All language subtitles for 2.2 Creating Items in Different Angles

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Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:12,650 --> 00:00:14,599 Hey guys, and welcome back to my pixel 2 00:00:14,602 --> 00:00:17,249 art lesson. In today's lesson 3 00:00:17,252 --> 00:00:18,209 we're going to be drawing 4 00:00:18,212 --> 00:00:21,629 items together from different angles. 5 00:00:21,632 --> 00:00:24,299 Knowing how to draw an item from different angles 6 00:00:24,302 --> 00:00:25,699 and knowing how it looks like 7 00:00:25,702 --> 00:00:28,859 is really important in game development. 8 00:00:28,862 --> 00:00:31,449 The basis of these items can be used multiple times 9 00:00:31,452 --> 00:00:34,299 for game assets and for 3D modeling. 10 00:00:34,302 --> 00:00:36,739 This thinking process is more similar to 3D 11 00:00:36,742 --> 00:00:40,109 modeling in a way where you take the XYZ faces 12 00:00:40,112 --> 00:00:44,449 and cut them out and rearrange them from different angles. 13 00:00:44,452 --> 00:00:45,859 So for this exercise, 14 00:00:45,862 --> 00:00:48,089 I want to draw a truck and kind of go through 15 00:00:48,092 --> 00:00:48,489 my thought 16 00:00:48,492 --> 00:00:50,149 process of each angle 17 00:00:50,152 --> 00:00:53,179 that we talked about in chapter 1. 18 00:00:53,182 --> 00:00:54,449 If you have a toy truck 19 00:00:54,452 --> 00:00:56,549 laying around that's even better 20 00:00:56,552 --> 00:00:58,789 you so you can flip it around to the angle 21 00:00:58,792 --> 00:00:59,949 you want to draw it at 22 00:00:59,952 --> 00:01:01,022 and any kind of household object. 23 00:01:01,023 --> 00:01:03,243 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 24 00:01:03,244 --> 00:01:03,579 You're interested in creating pixel art 25 00:01:03,582 --> 00:01:06,139 can be used as well. 26 00:01:06,142 --> 00:01:08,189 So we'll be drawing a front view 27 00:01:08,192 --> 00:01:09,609 a top down View 28 00:01:09,612 --> 00:01:12,649 and an isometric view of the same truck. 29 00:01:12,652 --> 00:01:13,849 And these are the angles 30 00:01:13,852 --> 00:01:16,259 that are most commonly used in pixel 31 00:01:16,262 --> 00:01:17,939 art games. 32 00:01:17,942 --> 00:01:18,629 These are the photos that 33 00:01:18,632 --> 00:01:22,169 I'll be using as reference as well. It'll be a lot easier 34 00:01:22,172 --> 00:01:24,189 if you have the physical object since you can 35 00:01:24,192 --> 00:01:28,739 rotate it and see all the angles and the details. 36 00:01:28,742 --> 00:01:29,119 So yeah, 37 00:01:29,122 --> 00:01:32,099 let's just get started. 38 00:01:32,102 --> 00:01:34,569 We're going to start off with a sketch 39 00:01:34,572 --> 00:01:36,679 I set my canvas to around 600 x 400 40 00:01:36,682 --> 00:01:37,659 600 x 400 41 00:01:37,662 --> 00:01:38,909 since I want to fit all the trucks 42 00:01:38,912 --> 00:01:40,809 on drawing onto one canvas. 43 00:01:40,812 --> 00:01:43,109 I'm going to use about 1/4 of the canvas 44 00:01:43,112 --> 00:01:45,709 to draw our first truck. 45 00:01:45,712 --> 00:01:47,679 We're going to start off with a front view first. 46 00:01:47,682 --> 00:01:49,759 I found this to easiest to start off with 47 00:01:49,762 --> 00:01:52,489 since there's only two faces to worry about 48 00:01:52,492 --> 00:01:53,989 the X and the Z face 49 00:01:53,992 --> 00:01:57,279 which are the front and the side of the truck 50 00:01:57,282 --> 00:01:58,029 I know that 51 00:01:58,032 --> 00:02:00,079 a lot of people are worried about drawing vehicles 52 00:02:00,082 --> 00:02:01,919 because there's so much detail. 