All language subtitles for Scooby-Doo and Scrappy-Doo S05E13 (1979) Wizards and Warlocks (1080p HMAX Webrip x265 10bit AC3 2.0 - Frys) [TAoE]_track3_[eng]

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Original subtitles

[theme music]

[laughs]

thud

[engine revving]

[screaming]

โ™ช Scooby Scooba dee doo โ™ช

โ™ช Scooby Scooba dee doo โ™ชโ™ช

(both) Yeow!

[theme music]

[instrumental music]

There it is! "Wizards and Warlocks Castle."

Isn't it neat, Uncle Scooby?

It's creepy.

Like I'll say, this place looks too spooky

to be a convention hall.

Yeah, spooky.

But this isn't just any convention.

Yeah, it's the annual meeting

of the world's greatest Wizards and Warlocks game players.

Lucky I brought along my Wizards and Warlocks game book.

I'll lower that drawbridge in no time.

"Castle gate, lower your weight."

creak

thump

It worked, Uncle Scooby.

Nice going, Rappy.

Yeah, like pretty strong magic.

poof

Yikes! But like, not strong enough.

Yeah, yeah.

The drawbridge. We're trapped.

Oh, no!

Calm down, guys.

We'll get out soon enough

after we cover the convention.

The conventioneers must be down here, Daphne.

Lead the way, Scrappy.

Like stick with me, Scoob.

I'll lead the way out of this creep zone.

I'm with you, Raggy.

[screams]

But I'm not with him.

Zoinks!

Huh, it's a dead end! We're trapped!

thud

[instrumental music]

- Yikes! - Raggy!

Uh-oh.

Welcome to Wizards and Warlocks Castle

Scooby and Shaggy.

I've been waiting for you.

Oh, like, thanks. Nice to be here!

- How did he know our names? - I don't know.

Oh, I know all about you and Daphne and Scrappy.

Well, it's been great meeting you, sir.

- Right, Scoob? - Oh, yeah. Great.

So, uh, we'll be moving along now.

Run for it, Scoob!

thud

[Scooby whimpering]

You wouldn't want to leave before your friends arrive

would you?

[instrumental music]

Rappy? Daphne?

Where are we, Scrappy?

We're in the tower.

And he is the Tower Wizard.

Yeah, look! A crystal ball.

Well, where are the conventioneers

who're supposed to be here?

Question if you will, try and try until

the answer that you choose, will let you win or lose.

Enough with the riddles! Where is everyone?

Silence! Who is to be the seeker?

I shall be the seeker.

- Seeker? - Reeker?

Very well, then. Let the game begin.

poof

Like, where'd that wizard guy go?

And what did he mean, "Let the game begin?"

The Wizards and Warlocks game.

Yeah, this is the real, life-size castle version.

You'll love it, Uncle Scooby.

- I got it. - Yeah, like me too.

Let's get outta here, Scoob.

Not until we find the conventioneers.

That wizard has done something to them. I just know it.

We'll have to win the game to find out.

But how do we win, Scrappy?

By getting to the wand room on the third level.

But first, we've got to find the gold puzzle key

before we can get to the third level.

That's simple enough.

Huh? It is?

Zoinks! Oh-ho-ho, we're doomed.

Daphne and I'll check in here for the puzzle key.

(Scrappy) 'Uncle Scooby, you and Shaggy, stand watch.'

Chestra.

Oh! And one other thing, don't touch anything.

The Modik Ghoul or the Zoggs might catch you.

Modik Ghoul?

Zoggs? Oh, no!

Let's get outta here!

crash

Look, Scoob there's that gold puzzle key

Scrappy told us about.

Don't touch that, Shaggy.

You'll turn into a...duck.

(Shaggy) Like, quack. Like, quack, quack.

Like, quack. Like, quack, quack, quack.

[laughs] That's funny, Shaggy.

"Arabian days, Arabian nights

'put our friend Shaggy, back to right."'

poof

Like, I don't see what's so funny, Scoob.

I'm sorry, Shaggy.

Now that we've got the puzzle key

we gotta find the staircase to the second level.

Not to mention those other Wizards and Warlock players.

- What's that? - 'Look out! Squidmets!'

[buzzing]

Squidmets.

(Scrappy) Don't worry, Uncle Scooby.

"Creatures that run, creatures that fly

zorf to you and say goodbye."

[whining]

Missing ears? Wait a minute! Here it is.

"Tacaparas."

[sobbing]

That must've been the wrong one.

'How about, uh, "tacapafizz."'

poof

Yeah.

Scrappy, look. We found the stairway.

