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Hey, what's up, guys?
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Welcome back to my pixel art lesson
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In this video, we'll be talking all about developing your own color palettes
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and working from black and white.
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I want to provide you with all the skills necessary to color quickly.
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And this will be a slightly different approach
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to the last background where the colors were based off of a photo.
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We'll be using color palettes and a lot of adjustment layers starting from scratch.
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This video is going to be really chill and laid back
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as I talked over my drawing.
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I want you guys to follow along as a draw as well.
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Let's do my 30-minute background challenge
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where we make a background based off of a single object.
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And you can really see my process of how I work.
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Alright, I'm going to start the timer now.
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Subtitled by
-♪ online-courses.club ♪-
We compress knowledge for you!
https://t.me/joinchat/ailxpXoW3JVjYzQ1
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So we have 30 minutes starting now!
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Since it's playing at real time
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I figure I take this opportunity to talk about what I do
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to speed up my workflow as well as general bad habits. I tend to get myself in.
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All right. Let's get started.
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The object. I chose was a green traffic cone.
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I'm going to get myself around 5 minutes to start sketching out my scene
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and you're free to use any reference images to support your drawing as well.
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I'm going to be using a 400 by 225 pixel canvas, like the last background we did.
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Again, I'm not too worried about getting a too detailed yet
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So I'm using a 2px brush.
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All we want right now is a sketch that reads properly.
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So green traffic cones are suitable near roads, right?
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So maybe some construction is going on too
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what's on the street?
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a storefront?
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maybe a bridge would be a good structure to draw too
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and passing by a train crossing maybe?
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So I have a layer for my foreground
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and another layer for my background where I use a lighter tone
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So I want a clear separation of planes.
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So while I keep going with the sketch
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I want to answer some of your questions.
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How do you stay focused?
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I get distracted really easily being at home all the time
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as a freelancer, especially now during quarantine being stuck at home in the same room
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for most hours of the day can feel really isolating and routine-like
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I need some sort of pressure to keep me working.
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So I like this like a 1 hour timer and write down a goal like
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In one hour, I'm going to finish the section of the drawing!
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no distractions, no social media, nothing just draw.
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And after an hour, take a small break
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go outside and get some fresh air, stretch, get some water
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and get away from the screen for a little bit
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and then come back and continue working.
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if you keep on chugging non-stop
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because you feel like you have to finish
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then you're going to lose a lot of motivation quickly.
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So try to pace yourself while you're working on something
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and the goals don't have to be big either.
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You're just taking baby steps to finishing something bigger
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and it's those little accomplishments that are really gratifying
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Some people have also asked me how I keep motivated
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and making art at a consistent rate for so many years.
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artists commonly go through highs and lows in their artwork
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and we have periods of burn out when we feel really unmotivated
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or if we just don't like what we're making
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we make what we love! and because we have more of an emotional attachment to our work
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it's hard to separate the two.
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Whenever I'm feeling really burnt out
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I step away and stop drawing completely for a bit
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and do something else like watch a movie or cook.
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Lately, I've been learning the recipes for making ramen
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and it's been a really good change for my mental health.
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I'm able to feel refreshed and ready to draw again.
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Sometimes burnout will last longer depending on each person.
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And forcing myself to draw only makes me feel worse
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and worrying about if I'm doing something wrong.
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I also have kind of a backup system where
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if I don't feel like making pixel art at the moment.
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I can do some digital painting instead.
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And that way I can switch between the two.
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I can get really restless with my style. So I like to alternate when I can.
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I used to have four styles like pixel art, digital painting
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traditional inking, and fashion illustration to alternate throughout the months.
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But now I only have time to focus on pixel art and illustration.
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You might be wondering how I can keep consistent with such a different art styles
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and that lies in the color choices and themes that I'm interested in.
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Honestly, I've been struggling with consistency.
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So I'm surprised that people bring this up to me.
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So when I'm drawing buildings, especially in that perspective like this.
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I just pretend that I'm drawing boxes
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and the further they are the smaller the boxes appear to be.
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I know people can be intimidated by drawing like massive cities
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and having to fill out all the windows you have to driaw afterwards.
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But as long as you get the general shape of everything correctly,
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then it'll be okay.
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Once I have the initial sketch done, I start to fill in the different tones
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using darker greys for the foreground
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and light greys in the background.
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And it's already starting to look pretty good.
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I'm also thinking about a light source coming from the left side.