53 00:02:01,922 --> 00:02:05,089 But if you break it down into its most basic parts 54 00:02:05,092 --> 00:02:07,129 will be a lot easier to understand 55 00:02:07,132 --> 00:02:10,789 so you have the front cabin of the truck and the back 56 00:02:10,792 --> 00:02:13,089 with a flatbed and the wheels. 57 00:02:13,092 --> 00:02:14,899 So we have three components 58 00:02:14,902 --> 00:02:18,559 and those are the main features you want to include 59 00:02:18,562 --> 00:02:19,919 the rest of the details 60 00:02:19,922 --> 00:02:24,219 are secondary to the main shape. 61 00:02:24,222 --> 00:02:25,269 Again, I'm not too 62 00:02:25,272 --> 00:02:27,239 worried about getting it really precise right now. 63 00:02:27,242 --> 00:02:29,309 So I'm using a 2 pixel brush. 64 00:02:29,312 --> 00:02:33,569 I'll be cleaning up afterwards I want to get the overall shape of the truck first 65 00:02:33,572 --> 00:02:38,269 and have everything proportionate and feel right. 66 00:02:38,272 --> 00:02:39,499 I usually only use 67 00:02:39,502 --> 00:02:41,699 like one layer for the sketch at first. 68 00:02:41,702 --> 00:02:42,829 I'm really conservative 69 00:02:42,832 --> 00:02:44,269 with all the layers that I used 70 00:02:44,272 --> 00:02:51,359 and helps keeps everything really organized. 71 00:02:51,362 --> 00:02:53,919 Alright, so now we have our sketch of the truck. 72 00:02:53,922 --> 00:02:55,549 It looks pretty good so far. 73 00:02:55,552 --> 00:02:56,719 I really like this rough 74 00:02:56,722 --> 00:02:59,689 sketchy look that I have at first. 75 00:02:59,692 --> 00:03:12,149 So we're going to keep it going by adding a line art layer. And lowering the opacity of the sketch 76 00:03:12,152 --> 00:03:13,739 The line art gives a good chance for us 77 00:03:13,742 --> 00:03:14,959 to refine the drawing 78 00:03:14,962 --> 00:03:17,079 and add more details. 79 00:03:17,082 --> 00:03:25,429 The wheels of the truck are pretty small 80 00:03:25,432 --> 00:03:28,209 and I put those on a separate layer. 81 00:03:28,212 --> 00:03:31,119 I also put the wheels in the back on their own layer 82 00:03:31,122 --> 00:03:32,849 of behind the line art 83 00:03:32,852 --> 00:03:38,459 so you can only see part of the wheels afterwards. 84 00:03:38,462 --> 00:03:40,289 I can do that by duplicating the layer 85 00:03:40,292 --> 00:03:41,109 with the wheels 86 00:03:41,112 --> 00:03:47,349 and moving it to the other side of the truck. 87 00:03:47,352 --> 00:03:59,589 Alright, so now we have our basic line art finished. 88 00:03:59,592 --> 00:04:00,339 We're going to start 89 00:04:00,342 --> 00:04:02,669 adding our color fills for the whole truck 90 00:04:02,672 --> 00:04:04,469 and these colors aren't final 91 00:04:04,472 --> 00:04:09,019 but just as a base of what they'll generally look like. 92 00:04:09,022 --> 00:04:09,459 For me. 93 00:04:09,462 --> 00:04:10,619 I have a white truck 94 00:04:10,622 --> 00:04:13,069 with a black bumper and black tires. 95 00:04:13,072 --> 00:04:15,500 So it's pretty straightforward for me. 96 00:04:28,890 --> 00:04:30,679 so after I do the general color fills, 97 00:04:30,682 --> 00:04:31,399 I start to think 98 00:04:31,402 --> 00:04:38,659 about where my light source is coming from. 99 00:04:38,662 --> 00:04:41,299 I want the light source to be coming from the top left. 100 00:04:41,302 --> 00:04:44,989 So most of the highlights will be on the top face 101 00:04:44,992 --> 00:04:58,999 and the shadows will be on the bottom underneath. 