Yep, this is it! Onto the second level.

[instrumental music]

poof

- Scrappy? Daphne? - Rappy? Daphne?

(Daphne) 'We're right here. What's the matter?'

Like, we hear ya, but we don't see ya.

(Scrappy) 'That means we're caught in a wizard warp.'

'You better go on to level two while I figure this out.'

(Daphne) 'Go on, guys. We'll catch up with you.'

[instrumental music]

Like, okay. But I don't like it.

Me neither.

Look! I think that means food.

[laughs] Yeah.

And, like, fast food too.

(Scooby) 'Geez.'

[laughs]

I think, like, we're in heaven

old buddy, old pal, old Scoob.

Yeah. Yum.

poof poof poof

(Scrappy) 'No, Uncle Scooby. Don't eat anything.'

Oh, gee, why not?

"Phizoniki, Phizonerki

'we've had enough of this stupid turkey."'

thud

Yummy.

crackle

Huh? Overcooked?

It's a good thing I got here in time.

If you'd eaten anything, you'd have turned into Zoggs.

- Like, Scrappy, look. - It's part of the key.

It must have been inside the turkey.

Like that's some kind of stuffing.

It fits in place. Oh, boy!

Now, we've got the whole puzzle key.

We can go to the third level.

And find those conventioneers.

"Rhird revel. Rots of ruck."

What? Like, what did you say, Scoob?

I don't know, Raggy.

(Scrappy) 'This way, Uncle Scooby.'

It's the wand room!

The magic wand is inside.

With our puzzle key complete, we can unlock the door.

We've made it. It's the wand room.

The conventioneers must be inside.

This is the really important part, Uncle Scooby.

You and Shaggy stand guard and don't let anyone in.

If the Yadzruck shows up

say, "Shazak mintas," and it'll disappear.

Like, how'd we know what's the Yadzruck?

Don't worry, you'll know.

That's what I'm afraid of.

[Scooby whimpering]

Oh, no! The wand is sealed in glass.

(Scrappy) 'Yeah! This is the tricky part.'

If I do this wrong, the wand will disappear

and we'll have to start all over.

Well, take your time, Scrappy. Take your time.

"Land of wizards, happy and tragic.

"Open the glass and release your magic.

Oran-day-sen-grazin."

[snarling]

Hurry, Scrappy. That must be the Yadzruck.

Don't worry. My Uncle Scooby can handle it.

Like Scrappy was right.

That's the Yadzruck, no doubt about it.

[Yadzruck snarling]

[whimpering] No doubt about it.

So, like, say the magic word, Scoob. Hurry.

Okay, the magic word.

Razak rimra.

[Yadzruck snarling]

Rudwik worik.

Oh, no!

"Mystical wand, magic device.

"Take this castle of fire and ice.

"Remove the spell of the one in the tower.

And give to me, the wizard's power."

Scrappy, you're glowing!

Don't worry. This is the really fun part.

[Yadzruck snarling]

Hurry, Scrappy!

Rakas rilis.

Reshwon rebob.

Rumpelstiltskin?

[Scooby whimpering]

Oh, Scooby, think. It's our last chance.

Say the magic words.

Razak mintak.

poof

(both) Yikes!

Shh! This is the big moment.

[Yadzruck snarling]

Bellroar mintow.

poof

zap

poof

That was really neat.

Shaggy, Uncle Scooby, you got the Yadzruck.

Yeah. I-I did?

We won! We won! We beat the Tower Wizard.

But what about the conventioneers?

Oh, yeah. I almost forgot.

[chiming]

(Daphne) 'There they are.'

Narf-yuzeken! Players of the game, awaken!

(all) Hail, Scrappy! Hip hip hurray!

As master Wizards and Warlock players

I hereby present you, Scrappy Doo

with the wand and hat of the Tower Wizard.

(all) Hurray!

Furthermore, we bestow upon you the title

of Grand Master of the Game.

You are the first ever to defeat me

the Tower Wizard, at my own game.

Like, way to go, Scrappy!

Yeah, way to go!

I couldn't have done it without the help

of my brave Uncle Scooby.

Aw, shucks.

Abracadabra.

poof

Huh?

Hey, like, you're a funny bunny, Scoob.

[laughs]

What's so funny, Shaggy?

I'll fix it, Uncle Scooby.

Abrakazak!

[chiming]

poof

[laughs]

Like, Scoob, I think, we better leave

this magic stuff to the experts.

Yeah, like Scrappy.

Gee, thanks, Uncle Scooby.

Scrappy-Dappy-Doo!

[theme music]

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