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Hey, what's up guys
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Nelson here. Welcome back to my pixel art lesson.
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In this chapter, will be talking all about color palettes
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and going in depth about how to choose interesting colors.
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Here's a chapter overview of what I'll be teaching
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basic color theory, creating color palettes, using effects for different lighting situations
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and coloring from black and white values.
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Let's get started
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first we're going to go over some basic color theory.
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So there are three factors in color
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light, hue, and saturation.
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Light controls the value of how light or dark a color is perceived to be.
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Using light and dark values helps add depth to your drawing
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and separates planes from each other
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Subtitled by
-♪ online-courses.club ♪-
We compress knowledge for you!
https://t.me/joinchat/ailxpXoW3JVjYzQ1
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planes like the foreground and the background.
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You can adjust how light and dark your color is
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by going up and down the color picker.
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Something I learned from drawing from life is that not many things in reality are pure black or pure white
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and translating the effect of drawing can be very harsh.
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So if I grayscale this drawing I usually save
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bright whites as small highlights
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because it draws attention to that area immediately.
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And the rest of the drawing is more so midtones and darker tones because I never really pick pure black either
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Not using pure black gives me more opportunity to add color to my shadows
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and match the rest of the scene
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In this scene, I have blue shadows
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while the midtown's are more of a warm brown
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to make it a bit more inviting
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Which brings me to the next factor, hue.
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Hue controls the actual color of the value
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and you should experiment with hues you haven't tried before
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and see what kind of unique combinations you can get from it.
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Here's a list of primary colors
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red, blue, and, yellow.
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And the secondary colors which are the colors in between
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you get from mixing primary colors together.
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Complementary colors are basically the opposite hues of each other
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red and green, purple and yellow, blue and orange
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these are their direct comparisons of these colors.
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But as you can see you can still achieve complementary colors
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by having like a dark purple and a bright yellow and
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I encourage you to experiment and try different color combinations as well
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the hue and saturation slider can be really helpful for that
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and you can quickly adjust colors by using them.
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If you're more used to traditionally mixing paints
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you might find the RGB slider useful to you.
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It can be found under window color and it's the RGB slider.
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It can help you choose subtle variations of a color you're looking for by adjusting the slider.
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Give it a try.
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Right now, it's a really dull gray in the middle of the sliders
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which is the color selected, and you can see the bar of color
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is showing what that color can be if you adjust any of the sliders using the RGB colorspace.
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R can control how cyan and red it looks
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G controls how purple or green it is
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B controls how blue or yellow it can be
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I like to use it for a subtle color shifts if everything is one shade
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and it can add some more color variety to your drawing
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as far as I know, it's more so adjusting the hue rather than the value the value meaning
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how dark or light it is
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So if you're looking for more subtle color variations
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I highly recommend testing that out.
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And our last factor, saturation.
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Saturation controls have vibrant your color looks
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and it's the horizontal section in your color picker.
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Colors can also have warm and cool versions of themselves.
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I listed out red yellow green and blue
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with their warm and cool counterparts
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Try experimenting with the color's temperature
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to get the effect you're looking for.
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Another way I like to paint is to mix with another color on top.
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Let's say I have a red and I wanted to look cooler.
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I choose a blue and put it at 50% capacity.
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And it mixes into a purple tone
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In this way, it's more of a watercolor technique
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rather than painting with solid color.
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And this is what I prefer because sometimes I don't know the exact color I want to paint
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so it's always good to experiment and layer colors on top of one another.
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Something I like to do in my work is add all the primary colors in my drawing
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and it's done in really subtle ways.
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I like to usually use one primary color as a highlight
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maybe for a signpost or traffic cone or sticker label
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and it'll be the thing that stands out
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and the other two primary colors would be more for midtones are shadows.
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And it would be a bit more subtle.
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That way I don't have three bright primary colors overpowering the scene
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but instead introducing it in subtle ways
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in the end you want your drawing to look harmonized
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and there's no need to force yourself to use the colors that I use.
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I really encourage you guys to do your own experimenting and see what you like.
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There's so many colors to choose from
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and it can get overwhelming
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another way to figure out colors is by using color palettes.
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These websites are really good sources of inspiration
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and can help you come up with ideas
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when you don't know what colors to choose.
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You can make your own by shuffling through the different options
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or choosing pre-made palettes with a specific theme
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while some are associated with a photo it's inspired by
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I personally use Adobe color since it provides me with a theme and image that's included with the color palette.
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There's also Coolors which also has palettes presets made by users
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and you can shuffle through color palettes by pressing space.
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It's a preset of five colors and you can lock each of them individually,
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if you want to keep any of them and continue shuffling
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you can also ask by the palette you choose in a bunch of formats.
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Of course, I will leave a link to these places in the class notes
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so you can check them out later.
