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Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:00,000 --> 00:00:19,280 Navigating the Layout Space 2 00:00:19,280 --> 00:00:23,280 Hey everyone, in this lesson we're going to go over how to navigate the layout space of 3 00:00:23,280 --> 00:00:28,960 Vetric software. Now we did go over a lot of this in the 2D section, but I'm going to add a little 4 00:00:28,960 --> 00:00:33,360 bit more in this 3D section. So I figured it's a good time to go over all this and refresh your 5 00:00:33,360 --> 00:00:39,840 memory on everything. So for this lesson, we're using vCarve Pro. This also applies to Aspire as 6 00:00:39,840 --> 00:00:46,880 well. So right at the beginning here, right our homepage, we can start a new file. We can do a new 7 00:00:46,880 --> 00:00:52,720 file from a template. We can open an existing file. We can look at our recently opened files here. 8 00:00:53,680 --> 00:00:59,680 We can go to Vetric's video tutorials here. We can see Vetric's online resources here, 9 00:00:59,680 --> 00:01:06,640 as well as design and make clipart down here. We'll touch on this clipart in a later lesson 10 00:01:06,640 --> 00:01:10,960 in this chapter. So for this lesson, we're going to go up here to create a new file. 11 00:01:10,960 --> 00:01:16,400 And we already looked over the job setup. So we're not going to go into this. We're going to click 12 00:01:16,400 --> 00:01:25,360 OK. Now we are in our 2D view and we are on our drawing tab here. At the bottom of our drawing 13 00:01:25,360 --> 00:01:30,160 tab, you can see we have our measurements for our job dimensions that we set up in the job setup. 14 00:01:30,160 --> 00:01:36,080 Now you may not see this if you have a smaller screen size. You can see my screen is fairly large, 15 00:01:36,080 --> 00:01:40,400 so I have a lot of empty space down here. So that will show this job dimension down here. 16 00:01:41,040 --> 00:01:46,880 You could see if we make our screen smaller, I'll just make this window smaller. You can see that 17 00:01:46,880 --> 00:01:52,160 eventually will disappear. So if you have a smaller screen, you will not see that. Although, 18 00:01:52,160 --> 00:01:57,760 if you have a larger screen, that will appear down here. Now this isn't very important, 19 00:01:57,760 --> 00:02:03,280 but it's good for reference if you wanted to quickly see the job dimensions of the job you have 20 00:02:03,280 --> 00:02:09,120 set up here. Now you can see at the very bottom of our drawing tab, we have a few more tabs. 21 00:02:09,760 --> 00:02:15,520 So we have a modeling tab, so we click on that. You can see this will give us our 3D modeling tools, 22 00:02:15,520 --> 00:02:21,760 and we'll be going over all of these in this chapter. Now Aspire has many more tools to choose 23 00:02:21,760 --> 00:02:27,360 from here. So if you're using Aspire, you'll see a lot more tools here, and we'll go over those 24 00:02:27,360 --> 00:02:33,360 in the following chapter. And down below our 3D modeling tools, we have our component tree, 25 00:02:34,080 --> 00:02:40,000 and we'll also be going over this in this chapter. Now a quick thing to add here, to switch between 26 00:02:40,000 --> 00:02:46,080 the modeling and the drawing tab, there is a shortcut. If you use the F8 key on your keyboard, 27 00:02:46,080 --> 00:02:51,680 you can see that switches to the drawing tab. And then if you click F8 again, that'll switch to the 28 00:02:51,680 --> 00:02:56,720 modeling tab. So you can see you can quickly change back and forth between the modeling and the 29 00:02:56,720 --> 00:03:03,840 drawing tab with the keyboard shortcut F8. Now our next tab we have down at the bottom here is the 30 00:03:03,840 --> 00:03:11,200 clipart tab. And you can see in here, there's 3D clipart that is loaded onto your computer that 31 00:03:11,200 --> 00:03:16,000 you can quickly access. We'll also be going more in depth on this clipart in this chapter. 32 00:03:16,000 --> 00:03:21,600 But you can see with these 3D objects, you can double click on them or drag and drop them, 33 00:03:21,600 --> 00:03:27,760 and they'll come right into your job here. Now you can see the 3D objects in the 2D view tab here. 34 00:03:27,760 --> 00:03:33,440 So you can see when you have a 3D object in the 2D tab, it's shown as a grayscale image, 35 00:03:34,320 --> 00:03:39,440 and then if you look over in the 3D view tab here, you can see it's shown as a 3D object. 