All language subtitles for Unreal Engine 5.1 for Architectural Visualization - Modeling of Windows

af Afrikaans
sq Albanian
am Amharic
ar Arabic
hy Armenian
az Azerbaijani
eu Basque
be Belarusian
bn Bengali
bs Bosnian
bg Bulgarian
ca Catalan
ceb Cebuano
ny Chichewa
zh-CN Chinese (Simplified)
zh-TW Chinese (Traditional)
co Corsican
hr Croatian
cs Czech
da Danish
nl Dutch
en English
eo Esperanto
et Estonian
tl Filipino
fi Finnish
fr French
fy Frisian
gl Galician
ka Georgian
de German
el Greek
gu Gujarati
ht Haitian Creole
ha Hausa
haw Hawaiian
iw Hebrew
hi Hindi
hmn Hmong
hu Hungarian
is Icelandic
ig Igbo
id Indonesian
ga Irish
it Italian
ja Japanese
jw Javanese
kn Kannada
kk Kazakh
km Khmer
ko Korean
ku Kurdish (Kurmanji)
ky Kyrgyz
lo Lao
la Latin
lv Latvian
lt Lithuanian
lb Luxembourgish
mk Macedonian
mg Malagasy
ms Malay
ml Malayalam
mt Maltese
mi Maori
mr Marathi
mn Mongolian
my Myanmar (Burmese)
ne Nepali
no Norwegian
ps Pashto
fa Persian
pl Polish
pt Portuguese
pa Punjabi
ro Romanian
ru Russian
sm Samoan
gd Scots Gaelic
sr Serbian
st Sesotho
sn Shona
sd Sindhi
si Sinhala
sk Slovak
sl Slovenian
so Somali
es Spanish
su Sundanese
sw Swahili
sv Swedish
tg Tajik
ta Tamil
te Telugu
th Thai
tr Turkish Download
uk Ukrainian
ur Urdu
uz Uzbek
vi Vietnamese
cy Welsh
xh Xhosa
yi Yiddish
yo Yoruba
zu Zulu
or Odia (Oriya)
rw Kinyarwanda
tk Turkmen
tt Tatar
ug Uyghur
Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:00,000 --> 00:00:06,440 Okay, so welcome to the second lecture of the series Unreal Engine 5 for our quiz. 2 00:00:06,440 --> 00:00:11,640 In the previous video, we modeled these walls and in today's video, we will model the windows 3 00:00:11,640 --> 00:00:14,600 of this living room and the windows of the bedroom. 4 00:00:14,600 --> 00:00:17,560 Okay, so let's get started. 5 00:00:17,560 --> 00:00:25,040 I will go into the top view and I will bring in a single vertex and I will place this vertex 6 00:00:25,040 --> 00:00:31,840 right here, extrude and snap. 7 00:00:31,840 --> 00:00:47,640 Let's create another single vertex. 8 00:00:47,640 --> 00:00:51,440 Let's create a copy, shift T on x axis and snap. 9 00:00:55,040 --> 00:01:01,840 Let's press shift T again and snap. 10 00:01:01,840 --> 00:01:10,520 Okay, so let me enable the locking. 11 00:01:10,520 --> 00:01:24,040 I will lock this curve and now I will select my meshes. 12 00:01:24,040 --> 00:01:29,840 Okay, so now I have selected all of these and I will go into edit mode. 13 00:01:29,840 --> 00:01:37,360 I will select all the vertices extrude in z direction up to this wall. 14 00:01:37,360 --> 00:01:42,840 Okay, now I will model this wall. 15 00:01:42,840 --> 00:01:52,160 This lies above these metal rods, okay, so let's bring in a single vertex and I will 16 00:01:52,160 --> 00:01:54,600 snap it right here. 17 00:01:54,600 --> 00:02:01,400 Now I will extrude this and snap it right here. 18 00:02:01,400 --> 00:02:09,880 Extrude it again and I will finally extrude this and snap it onto this vertex. 19 00:02:09,880 --> 00:02:16,880 Okay, so now I will select all of these vertices and I will extrude them in z direction by one 20 00:02:16,880 --> 00:02:17,880 meter. 