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Hey what's up guys
Nelson here
in this chapter were going to be talking
all about animation and bring things to life.
I'm going to be teaching you all
the tools to animate frame by frame in Photoshop.
Here's an overview of this chapter
creating a simple animation loop
creating more complex animations and basic damage states and effects.
For this exercise we're going to be using the background
we made all the way back in chapter 3 and creating a simple animation Loop.
This is going to be really easy and straightforward.
I want to ease you into all the tools in Photoshop first
before we start getting into more complex animations.
So we have our previous background file open.
And the first thing we're going to start with is the timeline.
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I'll walk you through all the tools and get us set up first.
We can access it by going to a window timeline and clicking create video timeline.
And you'll see a bar for each layer you have
and its default play time is 5 Seconds
and that's how long our animation loop will be today.
Clicking the top right corner button
we can optimize all our settings to help us animate
First we want to set our timeline frame rates to 24 frames per second.
I find this frame rate the most optimal for animation
since it's just enough frames to create smooth movements
and also really commonly used in the industry.
Also, make sure "Loop Playback" is on
so you can infinitely watch your animations by pressing space.
We also want to go to panel options
to make sure our frames are as small as possible.
So click none out of all four options.
These buttons down here help you zoom in and out of the timeline
to get a better look at your frames.
And this timeline marker tells you what frames you're currently on
and you can drag it around in the timeline
so you can isolate a part that you want to play back.
So using the timeline, we have the luxury of working on a multi-layer system
rather than everything compressed on one layer working frame by frame.
Next up, let's quickly plan out our scene
and see what we can animate.
I definitely want the girl to be bobbing up and down
kinda like an idol motion while her eyes are blinking.
Also the air conditioning fan spinning fast would also make a good loop
The electric box's lights can be flickering every so often
and I'm thinking the scene would do well with some raindrops
dropping down from any rooftops of the main building and garage.
So what I'm planning to make an animation loop like this,
I want to think about what can be looped forever while still feeling realistic.
I think of these loops like a frozen piece of time
or a memory like a never-ending feeling
We want to select the girl.
So the girl is in the staircase layer
So you want to "merge group"
we're going to have one layer for the figure
If you want to find the figure
that we're going to have to go to "stairs"
Then the figure is right here.
It's good to keep your layers colored(color-coded)
so you know which is which. That way
That way like I know that the figure layer is purple.
So everything is going to revolve around a five second Loop
and usually I like to keep things maybe looping between
in like 2 and 1/2 seconds to 1 second.
So just intervals of
intervals of 1s or 2.5s and it'll add up to 5s in the end
So it's going to be like a perfect Loop once you play it back.
Let's just get started.
I'm going to drag the figure layer on its edges
and reduce it down to 1 second long.
I'm also going to drag the timeline marker to 1 second
meaning when you play it back it'll only play back that one second
instead of the whole thing.
I'm going to make a new video group
by pressing this film button here
and this special folder is what holds all your frames
and lets you animate on the timeline.
I'm going to call it "figure animation" for now.
So if you want to make the next frame
you duplicate it by dragging the layer to
to the "new layer" button below and a makes another frame that's 12f long.
If you just press the "new layer" button,
then they'll make a layer the size of the timeline.
For the girls animation
I want her to bob up and down by 1-2 pixels
and have her blink as well.
I'm go for subtle movement as something that can be played back over and over.
I'm just going to select her body
and transform it down by 1 pixel
and do the same thing again for the next frame
Playing it back with space
we can get a feel for the timing of it
Right now, it's on 12 frames per second.
So I want to reduce it down to 4 frames for the transition.
Basically, you have an opening and closing motion
the highest point, transition, and the lowest point
she's bobbing down, but now she needs to go back up.
So I duplicate the highest point
and the transition frame and rearrange it.
so it appears like she's going back up.
Now the figure looks like she's bobbing up and down.
So the order of the frames is high, transition, low, transition, high.
And it'll be a lot easier if you label all your frames.
And we just made our first animation
that was pretty easy, right?
I decided to make her Loop 2.5 seconds
and you'll see me make loops based on the total time of 5 seconds.
So if I want to make a loop twice in a 5s cycle
then it'll be 2.5 seconds long
if I want it to loop 5 times
then it will be 1 second long.