102 00:04:59,002 --> 00:05:02,289 So after I started figuring out the general lighting 103 00:05:02,292 --> 00:05:04,529 I can start to add more details. 104 00:05:04,532 --> 00:05:06,299 I like the transparency lock 105 00:05:06,302 --> 00:05:08,649 my black line art so I can change it 106 00:05:08,652 --> 00:05:11,109 to a color closer to the truck 107 00:05:11,112 --> 00:05:13,969 I chose more of like a bluish green tint 108 00:05:13,972 --> 00:05:27,649 and it really worked out. 109 00:05:27,652 --> 00:05:29,539 So I'm going to keep working on this 110 00:05:29,542 --> 00:05:32,089 and start to render out the rest of the vehicle. 111 00:05:32,092 --> 00:05:57,539 So I'll see you guys in a few 112 00:05:57,542 --> 00:05:59,929 I added a bunch of little smaller details 113 00:05:59,932 --> 00:06:02,329 like the car sticker on the windshield 114 00:06:02,332 --> 00:06:04,199 and a license plate 115 00:06:04,202 --> 00:06:07,059 and just like the stuff underneath the truck 116 00:06:07,062 --> 00:06:08,419 and it's just those small 117 00:06:08,422 --> 00:06:10,429 little details that make something appealing 118 00:06:10,432 --> 00:06:11,069 to look at 119 00:06:11,072 --> 00:06:14,969 so don't forget about those. 120 00:06:14,972 --> 00:06:18,299 How will this look like in a game that I'm playing? 121 00:06:18,302 --> 00:06:20,099 I could already imagine a pixel game 122 00:06:20,102 --> 00:06:21,819 where I'm driving in the countryside 123 00:06:21,822 --> 00:06:23,779 delivering a bunch of parcels 124 00:06:23,782 --> 00:06:26,719 and various objects to different customers. 125 00:06:26,722 --> 00:06:30,069 I think that would be really fun already. 126 00:06:30,072 --> 00:06:31,769 Now that we're working on the wheels. 127 00:06:31,772 --> 00:06:33,859 It's crucial that we get the details right 128 00:06:33,862 --> 00:06:36,609 since it's a defining feature of the truck. 129 00:06:36,612 --> 00:06:38,119 We have the shape of it down. 130 00:06:38,122 --> 00:06:40,059 But now we need to add some details 131 00:06:40,062 --> 00:06:43,779 like the nuts and bolts and a couple shadows. 132 00:06:43,782 --> 00:06:46,399 We want to use some darker and lighter colors to make 133 00:06:46,402 --> 00:06:48,049 the tires appear rounder 134 00:06:48,052 --> 00:06:50,969 with more dimension to them. 135 00:06:50,972 --> 00:06:52,349 Same concept for the rim. 136 00:06:52,352 --> 00:06:53,549 But since it's metal, 137 00:06:53,552 --> 00:06:56,359 we want to add some shine. On one side 138 00:06:56,362 --> 00:06:58,079 and shadow on the other side 139 00:06:58,082 --> 00:07:02,399 since the tire is covering over it. 140 00:07:02,402 --> 00:07:04,759 I recommend having a photo of some truck drivers out 141 00:07:04,762 --> 00:07:08,969 so you can get a solid idea. 142 00:07:08,972 --> 00:07:11,059 Since we have limited pixels to work with 143 00:07:11,062 --> 00:07:14,109 we have to be smart about where to place them. 144 00:07:14,112 --> 00:07:16,829 We want to have a couple of nuts and bolts in a circle 145 00:07:16,832 --> 00:07:19,259 formation surrounding the center 146 00:07:19,262 --> 00:07:20,279 and another line 147 00:07:20,282 --> 00:07:23,299 making out the outer rim. 148 00:07:23,302 --> 00:07:24,659 Once I have one tire finished 149 00:07:24,662 --> 00:07:26,599 I can copy it over to the other wheel 150 00:07:26,602 --> 00:07:29,149 and merge it together. 