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Hey, what's up guys Nelson here.
And today we're going to make pixel art together.
Now that we know the fundamentals
and the basic tools and techniques to make pixel art.
Let's apply what we learn to make our own.
For my drawing, I think I'm going to draw a
bunch of assorted items
and use a couple photos as reference.
Here's what I'm using.
As you can see, I really like drawing
air conditioning and plants and alleyways.
So that's kind of the vibe I wanna go for this drawing.
I recommend to first start out,
maybe get like a household item
as your subject matter and draw pixel art from that.
This video is going to be super laid-back
so I'll just talk about my process throughout.
Alright guys, let's get started.
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So the first thing, we're going to start off with a sketch
and I'm not really minding about the details right now.
Just getting like the basic shapes.
I'm using a two pixel brush right now.
And the lines look really blocky, but that's okay.
I find that sketching with a one pixel brush takes a lot more time
because you're inclined to be a lot more precise
with the lines that you're making.
So right off the bat, I know I want to have a plant
and aircon and a couple of trash cans.
I saw that the trash cans were on some type of dolly.
So I wanted to add that in as well.
Whenever I'm sketching something out,
I tend to hold the shift key to help me draw.
It helps me draw straight lines quickly,
and I save a lot of time.
If you're drawing multiple of the same object,
it's good to just draw one
and then duplicated using copy paste
and this will definitely save you
more time in the long run as well.
I also wanted to add some sort of dolly mechanism
to carry the trash bins.
I saw a glimpse of it in the photo
and I thought it was a pretty cool thing to add.
I also think about resizing it
so it stays in the center of the frame.
Of course, I have to do a bit of cleanup after that
but it's okay, it's still the sketch phase.
So right now I'm just blocking in the shapes
and finding out where the light and shadow go.
My light source is on the top left area
so the shadow will be on the right face.
So after I drive these three main objects,
I want to think about the rest of the composition
I felt like it was really Autumn-heavy
and there was a lot of empty space on the top.
So I wanted to fill up that space somehow.
I was looking at more images
and I stumbled upon this electric box
and I thought that would be really fitting for an alleyway.
And adding a couple more air conditioners into
the scene doesn't hurt so I put them in too.
Alright so now I think the composition is
a little bit more complete.
And now I'll start to move on to the outline phase.
Technically, this is the part
where I spend a bit more time to flesh out
what pixels are needed and what pixels I can take out
and just refining the piece in general.
Part of what makes a composition interesting for me
is adding like little points of interest
so we know we have the trash cans and
we know we have the dolly,
but what would make it more interesting?
I usually achieved that by adding like
a little bit of logos to it.
And it's just that little pop, that little highlight
that makes it more appealing.
So just remember whenever you're doing outlines like this
and your drawing structure things like these aircons,
hold down shift and draw, you'll save a lot of time
that way drawing straight lines.
Anytime you need to draw multiple objects,
you can just draw one fully
and duplicated by copy-pasting that selection
and that'll save a lot of time in the long run
if you're trying a bunch of the same things.
Alright, so once we have the rough outlines done,
we're going to want to start coloring it in.
The fill bucket tool is really useful because you can
just click once and you have your background filled.
The top area has a lot of controls
for you to play around with but all you need to know
right now is to keep anti-alias unchecked.
And you'll notice that has a trend for all the tools that we use.
We always want anti-alias unchecked
because what it does is that it blurs the pixels
but we want to keep them crisp for pixel art.
You also want the tolerance to be as low as possible.
I keep it at 4 and it usually fills in the pixels perfectly.
So if I want to fill in objects really quickly,
then I use the rectangular selection tool
or the lasso tool and then I use the paint bucket
to fill in those selections.
The great thing about these tools
is that you can pump out your ideas quickly
and get the result you want really fast.
So now I want to start thinking about coloring
in the lines as well and a really easy way to do this
is to use the transparency lock on the layer.
Once you have it on, what it does
is that once you color in
you can only color inside the lines that you made.
You can see me also using the RGB slider
and that's just a different way of picking colors.
And I can try and go in depth later on.
But basically, if you guys have ever done
traditional painting, it's kind of like mixing paints.
So if you're used to that way of choosing colors,
you should probably use the RGB slider.
I think you'd like it.
It doesn't really show properly here
but I use the hue slider.
You can get to the window by pressing control U
and then you can play around and change the color
or the saturation and the brightness and darkness.
I knew that I wanted to create a cooler piece this time.
So I chose like a green-blue.
I also want to choose a cooler color
palette to fill in the objects as well.
So far I'm using around three layers
and it's best to just keep it as simple as possible.
I have a layer for the outlines, I have a layer for the fill,
and I have another one for the road.
So after I have all the objects colored in,
I start to work in the details.
This part probably takes the longest to get right
and it's really where a pixel artist develops their own style.
Some pixel artist like to have no outlines at all
and they have like a very painterly approach.
But I would like to keep all the lines and have
like a harsh dark outline around all the objects.
I guess I lie somewhere in between
where I have some objects outlined and some not
Either way, it's up to you guys.
It's a really good time to step out of your comfort zone
and try new things.
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So right now, you can see that
I'm using a lot of the selection tools like
the magic wand and lasso
and this really speeds up the process as well.
Both these tools have an option called contiguous
and it's basically able to select a cluster of pixels
that are connected together.