36 00:03:39,440 --> 00:03:46,560 Now a quick way to switch back and forth between the 2D view and the 3D view is the keyboard shortcut 37 00:03:46,560 --> 00:03:54,080 F2 to look at the 2D view, and then F3 to look at the 3D view. So you can memorize that fairly 38 00:03:54,080 --> 00:04:02,880 easily. It is the 3D equals F3, 2D equals F2. So 2 for 2D, 3 for 3D. And you can see you can switch 39 00:04:02,880 --> 00:04:09,520 back and forth very easily that way. Now another thing you could do with the 2D and 3D view is you 40 00:04:09,520 --> 00:04:14,880 can split the views. So you can see up here you have these two buttons here. This first one, 41 00:04:14,880 --> 00:04:21,840 splits your view horizontally. So you have the 2D view at the top here and the 3D view at the bottom 42 00:04:21,840 --> 00:04:27,920 split in the horizontal direction there. And then we also have the option over here to split it 43 00:04:27,920 --> 00:04:34,480 vertically. So if we click on that, you can see now we have vertically split the 2D on the left 44 00:04:34,480 --> 00:04:40,720 and the 3D on the right. And you can work between each window independently by zooming in or doing 45 00:04:40,720 --> 00:04:45,760 whatever you want over here. And you can see whatever you update on one side will be updated 46 00:04:45,760 --> 00:04:52,000 on the other side at the same exact time. So these split views become very handy when doing 3D modeling. 47 00:04:53,120 --> 00:04:58,320 And of course there is shortcuts to split those views as well. So if you use the page down key 48 00:04:58,320 --> 00:05:04,480 on your keyboard, that splits it horizontally. If you use the page up key, that splits it vertically. 49 00:05:04,480 --> 00:05:11,120 So that's another quick way to switch between views. And then to get out of the split views, 50 00:05:11,120 --> 00:05:16,080 you have to maximize one of these windows. So whether you want to maximize the 2D or 3D, 51 00:05:16,080 --> 00:05:20,800 that's up to you. But all you have to do is click the maximize button here. And that will 52 00:05:20,800 --> 00:05:26,320 maximize the view again. And then after that, you can switch back and forth between the 2D and 3D 53 00:05:26,320 --> 00:05:30,720 view. And then you can also split your windows again if you wanted to. So you have a lot of control 54 00:05:30,720 --> 00:05:37,200 between all your views there. The next thing we'll look at is zooming. So with our scroll wheel, 55 00:05:37,200 --> 00:05:44,800 you can zoom in and out, scrolling in, scrolls towards your view, scrolling out goes away from 56 00:05:44,800 --> 00:05:52,560 your project here. And that applies both to the 2D and the 3D view. Another thing we could do with 57 00:05:52,560 --> 00:05:59,040 zooming is we have a few more controls up here. So this first one here, zoom 2D view with mouse 58 00:05:59,040 --> 00:06:05,920 drawn box. So if you click on that, and now you can see your cursor is a magnifying glass. So whatever 59 00:06:05,920 --> 00:06:12,640 blocks you click and drag, it's going to zoom in to that box you draw in there. And this is a great 60 00:06:12,640 --> 00:06:19,840 way to zoom in very close to small details. So you can see, you can zoom in to very small box and 61 00:06:19,840 --> 00:06:25,680 getting very, very close. And you get in closer with this function than you can by scrolling with 62 00:06:25,680 --> 00:06:32,720 your zoom wheel. Now when you zoom in very close like this, a quick way to get out of this is these 63 00:06:32,720 --> 00:06:38,480 two buttons here. So this first one here will zoom your active view to your drawing limits. So if 64 00:06:38,480 --> 00:06:44,640 you click on that, that's going to zoom out to fill your job size in the window here. And there's 65 00:06:44,640 --> 00:06:50,400 also shortcuts for that as well. So if we zoom back in here, you can see if we click the F6 key on 66 00:06:50,400 --> 00:06:55,760 your keyboard, that'll do the same exact thing, zoom out to your active drawing window here. 67 00:06:55,760 --> 00:07:02,640 Another thing if we zoom in and grow close again, and then hit the letter F key, that does the same 68 00:07:02,640 --> 00:07:08,560 thing as well. So there's two shortcuts you can use to zoom out to your active drawing limits here. 69 00:07:08,560 --> 00:07:15,600 And all of that applies to the 3D view as well. The last zoom option we have here is zoom 70 00:07:15,600 --> 00:07:20,880 active view to selected objects. So you can see right now we have this object selected, 71 00:07:20,880 --> 00:07:27,680 this 3D object. So if we click on that third button there, that will zoom in our window to go 72 00:07:27,680 --> 00:07:33,920 into the bounding box of this selected object. So that's another quick way to zoom using these 73 00:07:33,920 --> 00:07:40,080 functions up here. And this as well applies to the 3D view. The only ones that do not apply to the 74 00:07:40,080 --> 00:07:46,400 3D view is this first one here, where you can draw a box to zoom in, that does not apply to the 3D 75 00:07:46,400 --> 00:07:53,360 view. Another thing that does not apply to the 3D view is this one here, the pan 2D view with mouse. 