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Hey, what's up, guys?
Welcome back to my pixel art lesson
In this video, we'll be talking all about developing your own color palettes
and working from black and white.
I want to provide you with all the skills necessary to color quickly.
And this will be a slightly different approach
to the last background where the colors were based off of a photo.
We'll be using color palettes and a lot of adjustment layers starting from scratch.
This video is going to be really chill and laid back
as I talked over my drawing.
I want you guys to follow along as a draw as well.
Let's do my 30-minute background challenge
where we make a background based off of a single object.
And you can really see my process of how I work.
Alright, I'm going to start the timer now.
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So we have 30 minutes starting now!
Since it's playing at real time
I figure I take this opportunity to talk about what I do
to speed up my workflow as well as general bad habits. I tend to get myself in.
All right. Let's get started.
The object. I chose was a green traffic cone.
I'm going to get myself around 5 minutes to start sketching out my scene
and you're free to use any reference images to support your drawing as well.
I'm going to be using a 400 by 225 pixel canvas, like the last background we did.
Again, I'm not too worried about getting a too detailed yet
So I'm using a 2px brush.
All we want right now is a sketch that reads properly.
So green traffic cones are suitable near roads, right?
So maybe some construction is going on too
what's on the street?
a storefront?
maybe a bridge would be a good structure to draw too
and passing by a train crossing maybe?
So I have a layer for my foreground
and another layer for my background where I use a lighter tone
So I want a clear separation of planes.
So while I keep going with the sketch
I want to answer some of your questions.
How do you stay focused?
I get distracted really easily being at home all the time
as a freelancer, especially now during quarantine being stuck at home in the same room
for most hours of the day can feel really isolating and routine-like
I need some sort of pressure to keep me working.
So I like this like a 1 hour timer and write down a goal like
In one hour, I'm going to finish the section of the drawing!
no distractions, no social media, nothing just draw.
And after an hour, take a small break
go outside and get some fresh air, stretch, get some water
and get away from the screen for a little bit
and then come back and continue working.
if you keep on chugging non-stop
because you feel like you have to finish
then you're going to lose a lot of motivation quickly.
So try to pace yourself while you're working on something
and the goals don't have to be big either.
You're just taking baby steps to finishing something bigger
and it's those little accomplishments that are really gratifying
Some people have also asked me how I keep motivated
and making art at a consistent rate for so many years.
artists commonly go through highs and lows in their artwork
and we have periods of burn out when we feel really unmotivated
or if we just don't like what we're making
we make what we love! and because we have more of an emotional attachment to our work
it's hard to separate the two.
Whenever I'm feeling really burnt out
I step away and stop drawing completely for a bit
and do something else like watch a movie or cook.
Lately, I've been learning the recipes for making ramen
and it's been a really good change for my mental health.
I'm able to feel refreshed and ready to draw again.
Sometimes burnout will last longer depending on each person.
And forcing myself to draw only makes me feel worse
and worrying about if I'm doing something wrong.
I also have kind of a backup system where
if I don't feel like making pixel art at the moment.
I can do some digital painting instead.
And that way I can switch between the two.
I can get really restless with my style. So I like to alternate when I can.
I used to have four styles like pixel art, digital painting
traditional inking, and fashion illustration to alternate throughout the months.
But now I only have time to focus on pixel art and illustration.
You might be wondering how I can keep consistent with such a different art styles
and that lies in the color choices and themes that I'm interested in.
Honestly, I've been struggling with consistency.
So I'm surprised that people bring this up to me.
So when I'm drawing buildings, especially in that perspective like this.
I just pretend that I'm drawing boxes
and the further they are the smaller the boxes appear to be.
I know people can be intimidated by drawing like massive cities
and having to fill out all the windows you have to driaw afterwards.
But as long as you get the general shape of everything correctly,
then it'll be okay.
Once I have the initial sketch done, I start to fill in the different tones
using darker greys for the foreground
and light greys in the background.
And it's already starting to look pretty good.
I'm also thinking about a light source coming from the left side.
Maybe a beam of light streaking across
the light will add a bit more dynamic shapes in my scene.