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Maybe a beam of light streaking across
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the light will add a bit more dynamic shapes in my scene.
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Subtitled by
-♪ online-courses.club ♪-
We compress knowledge for you!
https://t.me/joinchat/ailxpXoW3JVjYzQ1
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How are you guys doing on your drawings so far?
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We're around 10 minutes in and honestly 30 minutes goes by really fast
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when you're drawing a background.
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So try to use all the tools to your advantage
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Use lasso tools and paint bucket to quickly fill in shapes
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instead of manually drawing them one by one.
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I also tend to draw smaller which is why it's so zoomed out right now
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and I want to see my overall scene
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and focus on the big picture instead of smaller details.
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Right. Now we have around 3 planes defined, the foreground
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and background and the sky.
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I immediately start playing around with gradient maps
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and I'm looking for warm colors maybe during a sunset.
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I have a palette that's dark blue and pink
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and I put it on a lower opacity on darker color mode.
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I'm just scrolling through all the layers modes
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to find something that I like,
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but I usually stick with overlay, darken, and multiply as my go-to choices.
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Lowering it to around 30 to 50%
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gets the most optimal use for me
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since the effect is not too intense
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but I recommend experimenting with all these layer modes and opacities to see what you like.
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Each layer mode can produce a really unique result as well.
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Right now I want to build a foundation of color
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before adding anything too intense.
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Then, I make a duplicate copy of the gradient map
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and put it on pin light mode.
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Now you start to see that the foreground is more green and blue
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while the background is more pink and warm.
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So right now the colors are pretty dull
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but it lays a good foundation for colors on top afterwards.
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I'm pretty happy with this foundation.
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So I start to add more layers with supporting colors on top.
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Since I only have 30 minutes to do this
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I'm not too worried about layer structure.
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I'm most likely going to merge the layers together
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and draw on top of it afterwards anyway.
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I make a new layer on top of the gradient map
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and use the magic wand tool with sample all layers checked on.
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I then select the tone of the sky
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because the sky is its own color
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and it will only sell like that area.
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I want the sky to be like a light purple and blue sorta dream-like.
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I added another layer for the foreground colors
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and start defining the colors of the bridge and the elements around it.
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Basically whatever the lightest touching will be warmer color
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and whatever is in shadow will be a cooler color
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I have a couple reference images that I have open as well.
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And any time you don't know what something looks like
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search it up!
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this challenge as well as just regularly drawing
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shouldn't restrict you from using references.
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People that don't use references must have something amazing photographic memory because
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I need to use photo references all the time for literally every single thing
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though eventually when you've drawn the same thing enough times,
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you will start to remember how to draw it from memory
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and the most common thing that I've drawn is probably koi fish and air conditioning.
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They're really distinct and recognizable shapes
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and I find that it's really useful for defining a scene
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You'll sort of have a memory bank of things you gravitate towards
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and it will start to grow the more you draw
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I added another gradient map, this time
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purple and orange to emphasize the warm sunset tones,
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and I'm going to put it on color burn mode at 30%
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It's looking pretty good.
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These are the colors that I've been looking for,
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a warm sunset tone with cooler elements
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like blue and green to keep it balanced
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now, we can pretty much stop here after the traffic cones
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but since we still have some time
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lets add in some more details and brighten it up.
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We can still use lighting and shadow to emphasize the scene as well
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by adding a beam of light cascading over.
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I like to make a new layer and put it on overlay
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and add a really light yellow and set it to 75%
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after that I put a layer mask on by clicking here and set the layer mask to black
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That way we cant see the layer anymore.
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Then I will use a white brush to show the layer content
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and it would reveal the lighting effect again.
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I use a black brush to clean it up
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and get the shape I want
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But you can also use the poly lasso tool to get a clean line.
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I wanted to follow the direction of light from left to right and apply it
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to all the buildings caught in the way.
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So after I figure out the lighting
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I turn off those layers and I can keep building more colors on top.
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Right now we're around 20 minutes in already
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two-thirds of the way through.
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How are you guys holding up?
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I know this might seem a bit fast and the time runs out really quickly.
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It's kind of like life drawing where you only have a limited time to work on each pose.
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I find that working under a time constraint helps you draw much faster
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and discover new techniques that can speed up the process.
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Currently, we have the rough composition figured out
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and the general lighting and colors.
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This is a pretty good place to be
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and now all we have to do is just keep figuring out the details.
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People have also asked me what it's like to be a freelancer
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and if they should take the leap and become one as well.