76 00:07:53,360 --> 00:07:58,640 So if you click on that, that switches your cursor to a pan view. And then if you click with your 77 00:07:58,640 --> 00:08:04,400 left mouse and drag, you can see you can pan your view going in any direction you'd like. 78 00:08:04,400 --> 00:08:11,360 But you can see when we switch over to the 3D view, we no longer have the option to pan our 2D 79 00:08:11,360 --> 00:08:18,640 view or to zoom in with the mouse drawn box. But these other options still apply to the 3D view. 80 00:08:19,520 --> 00:08:23,600 But now that we are in our 3D view, we'll take a look at what we can do in here. 81 00:08:23,600 --> 00:08:30,880 So an easy way to pan your 3D view is click and hold in your scroll wheel. So if your scroll 82 00:08:30,880 --> 00:08:36,480 wheel has the option to click it, if you click that and hold it in and move your view, you can see 83 00:08:36,480 --> 00:08:42,160 that will pan the view as well. If you do not have the option to click in your scroll wheel, 84 00:08:42,160 --> 00:08:48,640 you can also left and right click at the same time. Clicking both of those in allows you to do the 85 00:08:48,640 --> 00:08:54,560 same thing and you can move your view around having both mouse buttons clicked in at the same time. 86 00:08:54,560 --> 00:09:02,000 And then when you release your mouse, that allows you to move your cursor without moving your view. 87 00:09:02,000 --> 00:09:07,920 Now something you could do in the 3D view that's not available in the 2D view is you can rotate 88 00:09:07,920 --> 00:09:14,240 your view. So if you click and hold in your left mouse button, you can see that allows you to 89 00:09:14,240 --> 00:09:20,560 rotate the view here. So you can see you can get different angles of your 3D objects in the 90 00:09:20,560 --> 00:09:26,240 3D view here. And that is done by simply left clicking on your mouse and just moving it around 91 00:09:26,240 --> 00:09:31,680 and that will rotate your view. Now that can take some time to get used to. So you can see 92 00:09:31,680 --> 00:09:37,040 sometimes you may get stuck somewhere or you may even get on the back side. And if you want to get 93 00:09:37,040 --> 00:09:43,040 to the front side very quickly, you have controls up at the top here. So the second one from the 94 00:09:43,040 --> 00:09:49,280 left, if you click on that, that's going to switch you to an isometric view. So that'll give you an 95 00:09:49,280 --> 00:09:55,920 isometric angle viewing it from the left side over here where you can see the x, y, and z locations. 96 00:09:55,920 --> 00:10:03,440 The option after that one is the z one here. So if you click on the z, that's going to give you a 97 00:10:03,440 --> 00:10:12,320 view straight down from the z height. The next option after that is the x. So if you click on that, 98 00:10:12,960 --> 00:10:18,320 that's going to rotate your view from the x axis. And then you can zoom in and see your project 99 00:10:18,320 --> 00:10:26,480 looking at it from the x axis. And then the final option there is the y view. So if you click on that, 100 00:10:26,480 --> 00:10:30,800 that's going to rotate your view again. And this time you're looking at it from the y axis. 101 00:10:30,800 --> 00:10:37,200 And then if you wanted to go back to the top view very quickly, just click on the z view here. 102 00:10:38,640 --> 00:10:42,880 And then if you were zoomed in very close and wanted to zoom back out very quickly, 103 00:10:42,880 --> 00:10:47,120 click on this first button here, and that'll zoom your view to the active window here. 104 00:10:47,120 --> 00:10:52,880 Now another way you can zoom with the 3D view. Let's say for instance, you didn't have a scroll 105 00:10:52,880 --> 00:10:59,200 wheel on your mouse. You can right click on your mouse and move your cursor up. That'll zoom you in. 106 00:10:59,200 --> 00:11:05,920 And then if you move your cursor down, that'll zoom you out. So that's another option to zoom as 107 00:11:05,920 --> 00:11:11,440 well. So you can see you have quite a bit of options to do in the 3D view for moving your views. 