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Hey, what's up, guys?
Welcome back to my pixel art
tutorial and today's lesson.
we will be drawing a background together.
For this exercise.
I want you guys to use any photo of a background that you've taken
If not, any background photo you've found online
that you find interesting is fine too.
Today I'm going to draw
a photo I've took in Harajuku on a rainy day.
I took this 2 years ago.
When I first visited Japan,
it was really gloomy and rainy that month
and a really memorable day.
So I already have a thumbnail sketch
prepared from
from all the thumbnails that I did last time.
I drew this one a while ago,
but I figured you guys would want to see my approach to this one.
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This is the drawing from my series called beams
and it's all about pixel backgrounds.
Hopefully I'll be able to compile all the artwork
and make an art book soon.
For this drawing, my canvase is around 400x225px
and this is the type of resolution that I like
to stick with
and it's also fitting a 16 by 9 ratio.
So it'd be nice for like a wallpaper
that fits on your screen.
The first thing I start to do
is the line art to refine the rough sketch.
I did earlier.
lowering the opacity of the rough sketch
helps when you draw the line art on top.
I also added my own subject
standing at the top of the stairs
to create a visual interest
and have the focal point for the piece.
So as I'm doing the liner
I'm looking at the photo and comparing details.
I'm so used to drawing without perspective lines
that I just jump straight into sketching.
But if I were to start from perspective lines,
it looks something like this.
So as I'm working on the lineart
You noticed that I'm making a layer for each part
and this background is a bit more complex
than what I usually do.
So I'm going to break it down
into more manageable parts,
to not get overwhelmed.
This ties back to when I was talking about
different planes in the last video.
For this drawing
I have around 6 different parts
the main building
the stairs
the fence
the garage.
the background buildings and the sky
I like to put them in their own folder
to keep it organized
and this method is also really common
when I was working in animation and video games
and for good reason too.
I'll organize it from Back to Front
the back being the sky
and the front being their garage.
So I know which planes are on top.
Sometimes we even have to draw
parts of the buildings that are hidden
since they might be moving
but for this exercise
since it's not
it's fine to leave it as it is.
So now that we finished the line art
I start to add the base colours on one layer
and figure out the general colour and lighting.
I dragged over the photo and drop it in.
and the colors are honestly pretty dull in my picture.
So I'm going to adjust them a bit
for the sake of my dry.
Using the Hue saturation and levels window
by pressing CTRL + U and CTRL + L really helps.
Play around with the sliders
and see what kind of effect you like.
I also use the gradient map, adjustment layer over here
and you can also play around with the layer modes
over here, too.
I'm aiming for a cold feeling on a rainy day.
So I have to emphasize more of the cooler colors.
The lighting is coming from the right side.
So most of the faces on the left side
should be in the shadow.
The reason why I wanted to do
an exercise from my photo first
is to get you used to the eyedropper tool.
For beginners,
this is really useful.
If you don't know how to pick out colours yet.
Eyedropping(hold ALT) your photo will get you a better idea
of what colors to use
and how to use it.
You can hold the ALT key when
you're using the pencil tool
and it can select the color of your hovering
your cursor over.
Although ok, big warning
eyedropping color for a color
doesn't always translate to a successful dry.
Sometimes the colors are flat
and it's up to us to emphasize parts of the background
to read properly in pixel form.
It's more of a rough blueprint
to get an idea of how to approach it.
Once I have the general colors,
I start to render out the rest of the scene.
I tackle each component outline step by step.
I want to focus on the stairs first
since that's the focal point of the drawing.
I want to add a lot of details.
So I added some Grime to the side of the staircase
and it makes it looks more age from water damage.
I also start adding the tile patterns as well.
It's a really distinct quality in Asian cities.
I use the magic wand tool to instantly
select the staircase fill
and add more detail into it
and it makes it a lot easier to color
without overlapping the tile lines.
Afterwards I start working on the main building
adding shadows and some more texture
and detail to the face of it.
Since the background is overall
more of a cool color
I decided to have the windows of
the building a pinkish tone
to complement the green/blue colors of the outside.
It also makes it more warm and inviting to go inside.
The face of the building is made of concrete.
So I do
my best to replicate the texture
and the patterns of the holes.
the holes do
a really important job
by reinforcing the establish perspective
and it makes the whole building look more convincing.
So since I'm mostly done the main building.
I go back to the staircase again
and this time I work on the railings.
I put the railings on their own layer group
since the railings are going to overlap each other.
So I make a layer for each railing.
I'm also going to put potted plants along the staircase
and behind the railings that I'm making.
So this way
it will be a lot easier to manage.
Again,
following the perspective already-established
I start off with one color
and once I get the angle right
I can add more details.
Drawing metal is very reflective.
So there's always going to be a strong highlights,
a shadow and a reflection underneath.
I outline the railings as well
so it stands out from the background
just 4 tones and metal can be rendered.
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Afterwards, I finish drawing
the details of the main building
and I add a tile pattern to the upper areas.
These patterns help create visual interest
and it's a refreshing change from
the plain concrete walls
that we had before.
I make this area a lighter and cooler color
because it's farther away
and it helps
separate the foreground
and background of the main building.
I feel that
if we left it all to one set of colors
for the main building.
It will look really flat.
And that's the opposite of what we're trying to achieve.
We want to create more depth.
Next up
I work on the garage.