151 00:07:29,152 --> 00:07:31,579 All right, 152 00:07:31,582 --> 00:07:32,989 so to finish it off. 153 00:07:32,992 --> 00:07:34,799 I draw the interior of the truck 154 00:07:34,802 --> 00:07:36,499 and there's a lot of details 155 00:07:36,502 --> 00:07:40,119 because there's like the reflection that the windshield 156 00:07:40,122 --> 00:07:42,219 and there's just like a lot of details 157 00:07:42,222 --> 00:07:46,049 inside of the cabin. 158 00:07:46,052 --> 00:07:47,469 So one way to avoid 159 00:07:47,472 --> 00:07:49,679 this is the simplify it down to 160 00:07:49,682 --> 00:07:51,579 just a couple of silhouettes. 161 00:07:51,582 --> 00:07:54,959 And I only have a plane for the window color 162 00:07:54,962 --> 00:07:58,429 and another plane for the silhouette 163 00:07:58,432 --> 00:08:01,389 so you can only see the interior of the car frame 164 00:08:01,392 --> 00:08:05,209 and the seats and steering wheel. 165 00:08:05,212 --> 00:08:09,449 And that eliminates a lot of the smaller details, 166 00:08:09,452 --> 00:08:27,459 but you can clearly see that it's still a car interior. 167 00:08:27,462 --> 00:08:30,429 And with that we finished our first truck together. 168 00:08:30,432 --> 00:08:33,779 I'm really happy with how this turned out. 169 00:08:33,782 --> 00:08:36,169 And this was a really refreshing challenge for me 170 00:08:36,172 --> 00:08:36,579 to do 171 00:08:36,582 --> 00:08:40,259 because I don't often draw that many vehicles 172 00:08:40,262 --> 00:08:42,809 and just learning about the proportion and scale 173 00:08:42,812 --> 00:08:45,149 and everything really helps me develop my 174 00:08:45,152 --> 00:08:47,979 skills in the long run. 175 00:08:47,982 --> 00:08:50,779 Alright, so now that we have our front view, let's do 176 00:08:50,782 --> 00:08:53,279 the back view of the truck as well. 177 00:08:53,282 --> 00:08:55,059 This part is completely optional, 178 00:08:55,062 --> 00:08:58,179 but I just wanted to try out how much I can reuse 179 00:08:58,182 --> 00:09:01,419 the front for the back of the truck and get away with 180 00:09:01,422 --> 00:09:04,299 not drawing. 181 00:09:04,302 --> 00:09:06,369 This may be a bit confusing 182 00:09:06,372 --> 00:09:09,189 and I certainly was confused at first too. 183 00:09:09,192 --> 00:09:12,290 Basically. We want to flip the truck around to its back view 184 00:09:12,730 --> 00:09:16,139 and keep everything to scale. 185 00:09:16,142 --> 00:09:17,299 I want to identify 186 00:09:17,302 --> 00:09:19,609 and choose the parts that I could reuse 187 00:09:19,612 --> 00:09:23,399 and which parts I have to draw from scratch. 188 00:09:23,402 --> 00:09:24,109 And this is 189 00:09:24,112 --> 00:09:25,249 why I'm breaking down 190 00:09:25,252 --> 00:09:27,559 the truck into its most basic components 191 00:09:27,562 --> 00:09:30,799 comes in handy. 192 00:09:30,802 --> 00:09:31,839 First we want a group 193 00:09:31,842 --> 00:09:34,879 all our layers into a folder from our front view 194 00:09:34,882 --> 00:09:37,819 and you can select all the layers and press this 195 00:09:37,822 --> 00:09:38,559 file button 196 00:09:38,562 --> 00:09:40,389 down in the layers. 