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Hey, what's up, guys
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Nelson here! And today
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we're going to be doing an extended break down
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of a top down
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pixel background
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with a limited color palette.
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Today I'm going to be making our work
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inspired by one of my favorite games.
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Animal Crossing New Horizons,
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I'm sure you all have heard of it in one way or another
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it's a game on the Nintendo switch
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and it's all about building up your own town
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on a deserted island.
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So this video we'll be breaking down
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the steps of what we'll be drawing.
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You can use this exercise
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as a dive into making top-down video games
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since we're going to be using plenty of layers
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and organizing it properly.
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Since this is a more complex scene
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it requires a bit more coordination and planning.
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Subtitled by
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We compress knowledge for you!
https://t.me/joinchat/ailxpXoW3JVjYzQ1
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I'm planning to do
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Animal Crossing in Four Seasons. Kinda like a seasonal post card with a different color
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palette for each
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since Autumn is rolling around.
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I wanted to make an Autumn themed artwork
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to start off the series.
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Let's get started with some thumbnails like in chapter 3
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I'm going to make a 1920 x 1080 pixel canvas at 72 DPI
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and I'm just going to use this file
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as a sketch to generate some ideas.
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Not too worried about getting the size right
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yet since this isn't the final size.
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I just like to pull up a file and doodle first
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before transferring it to the actual canvas
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and you can do this in your sketchbook too
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if you're more comfortable with that.
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So we're going to aim to do is three quick thumbnails
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and get a good composition going.
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It's kind of like
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planning out the layout of your town. If you've ever played.
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So this is another animal crossing inspired
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artwork that I made last month of my market area
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and the scene is based off of a 7 color palette.
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for this new series I'm making.
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I want to make a new color palette
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and stick with the top down view.
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I want you guys to follow along too by
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making a 7 color palette with me.
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If you want more of a challenge,
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you can limit yourself to five colors
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and I'll look something like this.
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I'm not too worried about getting all the items
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and buildings accurate to how it looks like
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an animal crossing yet
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because it's my own take on what I want
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my town to look like.
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I want some more modern looking buildings this time,
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but also a bit off to the countryside
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to have some contrast.
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I came into this drawing knowing
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I wanted the train crossing
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to be the focal point of the drawing
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since previous games have that feature
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where you can visit your friends
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using the train instead of an airport.
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We're also going to be including a lot of autumn
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themed items and furniture items
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that are distinct to Animal Crossing
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and I think the most distinct looking things in the
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game are it's round blobby looking trees,
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so I'm definitely going to add a bunch into the scene.
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I was showing my friends these thumbnails as I drew them
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and they instantly recognize it as Animal Crossing
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because of those trees
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so I'm on the right track here.
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So I take no longer than 5 minutes
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to draw each thumbnail,
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and I want to keep it really quick.
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I'm most likely going to go with the first one
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just because it has the strongest composition
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in my opinion
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compared to the other two.
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The other two can be worked on a bit more
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and I can use them in future drawings, maybe
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So after we've chosen
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a sketch to go with let's figure out
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the color palette now. I'm aiming for some warm colors
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to represent autumn
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colors you get when the leaves start to turn
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orange and red,
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but I also want some cooler colors
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to balance of the scene as well.
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I pull up some pictures of Autumn
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and also my previous artwork
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to get some references.
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I'm making my own color palette today,
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but I also want to keep consistent
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with my previous artwork
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by picking some colors from that one too
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for that drawing I wanted to make a pallet that was warm and retro
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feeling and have colors that really stick out.
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I really like it.
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So I took the red and yellow for my new palette.
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So right now
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I have overwhelmingly warm mid-tones in my palette
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like yellow brown
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orange and red
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and to offset that
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I also want a highlight color and some shadows
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and that gives us a bit more opportunity to choose
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cooler colors.
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So I chose like a cool grey
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and a dark blue for the shadows.
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Right now
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I'm pretty satisfied with how the color palette looks
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and I think one thing
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in limited color palettes is that
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the challenge is to figure out a palette
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that can accommodate everything in the scene
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and finding creative solutions
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to fill in the missing colors.
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On one hand,
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you only have to worry about seven colors,
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but on the other hand,
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you'll have to modify the object
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and make it work for the scene.
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Since this is a top down
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view. There's going to be a lot of assets and item
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layering on top of each other
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breaking it down.
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There's basically going to be 5 planes
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listed from back to front
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the ground
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the background
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the train
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the mid-ground and the foreground
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So this is something I often do
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before I start rendering out.
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a drawing
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especially for drawings with a bunch of items.
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I make a list
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I want to put in
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and in this case we can list it out
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based on each plane
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we defined earlier.
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so for the ground we want grass like weeds and mushrooms
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stuff like that.
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We want to have pavement like a road in the side
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we're going to have a pond
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and we're going to have trees. For the background,
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which is the top area.
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We're going to have a house
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we're going to have like a little small farmers market.
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We're going to have a dock on top of the pond. Next up
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we're going to have a train
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running through the entire scene
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and in the mid ground,
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we're going to have vending machines
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traffic cones, benches, train tracks for the train
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to run on
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and a train crossing. For the foreground
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we're going to have apartment buildings
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a satellite dish
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a radio
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a tea set. The clothesline
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and some
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air conditioning units. For the characters in the scene.
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I'm not sure who to put in yet,
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but we'll figure out along the way.
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But basically I want to find characters
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that already fit in with the autumn
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color palette.
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If you want to go an extra step
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make something similar to like a Town Guide
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with labels pointing to each part
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just like writing notes in your drawing.
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So, you know where everything is.
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I just made a rough one like this.
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Most of the items are based on items in my own town
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and I find images
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of all the items that one on this site
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called Villagerdb.
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So it's a really great resource
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if you want to see what each item looks like
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and I'll also leave a link in the description
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if you want to check it out too
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alright so we have our colored sketch.
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A color palette
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and a pretty
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good idea of what items we'll be putting into our drawing.
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And of course
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as we start to render out the drawing
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some things will change
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and new ideas will come to play later.
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Thank you so much for watching.
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I wanted to show you
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a bit of what goes on inside my head
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when I'm planning and what my thought process is,
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like we're pretty much covered
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all the theory and tools used in pixel art already.
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So we're starting to get into a bit
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more specific and complex projects to work on.
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So, I hope you look forward to them. In the next video
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we'll be rendering out the rest of the scene
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see you in the next one and take care!
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