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So for this exercise
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we're going to be using the color palettes and modify it
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for different lighting situations on a single character.
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I have a neutral color character to start off with
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and I feel like a white and black outfit with a beige tote bag
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would be a good test bed for our colors
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so you can really see them in action.
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This set would be the true colors of the character
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and we're going to be doing four lighting situations
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and let's just see what we come up with!
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It's going to be a surprise for me too, since I've never use these files before.
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The character is around 54 by 126 pixels
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and you're free to use any object you want.
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So I duplicate a character four times to have a slot for each color palette
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and we'll group them in their own folder to keep everything organized.
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I'm going to be using two color palettes that I generated myself
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and I'm going to be using two premade palettes just to see what would happen.
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And I'm going to drag the image of the palette over to my canvas.
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Let's make a new adjustment layer
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and pick the gradient back down here.
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Your gradient map will automatically pick up the two colors from the bottom left color picker.
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So that's why it's a really ugly green right now.
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So what you want to do is eyedrop each color from the palette
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and copy the RGB code on to the gradient map
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And remember, colors on the left side mask over the dark tones
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colors on the right side mask over the light tones
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You can just click underneath the bar to create a new color slot
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So after you add an all of the colors,
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you may have to rearrange them and adjust where they are.
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To get the desired effect.
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When you're finished adding all the colors of your palette
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click "create clipping mask" on the gradient map layer
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and it should adhere to layer with the character below.
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The first palette I really love the combination of pinks and greens
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being subtle versions of red and green which are complementary to each other.
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I adjust the gradient map to around 30%
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So the effect is more subtle.
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I duplicate the layer and change the layer mode
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to linear burn to emphasize the colors
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and it's already looking pretty good.
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We instantly have a new palette for this figure
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and I can see this girl in the setting of a spooky and Misty town at 6 a.m.
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Oh, and there's also gradient map presets already in Photoshop
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so you can choose from those as well.
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The second palette we're going to use a lot of yellow and gray tones
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and these are colors that I usually don't put together.
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We're going to do the same thing and eyedrop the image of the palette
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and put it into our gradient map bar
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It turned out really well actually.
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When I put it to 50% on normal and 50% on multiply
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I really like it. It's kind of like a hot summer day in Asia
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and the muted tones give a sense of nostalgia.
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Subtitled by
-♪ online-courses.club ♪-
We compress knowledge for you!
https://t.me/joinchat/ailxpXoW3JVjYzQ1
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Again, look through all the layer modes and play around with the opacities of it.
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Each one produces a really unique looking affect
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so the combinations for these are literally endless.
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I like how her skin tone is much more yellow in this version
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and the reds are now more purple.
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yellow and purple being really good complementary colors
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For a third palette we're going to be using a preset called "I met you"
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which has a girl with a bloody splattered face.
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She looks really intense :(
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The pallette is generally cool blues and a deep red.
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The tones look really similar to each other
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when I put it into the gradient map.
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So I rearrange them to fit the characters tones.
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I end up putting the layer on normal at around 45% and vivid light at 20%
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They had a really unique feel to it
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like you're at an underwater aquarium
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and I feel like if I was trying to achieve the look of an aquarium
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starting from scratch, I'd take much longer figuring out the colors.
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So this was a really quick and easy way to achieve that
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without spending a lot of time.
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For the 4th palette it's inspired by tangerines and has a lot of yellows
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oranges, browns, and a dark green as well.
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I was really curious what a palette of a fruit would create
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and after rearranging the colors from dark to light
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I was really surprised how normal mode at 85% would work so well.
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It gives off a really heavy nostalgic vibe
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and I can easily see this as autumn season and it's starting to get a bit chilly.
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Understanding lighting situations is really important
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and having the flexibility and vision for all them is a really good skill
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to have in animation or video game development.
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You want to convey the idea and have it read as quickly as possible.
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Today I use random color palettes that I've never used before
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and I already got really wonderful results
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Imagine what it would be like if you already knew what you wanted to convey.
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It's a super powerful tool to get the ideas pumping out really quick.
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These palettes really sparked up my imagination
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and I could create a series of work from each of these palettes
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and they would all have a different feel to them.
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This is a really powerful tool to work with if you want to experiment with color
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and try something new
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but in no way will this replace color theory
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which is why I wanted to cover that first before talking about this.
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Last video when I was making backgrounds,
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I use it as my color adjustment to unify everything together
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this time, I'm using it to create variation and explore different options that I have.
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Thank you so much for watching.
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Let me know if you have any questions about it.
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I'm curious to hear about what kind of colors you like to use?
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What's your process like when you start out?
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In the next video
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will be learning about how to give black and white drawings some instant color
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See you in the next one and take care!
18994
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