197 00:09:40,392 --> 00:09:41,979 Let's duplicate our truck 198 00:09:41,982 --> 00:09:45,849 and that'll be our back view. 199 00:09:45,852 --> 00:09:48,119 Let's press Ctrl+T to transform 200 00:09:48,122 --> 00:09:49,359 we want to flip our truck 201 00:09:49,362 --> 00:09:53,279 by changing the x-value to -100% 202 00:09:53,282 --> 00:09:55,579 we're going to be using this tool a lot to reuse 203 00:09:55,582 --> 00:09:57,619 assets and avoid drawing 204 00:09:57,622 --> 00:09:58,549 so this tool 205 00:09:58,552 --> 00:10:01,233 will be really important. After flipping the truck, 206 00:10:01,234 --> 00:10:03,277 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 207 00:10:03,278 --> 00:10:04,209 we know that we can use the side 208 00:10:04,212 --> 00:10:07,559 the wheels and the frame of the truck underneath 209 00:10:07,562 --> 00:10:09,649 we have to redraw the back phases of the truck 210 00:10:09,652 --> 00:10:10,779 from the scratch, 211 00:10:10,782 --> 00:10:12,299 but we know the general scaling 212 00:10:12,302 --> 00:10:17,059 based on the size of the front face. 213 00:10:17,062 --> 00:10:18,629 You noticed that I'm cutting 214 00:10:18,632 --> 00:10:20,329 and pasting a lot of parts 215 00:10:20,332 --> 00:10:24,819 and labeling them into their individual pieces 216 00:10:24,822 --> 00:10:25,849 and this really helps me 217 00:10:25,852 --> 00:10:28,039 determine like what parts I can use 218 00:10:28,042 --> 00:10:29,729 and what parts I can take out. 219 00:10:29,732 --> 00:10:30,599 I know for sure 220 00:10:30,602 --> 00:10:33,489 I can use all of the underbelly and the wheels, 221 00:10:33,492 --> 00:10:34,649 but for the other parts 222 00:10:34,652 --> 00:10:37,379 like the bed of the truck and the front of the cabin 223 00:10:37,382 --> 00:10:37,949 all of them 224 00:10:37,952 --> 00:10:40,459 need to be touched up and face the right way 225 00:10:40,462 --> 00:10:42,589 even after being flipped. 226 00:10:42,592 --> 00:10:45,519 you might've also noticed that some parts are out of place 227 00:10:45,522 --> 00:10:46,949 or they haven't been drawn in 228 00:10:46,952 --> 00:10:49,129 yet because they're all optimized 229 00:10:49,132 --> 00:10:50,069 for the front face 230 00:10:50,072 --> 00:10:52,289 now that we're doing the backspace. 231 00:10:52,292 --> 00:10:54,739 We're going to have to redraw the parts 232 00:10:54,742 --> 00:11:03,999 that we haven't seen before. 233 00:11:04,002 --> 00:11:05,469 So all we have to really draw 234 00:11:05,472 --> 00:11:07,699 is the bumper and the back of the cabin 235 00:11:07,702 --> 00:11:24,349 since we haven't drawn these faces before. 236 00:11:24,352 --> 00:11:27,409 Because the lighting is coming from the top left 237 00:11:27,412 --> 00:11:33,169 I decided to use a darker tone like it's in the shadow. 238 00:11:33,172 --> 00:11:50,509 One thing to be careful of is 239 00:11:50,512 --> 00:11:53,349 after flipping the side view of the truck. 240 00:11:53,352 --> 00:11:57,149 Price will be out of place and angled the wrong way 241 00:11:57,152 --> 00:11:58,769 and we have to go back in 242 00:11:58,772 --> 00:12:02,699 and adjust the angle to face this way. 243 00:12:02,702 --> 00:12:10,389 And with that 244 00:12:10,392 --> 00:12:14,819 we have both our front view and back view of our truck. 245 00:12:14,822 --> 00:12:16,779 I hope this way of reusing assets up. 246 00:12:16,782 --> 00:12:19,999 So you guys speed up production. 247 00:12:20,002 --> 00:12:20,799 All right. 248 00:12:20,802 --> 00:12:24,149 Let's move on to the top down View. 249 00:12:24,152 --> 00:12:25,229 Because we have the front. 