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I'm aware that many of you are still in school or working a day job
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and are thinking of working freelance and the entertainment or game industry.
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There's literally so many opportunities out there right now and freelancing
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is a great way to connect with them.
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It's not limited to just big AAA game companies and studios like Disney or Pixar.
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There's so many indie game companies out there working on their own games and looking for your talent.
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You just have to market yourself properly and reach out to them whenever you can.
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I'll go over some general benefits and concerns you guys might have
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and there are also concerns that I was worrying about before taking my leap into freelance.
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So one thing is that you guys can work in the comfort of your own home
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rather than being at a studio or office and commuting everyday
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and now more than ever where the world has shut down
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where the option is more accepted.
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You get to decide what projects to take on
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instead of being given something you're not as interested in.
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I only take on projects that I have a high interest in and compatibility with the client
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and I'm fortunate enough now to do that.
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You also get to decide and negotiate what your rates are
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and this is a whole other conversation in itself
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you dictate what your value is.
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And the first thing I learned as a freelancer
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is to avoid charging an hourly rate.
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If you're working on a background and charge let's say $30 an hour and you finish in 2 hours.
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You only earned
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The client isn't paying you for your time.
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They're paying you for your skill to finish the job.
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You also want to think about your monthly expenses.
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Let's say it's $2,500 a month and If you're doing freelance
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full-time and you're making backgrounds for $60 each
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because you're just as fast
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you have to make 41 backgrounds a month just to keep up with your expenses.
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You're not earning anything else on top of that
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and each person's expenses very, but please never under sell yourself.
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You're making high quality work.
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And if you're making that many artworks per month
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eventually, you're going to burn out
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Ask other artists and compare rates.
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you'll be really surprised how much the value of a single artwork can be.
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One other thing is that I have to keep track of all my expenses and earnings for taxes every year
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and that may require your own accountant as well.
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It will work a bit differently compared to working a regular job.
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but if you guys are interested in this
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and you want to learn more than just please let me know and comment down below.
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So right now, we have the directional lighting in our scene established,
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but I'm looking for another light source and have a focal point
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and I think a convenience store with blue neon lights will help offset all the warm colors we already have
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contrast in light and shadow, cool and warm colors
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is what makes things interesting to look at and it grabs our attention.
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I'm also going to put a silhouette of a girl
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standing outside of the store as well.
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My time is almost up
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so I quickly select the traffic cones and road markings
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and add a shadow over them with the lower opacity to match the lighting direction
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and the shadow underneath the bridge.
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And our 30 minutes is up! How did you guys find this challenge?
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I'm pretty happy with how far I got into sketch
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and it was certainly a refreshing challenge for me to do.
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I usually take anywhere between 6 to 12 hours to fully finish a background
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so doing these really quick color fills is really fun.
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I'm probably going to go back and keep working on this in the future.
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But for the purpose of this lesson, it's finished
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the lighting and colors are clearly conveyed
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and the scene reads well.
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For this chapter, I wanted to draw along with you guys for a change
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and kind of talk about what it's like being a freelance artist right now.
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So hopefully I got to answer some of your questions with my experiences.
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Adding color to your grayscale artwork can be a really efficient way to figure out your color palette quickly
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and it ties back to my lesson about making thumbnails.
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But in this case is making color palettes quickly.
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Is this really useful for visual development artist in animation
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and definitely all about setting the tone of your backgrounds quickly
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For your homework I want you guys to use your black and white thumbnail we made together
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and make three more colored thumbnails using adjustment layers.
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I quickly did cloudy,midnight,and afternoon with gradient maps
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levels and the hue saturation slider
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just to see what kind of different looks I can get.
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with the same composition
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and these are all really quick and easy ways to get the look you want
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without destroying your initial sketch
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but just a disclaimer the gradient map has its limits
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and it doesn't provide a wide range of colors
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unless you add them in
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for me, it just serves as a rough blueprint the mood of the scene if you will
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but you probably want to add more colors to get the full spectrum afterwards.
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What kind of feeling do you want to convey with this drawing?
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What time of day is it?
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These are all questions I ask myself when coming up with these ideas.
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I'm really excited to see what you guys make.
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Let me know. If you have any trouble.
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I'll be happy to help! In my next chapter
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we'll be making a top-down angled scene with a limited color palette
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similar to a top-down video game.
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I'm really excited to show you guys what I made since.
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This is one of my favorite ways of making pixel art
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See in the next one and take care!
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