:55,420 and have a good rhythm going on. 180 00:09:01,660 --> 00:09:02,979 We also mentioned earlier 181 00:09:02,982 --> 00:09:05,399 we wanted the car to hit a little speed bump 182 00:09:05,402 --> 00:09:07,029 where some things in the car 183 00:09:07,032 --> 00:09:10,469 would react to it and move around. 184 00:09:10,472 --> 00:09:12,139 We're going to start with her glasses. 185 00:09:12,142 --> 00:09:14,789 So this one is super simple. 186 00:09:14,792 --> 00:09:17,809 At the three-second mark, the glasses will move up 187 00:09:17,812 --> 00:09:20,689 a couple pixels and drop back down. 188 00:09:20,692 --> 00:09:24,129 But because we want the glasses to have a bit of weight, 189 00:09:24,132 --> 00:09:28,709 It drops back down a bit more than its original position. 190 00:09:28,712 --> 00:09:30,299 And then it'll pop back up 191 00:09:30,302 --> 00:09:32,700 one more pixel to its original spot. 192 00:09:34,850 --> 00:09:37,189 We're going to do the same thing with the bracelet, 193 00:09:37,192 --> 00:09:39,779 moving up and down at the three-second mark 194 00:09:39,782 --> 00:09:42,479 and have the little beads underneath jiggle 195 00:09:42,482 --> 00:09:43,340 when it's shaken up. 196 00:09:52,870 --> 00:09:54,299 All right, so next up 197 00:09:54,302 --> 00:09:56,799 I want to make the box on the passenger seat 198 00:09:56,802 --> 00:10:00,320 shake with all the paper tigers shaking as well. 199 00:10:00,345 --> 00:10:02,377 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 200 00:10:02,378 --> 00:10:02,369 I want the box to be shaking, 201 00:10:02,372 --> 00:10:04,179 and the paper tigers inside 202 00:10:04,182 --> 00:10:07,349 will react and kind of punch up. 203 00:10:07,352 --> 00:10:10,519 For all of this, especially for this box - 204 00:10:10,522 --> 00:10:14,879 It's good that the items are all on their own separate layers. 205 00:10:14,882 --> 00:10:17,409 So I have a video group for the box, 206 00:10:17,412 --> 00:10:20,899 one for the box flap that's overlaying it. 207 00:10:20,902 --> 00:10:25,429 and one for each of the tigers inside the box. 208 00:10:25,432 --> 00:10:27,469 So the box is going to move first, 209 00:10:27,472 --> 00:10:30,739 and the box flap is going to follow the motion 210 00:10:30,742 --> 00:10:33,249 as it rises when it hits the speed bump, 211 00:10:33,252 --> 00:10:37,959 and the flap is going to react on its way down. 212 00:10:37,962 --> 00:10:39,949 Anytime there's some sort of action, 213 00:10:39,952 --> 00:10:42,569 there will always be a reaction. 214 00:10:42,572 --> 00:10:44,759 And this is what makes things look realistic 215 00:10:44,762 --> 00:10:45,660 when you animate it. 216 00:10:58,270 --> 00:11:01,279 So we pretty much have all our elements finished, 217 00:11:01,282 --> 00:11:03,159 and let's just play it back 218 00:11:03,162 --> 00:11:05,250 and see what we can fix and add. 219 00:11:07,020 --> 00:11:08,859 It's looking pretty smooth so far, 220 00:11:08,862 --> 00:11:11,049 so I'm going to just go ahead 221 00:11:11,052 --> 00:11:13,860 and fix a couple of minor things. 222 00:11:20,770 --> 00:11:24,029 And the last thing we're going to work on is the foliage 223 00:11:24,032 --> 00:11:26,849 there is a couple plants around the car, 224 00:11:26,852 --> 00:11:28,199 and I want the leaves to move 225 00:11:28,202 --> 00:11:31,269 ever so slightly from the breeze coming from outside, 226 00:11:31,272 --> 00:11:35,359 and follow the bump at the 3 second mark as well. 227 00:11:35,362 --> 00:11:37,849 When you're making these looped animations, 228 00:11:37,852 --> 00:11:39,199 don't be afraid! 229 00:11:39,202 --> 00:11:42,269 As long as you finish one continuous loop, 230 00:11:42,272 --> 00:11:45,189 you can duplicate the rest to fill the 5 second cycle. 231 00:11:45,192 --> 00:11:46,029 So in reality, 232 00:11:46,032 --> 00:11:53,190 I'm not really animating that much :-o 233 00:11:56,930 --> 00:12:00,149 Basically, what I'm doing is lassoing and adjusting it 234 00:12:00,152 --> 00:12:01,219 one by one 235 00:12:01,222 --> 00:12:04,579 so it looks like it's moving slightly each frame 236 00:12:04,582 --> 00:12:06,909 some of the plants need more work than others 237 00:12:06,912 --> 00:12:08,509 depending on the shape 238 00:12:08,512 --> 00:12:11,799 and it's going to overlap the passenger seat. 239 00:12:11,802 --> 00:12:13,500 So I want to clean that up too. 240 00:12:14,720 --> 00:12:16,819 Again, I want to make a rough animation 241 00:12:16,822 --> 00:12:18,599 to get the movement down first, 242 00:12:18,602 --> 00:12:21,180 and then slowly refine it until it's cleaner. 243 00:12:35,620 --> 00:12:37,489 So in the end, we can export it 244 00:12:37,492 --> 00:12:43,019 as a GIF at 1920 x 1080 when we save for web. 245 00:12:43,022 --> 00:12:45,869 and now we're done! 246 00:12:45,872 --> 00:12:48,509 This was one of the more complex animations I've done 247 00:12:48,512 --> 00:12:51,239 since there's so many moving parts and things to 248 00:12:51,242 --> 00:12:53,249 consider while making this. 249 00:12:53,252 --> 00:12:55,929 But once you learn it the first time, 250 00:12:55,932 --> 00:12:57,699 you'll be able to apply these techniques 251 00:12:57,702 --> 00:12:59,559 for future drawings. 252 00:12:59,562 --> 00:13:02,819 A lot of what I do is just repeated loops. 253 00:13:02,822 --> 00:13:04,039 It's mostly just knowing 254 00:13:04,042 --> 00:13:07,669 what to animate and what makes sense when moving. 255 00:13:07,672 --> 00:13:09,729 I tried my best to boil things down 256 00:13:09,732 --> 00:13:12,259 to only the parts you need to know. 257 00:13:12,262 --> 00:13:14,609 And capturing movement and timing 258 00:13:14,612 --> 00:13:16,389 is one of the hardest things to do. 259 00:13:16,392 --> 00:13:19,099 So, it takes a lot of practice! 260 00:13:19,102 --> 00:13:20,819 Please let me know if you have any trouble 261 00:13:20,822 --> 00:13:23,329 animating in Photoshop! 262 00:13:23,332 --> 00:13:24,549 In the next video, 263 00:13:24,552 --> 00:13:25,689 we're going to be creating effects 264 00:13:25,692 --> 00:13:28,799 for destroying items in video games. 265 00:13:28,802 --> 00:13:31,939 This one's going to be really interesting! 266 00:13:31,942 --> 00:13:35,100 See you in the next one, and take care! 19415

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