A good example of this would be
if I sell like the black ring on the air conditioner
and after I select it, I can change it to any color I want.
I'm also using the eyedropper tool a lot.
Holding the ALT key lets me choose colors
really quickly and keeps my color palette consistent.
It's not like I'm restricting myself to a limited color palette.
But I like it when everything is color-coordinated
and everything bounces off of each other
and it creates like a really harmonized scene.
So right now, there's like a lot of greys and browns
and greens and reds
and I want to use the red as sort of an accent
and try to emphasize a couple points of interest in the piece
like a flower pot and the dolly.
I'm going to go ahead and render out the rest
of the objects in the scene.
I had some small logos and stickers on the trash bin
and the air conditioning units, just a couple of pixels
that stick out like white and red.
Nothing too crazy.
The colors help as small accents
and contrast the greys and blues in the scene.
Now I'm thinking about starting to introduce another accent color.
So I really think yellow would work with this piece
because there's a lot of dull colors.
So you want like a really bright accent
color to pop out.
Though, we also want this piece to make sense, right?
I thought would be a good touch to add
like an electricity sign and have it
as like an electric generator in the background.
I wanted to add like a little caution light and have
like some vents coming out
and have like at a control panel for the generator as well.
I also wanted to add like some text in
some of the logo inscriptions on the trash can and the dolly
and this kind of creates another point of interest.
I wrote the words LFT on the dolly,
and I kind of wanted to imply the word lift.
Overall, just small little details like that
really make it more interesting.
So I also noticed that it looked a bit flat
because everything was the same shade of grey.
So in order to fix that, we want to do
a lighter shade of grey to push it back into space.
It really helps out with the depth of the drawing.
I start adding a couple small little details
and this really helps break up the monotony of everything
being so straight and rigid.
So I had like little stickers and have
like some paper stuck to the beams
and like a little polaroid photograph.
I always like to tell a story with what I'm drawing like
maybe somebody lives here.
Maybe the person that takes care of the generator put that paper on.
So I'm pretty much almost done.
But now I want to add something to the road
cause it looks really empty being one color.
I figured would be nice to have
like a white and red straight line
just like the ones I see in Asia
and it really helps brighten up the entire piece.
Adding a bit more wear-and-tear to the objects
makes the whole scene feel more lived in.
So we're just going to erase a couple pixels
and shave off the road markers to look more worn down.
I want to draw places that have aged quite a bit.
I also duplicate the road marker layer,
transform it downwards and make it a darker gray
so the markers look a bit more three-dimensional.
Afterwards I add a bike looking sign on the marker
to make it appear more like a bike lane.
But since the road is really flat
it's squished onto the road at an angle.
So ending off this scene,
I want to add a levels layer and a gradient map
just to play around
with the lighting in the shadow.
Levels is really good for you to find all the colors together.
And I wanted the scene to be a bit more blue.
So I slid the sliders until it made that effect.
I'll be going more in depth
about how this function works.
But basically, the RGB sliders control the light and the dark
you can also go into its individual channels
like the red green and blue
and you can adjust the entire hue of the piece as well.
So now I'm just doing a bit of final rendering
and see if I can add any details to every object
and then we can move on to exporting.
So now that we're finished with this piece
we want to export it.
So I'll be showing you guys
two ways of exporting your pixel art.
So the first way is to go to file, export,
and save for web legacy.
It'll take you to a new window
where you can change the preset from PNG to gif
So we want to make it png-24.
So right now our image is only 200 by 200 pixels
and if you export it like that,
the image will be really small.
So what we want to do is change
the image size from 200 to 3000 by 3000
and you can either do that by entering in the number
or changing the percentage.
And remember to always leave the
quality to nearest neighbor.
Afterwards let's press save,
and then choose a file location for you to save it in.
And now your scene will be a really high resolution
and you'll be able to post it on your social media, no problem.
Although if you want to think about
printing your pixel art,
then I'll show you a different way to export it.
So I want you guys to go to the
location of your Photoshop working file.
We're going to want to make a duplicate copy
and I'm going to name mine: export.
The reason why we're doing this is because
the export process is really destructive to the pixel art style.
And once we export it,
then we can't go back and edit it again.
So it's better to keep a working copy
and an export copy.
So now let's open up our export copy.
So on the top of the window,
we want to go to image, image size.
From here, we want to change the resolution from 72 to 300
and that'll be the standard printing quality
and you can already see that the pixel
width and height already increased
so we want to increase that to 3000 by 3000
and that's around 10 x 10 in
so we want to keep resample checked
and change it to nearest neighbor.
Nearest neighbor will help keep the pixels
nice and crispy at a higher resolution.
Afterwards, click ok
and now you have your high resolution pixel art
You want to go to file, save as,
and save it as a PNG or jpeg.
I usually like to save things as a PNG
because it has a bit higher image quality.
That's about it.
Thank you guys so much for watching.
That was my pixel art process from start to finish
the scene took about 2 hours to complete
but I sped up some parts to keep it from dragging on.
Let me know if you guys have any questions
or if I missed out on anything.
I'm really excited to see what you guys have come up with as well.
If you guys need any feedback on your drawings,
please message me about it.
So in the next chapter,
I'll be talking about creating pixel art items
in different sizes and angles.
See you in the next one.
Bye guys, take care.
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