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Hey, what's up, guys
Nelson here! And today
we're going to be doing an extended break down
of a top down
pixel background
with a limited color palette.
Today I'm going to be making our work
inspired by one of my favorite games.
Animal Crossing New Horizons,
I'm sure you all have heard of it in one way or another
it's a game on the Nintendo switch
and it's all about building up your own town
on a deserted island.
So this video we'll be breaking down
the steps of what we'll be drawing.
You can use this exercise
as a dive into making top-down video games
since we're going to be using plenty of layers
and organizing it properly.
Since this is a more complex scene
it requires a bit more coordination and planning.
Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1
I'm planning to do
Animal Crossing in Four Seasons. Kinda like a seasonal post card with a different color
palette for each
since Autumn is rolling around.
I wanted to make an Autumn themed artwork
to start off the series.
Let's get started with some thumbnails like in chapter 3
I'm going to make a 1920 x 1080 pixel canvas at 72 DPI
and I'm just going to use this file
as a sketch to generate some ideas.
Not too worried about getting the size right
yet since this isn't the final size.
I just like to pull up a file and doodle first
before transferring it to the actual canvas
and you can do this in your sketchbook too
if you're more comfortable with that.
So we're going to aim to do is three quick thumbnails
and get a good composition going.
It's kind of like
planning out the layout of your town. If you've ever played.
So this is another animal crossing inspired
artwork that I made last month of my market area
and the scene is based off of a 7 color palette.
for this new series I'm making.
I want to make a new color palette
and stick with the top down view.
I want you guys to follow along too by
making a 7 color palette with me.
If you want more of a challenge,
you can limit yourself to five colors
and I'll look something like this.
I'm not too worried about getting all the items
and buildings accurate to how it looks like
an animal crossing yet
because it's my own take on what I want
my town to look like.
I want some more modern looking buildings this time,
but also a bit off to the countryside
to have some contrast.
I came into this drawing knowing
I wanted the train crossing
to be the focal point of the drawing
since previous games have that feature
where you can visit your friends
using the train instead of an airport.
We're also going to be including a lot of autumn
themed items and furniture items
that are distinct to Animal Crossing
and I think the most distinct looking things in the
game are it's round blobby looking trees,
so I'm definitely going to add a bunch into the scene.
I was showing my friends these thumbnails as I drew them
and they instantly recognize it as Animal Crossing
because of those trees
so I'm on the right track here.
So I take no longer than 5 minutes
to draw each thumbnail,
and I want to keep it really quick.
I'm most likely going to go with the first one
just because it has the strongest composition
in my opinion
compared to the other two.
The other two can be worked on a bit more
and I can use them in future drawings, maybe
So after we've chosen
a sketch to go with let's figure out
the color palette now. I'm aiming for some warm colors
to represent autumn
colors you get when the leaves start to turn
orange and red,
but I also want some cooler colors
to balance of the scene as well.
I pull up some pictures of Autumn
and also my previous artwork
to get some references.
I'm making my own color palette today,
but I also want to keep consistent
with my previous artwork
by picking some colors from that one too
for that drawing I wanted to make a pallet that was warm and retro
feeling and have colors that really stick out.
I really like it.
So I took the red and yellow for my new palette.
So right now
I have overwhelmingly warm mid-tones in my palette
like yellow brown
orange and red
and to offset that
I also want a highlight color and some shadows
and that gives us a bit more opportunity to choose
cooler colors.
So I chose like a cool grey
and a dark blue for the shadows.
Right now
I'm pretty satisfied with how the color palette looks
and I think one thing
in limited color palettes is that
the challenge is to figure out a palette
that can accommodate everything in the scene
and finding creative solutions
to fill in the missing colors.
On one hand,
you only have to worry about seven colors,
but on the other hand,
you'll have to modify the object
and make it work for the scene.
Since this is a top down
view. There's going to be a lot of assets and item
layering on top of each other
breaking it down.
There's basically going to be 5 planes
listed from back to front
the ground
the background
the train
the mid-ground and the foreground
So this is something I often do
before I start rendering out.
a drawing
especially for drawings with a bunch of items.
I make a list
I want to put in
and in this case we can list it out
based on each plane
we defined earlier.
so for the ground we want grass like weeds and mushrooms
stuff like that.
We want to have pavement like a road in the side
we're going to have a pond
and we're going to have trees. For the background,
which is the top area.
We're going to have a house
we're going to have like a little small farmers market.
We're going to have a dock on top of the pond. Next up
we're going to have a train
running through the entire scene
and in the mid ground,
we're going to have vending machines
traffic cones, benches, train tracks for the train
to run on
and a train crossing. For the foreground
we're going to have apartment buildings
a satellite dish
a radio
a tea set. The clothesline
and some
air conditioning units. For the characters in the scene.
I'm not sure who to put in yet,
but we'll figure out along the way.
But basically I want to find characters
that already fit in with the autumn
color palette.
If you want to go an extra step
make something similar to like a Town Guide
with labels pointing to each part
just like writing notes in your drawing.
So, you know where everything is.
I just made a rough one like this.
Most of the items are based on items in my own town
and I find images
of all the items that one on this site
called Villagerdb.
So it's a really great resource
if you want to see what each item looks like
and I'll also leave a link in the description
if you want to check it out too
alright so we have our colored sketch.
A color palette
and a pretty
good idea of what items we'll be putting into our drawing.
And of course
as we start to render out the drawing
some things will change
and new ideas will come to play later.
Thank you so much for watching.
I wanted to show you
a bit of what goes on inside my head
when I'm planning and what my thought process is,
like we're pretty much covered
all the theory and tools used in pixel art already.
So we're starting to get into a bit
more specific and complex projects to work on.
So, I hope you look forward to them. In the next video
we'll be rendering out the rest of the scene
see you in the next one and take care!
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