I chose darker
and more saturated colors
to help push it more into the foreground
since the garage
is the closest object to the viewer.
It's mostly in the shadows
since the roof is covering over
and only a sliver of light can be seen.
I render out this
electric box and drainage pipe in the garage
and these details really bring it to life.
afterwards
I start working on the fence
this part really solidified the perspective
and structure in my drawing.
The fence help determine the scale
and the distance of how far everything away is.
The fence chain links are only two pixelstick
in the foreground
and as it starts to trail off into the distance.
It's only one pixel thick.
I also decided to add an air conditioner
on top of the garage
cause I felt like that area in general
was missing something
and an air conditioner is something that
I really like to draw
so I added to most of my drawings anyway.
All right, onto the background buildings.
The buildings in the back
are cooler and lighter in color.
It helps separate the background and the foreground.
I modified the background from the photo
and I wanted to add a giant red billboard
to create more visual interest.
I made an ad for a sushi
with a picture of a squid and a fish.
And afterwards
I just use the poly lasso tool to fill in the area
for the windows
following the perspective.
Now that we have that done
we can start working on the potted plants
on the staircase.
Plants and any kind of foliage
really help break down the monotony
and straight edges of buildings.
It introduces more organic shapes and lines to the mix.
I only use around three colors to start
from dark to light
kind of like layering on the leaves
to have the shadow in the back
and highlights in the front.
I also add some more foliage
hanging off the building as well.
to create more of an overgrown feeling.
All right,
so I'm just about done every component I've listed out.
We just have to check back on each plane
and make sure everything stands out from each other.
You want everything to read properly.
The buildings in the background can be pushed back
just a bit further and space by making it lighter.
So I add a new layer on screen mode
and put a mask on top
by pressing this button.
So the Mask function is basically a non-destructive way
of adding and subtracting your layer content.
If you select the black and white mask
that you created,
any white parts means
that the layer content is applied.
Anything black means it isn't applied.
You can only use a black-and-white brush to add
and subtract on the mask.
So I add white to the parts where I want it lighter
in my drawing and create a gradual
gradient effect from the bottom up.
All right, and lastly
the figure and focal point in my drawing.
Since this is the first figure
we're drawing in the course.
I'll slow it down
a bit for you guys to see.
Because we have the proportions of the scene
already defined
we can scale her to the surroundings.
So we have the pillar, a menuboard,
and the railing nearby as a good point of reference.
I want her
to be standing at the start of the staircase
so she'll occupy this space here
based on the surroundings.
I usually start off with
blocking a silhouette of approximately how big
I think she'll be.
A human body is around six and a half heads tall
so I can scale it like that.
I can use the menu board as a marker
to where the height of her head should be
and the railing is around
where her elbows and torso end off.
I find it useful to take pictures of yourself
or have someone take pictures of you
doing things to get
a good idea of how human body scales
with its surroundings.
I wanted her to hold an umbrella
since it just freshly rained.
From there.
I render out the rest of the clothes and details.
I knew that
I wanted her
to stand out from the rest of the background.
So I gave her a white and yellow dress.
It feels really summery
and the yellow really helped
make her pop out too.
Along the way
I'm adding more details to her
and giving her more distinct features.
Since she's standing on the staircase,
I put her layer behind the railings
so she looks in place.
After that
a couple of final details and it's almost done.
Now for the magic
using levels and gradient maps,
these adjustment layers can really help
unify the colors of your piece.
So first
I'm going to play around with the levels
and you can find it here.
The RGB mode helps adjust the light and the dark.
And you can play around the sliders to see
what preference do you like.
The individual channels like R, G, and B
adjust the individual colors
and I recommend playing around with the sliders
until you find something that you like.
I chose a more cooler
blue green look by using the R slider.
The R slider
basically controls how red or
how cyan your canvas will look.
Afterwards
I try a couple of gradient maps, you can make one
by clicking this button.
This is one of my absolute favorite tools to use
and it can really help you when you're first
starting out a drawing
and you're not sure about the colors yet.
I'll show you guys what I mean in the later video
but for this video,
I'm just going to use it as a final adjustment
to unify the colors.
Gradient maps are basically filters.
You're given a bar of color
you starting off with two colors
that color on the left masks over the dark tones
and the color on the right masks over the light tones.
I usually lower the opacity of the layer to around 30%
and go through all the layer modes
most of the time
I stick with darken and overlay
to get the look that I like.
So I recommend experimenting
with all of the layer modes
and try out different colors as well.
This time I use a green and red palette
to boost the cooler palette
that I already have.
With that, we have our background finished.
This one took around five to six hours
judging from the recording time.
At last Minute, (I) made
her hair silver grey instead
because it pops out more for the background.
This was more of a challenging piece for me as well
because it utilizes a lot of perspective,
which I don't usually do
so this was like a really fun
exercise for me.
Thank you all so much for watching.
I'm trying to cover the tools I use gradually
so you don't get too overwhelmed.
These are ultimately just
supplementary tools for convenience.
You can just make pixel art
with the pencil tool and eraser
but showing you
these tools will help speed up your process.
Let me know if there's anything I missed
and if you have any questions for me.
I can't wait to see what kind of backgrounds
that you guys make.
In the next chapter,
we're going to be going more in depth
about developing your own color palettes.
And making artwork with unique colors
using different techniques.
See you in the next one and take care.
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