108 00:11:11,440 --> 00:11:17,440 Let's split our view windows again here. So I'm going to split this vertically. So we can see our 109 00:11:17,440 --> 00:11:23,200 2D on the left are 3D on the right. Now you can work in both views here. So you can see on the left 110 00:11:23,200 --> 00:11:29,760 side here in the 2D view, I can move objects. And then if you go to the right side here in the 3D view, 111 00:11:29,760 --> 00:11:34,560 you can do the same thing as well, and it'll update on the 2D view. And then we also have the 112 00:11:34,560 --> 00:11:42,080 ability to rotate objects, scale objects, move objects, and do just about anything you want to these. 113 00:11:42,080 --> 00:11:49,760 But like I mentioned earlier, in the 2D view, 3D objects will be shown as a gray scale image, 114 00:11:49,760 --> 00:11:55,200 like you see here. And then in the 3D view, it's going to be shown as an actual 3D object. 115 00:11:55,200 --> 00:11:59,280 And this will closely represent what it will look like when you carve it. 116 00:12:01,040 --> 00:12:06,800 Another option available in the 3D view is this little blue box down here. If you click on this, 117 00:12:06,800 --> 00:12:13,120 this gives you further properties to set with your 3D object here. And we'll go over all these 118 00:12:13,120 --> 00:12:19,680 settings in later lessons inside this chapter. Now let's look at the last tab on the left panel 119 00:12:19,680 --> 00:12:25,520 over here. So that is the layer tab. And you can see this will give you a list of all your layers. 120 00:12:25,520 --> 00:12:30,800 Now in this particular project, we only have layer one. And you can see if we hide that, 121 00:12:31,440 --> 00:12:38,800 that will hide the gray scale image on our 2D view. But it will not hide the 3D view 122 00:12:38,800 --> 00:12:47,600 corresponding to that model. That is because the layers only apply to the 2D view. But if we 123 00:12:47,600 --> 00:12:53,200 look at our modeling tab, you could see the component tree that I mentioned earlier, 124 00:12:54,000 --> 00:13:01,120 will apply to the 3D view. So if I were to hide that, you could see that hides the 3D model in the 125 00:13:01,120 --> 00:13:07,520 3D view. But you can also see if we look at our layers at the top here, bring back the visibility 126 00:13:07,520 --> 00:13:13,200 of layer one, you can see that doesn't bring back anything. And that is because the component tree 127 00:13:13,200 --> 00:13:20,160 controls both the 2D and 3D view. So if we bring that view back here, that will bring back the view 128 00:13:20,160 --> 00:13:29,200 on both of these objects. So the layers only control the 2D view. The modeling tab component tree 129 00:13:29,200 --> 00:13:36,800 controls both 2D and 3D view. Now we'll bring that component back again. Now another thing you 130 00:13:36,800 --> 00:13:43,680 can see is the color changes on this 3D object, if you have it selected or deselected. So when you 131 00:13:43,680 --> 00:13:49,440 have it deselected, it shows up as whatever material you set up in your job setup. And then 132 00:13:49,440 --> 00:13:55,920 if we were to select this object by double clicking on it, you could see that turns this color here 133 00:13:55,920 --> 00:14:02,320 to let you know that this object is selected. And that happens too if you were to deselect over here, 134 00:14:02,320 --> 00:14:07,440 if you were to select the object in the 2D view, that will also turn this different color to let 135 00:14:07,440 --> 00:14:12,320 you know that that object is selected. And that is great when you have multiple objects here, 136 00:14:12,320 --> 00:14:18,480 you'll know which one is selected and which ones are deselected. And then the next thing I want 137 00:14:18,480 --> 00:14:23,920 to show you, let's deselect this object. You can see this is shown as the material we set up in our 138 00:14:23,920 --> 00:14:31,840 job setup. So if we go back to our drawing tab, go back to our job setup, you can see at the bottom 139 00:14:31,840 --> 00:14:37,680 here, our appearance is set to Canadian Maple. So that is the appearance is going to show in the 140 00:14:37,680 --> 00:14:44,560 3D view when you're creating 3D models. But I will show you this is different from your 3D preview 141 00:14:44,560 --> 00:14:50,640 when you're creating your toolpaths. So let's click cancel this. And we'll switch over to our 142 00:14:50,640 --> 00:14:58,000 toolpath tab at the top here. Now we're looking at our toolpath tab. And you can see when you have 143 00:14:58,000 --> 00:15:03,840 your views split, sometimes that tab will overlap your view over here. So to fix that, you can click 144 00:15:03,840 --> 00:15:10,720 on the split button again. And that will split those evenly between the windows here. And let's 145 00:15:10,720 --> 00:15:18,240 close this box down here. Now if we go to our preview toolpath button here, you can see the 146 00:15:18,240 --> 00:15:23,280 material color is going to change. This right now is set to Canadian Maple. But if we were to 147 00:15:23,280 --> 00:15:28,960 switch this, let's switch it to I don't know, mahogany. You can see right now it's mahogany. 