250 00:12:25,232 --> 00:12:26,639 The truck done 251 00:12:26,642 --> 00:12:28,129 will be really easy to transfer 252 00:12:28,132 --> 00:12:30,269 those assets to this top down 253 00:12:30,272 --> 00:12:33,339 View. The top down 254 00:12:33,342 --> 00:12:35,389 view is halfway between a front view 255 00:12:35,392 --> 00:12:36,969 and a bird's-eye view 256 00:12:36,972 --> 00:12:44,409 so around 45° it kind of looks like this. 257 00:12:44,412 --> 00:12:46,449 So if we try to measure out the length 258 00:12:46,452 --> 00:12:47,609 and width of the truck 259 00:12:47,612 --> 00:12:48,379 from the front view 260 00:12:48,382 --> 00:12:49,799 and apply it. 261 00:12:49,802 --> 00:12:51,339 The top down view 262 00:12:51,342 --> 00:12:56,119 it look like unnaturally long at a 45 degree angle. 263 00:12:56,122 --> 00:12:58,999 The truck will be around half the length of what 264 00:12:59,002 --> 00:13:01,089 the front view is. 265 00:13:01,092 --> 00:13:10,299 So just keep that in mind when you're making it. 266 00:13:10,302 --> 00:13:14,959 We can take the front of the truck and copy it over. 267 00:13:14,962 --> 00:13:15,879 Let's edit our truck 268 00:13:15,882 --> 00:13:17,989 to fit the perspective of the top down view 269 00:13:17,992 --> 00:13:21,639 There's very little diagonal planes now 270 00:13:21,642 --> 00:13:23,599 and you can see much more of the roof, 271 00:13:23,602 --> 00:13:26,499 which is the Y face 272 00:13:26,502 --> 00:13:28,209 Afterwards I'm going to reduce the length of the truck 273 00:13:28,212 --> 00:13:30,299 to fit the top down view. 274 00:13:30,302 --> 00:13:34,209 It's going to look a bit more squished at this angle. 275 00:13:34,212 --> 00:13:35,539 I also have to compensate 276 00:13:35,542 --> 00:13:37,799 and add a roof for the cabin of the truck 277 00:13:37,802 --> 00:13:39,959 and anything sticking out on it's sides 278 00:13:39,962 --> 00:13:44,219 like the mirrors and the window shades. 279 00:13:44,222 --> 00:13:45,089 All we have to do 280 00:13:45,092 --> 00:13:48,869 now is make a new flatbed for the back of our truck 281 00:13:48,872 --> 00:13:51,969 since we never seen that face before. 282 00:13:51,972 --> 00:13:55,309 And the wheels and inside details can't really be seen 283 00:13:55,312 --> 00:14:04,779 so it's okay to leave them out. 284 00:14:04,782 --> 00:14:07,349 This truck took much less time to complete 285 00:14:07,352 --> 00:14:09,709 since I already have the access from the first truck 286 00:14:09,712 --> 00:14:12,369 I drew. It's all about working efficiently 287 00:14:12,372 --> 00:14:14,589 with what you have already 288 00:14:14,592 --> 00:14:21,989 Now that we've finished 289 00:14:21,992 --> 00:14:24,949 our top down view I'll quickly do the back of the truck 290 00:14:24,952 --> 00:14:26,849 as well. 291 00:14:26,852 --> 00:14:29,549 And luckily we already have the assets 292 00:14:29,552 --> 00:14:31,079 for the back of the truck. 293 00:14:31,082 --> 00:14:35,329 So I'll copy and paste those over. 294 00:14:35,332 --> 00:14:39,139 We also have the scaling done for the top down view. 295 00:14:39,142 --> 00:14:40,929 So it'll be really easy 296 00:14:40,932 --> 00:14:47,489 to create the back view of this truck now. 297 00:14:47,492 --> 00:14:48,529 I also add a couple 298 00:14:48,532 --> 00:14:51,479 small details on the back window of some stickers 299 00:14:51,482 --> 00:14:51,929 to match. 