Okay, let's take this one step further and make her blink in this loop as well.
Since we want to keep the girl on 1 layer,
we can animate her blinking during this one
this 1 second window in the beginning.
Blinking is really easy to animate in pixel art
and it'll only be 3 different frames of the eyes closing.
So we want open, closing and closed.
I'm going to duplicate the layer and draw on top of it
first drawing the closed eyes.
I find it's much easier to draw the beginning and end frames
to get the rough idea of the movement first
before drawing in the inbetween frames to make it smoother.
And you'll see me playing back the animation every time
I change something to see if the timing looks alright,
and what will make it easier to keep track of everything is
if you name or color code your frames and name your video folders.
Right so eyes open, and close
open close, so we needed an in-between
We need an in-between frame between this and that
so let's make another layer in between that
that will be our transition frame
we'll want her eyes to be half blinking to complete the transition.
I typically will animate on 4s first
to get the general movement
and if that needs to be a bit smoother or faster.
I'll change it to 2s
that transition frame when she's closing her eyes,
it's on 2s and it will appear faster.
Now, all we have to do is select and duplicate
the frames and reverse the order so she's opening her eyes again.
Now let's test our entire loop
sometimes the playback gets a bit choppy
and it shows you how much frames per second is
playing in real time down there.
I zoom it out and it helps with the frame rate.
And now we have our figure animation done all within the 5s loop
where she's blinking and idling around.
Ah I forgot, so because it's 2.5 seconds
We want it to play for 5s
So we're going to want to copy all the layers that we just made
and then make a second loop
So then once you play it all the way
It'll loop twice and complete the 5-second range.
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So we're going to do that for all the layers that we create
now, let's work on the air conditioning unit.
It's going to be a super simple loop of 2 frames
of the fan spinning back and forth.
We're going to start by making another video group
and making your layers 2 frames long
Right, so this one is super simple.
We're going to make a 2 frame loop
We want to choose a slightly lighter color
to show the reflection of the fan.
so once we have the general shape of it done,
it's like spinning counterclockwise
So we're going to make another layer
So these ones are 2 frames only. We're going to make another layer
and we're going to want to extend this down to make it
have the illusion that it's spinning counter-clockwise.
These are two frames very subtle animation.
Let's put this to the test.
We're going to move the timeline marker to the lengths of the two frames
and play it back.
Made from only 2 frames.
We have the illusion of a fan spinning back and forth.
It's super simple yet effective.
Then we're gonna copy the frames, and keep copying them to the 1s mark
then we're going to want to copy this and copy it again
make these frames orange
so I know that there's only two frames that make up the entire Loop
that way it'll be easier to keep track
if I want to go back and fix it again.
Now we're going to animate the lights
flickering on the electrical box.
This one is also super simple to do
only having it blink once in our 5 second cycle,
we're going to select it and cut it out
and paste it back in the same place
pressing Ctrl + Shift + V. And now the light is on its own
And now the light is on its own layer.
We're going to want this to flash very briefly. Just like a little flicker of light.
So maybe it can flicker here like every 3 seconds.
We'll have it flicker.
We'll make a new video group with a light in there (called it "lights")
So now that's in there, I can make a new layer.
I'm going to have it flash for just 2 frames.
we can go to the opacity and cut it down to 14%
another one, let's do 100%, and another that's 14%
And do another one that's 100%
So let's test this out. After playing it back a couple times.
I realize that having it on 2s
is still too slow for a flickering light.
So I'm going to reduce the frames to 1s instead.
After I change it, looks a lot more believable now.
To push the light flicker one more step
We're going to make the light flicker
have a subtle glow to it.
We're going to make a new video group
and match the time frame pattern we have for the light flicker.
We're going to put our layer on "Color Dodge"
and make a subtle glow using the same green with a lower opacity brush
It's a super simple technique and really straightforward to make
After playing it back
it looks a bit too staged
because she's blinking the same time as the light flicker.
So I rearranged the timing of the flicker to be earlier.
And take out her blinking the second time to break the pattern.
Sometimes when you make these loops
you have to think about what looks natural to you.
Alright, so we're almost done
the last animation to make is the raindrops falling down.
This is probably the hardest to grasp
but it's super simple to do.
It just requires a little bit of timing.
