All language subtitles for 2.2 Creating Items in Different Angles
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Hey guys, and welcome back to my pixel
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art lesson. In today's lesson
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we're going to be drawing
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items together from different angles.
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Knowing how to draw an item from different angles
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and knowing how it looks like
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is really important in game development.
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The basis of these items can be used multiple times
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for game assets and for 3D modeling.
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This thinking process is more similar to 3D
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modeling in a way where you take the XYZ faces
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and cut them out and rearrange them from different angles.
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So for this exercise,
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I want to draw a truck and kind of go through
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my thought
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process of each angle
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that we talked about in chapter 1.
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If you have a toy truck
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laying around that's even better
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you so you can flip it around to the angle
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you want to draw it at
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and any kind of household object.
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Subtitled by
-♪ online-courses.club ♪-
We compress knowledge for you!
https://t.me/joinchat/ailxpXoW3JVjYzQ1
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You're interested in creating pixel art
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can be used as well.
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So we'll be drawing a front view
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a top down View
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and an isometric view of the same truck.
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And these are the angles
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that are most commonly used in pixel
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art games.
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These are the photos that
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I'll be using as reference as well. It'll be a lot easier
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if you have the physical object since you can
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rotate it and see all the angles and the details.
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So yeah,
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let's just get started.
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We're going to start off with a sketch
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I set my canvas to around 600 x 400
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600 x 400
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since I want to fit all the trucks
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on drawing onto one canvas.
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I'm going to use about 1/4 of the canvas
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to draw our first truck.
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We're going to start off with a front view first.
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I found this to easiest to start off with
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since there's only two faces to worry about
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the X and the Z face
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which are the front and the side of the truck
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I know that
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a lot of people are worried about drawing vehicles
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because there's so much detail.
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But if you break it down into its most basic parts
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will be a lot easier to understand
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so you have the front cabin of the truck and the back
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with a flatbed and the wheels.
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So we have three components
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and those are the main features you want to include
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the rest of the details
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are secondary to the main shape.
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Again, I'm not too
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worried about getting it really precise right now.
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So I'm using a 2 pixel brush.
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I'll be cleaning up afterwards I want to get the overall shape of the truck first
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and have everything proportionate and feel right.
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I usually only use
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like one layer for the sketch at first.
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I'm really conservative
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with all the layers that I used
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and helps keeps everything really organized.
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Alright, so now we have our sketch of the truck.
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It looks pretty good so far.
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I really like this rough
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sketchy look that I have at first.
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So we're going to keep it going by adding a line art layer. And lowering the opacity of the sketch
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The line art gives a good chance for us
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to refine the drawing
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and add more details.
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The wheels of the truck are pretty small
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and I put those on a separate layer.
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I also put the wheels in the back on their own layer
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of behind the line art
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so you can only see part of the wheels afterwards.
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I can do that by duplicating the layer
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with the wheels
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and moving it to the other side of the truck.
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Alright, so now we have our basic line art finished.
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We're going to start
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adding our color fills for the whole truck
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and these colors aren't final
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but just as a base of what they'll generally look like.
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For me.
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I have a white truck
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with a black bumper and black tires.
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So it's pretty straightforward for me.
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so after I do the general color fills,
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I start to think
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about where my light source is coming from.
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I want the light source to be coming from the top left.
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So most of the highlights will be on the top face
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and the shadows will be on the bottom underneath.
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So after I started figuring out the general lighting
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I can start to add more details.
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I like the transparency lock
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my black line art so I can change it
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to a color closer to the truck
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I chose more of like a bluish green tint
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and it really worked out.
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So I'm going to keep working on this
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and start to render out the rest of the vehicle.
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So I'll see you guys in a few
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I added a bunch of little smaller details
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like the car sticker on the windshield
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and a license plate
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and just like the stuff underneath the truck
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and it's just those small
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little details that make something appealing
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to look at
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so don't forget about those.
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How will this look like in a game that I'm playing?
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I could already imagine a pixel game
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where I'm driving in the countryside
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delivering a bunch of parcels
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and various objects to different customers.
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I think that would be really fun already.
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Now that we're working on the wheels.
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It's crucial that we get the details right
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since it's a defining feature of the truck.
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We have the shape of it down.
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But now we need to add some details
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like the nuts and bolts and a couple shadows.
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We want to use some darker and lighter colors to make
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the tires appear rounder
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with more dimension to them.
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Same concept for the rim.
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But since it's metal,
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we want to add some shine. On one side
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and shadow on the other side
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since the tire is covering over it.
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I recommend having a photo of some truck drivers out
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so you can get a solid idea.
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Since we have limited pixels to work with
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we have to be smart about where to place them.
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We want to have a couple of nuts and bolts in a circle
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formation surrounding the center
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and another line
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making out the outer rim.
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Once I have one tire finished
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I can copy it over to the other wheel
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and merge it together.
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All right,
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so to finish it off.
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I draw the interior of the truck
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and there's a lot of details
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because there's like the reflection that the windshield
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and there's just like a lot of details
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inside of the cabin.
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So one way to avoid
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this is the simplify it down to
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just a couple of silhouettes.
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And I only have a plane for the window color
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and another plane for the silhouette
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so you can only see the interior of the car frame
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and the seats and steering wheel.
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And that eliminates a lot of the smaller details,
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but you can clearly see that it's still a car interior.
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And with that we finished our first truck together.
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I'm really happy with how this turned out.
