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Hey, what's up guys Nelson here.
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And today we're going to be using
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more complex animation techniques.
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We're going to transform this pixel art background I made
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into a smooth animation of a car
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driving along the highway.
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Before we dive in,
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here's a basic summary about frame rates.
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There's a lot of different frame rates for animation
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and it's measured per second.
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Typically, animations are at 24 frames-per-second
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meaning that there is a potential for animation
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to have 24 pictures of movement in 1 second.
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But it doesn't necessarily mean they use all 24 frames.
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Animations on 24 frames per second
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can run on ones,
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twos and fours.
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And that basically means how long each frame is.
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Subtitled by
-♪ online-courses.club ♪-
We compress knowledge for you!
https://t.me/joinchat/ailxpXoW3JVjYzQ1
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There is 24 ones in one second,
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12 twos in one second, 6 fours is in one second.
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The number and duration of frames
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will influence the speed
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and smoothness of how your animation plays out.
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The more frames there are,
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the faster and smoother it will be.
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Playing around with
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the timing is really important
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in animating to make movement
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feel really smooth and natural looking.
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So after I made this animation of a girl driving,
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a lot of people were curious how I made it.
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So, I recorded the footage to show you guys :-)
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The last video, I taught you guys
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how to animate an endless loop with simple elements.
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Now that you guys know all the tools
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and how to animate in the timeline
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from the previous video,
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I'm going to talk more about the concepts
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in animating and highlighting the hurdles
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that I have to solve while making this.
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Let's make a couple of notes of what we need to animate
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this time around.
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We're gonna animate a car
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that's endlessly driving on the road,
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meaning that the background has
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to have some indication of movement.
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And since we can't move the car,
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We're gonna have to move the background instead.
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And we can achieve that by moving the
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guard rails and street lights
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passing by from one side to the other
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in a continuous loop.
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The windows are rolled down,
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and there's going to be a breeze
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moving the girl's hair and clothing.
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And she'll be blinking as well.
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We're going to add a small speed bump
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to make it more believable that she's in a car.
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And we're going to have the things in the car
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react to the speed bump
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once per loop.
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Okay, let's get started.
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First thing we're going to do
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is to animate the guard rail and the streetlamp.
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Basically we have to have a really long
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version of the guard rail
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twice as long as the canvas
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to move along the screen and loop back again.
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So the easiest way to do this
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is to make a duplicate of the railing
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and merge the two together so it's twice as long.
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We're going to right click the layer
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and press convert to Smart object.
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This way,
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we can take advantage of the timeline markers.
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Smart objects behave a bit differently
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where it's more like point A to point B
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instead of frame-by-frame.
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So it saves a lot of time.
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You just place the marker,
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transform the object,
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place another marker,
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and it'll fill in the transition movement for you.
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So we want it on a one second loop
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for the railing to move really fast.
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We want it to move from one side to the other
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in one second intervals,
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and repeat the loop five times
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to complete the five second cycle.
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So basically, it's a one second loop
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where it goes from one side to the other
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and the frame right after the one second loop -
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it'll go back to its original position,
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repeating the process -
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and it'll look like it's moving infinitely one direction.
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Same thing for the streetlight,
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we want it to appear once in a while passing by.
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I decided it should appear three times
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in a five second loop.
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And it gives the illusion that the car is going
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really fast and a lot of distance is being covered.
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So it's looking pretty clean so far
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the speed looks believable
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and we can start working on the inside of the car
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reacting to that speed.
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We want a small animation of the gauge
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stuttering back and forth
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to show a constant high-speed,
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again on a two frame loop on twos.
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We also want a visualizer for the music
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playing on the dashboard.
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And this one is a 3-frame loop on twos and fours.
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We want the visualizer to be going up and down
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repeatedly to show that music is playing on a beat.
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I also want a flicker on the screens
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to have some sort of visual interest going on,
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and this is done on a 2-frame loop on twos,
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really subtle effect transitioning
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brightness of 0% to 10% layer opacity.
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So as a result, it will be a subtle flashing screen.
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You'll notice that most of these animations are done
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as a loop of 2 to 3 frames
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repeated throughout the five second cycle.
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Just like in the previous video,
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these are super simple to make,
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but add a lot of interest to the scene.
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Next step, we're going to work on the girl.
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This will probably be the most complex character animation.
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Though, we've done this before in the last video too.
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We want her hair to be moving in the breeze
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and her eyes to be blinking.
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I have her glasses and bracelet on a separate layer
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since I want them to be moving independently from her.
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First we're going to make a new video group
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for her eyes to blink
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using the same concept from last video.
