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Okay, so welcome to the first lecture of this series Unreal Engine for RQuest.
Today we will start our modeling process.
The software that I am using for modeling is Blender.
You can use any software you want.
You can use Maya, 3ds Max, any software that you are good at, you can use that for 3D modeling.
So just break the IS, just model the way you model anything on your primary 3D software
and you're good to go.
Okay, so let's begin.
Let's first delete these three because I don't need them.
Let's enable a few add-ons first.
I will type in extra objects and I will enable them.
Also I will enable TXF.
Okay, so yeah, that's it.
Okay, so let's import our DXF file, import DXF.
So there we have it, our DXF file.
By the way, you can download this DXF file from my Patreon, it is totally free.
You can also find DWG file over there, so you can use DXF or DWG, it is totally up to
you.
Okay, so let's begin.
I will add in a single vertex and I will enable the snapping, vertex snapping and I will also
enable auto merge.
So let's select our single vertex and I will snap it and I will start modeling our XTD
file, so extrude and snap, extrude and snap and I will extrude and merge.
Okay, let's add another single vertex, move and snap it right here and I will extrude
it and snap it.
Okay, so because we have to use this single vertex again and again, so what I will do
is by holding my mouse cursor over this add single vertex option, I will click left and
add it to my favorites.
Okay, so now if I have to use the single vertex, all I have to do is rescue on my keyboard
and add the single vertex.
Okay, let's move and snap, extrude and snap, extrude and merge.
Let's add another single vertex, okay, so now I will model the interior walls, single
vertex, extrude and snap, extrude and merge.
Add another single vertex, okay, so let's move this curved RDXF file
into a different collection, DXF, yeah, let's hide this one, okay, so I think we have our
walls ready, now you may have noticed something that I have divided all of my meshes into
different objects, okay, I have modeled my meshes in such a way that they are divided
into different objects, okay, what I mean by that is I could also model this wall and
this wall as a same object, but Unreal Engine really prefers if you divide your meshes into
different objects, okay, so whatever the software that you are using, make sure that you are
dividing your meshes into different objects, okay, so I will select all of my walls, go
into edit mode, select all of my vertices and I will extrude them by three meters along
the axis.
Okay, so I am noticing a few artifacts here, this is Z fighting when two meshes collide
with each other, the faces of two meshes collide with each other, so it creates a Z fighting,
what I will do is I will select the vertices and delete the faces, okay, so I will do the
same thing here as well, just select them and delete the faces, okay, so we have pretty
much same artifacts here, okay, so we do not have those artifacts anymore, so that concludes
our today's lecture, in the next lecture we will model these windows, okay, these windows
and these bedroom windows as well, so I will see you guys in the next lecture.
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