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How are you guys doing on your drawings so far?
We're around 10 minutes in and honestly 30 minutes goes by really fast
when you're drawing a background.
So try to use all the tools to your advantage
Use lasso tools and paint bucket to quickly fill in shapes
instead of manually drawing them one by one.
I also tend to draw smaller which is why it's so zoomed out right now
and I want to see my overall scene
and focus on the big picture instead of smaller details.
Right. Now we have around 3 planes defined, the foreground
and background and the sky.
I immediately start playing around with gradient maps
and I'm looking for warm colors maybe during a sunset.
I have a palette that's dark blue and pink
and I put it on a lower opacity on darker color mode.
I'm just scrolling through all the layers modes
to find something that I like,
but I usually stick with overlay, darken, and multiply as my go-to choices.
Lowering it to around 30 to 50%
gets the most optimal use for me
since the effect is not too intense
but I recommend experimenting with all these layer modes and opacities to see what you like.
Each layer mode can produce a really unique result as well.
Right now I want to build a foundation of color
before adding anything too intense.
Then, I make a duplicate copy of the gradient map
and put it on pin light mode.
Now you start to see that the foreground is more green and blue
while the background is more pink and warm.
So right now the colors are pretty dull
but it lays a good foundation for colors on top afterwards.
I'm pretty happy with this foundation.
So I start to add more layers with supporting colors on top.
Since I only have 30 minutes to do this
I'm not too worried about layer structure.
I'm most likely going to merge the layers together
and draw on top of it afterwards anyway.
I make a new layer on top of the gradient map
and use the magic wand tool with sample all layers checked on.
I then select the tone of the sky
because the sky is its own color
and it will only sell like that area.
I want the sky to be like a light purple and blue sorta dream-like.
I added another layer for the foreground colors
and start defining the colors of the bridge and the elements around it.
Basically whatever the lightest touching will be warmer color
and whatever is in shadow will be a cooler color
I have a couple reference images that I have open as well.
And any time you don't know what something looks like
search it up!
this challenge as well as just regularly drawing
shouldn't restrict you from using references.
People that don't use references must have something amazing photographic memory because
I need to use photo references all the time for literally every single thing
though eventually when you've drawn the same thing enough times,
you will start to remember how to draw it from memory
and the most common thing that I've drawn is probably koi fish and air conditioning.
They're really distinct and recognizable shapes
and I find that it's really useful for defining a scene
You'll sort of have a memory bank of things you gravitate towards
and it will start to grow the more you draw
I added another gradient map, this time
purple and orange to emphasize the warm sunset tones,
and I'm going to put it on color burn mode at 30%
It's looking pretty good.
These are the colors that I've been looking for,
a warm sunset tone with cooler elements
like blue and green to keep it balanced
now, we can pretty much stop here after the traffic cones
but since we still have some time
lets add in some more details and brighten it up.
We can still use lighting and shadow to emphasize the scene as well
by adding a beam of light cascading over.
I like to make a new layer and put it on overlay
and add a really light yellow and set it to 75%
after that I put a layer mask on by clicking here and set the layer mask to black
That way we cant see the layer anymore.
Then I will use a white brush to show the layer content
and it would reveal the lighting effect again.
I use a black brush to clean it up
and get the shape I want
But you can also use the poly lasso tool to get a clean line.
I wanted to follow the direction of light from left to right and apply it
to all the buildings caught in the way.
So after I figure out the lighting
I turn off those layers and I can keep building more colors on top.
Right now we're around 20 minutes in already
two-thirds of the way through.
How are you guys holding up?
I know this might seem a bit fast and the time runs out really quickly.
It's kind of like life drawing where you only have a limited time to work on each pose.
I find that working under a time constraint helps you draw much faster
and discover new techniques that can speed up the process.
Currently, we have the rough composition figured out
and the general lighting and colors.
This is a pretty good place to be
and now all we have to do is just keep figuring out the details.
People have also asked me what it's like to be a freelancer
and if they should take the leap and become one as well.
I'm aware that many of you are still in school or working a day job
and are thinking of working freelance and the entertainment or game industry.