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And this was a really refreshing challenge for me
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to do
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because I don't often draw that many vehicles
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and just learning about the proportion and scale
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and everything really helps me develop my
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skills in the long run.
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Alright, so now that we have our front view, let's do
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the back view of the truck as well.
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This part is completely optional,
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but I just wanted to try out how much I can reuse
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the front for the back of the truck and get away with
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not drawing.
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This may be a bit confusing
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and I certainly was confused at first too.
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Basically. We want to flip the truck around to its back view
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and keep everything to scale.
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I want to identify
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and choose the parts that I could reuse
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and which parts I have to draw from scratch.
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And this is
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why I'm breaking down
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the truck into its most basic components
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comes in handy.
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First we want a group
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all our layers into a folder from our front view
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and you can select all the layers and press this
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file button
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down in the layers.
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Let's duplicate our truck
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and that'll be our back view.
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Let's press Ctrl+T to transform
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we want to flip our truck
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by changing the x-value to -100%
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we're going to be using this tool a lot to reuse
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assets and avoid drawing
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so this tool
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will be really important. After flipping the truck,
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Subtitled by
-♪ online-courses.club ♪-
We compress knowledge for you!
https://t.me/joinchat/ailxpXoW3JVjYzQ1
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we know that we can use the side
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the wheels and the frame of the truck underneath
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we have to redraw the back phases of the truck
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from the scratch,
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but we know the general scaling
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based on the size of the front face.
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You noticed that I'm cutting
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and pasting a lot of parts
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and labeling them into their individual pieces
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and this really helps me
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determine like what parts I can use
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and what parts I can take out.
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I know for sure
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I can use all of the underbelly and the wheels,
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but for the other parts
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like the bed of the truck and the front of the cabin
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all of them
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need to be touched up and face the right way
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even after being flipped.
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you might've also noticed that some parts are out of place
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or they haven't been drawn in
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yet because they're all optimized
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for the front face
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now that we're doing the backspace.
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We're going to have to redraw the parts
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that we haven't seen before.
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So all we have to really draw
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is the bumper and the back of the cabin
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since we haven't drawn these faces before.
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Because the lighting is coming from the top left
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I decided to use a darker tone like it's in the shadow.
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One thing to be careful of is
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after flipping the side view of the truck.
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Price will be out of place and angled the wrong way
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and we have to go back in
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and adjust the angle to face this way.
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And with that
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we have both our front view and back view of our truck.
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I hope this way of reusing assets up.
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So you guys speed up production.
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All right.
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Let's move on to the top down View.
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Because we have the front.
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The truck done
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will be really easy to transfer
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those assets to this top down
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View. The top down
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view is halfway between a front view
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and a bird's-eye view
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so around 45° it kind of looks like this.
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So if we try to measure out the length
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and width of the truck
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from the front view
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and apply it.
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The top down view
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it look like unnaturally long at a 45 degree angle.
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The truck will be around half the length of what
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the front view is.
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So just keep that in mind when you're making it.
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We can take the front of the truck and copy it over.
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Let's edit our truck
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to fit the perspective of the top down view
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There's very little diagonal planes now
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and you can see much more of the roof,
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which is the Y face
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Afterwards I'm going to reduce the length of the truck
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to fit the top down view.
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It's going to look a bit more squished at this angle.
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I also have to compensate
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and add a roof for the cabin of the truck
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and anything sticking out on it's sides
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like the mirrors and the window shades.
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All we have to do
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now is make a new flatbed for the back of our truck
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since we never seen that face before.
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And the wheels and inside details can't really be seen
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so it's okay to leave them out.
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This truck took much less time to complete
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since I already have the access from the first truck
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I drew. It's all about working efficiently
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with what you have already
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Now that we've finished
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our top down view I'll quickly do the back of the truck
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as well.
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And luckily we already have the assets
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for the back of the truck.
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So I'll copy and paste those over.
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We also have the scaling done for the top down view.
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So it'll be really easy
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to create the back view of this truck now.
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I also add a couple
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small details on the back window of some stickers
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to match.
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The front and the yellow is also a nice accent
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color with the greys and blues.
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All right. Now on to the last part of the lesson
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we're so close to finishing every angle.
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We're going to be doing a quick
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isometric version of the truck.
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And this method is super easy.
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I'm going to make another copy of my front view truck
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and then we're going to pull out
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the isometric grid that we made in chapter 1.
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the isometric view follows the 2x1 pixel ratio
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Let's use the rectangular Marquee tool to select
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and transform the truck. Move up each 2 pixel segment
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up by 1 pixel
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to follow the ratio
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some of the details will look really out of place.
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Once you start adhearing to the isometric grid
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like over here
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and here.
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Everything has become a really flat plane.
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So we'll have to flip those parts
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back to its correct side
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later on.
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So after doing the side of the truck,
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let's do the front of the truck too
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it's the same concept
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but it follows the other axis
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and it makes it look more three-dimensional.
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All that's left to do
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now is to draw in the y-axis like the roof
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and the flatbed of the truck since
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we haven't drawn those faces before
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and we also have to go back in to fix objects
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that aren't aligned the proper way.
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And then you go
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and in-depth guide on how to
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draw objects at different angles.
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I have a lot of fun doing this
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and it was also a big Learning lesson for me
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since I haven't done a study like this in a while.
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I can't wait to see what you guys create.
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Thank you
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so much for watching
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and let me know if there's something that I missed
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or if you guys need any help. In the next lesson,
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I'll be using the same truck
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we drew and creating various concepts
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with it. It's going to be really exciting.
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See you guys on the next one.
24713
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