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Hey guys, and welcome back to my pixel
art lesson. In today's lesson
we're going to be drawing
items together from different angles.
Knowing how to draw an item from different angles
and knowing how it looks like
is really important in game development.
The basis of these items can be used multiple times
for game assets and for 3D modeling.
This thinking process is more similar to 3D
modeling in a way where you take the XYZ faces
and cut them out and rearrange them from different angles.
So for this exercise,
I want to draw a truck and kind of go through
my thought
process of each angle
that we talked about in chapter 1.
If you have a toy truck
laying around that's even better
you so you can flip it around to the angle
you want to draw it at
and any kind of household object.
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You're interested in creating pixel art
can be used as well.
So we'll be drawing a front view
a top down View
and an isometric view of the same truck.
And these are the angles
that are most commonly used in pixel
art games.
These are the photos that
I'll be using as reference as well. It'll be a lot easier
if you have the physical object since you can
rotate it and see all the angles and the details.
So yeah,
let's just get started.
We're going to start off with a sketch
I set my canvas to around 600 x 400
600 x 400
since I want to fit all the trucks
on drawing onto one canvas.
I'm going to use about 1/4 of the canvas
to draw our first truck.
We're going to start off with a front view first.
I found this to easiest to start off with
since there's only two faces to worry about
the X and the Z face
which are the front and the side of the truck
I know that
a lot of people are worried about drawing vehicles
because there's so much detail.
But if you break it down into its most basic parts
will be a lot easier to understand
so you have the front cabin of the truck and the back
with a flatbed and the wheels.
So we have three components
and those are the main features you want to include
the rest of the details
are secondary to the main shape.
Again, I'm not too
worried about getting it really precise right now.
So I'm using a 2 pixel brush.
I'll be cleaning up afterwards I want to get the overall shape of the truck first
and have everything proportionate and feel right.
I usually only use
like one layer for the sketch at first.
I'm really conservative
with all the layers that I used
and helps keeps everything really organized.
Alright, so now we have our sketch of the truck.
It looks pretty good so far.
I really like this rough
sketchy look that I have at first.
So we're going to keep it going by adding a line art layer. And lowering the opacity of the sketch
The line art gives a good chance for us
to refine the drawing
and add more details.
The wheels of the truck are pretty small
and I put those on a separate layer.
I also put the wheels in the back on their own layer
of behind the line art
so you can only see part of the wheels afterwards.
I can do that by duplicating the layer
with the wheels
and moving it to the other side of the truck.
Alright, so now we have our basic line art finished.
We're going to start
adding our color fills for the whole truck
and these colors aren't final
but just as a base of what they'll generally look like.
For me.
I have a white truck
with a black bumper and black tires.
So it's pretty straightforward for me.
so after I do the general color fills,
I start to think
about where my light source is coming from.
I want the light source to be coming from the top left.
So most of the highlights will be on the top face
and the shadows will be on the bottom underneath.
So after I started figuring out the general lighting
I can start to add more details.
I like the transparency lock
my black line art so I can change it
to a color closer to the truck
I chose more of like a bluish green tint
and it really worked out.
So I'm going to keep working on this
and start to render out the rest of the vehicle.
So I'll see you guys in a few
I added a bunch of little smaller details
like the car sticker on the windshield
and a license plate
and just like the stuff underneath the truck
and it's just those small
little details that make something appealing
to look at
so don't forget about those.
How will this look like in a game that I'm playing?
I could already imagine a pixel game
where I'm driving in the countryside
delivering a bunch of parcels
and various objects to different customers.
I think that would be really fun already.
Now that we're working on the wheels.
It's crucial that we get the details right
since it's a defining feature of the truck.
We have the shape of it down.
But now we need to add some details
like the nuts and bolts and a couple shadows.
We want to use some darker and lighter colors to make
the tires appear rounder
with more dimension to them.
Same concept for the rim.
But since it's metal,
we want to add some shine. On one side
and shadow on the other side
since the tire is covering over it.
I recommend having a photo of some truck drivers out
so you can get a solid idea.
Since we have limited pixels to work with
we have to be smart about where to place them.
We want to have a couple of nuts and bolts in a circle
formation surrounding the center
and another line
making out the outer rim.
Once I have one tire finished
I can copy it over to the other wheel
and merge it together.
All right,
so to finish it off.
I draw the interior of the truck
and there's a lot of details
because there's like the reflection that the windshield
and there's just like a lot of details
inside of the cabin.
So one way to avoid
this is the simplify it down to
just a couple of silhouettes.
And I only have a plane for the window color
and another plane for the silhouette
so you can only see the interior of the car frame
and the seats and steering wheel.
And that eliminates a lot of the smaller details,
but you can clearly see that it's still a car interior.
And with that we finished our first truck together.
I'm really happy with how this turned out.
And this was a really refreshing challenge for me
to do
because I don't often draw that many vehicles
and just learning about the proportion and scale
and everything really helps me develop my
skills in the long run.