148 00:15:28,960 --> 00:15:36,960 But if we close this view, it's back to Canadian Maple for the 3D objects. If we go back to 149 00:15:36,960 --> 00:15:43,200 the preview toolpaths, it's back to mahogany. So you can see whatever materials you set 150 00:15:43,200 --> 00:15:49,920 in the preview toolpaths is different from the materials you set in the job setup. So the job 151 00:15:49,920 --> 00:15:58,880 setup is only to view your 3D objects in the 3D view. The preview toolpath material is only to 152 00:15:58,880 --> 00:16:05,120 preview what your toolpaths will look like on this particular material. So those two options are 153 00:16:05,120 --> 00:16:12,320 different. So I just wanted to point that out to you. And you can also see when you do the preview 154 00:16:12,320 --> 00:16:19,440 toolpaths. And if we move our view here, you can see this is set up as a piece of material with the 155 00:16:19,440 --> 00:16:25,600 exact length, width and thickness that you set up in your job setup. But if we close this, 156 00:16:25,600 --> 00:16:32,640 you could see in the 3D view without the preview toolpath selected, you're only shown the flat 157 00:16:32,640 --> 00:16:39,600 plane and the bounding box here. You're not showing the actual height of the material here. 158 00:16:39,600 --> 00:16:46,160 Now there is a way to turn that on in the 3D view. Up at the top here, you have this button here 159 00:16:46,160 --> 00:16:52,400 called toggle material block visibility in 3D view. So if you turn that on, you can see you're 160 00:16:52,400 --> 00:16:58,960 going to get a light bulb there, letting you know it's on. And now you can see the size of your 161 00:16:58,960 --> 00:17:05,840 material and where your 3D model is inside of that material. So that'll give you a bounding box there 162 00:17:05,840 --> 00:17:12,640 of the size of the material you set up in your job setup. And then if you wanted to turn that off 163 00:17:12,640 --> 00:17:16,640 and just click that button again, and that'll hide your material block view there. 164 00:17:16,640 --> 00:17:23,520 And now the last thing we'll look at here is an important step when doing 3D models 165 00:17:23,520 --> 00:17:29,920 is your material setup up here. So if you select that, we already looked at this in the toolpath 166 00:17:29,920 --> 00:17:36,400 chapter. But you can see we can change our thickness here. We can change our x, y data position here. 167 00:17:36,400 --> 00:17:42,560 We can change our z zero position here. And the most important part here is your model position 168 00:17:42,560 --> 00:17:49,040 in material. So we looked earlier of where this location was inside of our material block here. 169 00:17:49,920 --> 00:17:55,600 And if you were to change this, you could see that we'll change your z distance from the top 170 00:17:55,600 --> 00:18:02,320 or the bottom of your material. So you can slide that up and down to move your 3D models inside 171 00:18:02,320 --> 00:18:08,320 of your material block. And if you want to learn more on this, go back to the toolpath lessons. 172 00:18:08,320 --> 00:18:13,600 But I will also be covering this more in the practice lessons for the 3D models. 173 00:18:15,280 --> 00:18:20,720 And then the last options we have down here is our Rapid Z movements and our home and start positions. 174 00:18:20,720 --> 00:18:27,280 And one last thing I forgot to mention over in the 2D view, you also have these scroll wheels 175 00:18:27,280 --> 00:18:33,280 on the right side of your window. And then also at the bottom here, you can scroll here. So you can 176 00:18:33,280 --> 00:18:39,520 also pan your view with these buttons as well. And you can either drag the bar there or click the 177 00:18:39,520 --> 00:18:46,880 arrows at the top and bottom to move your view around. And then also with your split windows here, 178 00:18:46,880 --> 00:18:52,880 you can move the center positions here and move them however big or small you want to make each one. 179 00:18:52,880 --> 00:18:57,840 You can even overlap the windows if you wanted to. And then like I said, if you wanted to make it 180 00:18:57,840 --> 00:19:03,840 bigger, just click the maximize view and that'll maximize the screen here. So hopefully you learned 181 00:19:03,840 --> 00:19:16,160 a few things here how to navigate the 2D and 3D views.24352

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