300 00:14:51,932 --> 00:14:54,909 The front and the yellow is also a nice accent 301 00:14:54,912 --> 00:15:03,489 color with the greys and blues. 302 00:15:03,492 --> 00:15:06,879 All right. Now on to the last part of the lesson 303 00:15:06,882 --> 00:15:10,349 we're so close to finishing every angle. 304 00:15:10,352 --> 00:15:11,909 We're going to be doing a quick 305 00:15:11,912 --> 00:15:13,769 isometric version of the truck. 306 00:15:13,772 --> 00:15:16,379 And this method is super easy. 307 00:15:16,382 --> 00:15:19,199 I'm going to make another copy of my front view truck 308 00:15:19,202 --> 00:15:20,499 and then we're going to pull out 309 00:15:20,502 --> 00:15:24,639 the isometric grid that we made in chapter 1. 310 00:15:24,642 --> 00:15:29,439 the isometric view follows the 2x1 pixel ratio 311 00:15:29,442 --> 00:15:32,189 Let's use the rectangular Marquee tool to select 312 00:15:32,192 --> 00:15:37,299 and transform the truck. Move up each 2 pixel segment 313 00:15:37,302 --> 00:15:38,539 up by 1 pixel 314 00:15:38,542 --> 00:15:40,869 to follow the ratio 315 00:15:40,872 --> 00:15:49,999 some of the details will look really out of place. 316 00:15:50,002 --> 00:15:53,089 Once you start adhearing to the isometric grid 317 00:15:53,092 --> 00:15:53,819 like over here 318 00:15:53,822 --> 00:15:55,199 and here. 319 00:15:55,202 --> 00:15:57,249 Everything has become a really flat plane. 320 00:15:57,252 --> 00:15:58,799 So we'll have to flip those parts 321 00:15:58,802 --> 00:16:00,049 back to its correct side 322 00:16:00,052 --> 00:16:02,849 later on. 323 00:16:02,852 --> 00:16:04,859 So after doing the side of the truck, 324 00:16:04,862 --> 00:16:06,089 let's do the front of the truck too 325 00:16:06,092 --> 00:16:08,159 it's the same concept 326 00:16:08,162 --> 00:16:10,469 but it follows the other axis 327 00:16:10,472 --> 00:16:14,329 and it makes it look more three-dimensional. 328 00:16:14,332 --> 00:16:19,189 All that's left to do 329 00:16:19,192 --> 00:16:22,839 now is to draw in the y-axis like the roof 330 00:16:22,842 --> 00:16:25,069 and the flatbed of the truck since 331 00:16:25,072 --> 00:16:27,359 we haven't drawn those faces before 332 00:16:27,362 --> 00:16:32,349 and we also have to go back in to fix objects 333 00:16:32,352 --> 00:16:53,199 that aren't aligned the proper way. 334 00:16:53,202 --> 00:16:54,389 And then you go 335 00:16:54,392 --> 00:16:55,919 and in-depth guide on how to 336 00:16:55,922 --> 00:16:58,219 draw objects at different angles. 337 00:16:58,222 --> 00:16:59,829 I have a lot of fun doing this 338 00:16:59,832 --> 00:17:02,609 and it was also a big Learning lesson for me 339 00:17:02,612 --> 00:17:05,949 since I haven't done a study like this in a while. 340 00:17:05,952 --> 00:17:08,739 I can't wait to see what you guys create. 341 00:17:08,742 --> 00:17:09,049 Thank you 342 00:17:09,052 --> 00:17:10,329 so much for watching 343 00:17:10,332 --> 00:17:12,629 and let me know if there's something that I missed 344 00:17:12,632 --> 00:17:17,149 or if you guys need any help. In the next lesson, 345 00:17:17,152 --> 00:17:18,279 I'll be using the same truck 346 00:17:18,282 --> 00:17:20,739 we drew and creating various concepts 347 00:17:20,742 --> 00:17:23,449 with it. It's going to be really exciting. 348 00:17:23,452 --> 00:17:35,340 See you guys on the next one. 24713

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