I recommend watching raindrops falling in real life or in animations.
I'll do a quick example
when the raindrop falls down
it starts off slow and as it keeps dropping
it'll get faster and faster and in the end,
it's going to make a little splash and spray outwards.
I'll compare side-by-side with momentum
and without momentum.
these two raindrops are both taking one second to fall down,
but without momentum it feels really static
and here's how my frames look like for each raindrop.
The one on the left
starts off slower than the right one,
but it starts to cover more distance per frame
dropping down and also gets a bit longer by the end
and has like a little trail.
And it's just these little adjustments and timing that
go a long way to making a believable animation.
We're going to apply this rain drop into our scene
And the great thing is we only have to make one animation Loop.
We can duplicate the video group
and move it throughout the scene for more rain drops.
I'm going to make a new layer and take a light color
to stand out from the dark background
transforming it while holding shift and arrow keys.
We can move it a longer distance every frame.
So every frame the raindrop is going to travel a longer distance
until it finally hits the ground.
When the rain hits the ground it's going to scatter apart.
So I just want a couple pixel
separating apart from the infeccion.
Now let's put this to the test.
I really like it so far.
So because we made one raindrop animation,
we can duplicate the whole animation loop and use it elsewhere.
meaning we'd only have to animate rain falling once
and I should probably move it elsewhere on the same main building
and add a bit of typing in between
so they aren't falling at the same time.
That way it'll look just a bit more natural.
What I usually like to do is add a pause frame and
highlight it in red so I know red will mean pause
and there'll be nothing on it.
When I make a duplicate raindrop
I can transform and move the raindrop over here
remove the splash of the last two frames
and extend the pause frame.
And as I start to add more duplicates,
I can extend the pause frame for each of them to my own liking.
Right, okay so we have 4 raindrops 1,2,3,4. Nice!
Next up we're going to animate this raindrop falling onto the leaf.
We're going to copy over the first raindrop animation
we did since it was still has the splash at the end.
And then we'll have the leaf
react to the weight of the drop as well.
Every time there is action
there will be a reaction depending on what it is.
Luckily, I have a layer just for this plant itself.
Not going to do anything too crazy.
When the rain drop hits the leaf there's gonna be a delay
Making a new video group, there's going to be a small delay before the leaf reacts
In this case, the force of the raindrop will impact the leaf
and will bounce back since the leaf itself is really light.
same concept as the light flicker
We're going to match the frame timing of the raindrop
to the leaf, once the raindrop hits, the leaf will react right after.
hit, react, bounce back, and back to idle
lets see that in action now
nice!
Okay, so maybe it's a little bit too dramatic
for such a tiny raindrop
but you get the idea.
Afterwards, I basically spend the rest of my time
duplicating more raindrops throughout the scene.
On the buildings and figuring out the right
timing for every moving part.
I'm making sure that the raindrops look natural
and don't fall at the same time as other movements
like the eyes closing or lights flashing.
I have a red key frame that's blank.
and I drag it around to increase the pause time
for when the raindrops starts falling
this way I can control when the rain falls
and I can avoid them falling at the same time.
Afterwards, we can export it as a gif file through File Export Save for Web.. I leave
I leave most of the settings untouched.
All I do is set it as a gif and save it at 1920x1080 pixels and it'll upskill the animation
for you automatically to a high-quality looking animation.
If you want to export it as a video file
like an mp4, you can make a copy of the Photoshop file you have just for exporting.
Open it up and go to Image Image Size.. and change the dimensions to 1920 x 1080px
or extend to 4K if you wanted. After you
After you expand it here in the image size
You can't go back to the drawon it again
since there's more pixel density now.
Then you want to go to File Export Render Video.
Make sure you use Adobe Media Encoder with H.264 format with the settings.
You can also play around with the video dimensions here
or keep them the same as your canvas.
Make sure the range is your work area
which is whatever the timeline markers are highlighting.
And we're done!
these types of animations are my favorite to do
since they can do so much for the background
and uplift it to something so interesting to look at.
Maybe it can be used as a lofi hip hop playlist or part of a larger animation that I'm creating
In the next video, I'll be teaching you more complex
animation techniques with a couple
more challenges with one of my favorite animations I've done.
See you in the next one and take care.
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