21 00:02:18,320 --> 00:02:26,000 Okay, now I will snap this up to this wall. 22 00:02:26,000 --> 00:02:29,480 As you can see that these metal rods, they lie below this wall. 23 00:02:29,480 --> 00:02:38,920 Okay, let me select these four edges and I will press F to fill in. 24 00:02:38,920 --> 00:02:42,360 We have modeled the wall and the metal rods. 25 00:02:42,360 --> 00:02:43,360 Okay. 26 00:02:44,360 --> 00:02:54,920 So now what I will do is, I will go into top view, let's bring in a single vertex and 27 00:02:54,920 --> 00:02:59,280 I will snap it over there. 28 00:02:59,280 --> 00:03:07,080 Okay, so first let me just hide this wall and let me select this single vertex. 29 00:03:13,960 --> 00:03:21,480 Okay, so I will select this vertex and I will extrude it to model the frame of my window. 30 00:03:23,960 --> 00:03:26,240 Extrude it and then snap it. 31 00:03:26,240 --> 00:03:38,600 Okay, let's unhide my wall, select all of its vertices and extrude this into z direction 32 00:03:38,600 --> 00:03:39,600 up to this point. 33 00:03:39,600 --> 00:03:40,600 Okay. 34 00:03:40,600 --> 00:03:41,600 Yeah. 35 00:03:42,400 --> 00:03:49,960 Okay, so now what I will do is I will go into the face selection mode and I will select 36 00:03:49,960 --> 00:03:59,720 this face and this face and now I will insert my faces to about 0.05 meters, I guess. 37 00:03:59,720 --> 00:04:00,720 Yeah. 38 00:04:05,720 --> 00:04:08,600 Okay, let's delete these faces. 39 00:04:08,600 --> 00:04:18,600 Now I will isolate this frame to have a better look and I will press F fill in these edges. 40 00:04:39,600 --> 00:04:45,480 Okay, so I have filled in all the edges. 41 00:04:45,480 --> 00:04:49,600 Let me just first disable this auto snapping. 42 00:04:49,600 --> 00:04:53,320 So now what I will do is I will create a loop cut inside this frame. 43 00:04:53,320 --> 00:04:54,320 Okay. 44 00:04:54,320 --> 00:04:55,320 Yeah. 45 00:04:55,320 --> 00:04:59,120 Now I will separate this by selection. 46 00:04:59,120 --> 00:05:03,520 I will select this loop cut, go into edit mode, select all of the edges and press F 47 00:05:03,520 --> 00:05:07,280 to fill in to make the glass. 48 00:05:07,280 --> 00:05:09,480 Okay. 49 00:05:09,480 --> 00:05:21,640 Select this glass and this frame, I will press shift D and X and I will snap it right 50 00:05:21,640 --> 00:05:22,640 here. 51 00:05:22,640 --> 00:05:23,640 Okay. 52 00:05:23,640 --> 00:05:24,640 Yeah. 53 00:05:24,640 --> 00:05:25,640 Okay. 54 00:05:25,640 --> 00:05:30,920 So this one is actually not the same. 55 00:05:30,920 --> 00:05:32,880 It actually consists of two frames. 56 00:05:32,880 --> 00:05:33,880 Okay. 57 00:05:33,880 --> 00:05:40,960 So what I will do is select this glass, press shift D and X to snap it right here. 58 00:05:40,960 --> 00:05:57,880 And now let me just align GX, snap it right here and snap it below. 59 00:05:57,880 --> 00:06:03,480 Now I will select the upper vertices and snap it at the top. 60 00:06:03,480 --> 00:06:04,480 Okay. 61 00:06:04,480 --> 00:06:05,480 Yeah. 62 00:06:05,480 --> 00:06:08,120 Select this. 63 00:06:08,120 --> 00:06:19,280 I will make a loop cut inside this mesh and now I will bevel it to about 0.025 meters, 64 00:06:19,280 --> 00:06:21,280 I guess. 