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Two years ago, I started learning 3D and this is what I have managed to do in that time.
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I started in the Feb of 2020 when Covid was just about to hit my country and lockdowns were just
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being put in place. I wanted to be an engineer my entire life and that is why I thought it would be
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a good idea to learn CAD. CAD stands for Computer Aided Design and one search on Google about CAD
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brought me to Autodesk. Since my country was under lockdown, I had a lot of free time in my hand and
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I started with Fusion 360 and I managed to learn a lot of things about Fusion in under a month
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following tutorials on YouTube and doing my own shit. While I was exploring the Autodesk website,
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I stumbled across another software called Tinkercad. Now this software was a very barebones
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version of a 3D software. It could run on a browser and you could only model in primitives.
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I spent a considerable amount of time making random crap on this and one fine day I decided
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I outgrew the software and I needed something more powerful and since I could not afford any
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of the Autodesk software, I mean look at these prices, I finally arrived on Blender and after
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downloading Blender, I had done a good day of work and it was time to head to bed.
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I started off with the doughnut tutorial, like everyone does, but I got quickly bored of it
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and made my own doughnut thing. In the three months that followed, I got absolutely hooked
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on Blender. There was something really rewarding and satisfying about making something that popped
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in your head. I got me absolutely addicted to Blender. I ended up working on many different
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projects. For some, I followed tutorials. For some, I applied what I learned through different
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tutorials and for some, I did my own thing. After this initial period of insane progress,
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I had basically mastered Blender and it was time to work on a big project that would make me famous
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and a millionaire. Or so I thought.
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The three months that followed were the most frustrating and confusing parts of learning
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Blender. I went into a short film with a bare bones idea in my mind and with little to no planning
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and just made shots as they came to my head. It was a mess. There was no continuity between
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shots and the film did not look visually pleasing. Even though I did not like what I was making,
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I committed to the project all the way through and at the end of this period, I had a 2 minute
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long animation that made me gag every time I looked at it. This left me very demotivated.
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The months that followed weren't any good either. I started two other short films but backed out of
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them before I could get any meaningful work done, thinking I would end up in the same place as my
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first short film. This kept me away from trying out new things and I had hit a wall.
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The only thing that got me out of this rut was the eventual change in mindset I had about this
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major L I had been taking for the past three months. I stopped seeing every project as a
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success or a failure and instead focused more on the process of the project and this helped me
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become more proficient in Blender mainly because the process mattered more than the final result.
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Around this time, I also started taking part in many 3D and Blender competitions
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and this really helped me stick to realistic deadlines and a healthy competition really
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brought out some of my best works. It did not matter if I won or not as long as I learned
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something on the way, it was worth it. And that brings us to today. I am finally working on a
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short film that I'm really happy with and I've been posting film logs where I document my process
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here on YouTube and I would love to have you here on my journey. I also have a discord server now
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where I hang out and I post updates on the short film. Link is in the description and yeah thank
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you for watching. I'll see you again next week. Bye!
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