There's literally so many opportunities out there right now and freelancing
is a great way to connect with them.
It's not limited to just big AAA game companies and studios like Disney or Pixar.
There's so many indie game companies out there working on their own games and looking for your talent.
You just have to market yourself properly and reach out to them whenever you can.
I'll go over some general benefits and concerns you guys might have
and there are also concerns that I was worrying about before taking my leap into freelance.
So one thing is that you guys can work in the comfort of your own home
rather than being at a studio or office and commuting everyday
and now more than ever where the world has shut down
where the option is more accepted.
You get to decide what projects to take on
instead of being given something you're not as interested in.
I only take on projects that I have a high interest in and compatibility with the client
and I'm fortunate enough now to do that.
You also get to decide and negotiate what your rates are
and this is a whole other conversation in itself
you dictate what your value is.
And the first thing I learned as a freelancer
is to avoid charging an hourly rate.
If you're working on a background and charge let's say $30 an hour and you finish in 2 hours.
You only earned
The client isn't paying you for your time.
They're paying you for your skill to finish the job.
You also want to think about your monthly expenses.
Let's say it's $2,500 a month and If you're doing freelance
full-time and you're making backgrounds for $60 each
because you're just as fast
you have to make 41 backgrounds a month just to keep up with your expenses.
You're not earning anything else on top of that
and each person's expenses very, but please never under sell yourself.
You're making high quality work.
And if you're making that many artworks per month
eventually, you're going to burn out
Ask other artists and compare rates.
you'll be really surprised how much the value of a single artwork can be.
One other thing is that I have to keep track of all my expenses and earnings for taxes every year
and that may require your own accountant as well.
It will work a bit differently compared to working a regular job.
but if you guys are interested in this
and you want to learn more than just please let me know and comment down below.
So right now, we have the directional lighting in our scene established,
but I'm looking for another light source and have a focal point
and I think a convenience store with blue neon lights will help offset all the warm colors we already have
contrast in light and shadow, cool and warm colors
is what makes things interesting to look at and it grabs our attention.
I'm also going to put a silhouette of a girl
standing outside of the store as well.
My time is almost up
so I quickly select the traffic cones and road markings
and add a shadow over them with the lower opacity to match the lighting direction
and the shadow underneath the bridge.
And our 30 minutes is up! How did you guys find this challenge?
I'm pretty happy with how far I got into sketch
and it was certainly a refreshing challenge for me to do.
I usually take anywhere between 6 to 12 hours to fully finish a background
so doing these really quick color fills is really fun.
I'm probably going to go back and keep working on this in the future.
But for the purpose of this lesson, it's finished
the lighting and colors are clearly conveyed
and the scene reads well.
For this chapter, I wanted to draw along with you guys for a change
and kind of talk about what it's like being a freelance artist right now.
So hopefully I got to answer some of your questions with my experiences.
Adding color to your grayscale artwork can be a really efficient way to figure out your color palette quickly
and it ties back to my lesson about making thumbnails.
But in this case is making color palettes quickly.
Is this really useful for visual development artist in animation
and definitely all about setting the tone of your backgrounds quickly
For your homework I want you guys to use your black and white thumbnail we made together
and make three more colored thumbnails using adjustment layers.
I quickly did cloudy,midnight,and afternoon with gradient maps
levels and the hue saturation slider
just to see what kind of different looks I can get.
with the same composition
and these are all really quick and easy ways to get the look you want
without destroying your initial sketch
but just a disclaimer the gradient map has its limits
and it doesn't provide a wide range of colors
unless you add them in
for me, it just serves as a rough blueprint the mood of the scene if you will
but you probably want to add more colors to get the full spectrum afterwards.
What kind of feeling do you want to convey with this drawing?
What time of day is it?
These are all questions I ask myself when coming up with these ideas.
I'm really excited to see what you guys make.
Let me know. If you have any trouble.
I'll be happy to help! In my next chapter
we'll be making a top-down angled scene with a limited color palette
similar to a top-down video game.
I'm really excited to show you guys what I made since.
This is one of my favorite ways of making pixel art
See in the next one and take care!
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