65 00:06:21,280 --> 00:06:23,280 Yeah. 66 00:06:23,280 --> 00:06:29,880 I will deal with the gap later. 67 00:06:29,880 --> 00:06:30,880 Okay. 68 00:06:30,880 --> 00:06:34,360 So yeah, let's delete this face. 69 00:06:34,360 --> 00:06:41,760 And now what I will do is select this one, control L, delete all of these faces. 70 00:06:41,760 --> 00:06:46,120 So when this frame is ready, we will just copy and place it where it should be. 71 00:06:46,120 --> 00:06:47,120 Okay. 72 00:06:47,120 --> 00:06:51,200 Let's go into the top view. 73 00:06:51,200 --> 00:07:03,400 Select all of its vertices and snap it right here, extrude and snap it right here. 74 00:07:03,400 --> 00:07:09,920 And now let's select this face and select this face. 75 00:07:09,920 --> 00:07:14,560 Let's insert this by 0.05 meters. 76 00:07:14,560 --> 00:07:16,080 Okay. 77 00:07:16,080 --> 00:07:20,680 So let's select this face. 78 00:07:20,680 --> 00:07:30,800 And now I will select this face as well and I will just delete them. 79 00:07:30,800 --> 00:07:38,920 Select this edge, select this edge and press F. Select this edge and this edge and I will 80 00:07:38,920 --> 00:07:39,920 press F. 81 00:07:39,920 --> 00:07:44,720 Let's isolate this one. 82 00:07:44,720 --> 00:07:51,040 And I will fill in these faces. 83 00:07:51,040 --> 00:07:58,360 Let's first disable the snapping and let's create a loop cut inside this frame. 84 00:07:58,360 --> 00:08:04,120 Press P to separate the selection and now let me just select this edge. 85 00:08:04,120 --> 00:08:09,760 Select all of the edges and press F. Okay. 86 00:08:09,760 --> 00:08:12,680 So we have the glass and the frame both ready. 87 00:08:12,680 --> 00:08:20,640 Now what I will do is select both of these, press shift D and X and first let me just 88 00:08:20,640 --> 00:08:25,360 enable snapping and I will move this and place it right here. 89 00:08:25,360 --> 00:08:26,360 Okay. 90 00:08:26,360 --> 00:08:31,760 So now as you can see that we have a little bit of gap in between these two doors. 91 00:08:31,760 --> 00:08:33,760 We don't want that. 92 00:08:33,760 --> 00:08:39,080 To solve this problem, what we will do is let me just first select this whole. 93 00:08:39,080 --> 00:08:49,960 I'll go into edit mode and let's create a loop cut and place it somewhere around here. 94 00:08:49,960 --> 00:08:57,600 Let's create another loop cut and place it somewhere around here right by this frame 95 00:08:57,600 --> 00:09:00,680 and this frame. 96 00:09:00,680 --> 00:09:01,680 Okay. 97 00:09:01,680 --> 00:09:08,280 Let's create a loop cut in between these two loop cuts. 98 00:09:08,280 --> 00:09:09,280 Yes. 99 00:09:09,280 --> 00:09:10,280 Okay. 100 00:09:10,280 --> 00:09:17,720 So now what I will do is select this frame and this glass. 101 00:09:17,720 --> 00:09:25,040 Select these vertices and snap and similarly I will select this frame and this glass going 102 00:09:25,040 --> 00:09:33,720 to edit mode and I'll press GX and snap it right here. 103 00:09:33,720 --> 00:09:36,160 Okay. 104 00:09:36,160 --> 00:09:41,200 So yeah, let's now move on to the bedroom side. 105 00:09:41,200 --> 00:09:43,800 Now we will model these bedroom windows. 