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We want an open state, a closing motion,
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and a closed state for her eyes.
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We have more pixels to work with this time
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since it's a close up shot of the girl,
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so we can adjust her eyelid
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and eyebrow to come down a bit as well.
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We can reverse the loop
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and her eyes will be opening and closing.
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Next up,
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I'm going to do the breeze on the girl's
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hair and clothes.
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And because there's already so much going on.
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I'm going to make a duplicate layer
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and cut out the eye area
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where the animation was
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and put it on a different video group.
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I'm going to animate the movement
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of her hair and clothes on fours,
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and have some stray hairs
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subtly flowing in the wind
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moving back and forth.
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What I want is a good rhythm to the animation
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and most of these loops are only a couple of frames long.
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Once I have the rough motion down,
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I can start cleaning up any stray pixels.
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Anytime you animate,
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you always want to play it back
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and see if the timing and motion makes sense to you.
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As for the clothing,
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you want the wind to be flowing from left to right,
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and the cloth is travelling like an S shape
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kind of like you're doing the wave
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where it kind of was higher,
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and then lower,
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and then higher again.
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And repeat that motion in 3 frames on fours.
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Afterwards, I can start duplicating the loop
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until I fill up the 5 second cycle.
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I only want her to be blinking twice per cycle,
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so each loop is 2 and a half seconds.
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You can see it that the wind is constantly flowing
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and have a good rhythm going on.
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We also mentioned earlier
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we wanted the car to hit a little speed bump
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where some things in the car
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would react to it and move around.
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We're going to start with her glasses.
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So this one is super simple.
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At the three-second mark, the glasses will move up
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a couple pixels and drop back down.
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But because we want the glasses to have a bit of weight,
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It drops back down a bit more than its original position.
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And then it'll pop back up
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one more pixel to its original spot.
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We're going to do the same thing with the bracelet,
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moving up and down at the three-second mark
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and have the little beads underneath jiggle
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when it's shaken up.
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All right, so next up
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I want to make the box on the passenger seat
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shake with all the paper tigers shaking as well.
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Subtitled by
-♪ online-courses.club ♪-
We compress knowledge for you!
https://t.me/joinchat/ailxpXoW3JVjYzQ1
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I want the box to be shaking,
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and the paper tigers inside
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will react and kind of punch up.
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For all of this, especially for this box -
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It's good that the items are all on their own separate layers.
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So I have a video group for the box,
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one for the box flap that's overlaying it.
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and one for each of the tigers inside the box.
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So the box is going to move first,
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and the box flap is going to follow the motion
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as it rises when it hits the speed bump,
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and the flap is going to react on its way down.
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Anytime there's some sort of action,
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there will always be a reaction.
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And this is what makes things look realistic
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when you animate it.
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So we pretty much have all our elements finished,
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and let's just play it back
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and see what we can fix and add.
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It's looking pretty smooth so far,
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so I'm going to just go ahead
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and fix a couple of minor things.
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And the last thing we're going to work on is the foliage
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there is a couple plants around the car,
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and I want the leaves to move
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ever so slightly from the breeze coming from outside,
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and follow the bump at the 3 second mark as well.
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When you're making these looped animations,
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don't be afraid!
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As long as you finish one continuous loop,
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you can duplicate the rest to fill the 5 second cycle.
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So in reality,
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I'm not really animating that much :-o
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Basically, what I'm doing is lassoing and adjusting it
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one by one
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so it looks like it's moving slightly each frame
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some of the plants need more work than others
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depending on the shape
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and it's going to overlap the passenger seat.
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So I want to clean that up too.
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Again, I want to make a rough animation
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to get the movement down first,
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and then slowly refine it until it's cleaner.
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So in the end, we can export it
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as a GIF at 1920 x 1080 when we save for web.
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and now we're done!
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This was one of the more complex animations I've done
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since there's so many moving parts and things to
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consider while making this.
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But once you learn it the first time,
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you'll be able to apply these techniques
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for future drawings.
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A lot of what I do is just repeated loops.
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It's mostly just knowing
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what to animate and what makes sense when moving.
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I tried my best to boil things down
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to only the parts you need to know.
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And capturing movement and timing
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is one of the hardest things to do.
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So, it takes a lot of practice!
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Please let me know if you have any trouble
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animating in Photoshop!
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In the next video,
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we're going to be creating effects
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00:13:25,692 --> 00:13:28,799
for destroying items in video games.
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00:13:28,802 --> 00:13:31,939
This one's going to be really interesting!
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00:13:31,942 --> 00:13:35,100
See you in the next one, and take care!
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