Alright, so now that we have our front view, let's do
the back view of the truck as well.
This part is completely optional,
but I just wanted to try out how much I can reuse
the front for the back of the truck and get away with
not drawing.
This may be a bit confusing
and I certainly was confused at first too.
Basically. We want to flip the truck around to its back view
and keep everything to scale.
I want to identify
and choose the parts that I could reuse
and which parts I have to draw from scratch.
And this is
why I'm breaking down
the truck into its most basic components
comes in handy.
First we want a group
all our layers into a folder from our front view
and you can select all the layers and press this
file button
down in the layers.
Let's duplicate our truck
and that'll be our back view.
Let's press Ctrl+T to transform
we want to flip our truck
by changing the x-value to -100%
we're going to be using this tool a lot to reuse
assets and avoid drawing
so this tool
will be really important. After flipping the truck,
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we know that we can use the side
the wheels and the frame of the truck underneath
we have to redraw the back phases of the truck
from the scratch,
but we know the general scaling
based on the size of the front face.
You noticed that I'm cutting
and pasting a lot of parts
and labeling them into their individual pieces
and this really helps me
determine like what parts I can use
and what parts I can take out.
I know for sure
I can use all of the underbelly and the wheels,
but for the other parts
like the bed of the truck and the front of the cabin
all of them
need to be touched up and face the right way
even after being flipped.
you might've also noticed that some parts are out of place
or they haven't been drawn in
yet because they're all optimized
for the front face
now that we're doing the backspace.
We're going to have to redraw the parts
that we haven't seen before.
So all we have to really draw
is the bumper and the back of the cabin
since we haven't drawn these faces before.
Because the lighting is coming from the top left
I decided to use a darker tone like it's in the shadow.
One thing to be careful of is
after flipping the side view of the truck.
Price will be out of place and angled the wrong way
and we have to go back in
and adjust the angle to face this way.
And with that
we have both our front view and back view of our truck.
I hope this way of reusing assets up.
So you guys speed up production.
All right.
Let's move on to the top down View.
Because we have the front.
The truck done
will be really easy to transfer
those assets to this top down
View. The top down
view is halfway between a front view
and a bird's-eye view
so around 45° it kind of looks like this.
So if we try to measure out the length
and width of the truck
from the front view
and apply it.
The top down view
it look like unnaturally long at a 45 degree angle.
The truck will be around half the length of what
the front view is.
So just keep that in mind when you're making it.
We can take the front of the truck and copy it over.
Let's edit our truck
to fit the perspective of the top down view
There's very little diagonal planes now
and you can see much more of the roof,
which is the Y face
Afterwards I'm going to reduce the length of the truck
to fit the top down view.
It's going to look a bit more squished at this angle.
I also have to compensate
and add a roof for the cabin of the truck
and anything sticking out on it's sides
like the mirrors and the window shades.
All we have to do
now is make a new flatbed for the back of our truck
since we never seen that face before.
And the wheels and inside details can't really be seen
so it's okay to leave them out.
This truck took much less time to complete
since I already have the access from the first truck
I drew. It's all about working efficiently
with what you have already
Now that we've finished
our top down view I'll quickly do the back of the truck
as well.
And luckily we already have the assets
for the back of the truck.
So I'll copy and paste those over.
We also have the scaling done for the top down view.
So it'll be really easy
to create the back view of this truck now.
I also add a couple
small details on the back window of some stickers
to match.
The front and the yellow is also a nice accent
color with the greys and blues.
All right. Now on to the last part of the lesson
we're so close to finishing every angle.
We're going to be doing a quick
isometric version of the truck.
And this method is super easy.
I'm going to make another copy of my front view truck
and then we're going to pull out
the isometric grid that we made in chapter 1.
the isometric view follows the 2x1 pixel ratio
Let's use the rectangular Marquee tool to select
and transform the truck. Move up each 2 pixel segment
up by 1 pixel
to follow the ratio
some of the details will look really out of place.
Once you start adhearing to the isometric grid
like over here
and here.
Everything has become a really flat plane.
So we'll have to flip those parts
back to its correct side
later on.
So after doing the side of the truck,
let's do the front of the truck too
it's the same concept
but it follows the other axis
and it makes it look more three-dimensional.
All that's left to do
now is to draw in the y-axis like the roof
and the flatbed of the truck since
we haven't drawn those faces before
and we also have to go back in to fix objects
that aren't aligned the proper way.
And then you go
and in-depth guide on how to
draw objects at different angles.
I have a lot of fun doing this
and it was also a big Learning lesson for me
since I haven't done a study like this in a while.
I can't wait to see what you guys create.
Thank you
so much for watching
and let me know if there's something that I missed
or if you guys need any help. In the next lesson,
I'll be using the same truck
we drew and creating various concepts
with it. It's going to be really exciting.
See you guys on the next one.
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