106 00:09:43,800 --> 00:09:49,240 Let's go into the top view. 107 00:09:49,240 --> 00:09:51,840 Let's press Q and add a single vertex. 108 00:09:52,640 --> 00:10:02,240 I will press G and now I will extrude them to model my window. 109 00:10:02,240 --> 00:10:04,040 Extrude and snap. 110 00:10:04,040 --> 00:10:05,400 Okay. 111 00:10:05,400 --> 00:10:12,680 So what I will do is select all of these vertices, extrude them up to this wall. 112 00:10:12,680 --> 00:10:13,680 Okay. 113 00:10:13,680 --> 00:10:16,120 Let's go into face selection. 114 00:10:16,120 --> 00:10:27,040 Select these two faces and I will press insert by pressing I and I will press 0.05 and now 115 00:10:27,040 --> 00:10:29,840 I will delete these two faces. 116 00:10:29,840 --> 00:10:30,840 Okay. 117 00:10:30,840 --> 00:10:31,840 Yeah. 118 00:10:31,840 --> 00:10:34,520 Let's isolate this one. 119 00:10:34,520 --> 00:10:40,440 Let's select these two edges and press F. 120 00:10:46,120 --> 00:10:57,000 Select these two and press okay. 121 00:10:57,000 --> 00:11:03,720 So now what I will do is I will create a loop cut inside this frame but before that let me 122 00:11:03,720 --> 00:11:06,960 disable the snapping. 123 00:11:06,960 --> 00:11:09,520 Okay. 124 00:11:09,520 --> 00:11:15,880 So let's separate this by selection. 125 00:11:15,880 --> 00:11:18,720 Select all of these edges and press F. 126 00:11:18,720 --> 00:11:19,720 Okay. 127 00:11:19,720 --> 00:11:20,720 Yeah. 128 00:11:20,720 --> 00:11:21,720 Okay. 129 00:11:21,720 --> 00:11:27,200 So now I will just select this glass and this frame and I will create a copy. 130 00:11:27,200 --> 00:11:41,440 Let me before just enable the snapping. 131 00:11:41,440 --> 00:11:47,160 Now I will select these two, create another copy, shift D, X. 132 00:11:47,160 --> 00:11:55,560 Let me go into the edit mode, select all of these, rotate them 90 degrees along Z axis. 133 00:11:55,560 --> 00:12:02,920 Okay. 134 00:12:02,920 --> 00:12:12,600 Press G and snap right there. 135 00:12:12,600 --> 00:12:21,440 Let me select these two vertices, either press G, X and now and let's just snap it to where 136 00:12:21,440 --> 00:12:22,440 it should be. 137 00:12:22,440 --> 00:12:23,440 Okay. 138 00:12:23,440 --> 00:12:34,200 So let's select these two, press shift D, move along X axis and I will snap it right 139 00:12:34,200 --> 00:12:38,560 here. 140 00:12:38,560 --> 00:12:46,480 Let's press shift D again, snap it right here. 141 00:12:46,480 --> 00:12:52,480 Let's let them again and I will create another copy. 142 00:12:52,480 --> 00:12:55,920 Press shift D and snap it right here. 143 00:12:55,920 --> 00:12:56,920 Okay. 144 00:12:56,920 --> 00:12:57,920 Okay. 145 00:12:57,920 --> 00:13:00,000 So I think that's it for this lecture. 146 00:13:00,000 --> 00:13:04,320 The next lecture is actually very important one because in the next lecture we will optimize 147 00:13:04,320 --> 00:13:07,200 the face orientation of our meshes for Unreal Engine. 148 00:13:07,200 --> 00:13:08,640 So it is a very important one. 149 00:13:08,640 --> 00:13:10,600 So make sure not to miss that one out. 150 00:13:10,600 --> 00:13:11,600 Okay. 151 00:13:11,600 --> 00:13:13,400 So I'll see you guys in the next lecture. 12213

Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.